1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/Slide.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker #include <iterator>
16*c8dee2aaSAndroid Build Coastguard Worker
get_anim_sin(double secs,SkScalar amplitude,SkScalar periodInSec,SkScalar phaseInSec)17*c8dee2aaSAndroid Build Coastguard Worker SkScalar get_anim_sin(double secs, SkScalar amplitude, SkScalar periodInSec, SkScalar phaseInSec) {
18*c8dee2aaSAndroid Build Coastguard Worker if (!periodInSec) {
19*c8dee2aaSAndroid Build Coastguard Worker return 0;
20*c8dee2aaSAndroid Build Coastguard Worker }
21*c8dee2aaSAndroid Build Coastguard Worker double t = secs + phaseInSec;
22*c8dee2aaSAndroid Build Coastguard Worker t *= (2 * SK_ScalarPI) / periodInSec;
23*c8dee2aaSAndroid Build Coastguard Worker amplitude = SK_ScalarHalf * amplitude;
24*c8dee2aaSAndroid Build Coastguard Worker return amplitude * SkDoubleToScalar(sin(t)) + amplitude;
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker class AnimBlurSlide : public Slide {
28*c8dee2aaSAndroid Build Coastguard Worker SkScalar fBlurSigma = 0;
29*c8dee2aaSAndroid Build Coastguard Worker SkScalar fCircleRadius = 100;
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker public:
AnimBlurSlide()32*c8dee2aaSAndroid Build Coastguard Worker AnimBlurSlide() { fName ="AnimBlur"; }
33*c8dee2aaSAndroid Build Coastguard Worker
draw(SkCanvas * canvas)34*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) override {
35*c8dee2aaSAndroid Build Coastguard Worker static const SkBlurStyle gStyles[] = {
36*c8dee2aaSAndroid Build Coastguard Worker kNormal_SkBlurStyle,
37*c8dee2aaSAndroid Build Coastguard Worker kInner_SkBlurStyle,
38*c8dee2aaSAndroid Build Coastguard Worker kSolid_SkBlurStyle,
39*c8dee2aaSAndroid Build Coastguard Worker kOuter_SkBlurStyle,
40*c8dee2aaSAndroid Build Coastguard Worker };
41*c8dee2aaSAndroid Build Coastguard Worker SkRandom random;
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(gStyles); ++i) {
44*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
45*c8dee2aaSAndroid Build Coastguard Worker paint.setMaskFilter(SkMaskFilter::MakeBlur(gStyles[i],
46*c8dee2aaSAndroid Build Coastguard Worker fBlurSigma));
47*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(random.nextU() | 0xff000000);
48*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(200 * SK_Scalar1 + 400 * (i % 2) * SK_Scalar1,
49*c8dee2aaSAndroid Build Coastguard Worker 200 * SK_Scalar1 + i / 2 * 400 * SK_Scalar1,
50*c8dee2aaSAndroid Build Coastguard Worker fCircleRadius, paint);
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
animate(double nanos)54*c8dee2aaSAndroid Build Coastguard Worker bool animate(double nanos) override {
55*c8dee2aaSAndroid Build Coastguard Worker fBlurSigma = get_anim_sin(1e-9 * nanos, 100, 4, 5);
56*c8dee2aaSAndroid Build Coastguard Worker fCircleRadius = 3 + get_anim_sin(1e-9 * nanos, 150, 25, 3);
57*c8dee2aaSAndroid Build Coastguard Worker return true;
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker };
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker DEF_SLIDE( return new AnimBlurSlide(); )
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