xref: /aosp_15_r20/external/skia/tools/viewer/ClockSlide.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/Slide.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <chrono>
15*c8dee2aaSAndroid Build Coastguard Worker #include <ctime>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker // Implementation in C++ of Mozilla Canvas2D benchmark Canvas Clock Test
18*c8dee2aaSAndroid Build Coastguard Worker // See https://code.google.com/p/skia/issues/detail?id=1626
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #define USE_PATH 1
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class ClockSlide : public Slide {
23*c8dee2aaSAndroid Build Coastguard Worker public:
ClockSlide()24*c8dee2aaSAndroid Build Coastguard Worker     ClockSlide() { fName = "Clock"; }
25*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas)26*c8dee2aaSAndroid Build Coastguard Worker     void draw(SkCanvas* canvas) override {
27*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paintFill;
28*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paintStroke;
29*c8dee2aaSAndroid Build Coastguard Worker         SkPath  path;
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
32*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(150, 150);
33*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(0.4f, 0.4f);
34*c8dee2aaSAndroid Build Coastguard Worker         canvas->rotate(-180.f/2.f);
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker         paintFill.setAntiAlias(true);
37*c8dee2aaSAndroid Build Coastguard Worker         paintFill.setColor(SK_ColorBLACK);
38*c8dee2aaSAndroid Build Coastguard Worker         paintStroke.setAntiAlias(true);
39*c8dee2aaSAndroid Build Coastguard Worker         paintStroke.setStyle(SkPaint::kStroke_Style);
40*c8dee2aaSAndroid Build Coastguard Worker         paintStroke.setColor(SK_ColorBLACK);
41*c8dee2aaSAndroid Build Coastguard Worker         paintStroke.setStrokeWidth(8);
42*c8dee2aaSAndroid Build Coastguard Worker         paintStroke.setStrokeCap(SkPaint::kRound_Cap);
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker         // Hour marks
45*c8dee2aaSAndroid Build Coastguard Worker         SkRect rect;
46*c8dee2aaSAndroid Build Coastguard Worker #ifndef USE_PATH
47*c8dee2aaSAndroid Build Coastguard Worker         rect = SkRect::MakeLTRB(200-4, -4, 240+4, 4);
48*c8dee2aaSAndroid Build Coastguard Worker         SkRRect rrect;
49*c8dee2aaSAndroid Build Coastguard Worker         SkVector radii[4] = {{4,4}, {4,4}, {4,4}, {4,4}};
50*c8dee2aaSAndroid Build Coastguard Worker         rrect.setRectRadii(rect, radii);
51*c8dee2aaSAndroid Build Coastguard Worker #endif
52*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
53*c8dee2aaSAndroid Build Coastguard Worker         for (int i=0;i<12;i++){
54*c8dee2aaSAndroid Build Coastguard Worker             canvas->rotate(180.f/6.f);
55*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH
56*c8dee2aaSAndroid Build Coastguard Worker             path.reset();
57*c8dee2aaSAndroid Build Coastguard Worker             path.moveTo(200,0);
58*c8dee2aaSAndroid Build Coastguard Worker             path.lineTo(240,0);
59*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPath(path, paintStroke);
60*c8dee2aaSAndroid Build Coastguard Worker #else
61*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRRect(rrect, paintFill);
62*c8dee2aaSAndroid Build Coastguard Worker #endif
63*c8dee2aaSAndroid Build Coastguard Worker         }
64*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker         // Minute marks
67*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
68*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH
69*c8dee2aaSAndroid Build Coastguard Worker         paintStroke.setStrokeWidth(5);
70*c8dee2aaSAndroid Build Coastguard Worker #else
71*c8dee2aaSAndroid Build Coastguard Worker         rect = SkRect::MakeLTRB(231.5f, -2.5f, 242.5, 2.5f);
72*c8dee2aaSAndroid Build Coastguard Worker         radii[0] = SkPoint::Make(2.5f,2.5f);
73*c8dee2aaSAndroid Build Coastguard Worker         radii[1] = SkPoint::Make(2.5f,2.5f);
74*c8dee2aaSAndroid Build Coastguard Worker         radii[2] = SkPoint::Make(2.5f,2.5f);
75*c8dee2aaSAndroid Build Coastguard Worker         radii[3] = SkPoint::Make(2.5f,2.5f);
76*c8dee2aaSAndroid Build Coastguard Worker         rrect.setRectRadii(rect, radii);
77*c8dee2aaSAndroid Build Coastguard Worker #endif
78*c8dee2aaSAndroid Build Coastguard Worker         for (int i=0;i<60;i++){
79*c8dee2aaSAndroid Build Coastguard Worker             if (i%5 == 0) {
80*c8dee2aaSAndroid Build Coastguard Worker                 canvas->rotate(180.f/30.f);
81*c8dee2aaSAndroid Build Coastguard Worker                 continue;
82*c8dee2aaSAndroid Build Coastguard Worker             }
83*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH
