1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontMgr.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTime.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkUTF.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/Slide.h"
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker using MaskFormat = skgpu::MaskFormat;
26*c8dee2aaSAndroid Build Coastguard Worker #endif
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker SkRandom gRand;
29*c8dee2aaSAndroid Build Coastguard Worker
DrawTheText(SkCanvas * canvas,const char text[],size_t length,SkScalar x,SkScalar y,const SkFont & font,const SkPaint & paint)30*c8dee2aaSAndroid Build Coastguard Worker static void DrawTheText(SkCanvas* canvas, const char text[], size_t length, SkScalar x, SkScalar y,
31*c8dee2aaSAndroid Build Coastguard Worker const SkFont& font, const SkPaint& paint) {
32*c8dee2aaSAndroid Build Coastguard Worker SkFont f(font);
33*c8dee2aaSAndroid Build Coastguard Worker f.setSubpixel(true);
34*c8dee2aaSAndroid Build Coastguard Worker canvas->drawSimpleText(text, length, SkTextEncoding::kUTF8, x, y, f, paint);
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker // This sample demonstrates the cache behavior of bitmap vs. distance field text
38*c8dee2aaSAndroid Build Coastguard Worker // It renders variously sized text with an animated scale and rotation.
39*c8dee2aaSAndroid Build Coastguard Worker // Specifically one should:
40*c8dee2aaSAndroid Build Coastguard Worker // use 'D' to toggle between bitmap and distance field fonts
41*c8dee2aaSAndroid Build Coastguard Worker // use '2' to toggle between scaling the image by 2x
42*c8dee2aaSAndroid Build Coastguard Worker // -- this feature boosts the rendering out of the small point-size
43*c8dee2aaSAndroid Build Coastguard Worker // SDF-text special case (which falls back to bitmap fonts for small points)
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker class AnimatedTextSlide : public Slide {
46*c8dee2aaSAndroid Build Coastguard Worker float fScale = 1;
47*c8dee2aaSAndroid Build Coastguard Worker float fScaleInc = 0.1f;
48*c8dee2aaSAndroid Build Coastguard Worker float fRotation = 0;
49*c8dee2aaSAndroid Build Coastguard Worker int fSizeScale = 1;
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker public:
AnimatedTextSlide()52*c8dee2aaSAndroid Build Coastguard Worker AnimatedTextSlide() { fName = "AnimatedText"; }
53*c8dee2aaSAndroid Build Coastguard Worker
onChar(SkUnichar uni)54*c8dee2aaSAndroid Build Coastguard Worker bool onChar(SkUnichar uni) override {
55*c8dee2aaSAndroid Build Coastguard Worker if ('2' == uni) {
56*c8dee2aaSAndroid Build Coastguard Worker if (fSizeScale == 2) {
57*c8dee2aaSAndroid Build Coastguard Worker fSizeScale = 1;
58*c8dee2aaSAndroid Build Coastguard Worker } else {
59*c8dee2aaSAndroid Build Coastguard Worker fSizeScale = 2;
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker return true;
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker return false;
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker
draw(SkCanvas * canvas)66*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) override {
67*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::TestFontMgr()->makeFromFile("/skimages/samplefont.ttf"));
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
70*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GANESH)
75*c8dee2aaSAndroid Build Coastguard Worker auto direct = GrAsDirectContext(canvas->recordingContext());
76*c8dee2aaSAndroid Build Coastguard Worker if (direct) {
77*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling(SkFilterMode::kLinear, SkMipmapMode::kNearest);
78*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image = direct->priv().testingOnly_getFontAtlasImage(MaskFormat::kA8);
79*c8dee2aaSAndroid Build Coastguard Worker const SkRect rect = SkRect::MakeXYWH(512.0f, 10.0f, 512.0f, 512.0f);
80*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(image.get(), rect, rect, sampling, &paint,
81*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kFast_SrcRectConstraint);
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker #endif
84*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(180, 180);
85*c8dee2aaSAndroid Build Coastguard Worker canvas->rotate(fRotation);
86*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(fScale, fScale);
87*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-180, -180);
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker const char* text = "Hamburgefons";
90*c8dee2aaSAndroid Build Coastguard Worker size_t length = strlen(text);
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker SkScalar y = SkIntToScalar(0);
93*c8dee2aaSAndroid Build Coastguard Worker for (int i = 12; i <= 26; i++) {
94*c8dee2aaSAndroid Build Coastguard Worker font.setSize(SkIntToScalar(i*fSizeScale));
95*c8dee2aaSAndroid Build Coastguard Worker y += font.getSpacing();
96*c8dee2aaSAndroid Build Coastguard Worker DrawTheText(canvas, text, length, SkIntToScalar(110), y, font, paint);
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker font.setSize(16);
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker
animate(double nanos)103*c8dee2aaSAndroid Build Coastguard Worker bool animate(double nanos) override {
104*c8dee2aaSAndroid Build Coastguard Worker // TODO: use nanos
105*c8dee2aaSAndroid Build Coastguard Worker // We add noise to the scale and rotation animations to
106*c8dee2aaSAndroid Build Coastguard Worker // keep the font atlas from falling into a steady state
107*c8dee2aaSAndroid Build Coastguard Worker fRotation += (1.0f + gRand.nextRangeF(-0.1f, 0.1f));
108*c8dee2aaSAndroid Build Coastguard Worker fScale += (fScaleInc + gRand.nextRangeF(-0.025f, 0.025f));
109*c8dee2aaSAndroid Build Coastguard Worker if (fScale >= 2.0f) {
110*c8dee2aaSAndroid Build Coastguard Worker fScaleInc = -0.1f;
111*c8dee2aaSAndroid Build Coastguard Worker } else if (fScale <= 1.0f) {
112*c8dee2aaSAndroid Build Coastguard Worker fScaleInc = 0.1f;
113*c8dee2aaSAndroid Build Coastguard Worker }
114*c8dee2aaSAndroid Build Coastguard Worker return true;
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker };
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker DEF_SLIDE( return new AnimatedTextSlide(); )
119