xref: /aosp_15_r20/external/skia/tools/graphite/UniqueKeyUtils.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef UniqueKeyUtils_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define UniqueKeyUtils_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
16*c8dee2aaSAndroid Build Coastguard Worker     class UniqueKey;
17*c8dee2aaSAndroid Build Coastguard Worker }
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
20*c8dee2aaSAndroid Build Coastguard Worker     class Context;
21*c8dee2aaSAndroid Build Coastguard Worker     class GlobalCache;
22*c8dee2aaSAndroid Build Coastguard Worker     class GraphicsPipelineDesc;
23*c8dee2aaSAndroid Build Coastguard Worker     class PrecompileContext;
24*c8dee2aaSAndroid Build Coastguard Worker     struct RenderPassDesc;
25*c8dee2aaSAndroid Build Coastguard Worker     class RendererProvider;
26*c8dee2aaSAndroid Build Coastguard Worker     class ShaderCodeDictionary;
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker namespace UniqueKeyUtils {
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker void FetchUniqueKeys(skgpu::graphite::PrecompileContext*,
32*c8dee2aaSAndroid Build Coastguard Worker                      std::vector<skgpu::UniqueKey>* keys);
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
35*c8dee2aaSAndroid Build Coastguard Worker void DumpDescs(skgpu::graphite::PrecompileContext*,
36*c8dee2aaSAndroid Build Coastguard Worker                const skgpu::graphite::GraphicsPipelineDesc&,
37*c8dee2aaSAndroid Build Coastguard Worker                const skgpu::graphite::RenderPassDesc&);
38*c8dee2aaSAndroid Build Coastguard Worker #endif
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker // This helper breaks a UniqueKey down into its GraphicsPipelineDesc
41*c8dee2aaSAndroid Build Coastguard Worker // and a RenderPassDesc and checks that the reassembled pieces match the
42*c8dee2aaSAndroid Build Coastguard Worker // original.
43*c8dee2aaSAndroid Build Coastguard Worker bool ExtractKeyDescs(skgpu::graphite::PrecompileContext*,
44*c8dee2aaSAndroid Build Coastguard Worker                      const skgpu::UniqueKey&,
45*c8dee2aaSAndroid Build Coastguard Worker                      skgpu::graphite::GraphicsPipelineDesc*,
46*c8dee2aaSAndroid Build Coastguard Worker                      skgpu::graphite::RenderPassDesc*);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker }  // namespace UniqueKeyUtils
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker #endif  // UniqueKeyUtils_DEFINED
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