1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/GraphiteTestContext.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/GraphiteTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recording.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTraceEvent.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ContextPriv.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/FlushFinishTracker.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker namespace skiatest::graphite { 19*c8dee2aaSAndroid Build Coastguard Worker GraphiteTestContext()20*c8dee2aaSAndroid Build Coastguard WorkerGraphiteTestContext::GraphiteTestContext() {} 21*c8dee2aaSAndroid Build Coastguard Worker ~GraphiteTestContext()22*c8dee2aaSAndroid Build Coastguard WorkerGraphiteTestContext::~GraphiteTestContext() {} 23*c8dee2aaSAndroid Build Coastguard Worker submitRecordingAndWaitOnSync(skgpu::graphite::Context * context,skgpu::graphite::Recording * recording)24*c8dee2aaSAndroid Build Coastguard Workervoid GraphiteTestContext::submitRecordingAndWaitOnSync(skgpu::graphite::Context* context, 25*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::Recording* recording) { 26*c8dee2aaSAndroid Build Coastguard Worker TRACE_EVENT0("skia.gpu", TRACE_FUNC); 27*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(context); 28*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(recording); 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker if (fFinishTrackers[fCurrentFlushIdx]) { 31*c8dee2aaSAndroid Build Coastguard Worker fFinishTrackers[fCurrentFlushIdx]->waitTillFinished([this] { tick(); }); 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker fFinishTrackers[fCurrentFlushIdx].reset(new sk_gpu_test::FlushFinishTracker(context)); 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker // We add an additional ref to the current flush tracker here. This ref is owned by the finish 37*c8dee2aaSAndroid Build Coastguard Worker // callback on the flush call. The finish callback will unref the tracker when called. 38*c8dee2aaSAndroid Build Coastguard Worker fFinishTrackers[fCurrentFlushIdx]->ref(); 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::InsertRecordingInfo info; 41*c8dee2aaSAndroid Build Coastguard Worker info.fRecording = recording; 42*c8dee2aaSAndroid Build Coastguard Worker info.fFinishedContext = fFinishTrackers[fCurrentFlushIdx].get(); 43*c8dee2aaSAndroid Build Coastguard Worker info.fFinishedProc = sk_gpu_test::FlushFinishTracker::FlushFinishedResult; 44*c8dee2aaSAndroid Build Coastguard Worker context->insertRecording(info); 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker context->submit(skgpu::graphite::SyncToCpu::kNo); 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker fCurrentFlushIdx = (fCurrentFlushIdx + 1) % std::size(fFinishTrackers); 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker syncedSubmit(skgpu::graphite::Context * context)51*c8dee2aaSAndroid Build Coastguard Workervoid GraphiteTestContext::syncedSubmit(skgpu::graphite::Context* context) { 52*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::SyncToCpu sync = context->priv().caps()->allowCpuSync() 53*c8dee2aaSAndroid Build Coastguard Worker ? skgpu::graphite::SyncToCpu::kYes 54*c8dee2aaSAndroid Build Coastguard Worker : skgpu::graphite::SyncToCpu::kNo; 55*c8dee2aaSAndroid Build Coastguard Worker context->submit(sync); 56*c8dee2aaSAndroid Build Coastguard Worker if (sync == skgpu::graphite::SyncToCpu::kNo) { 57*c8dee2aaSAndroid Build Coastguard Worker while (context->hasUnfinishedGpuWork()) { 58*c8dee2aaSAndroid Build Coastguard Worker this->tick(); 59*c8dee2aaSAndroid Build Coastguard Worker context->checkAsyncWorkCompletion(); 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker } 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiatest::graphite 65