1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef UniqueKeyUtils_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define UniqueKeyUtils_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include <vector> 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 16*c8dee2aaSAndroid Build Coastguard Worker class UniqueKey; 17*c8dee2aaSAndroid Build Coastguard Worker } 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 20*c8dee2aaSAndroid Build Coastguard Worker class Context; 21*c8dee2aaSAndroid Build Coastguard Worker class GlobalCache; 22*c8dee2aaSAndroid Build Coastguard Worker class GraphicsPipelineDesc; 23*c8dee2aaSAndroid Build Coastguard Worker class PrecompileContext; 24*c8dee2aaSAndroid Build Coastguard Worker struct RenderPassDesc; 25*c8dee2aaSAndroid Build Coastguard Worker class RendererProvider; 26*c8dee2aaSAndroid Build Coastguard Worker class ShaderCodeDictionary; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker namespace UniqueKeyUtils { 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker void FetchUniqueKeys(skgpu::graphite::PrecompileContext*, 32*c8dee2aaSAndroid Build Coastguard Worker std::vector<skgpu::UniqueKey>* keys); 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG 35*c8dee2aaSAndroid Build Coastguard Worker void DumpDescs(skgpu::graphite::PrecompileContext*, 36*c8dee2aaSAndroid Build Coastguard Worker const skgpu::graphite::GraphicsPipelineDesc&, 37*c8dee2aaSAndroid Build Coastguard Worker const skgpu::graphite::RenderPassDesc&); 38*c8dee2aaSAndroid Build Coastguard Worker #endif 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker // This helper breaks a UniqueKey down into its GraphicsPipelineDesc 41*c8dee2aaSAndroid Build Coastguard Worker // and a RenderPassDesc and checks that the reassembled pieces match the 42*c8dee2aaSAndroid Build Coastguard Worker // original. 43*c8dee2aaSAndroid Build Coastguard Worker bool ExtractKeyDescs(skgpu::graphite::PrecompileContext*, 44*c8dee2aaSAndroid Build Coastguard Worker const skgpu::UniqueKey&, 45*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::GraphicsPipelineDesc*, 46*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::RenderPassDesc*); 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker } // namespace UniqueKeyUtils 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker #endif // UniqueKeyUtils_DEFINED 51