xref: /aosp_15_r20/external/skia/tools/viewer/CameraSlide.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkCamera.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/effects/SkEmbossMaskFilter.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "tools/timer/TimeUtils.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/Slide.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace {
24*c8dee2aaSAndroid Build Coastguard Worker class CameraSlide : public Slide {
25*c8dee2aaSAndroid Build Coastguard Worker     TArray<sk_sp<SkShader>> fShaders;
26*c8dee2aaSAndroid Build Coastguard Worker     int fShaderIndex = 0;
27*c8dee2aaSAndroid Build Coastguard Worker     bool fFrontFace = false;
28*c8dee2aaSAndroid Build Coastguard Worker     SkScalar fRX = 0;
29*c8dee2aaSAndroid Build Coastguard Worker     SkScalar fRY = 0;
30*c8dee2aaSAndroid Build Coastguard Worker     SkSize fSize;
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker public:
CameraSlide()33*c8dee2aaSAndroid Build Coastguard Worker     CameraSlide() { fName = "Camera"; }
34*c8dee2aaSAndroid Build Coastguard Worker 
load(SkScalar w,SkScalar h)35*c8dee2aaSAndroid Build Coastguard Worker     void load(SkScalar w, SkScalar h) override {
36*c8dee2aaSAndroid Build Coastguard Worker         fSize = {w, h};
37*c8dee2aaSAndroid Build Coastguard Worker         for (const char* resource : {
38*c8dee2aaSAndroid Build Coastguard Worker             "images/mandrill_512_q075.jpg",
39*c8dee2aaSAndroid Build Coastguard Worker             "images/dog.jpg",
40*c8dee2aaSAndroid Build Coastguard Worker             "images/gamut.png",
41*c8dee2aaSAndroid Build Coastguard Worker         }) {
42*c8dee2aaSAndroid Build Coastguard Worker             SkBitmap bm;
43*c8dee2aaSAndroid Build Coastguard Worker             if (ToolUtils::GetResourceAsBitmap(resource, &bm)) {
44*c8dee2aaSAndroid Build Coastguard Worker                 SkRect src = { 0, 0, SkIntToScalar(bm.width()), SkIntToScalar(bm.height()) };
45*c8dee2aaSAndroid Build Coastguard Worker                 SkRect dst = { -150, -150, 150, 150 };
46*c8dee2aaSAndroid Build Coastguard Worker                 fShaders.push_back(bm.makeShader(SkSamplingOptions(SkFilterMode::kLinear),
47*c8dee2aaSAndroid Build Coastguard Worker                                                  SkMatrix::RectToRect(src, dst)));
48*c8dee2aaSAndroid Build Coastguard Worker             }
49*c8dee2aaSAndroid Build Coastguard Worker         }
50*c8dee2aaSAndroid Build Coastguard Worker     }
51*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas)52*c8dee2aaSAndroid Build Coastguard Worker     void draw(SkCanvas* canvas) override {
53*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(0xFFDDDDDD);
54*c8dee2aaSAndroid Build Coastguard Worker         if (fShaders.size() > 0) {
55*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(fSize.width()/2, fSize.height()/2);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker             Sk3DView    view;
58*c8dee2aaSAndroid Build Coastguard Worker             view.rotateX(fRX);
59*c8dee2aaSAndroid Build Coastguard Worker             view.rotateY(fRY);
60*c8dee2aaSAndroid Build Coastguard Worker             view.applyToCanvas(canvas);
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker             bool frontFace = view.dotWithNormal(0, 0, SK_Scalar1) < 0;
63*c8dee2aaSAndroid Build Coastguard Worker             if (frontFace != fFrontFace) {
64*c8dee2aaSAndroid Build Coastguard Worker                 fFrontFace = frontFace;
65*c8dee2aaSAndroid Build Coastguard Worker                 fShaderIndex = (fShaderIndex + 1) % fShaders.size();
66*c8dee2aaSAndroid Build Coastguard Worker             }
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker             SkPaint paint;
69*c8dee2aaSAndroid Build Coastguard Worker             paint.setAntiAlias(true);
70*c8dee2aaSAndroid Build Coastguard Worker             paint.setShader(fShaders[fShaderIndex]);
71*c8dee2aaSAndroid Build Coastguard Worker             SkRect r = { -150, -150, 150, 150 };
72*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRoundRect(r, 30, 30, paint);
73*c8dee2aaSAndroid Build Coastguard Worker         }
74*c8dee2aaSAndroid Build Coastguard Worker     }
75*c8dee2aaSAndroid Build Coastguard Worker 
resize(SkScalar w,SkScalar h)76*c8dee2aaSAndroid Build Coastguard Worker     void resize(SkScalar w, SkScalar h) override { fSize = {w, h}; }
77*c8dee2aaSAndroid Build Coastguard Worker 
animate(double nanos)78*c8dee2aaSAndroid Build Coastguard Worker     bool animate(double nanos) override {
79*c8dee2aaSAndroid Build Coastguard Worker         fRY = nanos ? TimeUtils::Scaled(1e-9 * nanos, 90, 360) : 0;
80*c8dee2aaSAndroid Build Coastguard Worker         return true;
81*c8dee2aaSAndroid Build Coastguard Worker     }
82*c8dee2aaSAndroid Build Coastguard Worker };
83*c8dee2aaSAndroid Build Coastguard Worker }  // namespace
84*c8dee2aaSAndroid Build Coastguard Worker DEF_SLIDE( return new CameraSlide(); )
85