xref: /aosp_15_r20/external/skia/tools/graphite/GraphiteTestContext.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/graphite/GraphiteTestContext.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/GraphiteTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recording.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTraceEvent.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ContextPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/FlushFinishTracker.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skiatest::graphite {
19*c8dee2aaSAndroid Build Coastguard Worker 
GraphiteTestContext()20*c8dee2aaSAndroid Build Coastguard Worker GraphiteTestContext::GraphiteTestContext() {}
21*c8dee2aaSAndroid Build Coastguard Worker 
~GraphiteTestContext()22*c8dee2aaSAndroid Build Coastguard Worker GraphiteTestContext::~GraphiteTestContext() {}
23*c8dee2aaSAndroid Build Coastguard Worker 
submitRecordingAndWaitOnSync(skgpu::graphite::Context * context,skgpu::graphite::Recording * recording)24*c8dee2aaSAndroid Build Coastguard Worker void GraphiteTestContext::submitRecordingAndWaitOnSync(skgpu::graphite::Context* context,
25*c8dee2aaSAndroid Build Coastguard Worker                                                        skgpu::graphite::Recording* recording) {
26*c8dee2aaSAndroid Build Coastguard Worker     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
27*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(context);
28*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(recording);
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     if (fFinishTrackers[fCurrentFlushIdx]) {
31*c8dee2aaSAndroid Build Coastguard Worker         fFinishTrackers[fCurrentFlushIdx]->waitTillFinished([this] { tick(); });
32*c8dee2aaSAndroid Build Coastguard Worker     }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     fFinishTrackers[fCurrentFlushIdx].reset(new sk_gpu_test::FlushFinishTracker(context));
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     // We add an additional ref to the current flush tracker here. This ref is owned by the finish
37*c8dee2aaSAndroid Build Coastguard Worker     // callback on the flush call. The finish callback will unref the tracker when called.
38*c8dee2aaSAndroid Build Coastguard Worker     fFinishTrackers[fCurrentFlushIdx]->ref();
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     skgpu::graphite::InsertRecordingInfo info;
41*c8dee2aaSAndroid Build Coastguard Worker     info.fRecording = recording;
42*c8dee2aaSAndroid Build Coastguard Worker     info.fFinishedContext = fFinishTrackers[fCurrentFlushIdx].get();
43*c8dee2aaSAndroid Build Coastguard Worker     info.fFinishedProc = sk_gpu_test::FlushFinishTracker::FlushFinishedResult;
44*c8dee2aaSAndroid Build Coastguard Worker     context->insertRecording(info);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     context->submit(skgpu::graphite::SyncToCpu::kNo);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     fCurrentFlushIdx = (fCurrentFlushIdx + 1) % std::size(fFinishTrackers);
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker 
syncedSubmit(skgpu::graphite::Context * context)51*c8dee2aaSAndroid Build Coastguard Worker void GraphiteTestContext::syncedSubmit(skgpu::graphite::Context* context) {
52*c8dee2aaSAndroid Build Coastguard Worker     skgpu::graphite::SyncToCpu sync = context->priv().caps()->allowCpuSync()
53*c8dee2aaSAndroid Build Coastguard Worker                                               ? skgpu::graphite::SyncToCpu::kYes
54*c8dee2aaSAndroid Build Coastguard Worker                                               : skgpu::graphite::SyncToCpu::kNo;
55*c8dee2aaSAndroid Build Coastguard Worker     context->submit(sync);
56*c8dee2aaSAndroid Build Coastguard Worker     if (sync == skgpu::graphite::SyncToCpu::kNo) {
57*c8dee2aaSAndroid Build Coastguard Worker         while (context->hasUnfinishedGpuWork()) {
58*c8dee2aaSAndroid Build Coastguard Worker             this->tick();
59*c8dee2aaSAndroid Build Coastguard Worker             context->checkAsyncWorkCompletion();
60*c8dee2aaSAndroid Build Coastguard Worker         }
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiatest::graphite
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