84*c8dee2aaSAndroid Build Coastguard Worker             path.reset();
85*c8dee2aaSAndroid Build Coastguard Worker             path.moveTo(234,0);
86*c8dee2aaSAndroid Build Coastguard Worker             path.lineTo(240,0);
87*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPath(path, paintStroke);
88*c8dee2aaSAndroid Build Coastguard Worker #else
89*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRRect(rrect, paintFill);
90*c8dee2aaSAndroid Build Coastguard Worker #endif
91*c8dee2aaSAndroid Build Coastguard Worker             canvas->rotate(180.f/30.f);
92*c8dee2aaSAndroid Build Coastguard Worker         }
93*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker         const auto  time  = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
96*c8dee2aaSAndroid Build Coastguard Worker         const auto* ltime = std::localtime(&time);  // not thread safe, but should be ok for slides
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker         paintFill.setColor(SK_ColorBLACK);
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker         // Write hours
101*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
102*c8dee2aaSAndroid Build Coastguard Worker         canvas->rotate(ltime->tm_hour * (180.f / 6) +
103*c8dee2aaSAndroid Build Coastguard Worker                        ltime->tm_min  * (180.f / 360) +
104*c8dee2aaSAndroid Build Coastguard Worker                        ltime->tm_sec  * (180.f / 21600));
105*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH
106*c8dee2aaSAndroid Build Coastguard Worker         paintStroke.setStrokeWidth(14);
107*c8dee2aaSAndroid Build Coastguard Worker         path.reset();
108*c8dee2aaSAndroid Build Coastguard Worker         path.moveTo(-20,0);
109*c8dee2aaSAndroid Build Coastguard Worker         path.lineTo(80,0);
110*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, paintStroke);
111*c8dee2aaSAndroid Build Coastguard Worker #else
112*c8dee2aaSAndroid Build Coastguard Worker         rect = SkRect::MakeLTRB(-20-7, -7, 80+7, 7);
113*c8dee2aaSAndroid Build Coastguard Worker         radii[0] = SkPoint::Make(7,7);
114*c8dee2aaSAndroid Build Coastguard Worker         radii[1] = SkPoint::Make(7,7);
115*c8dee2aaSAndroid Build Coastguard Worker         radii[2] = SkPoint::Make(7,7);
116*c8dee2aaSAndroid Build Coastguard Worker         radii[3] = SkPoint::Make(7,7);
117*c8dee2aaSAndroid Build Coastguard Worker         rrect.setRectRadii(rect, radii);
118*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRRect(rrect, paintFill);
119*c8dee2aaSAndroid Build Coastguard Worker #endif
120*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker         // Write minutes
123*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
124*c8dee2aaSAndroid Build Coastguard Worker         canvas->rotate(ltime->tm_min * (180.f / 30) +
125*c8dee2aaSAndroid Build Coastguard Worker                        ltime->tm_sec * (180.f / 1800));
126*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH
127*c8dee2aaSAndroid Build Coastguard Worker         paintStroke.setStrokeWidth(10);
128*c8dee2aaSAndroid Build Coastguard Worker         path.reset();
129*c8dee2aaSAndroid Build Coastguard Worker         path.moveTo(-56,0);
130*c8dee2aaSAndroid Build Coastguard Worker         path.lineTo(224,0);
131*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, paintStroke);
132*c8dee2aaSAndroid Build Coastguard Worker #else
133*c8dee2aaSAndroid Build Coastguard Worker         rect = SkRect::MakeLTRB(-56-5, -5, 224+5, 5);
134*c8dee2aaSAndroid Build Coastguard Worker         radii[0] = SkPoint::Make(5,5);
135*c8dee2aaSAndroid Build Coastguard Worker         radii[1] = SkPoint::Make(5,5);
136*c8dee2aaSAndroid Build Coastguard Worker         radii[2] = SkPoint::Make(5,5);
137*c8dee2aaSAndroid Build Coastguard Worker         radii[3] = SkPoint::Make(5,5);
138*c8dee2aaSAndroid Build Coastguard Worker         rrect.setRectRadii(rect, radii);
139*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRRect(rrect, paintFill);
140*c8dee2aaSAndroid Build Coastguard Worker #endif
141*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker         // Write seconds
144*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
145*c8dee2aaSAndroid Build Coastguard Worker         canvas->rotate(ltime->tm_sec * (180.f / 30));
146*c8dee2aaSAndroid Build Coastguard Worker         paintFill.setColor(0xffd40000);
147*c8dee2aaSAndroid Build Coastguard Worker         paintStroke.setColor(0xffd40000);
148*c8dee2aaSAndroid Build Coastguard Worker         paintStroke.setStrokeWidth(6);
149*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH
150*c8dee2aaSAndroid Build Coastguard Worker         path.reset();
151*c8dee2aaSAndroid Build Coastguard Worker         path.moveTo(-60,0);
