xref: /aosp_15_r20/external/skia/tools/gpu/gl/GLTestContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker 
2*c8dee2aaSAndroid Build Coastguard Worker /*
3*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
4*c8dee2aaSAndroid Build Coastguard Worker  *
5*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
6*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
7*c8dee2aaSAndroid Build Coastguard Worker  */
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GLTestContext_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GLTestContext_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLInterface.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLUtil.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/TestContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace sk_gpu_test {
16*c8dee2aaSAndroid Build Coastguard Worker /**
17*c8dee2aaSAndroid Build Coastguard Worker  * An offscreen OpenGL context. Provides a GrGLInterface struct of function pointers for the context
18*c8dee2aaSAndroid Build Coastguard Worker  * This class is intended for Skia's internal testing needs and not for general use.
19*c8dee2aaSAndroid Build Coastguard Worker  * When SK_GL is not defined the GrGLInterface will always be nullptr.
20*c8dee2aaSAndroid Build Coastguard Worker  */
21*c8dee2aaSAndroid Build Coastguard Worker class GLTestContext : public TestContext {
22*c8dee2aaSAndroid Build Coastguard Worker public:
23*c8dee2aaSAndroid Build Coastguard Worker     ~GLTestContext() override;
24*c8dee2aaSAndroid Build Coastguard Worker 
backend()25*c8dee2aaSAndroid Build Coastguard Worker     GrBackendApi backend() override { return GrBackendApi::kOpenGL; }
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     /** Does this represent a successfully created GL context? */
28*c8dee2aaSAndroid Build Coastguard Worker     bool isValid() const;
29*c8dee2aaSAndroid Build Coastguard Worker 
gl()30*c8dee2aaSAndroid Build Coastguard Worker     const GrGLInterface* gl() const { return fGLInterface.get(); }
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */
texture2DToEGLImage(GrGLuint)33*c8dee2aaSAndroid Build Coastguard Worker     virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return nullptr; }
34*c8dee2aaSAndroid Build Coastguard Worker 
destroyEGLImage(GrEGLImage)35*c8dee2aaSAndroid Build Coastguard Worker     virtual void destroyEGLImage(GrEGLImage) const { }
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     /**
38*c8dee2aaSAndroid Build Coastguard Worker      * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a
39*c8dee2aaSAndroid Build Coastguard Worker      * GL_TEXTURE_EXTERNAL_OES.
40*c8dee2aaSAndroid Build Coastguard Worker      */
eglImageToExternalTexture(GrEGLImage)41*c8dee2aaSAndroid Build Coastguard Worker     virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     void testAbandon() override;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     void overrideVersion(const char* version, const char* shadingLanguageVersion);
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     /**
48*c8dee2aaSAndroid Build Coastguard Worker      * Creates a new GL context of the same type and makes the returned context current
49*c8dee2aaSAndroid Build Coastguard Worker      * (if not null).
50*c8dee2aaSAndroid Build Coastguard Worker      */
makeNew()51*c8dee2aaSAndroid Build Coastguard Worker     virtual std::unique_ptr<GLTestContext> makeNew() const { return nullptr; }
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     template<typename Ret, typename... Args>
Ret(GR_GL_FUNCTION_TYPE ** out)54*c8dee2aaSAndroid Build Coastguard Worker     void getGLProcAddress(Ret(GR_GL_FUNCTION_TYPE** out)(Args...),
55*c8dee2aaSAndroid Build Coastguard Worker                           const char* name, const char* ext = nullptr) const {
56*c8dee2aaSAndroid Build Coastguard Worker         using Proc = Ret(GR_GL_FUNCTION_TYPE*)(Args...);
57*c8dee2aaSAndroid Build Coastguard Worker         if (!SkStrStartsWith(name, "gl")) {
58*c8dee2aaSAndroid Build Coastguard Worker             SK_ABORT("getGLProcAddress: proc name must have 'gl' prefix");
59*c8dee2aaSAndroid Build Coastguard Worker             *out = nullptr;
60*c8dee2aaSAndroid Build Coastguard Worker         } else if (ext) {
61*c8dee2aaSAndroid Build Coastguard Worker             SkString fullname(name);
62*c8dee2aaSAndroid Build Coastguard Worker             fullname.append(ext);
63*c8dee2aaSAndroid Build Coastguard Worker             *out = reinterpret_cast<Proc>(this->onPlatformGetProcAddress(fullname.c_str()));
64*c8dee2aaSAndroid Build Coastguard Worker         } else {
65*c8dee2aaSAndroid Build Coastguard Worker             *out = reinterpret_cast<Proc>(this->onPlatformGetProcAddress(name));
66*c8dee2aaSAndroid Build Coastguard Worker         }
67*c8dee2aaSAndroid Build Coastguard Worker     }
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrDirectContext> makeContext(const GrContextOptions& options) override;
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker protected:
72*c8dee2aaSAndroid Build Coastguard Worker     GLTestContext();
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     /*
75*c8dee2aaSAndroid Build Coastguard Worker      * Methods that subclasses must call from their constructors and destructors.
76*c8dee2aaSAndroid Build Coastguard Worker      */
77*c8dee2aaSAndroid Build Coastguard Worker     void init(sk_sp<const GrGLInterface>);
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     void teardown() override;
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     virtual GrGLFuncPtr onPlatformGetProcAddress(const char *) const = 0;
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker private:
84*c8dee2aaSAndroid Build Coastguard Worker     /** Subclass provides the gl interface object if construction was successful. */
85*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrGLInterface> fOriginalGLInterface;
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     /** The same as fOriginalGLInterface unless the version has been overridden. */
88*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrGLInterface> fGLInterface;
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = TestContext;
91*c8dee2aaSAndroid Build Coastguard Worker };
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker /**
94*c8dee2aaSAndroid Build Coastguard Worker  * Creates platform-dependent GL context object.  The shareContext parameter is in an optional
95*c8dee2aaSAndroid Build Coastguard Worker  * context with which to share display lists. This should be a pointer to an GLTestContext created
96*c8dee2aaSAndroid Build Coastguard Worker  * with SkCreatePlatformGLTestContext.  NULL indicates that no sharing is to take place. Returns a
97*c8dee2aaSAndroid Build Coastguard Worker  * valid gl context object or NULL if such can not be created.
98*c8dee2aaSAndroid Build Coastguard Worker  */
99*c8dee2aaSAndroid Build Coastguard Worker GLTestContext* CreatePlatformGLTestContext(GrGLStandard forcedGpuAPI,
100*c8dee2aaSAndroid Build Coastguard Worker                                            GLTestContext *shareContext = nullptr);
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker }  // namespace sk_gpu_test
103*c8dee2aaSAndroid Build Coastguard Worker #endif
104