152*c8dee2aaSAndroid Build Coastguard Worker         path.lineTo(166,0);
153*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, paintStroke);
154*c8dee2aaSAndroid Build Coastguard Worker #else
155*c8dee2aaSAndroid Build Coastguard Worker         rect = SkRect::MakeLTRB(-60-3, -3, 166+3, 3);
156*c8dee2aaSAndroid Build Coastguard Worker         radii[0] = SkPoint::Make(3,3);
157*c8dee2aaSAndroid Build Coastguard Worker         radii[1] = SkPoint::Make(3,3);
158*c8dee2aaSAndroid Build Coastguard Worker         radii[2] = SkPoint::Make(3,3);
159*c8dee2aaSAndroid Build Coastguard Worker         radii[3] = SkPoint::Make(3,3);
160*c8dee2aaSAndroid Build Coastguard Worker         rrect.setRectRadii(rect, radii);
161*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRRect(rrect, paintFill);
162*c8dee2aaSAndroid Build Coastguard Worker #endif
163*c8dee2aaSAndroid Build Coastguard Worker         rect = SkRect::MakeLTRB(-20, -20, 20, 20);
164*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH
165*c8dee2aaSAndroid Build Coastguard Worker         path.reset();
166*c8dee2aaSAndroid Build Coastguard Worker         path.arcTo(rect, 0, 0, false);
167*c8dee2aaSAndroid Build Coastguard Worker         path.addOval(rect, SkPathDirection::kCCW);
168*c8dee2aaSAndroid Build Coastguard Worker         path.arcTo(rect, 360, 0, true);
169*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, paintFill);
170*c8dee2aaSAndroid Build Coastguard Worker #else
171*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawOval(rect, paintFill);
172*c8dee2aaSAndroid Build Coastguard Worker #endif
173*c8dee2aaSAndroid Build Coastguard Worker         rect = SkRect::MakeLTRB(-20+190, -20, 20+190, 20);
174*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH
175*c8dee2aaSAndroid Build Coastguard Worker         path.reset();
176*c8dee2aaSAndroid Build Coastguard Worker         path.arcTo(rect, 0, 0, false);
177*c8dee2aaSAndroid Build Coastguard Worker         path.addOval(rect, SkPathDirection::kCCW);
178*c8dee2aaSAndroid Build Coastguard Worker         path.arcTo(rect, 360, 0, true);
179*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, paintStroke);
180*c8dee2aaSAndroid Build Coastguard Worker #else
181*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawOval(rect, paintStroke);
182*c8dee2aaSAndroid Build Coastguard Worker #endif
183*c8dee2aaSAndroid Build Coastguard Worker         paintFill.setColor(0xff505050);
184*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH
185*c8dee2aaSAndroid Build Coastguard Worker         rect = SkRect::MakeLTRB(-6, -6, 6, 6);
186*c8dee2aaSAndroid Build Coastguard Worker         path.arcTo(rect, 0, 0, false);
187*c8dee2aaSAndroid Build Coastguard Worker         path.addOval(rect, SkPathDirection::kCCW);
188*c8dee2aaSAndroid Build Coastguard Worker         path.arcTo(rect, 360, 0, true);
189*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, paintFill);
190*c8dee2aaSAndroid Build Coastguard Worker #else
191*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawOval(rect, paintFill);
192*c8dee2aaSAndroid Build Coastguard Worker         rect = SkRect::MakeLTRB(-6, -6, 6, 6);
193*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawOval(rect, paintFill);
194*c8dee2aaSAndroid Build Coastguard Worker #endif
195*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
196*c8dee2aaSAndroid Build Coastguard Worker 
197*c8dee2aaSAndroid Build Coastguard Worker         paintStroke.setStrokeWidth(18);
198*c8dee2aaSAndroid Build Coastguard Worker         paintStroke.setColor(0xff325FA2);
199*c8dee2aaSAndroid Build Coastguard Worker         rect = SkRect::MakeLTRB(-284, -284, 284, 284);
200*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH
201*c8dee2aaSAndroid Build Coastguard Worker         path.reset();
202*c8dee2aaSAndroid Build Coastguard Worker         path.arcTo(rect, 0, 0, false);
203*c8dee2aaSAndroid Build Coastguard Worker         path.addOval(rect, SkPathDirection::kCCW);
204*c8dee2aaSAndroid Build Coastguard Worker         path.arcTo(rect, 360, 0, true);
205*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, paintStroke);
206*c8dee2aaSAndroid Build Coastguard Worker #else
207*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawOval(rect, paintStroke);
208*c8dee2aaSAndroid Build Coastguard Worker #endif
209*c8dee2aaSAndroid Build Coastguard Worker 
210*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
211*c8dee2aaSAndroid Build Coastguard Worker     }
212*c8dee2aaSAndroid Build Coastguard Worker 
animate(double)213*c8dee2aaSAndroid Build Coastguard Worker     bool animate(double /*nanos*/) override { return true; }
214*c8dee2aaSAndroid Build Coastguard Worker };
215*c8dee2aaSAndroid Build Coastguard Worker 
216*c8dee2aaSAndroid Build Coastguard Worker DEF_SLIDE( return new ClockSlide(); )
217