1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/Slide.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include <chrono> 15*c8dee2aaSAndroid Build Coastguard Worker #include <ctime> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker // Implementation in C++ of Mozilla Canvas2D benchmark Canvas Clock Test 18*c8dee2aaSAndroid Build Coastguard Worker // See https://code.google.com/p/skia/issues/detail?id=1626 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker #define USE_PATH 1 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker class ClockSlide : public Slide { 23*c8dee2aaSAndroid Build Coastguard Worker public: ClockSlide()24*c8dee2aaSAndroid Build Coastguard Worker ClockSlide() { fName = "Clock"; } 25*c8dee2aaSAndroid Build Coastguard Worker draw(SkCanvas * canvas)26*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) override { 27*c8dee2aaSAndroid Build Coastguard Worker SkPaint paintFill; 28*c8dee2aaSAndroid Build Coastguard Worker SkPaint paintStroke; 29*c8dee2aaSAndroid Build Coastguard Worker SkPath path; 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 32*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(150, 150); 33*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(0.4f, 0.4f); 34*c8dee2aaSAndroid Build Coastguard Worker canvas->rotate(-180.f/2.f); 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker paintFill.setAntiAlias(true); 37*c8dee2aaSAndroid Build Coastguard Worker paintFill.setColor(SK_ColorBLACK); 38*c8dee2aaSAndroid Build Coastguard Worker paintStroke.setAntiAlias(true); 39*c8dee2aaSAndroid Build Coastguard Worker paintStroke.setStyle(SkPaint::kStroke_Style); 40*c8dee2aaSAndroid Build Coastguard Worker paintStroke.setColor(SK_ColorBLACK); 41*c8dee2aaSAndroid Build Coastguard Worker paintStroke.setStrokeWidth(8); 42*c8dee2aaSAndroid Build Coastguard Worker paintStroke.setStrokeCap(SkPaint::kRound_Cap); 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker // Hour marks 45*c8dee2aaSAndroid Build Coastguard Worker SkRect rect; 46*c8dee2aaSAndroid Build Coastguard Worker #ifndef USE_PATH 47*c8dee2aaSAndroid Build Coastguard Worker rect = SkRect::MakeLTRB(200-4, -4, 240+4, 4); 48*c8dee2aaSAndroid Build Coastguard Worker SkRRect rrect; 49*c8dee2aaSAndroid Build Coastguard Worker SkVector radii[4] = {{4,4}, {4,4}, {4,4}, {4,4}}; 50*c8dee2aaSAndroid Build Coastguard Worker rrect.setRectRadii(rect, radii); 51*c8dee2aaSAndroid Build Coastguard Worker #endif 52*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 53*c8dee2aaSAndroid Build Coastguard Worker for (int i=0;i<12;i++){ 54*c8dee2aaSAndroid Build Coastguard Worker canvas->rotate(180.f/6.f); 55*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH 56*c8dee2aaSAndroid Build Coastguard Worker path.reset(); 57*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(200,0); 58*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(240,0); 59*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paintStroke); 60*c8dee2aaSAndroid Build Coastguard Worker #else 61*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(rrect, paintFill); 62*c8dee2aaSAndroid Build Coastguard Worker #endif 63*c8dee2aaSAndroid Build Coastguard Worker } 64*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker // Minute marks 67*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 68*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH 69*c8dee2aaSAndroid Build Coastguard Worker paintStroke.setStrokeWidth(5); 70*c8dee2aaSAndroid Build Coastguard Worker #else 71*c8dee2aaSAndroid Build Coastguard Worker rect = SkRect::MakeLTRB(231.5f, -2.5f, 242.5, 2.5f); 72*c8dee2aaSAndroid Build Coastguard Worker radii[0] = SkPoint::Make(2.5f,2.5f); 73*c8dee2aaSAndroid Build Coastguard Worker radii[1] = SkPoint::Make(2.5f,2.5f); 74*c8dee2aaSAndroid Build Coastguard Worker radii[2] = SkPoint::Make(2.5f,2.5f); 75*c8dee2aaSAndroid Build Coastguard Worker radii[3] = SkPoint::Make(2.5f,2.5f); 76*c8dee2aaSAndroid Build Coastguard Worker rrect.setRectRadii(rect, radii); 77*c8dee2aaSAndroid Build Coastguard Worker #endif 78*c8dee2aaSAndroid Build Coastguard Worker for (int i=0;i<60;i++){ 79*c8dee2aaSAndroid Build Coastguard Worker if (i%5 == 0) { 80*c8dee2aaSAndroid Build Coastguard Worker canvas->rotate(180.f/30.f); 81*c8dee2aaSAndroid Build Coastguard Worker continue; 82*c8dee2aaSAndroid Build Coastguard Worker } 83*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH 84*c8dee2aaSAndroid Build Coastguard Worker path.reset(); 85*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(234,0); 86*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(240,0); 87*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paintStroke); 88*c8dee2aaSAndroid Build Coastguard Worker #else 89*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(rrect, paintFill); 90*c8dee2aaSAndroid Build Coastguard Worker #endif 91*c8dee2aaSAndroid Build Coastguard Worker canvas->rotate(180.f/30.f); 92*c8dee2aaSAndroid Build Coastguard Worker } 93*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 94*c8dee2aaSAndroid Build Coastguard Worker 95*c8dee2aaSAndroid Build Coastguard Worker const auto time = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now()); 96*c8dee2aaSAndroid Build Coastguard Worker const auto* ltime = std::localtime(&time); // not thread safe, but should be ok for slides 97*c8dee2aaSAndroid Build Coastguard Worker 98*c8dee2aaSAndroid Build Coastguard Worker paintFill.setColor(SK_ColorBLACK); 99*c8dee2aaSAndroid Build Coastguard Worker 100*c8dee2aaSAndroid Build Coastguard Worker // Write hours 101*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 102*c8dee2aaSAndroid Build Coastguard Worker canvas->rotate(ltime->tm_hour * (180.f / 6) + 103*c8dee2aaSAndroid Build Coastguard Worker ltime->tm_min * (180.f / 360) + 104*c8dee2aaSAndroid Build Coastguard Worker ltime->tm_sec * (180.f / 21600)); 105*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH 106*c8dee2aaSAndroid Build Coastguard Worker paintStroke.setStrokeWidth(14); 107*c8dee2aaSAndroid Build Coastguard Worker path.reset(); 108*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(-20,0); 109*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(80,0); 110*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paintStroke); 111*c8dee2aaSAndroid Build Coastguard Worker #else 112*c8dee2aaSAndroid Build Coastguard Worker rect = SkRect::MakeLTRB(-20-7, -7, 80+7, 7); 113*c8dee2aaSAndroid Build Coastguard Worker radii[0] = SkPoint::Make(7,7); 114*c8dee2aaSAndroid Build Coastguard Worker radii[1] = SkPoint::Make(7,7); 115*c8dee2aaSAndroid Build Coastguard Worker radii[2] = SkPoint::Make(7,7); 116*c8dee2aaSAndroid Build Coastguard Worker radii[3] = SkPoint::Make(7,7); 117*c8dee2aaSAndroid Build Coastguard Worker rrect.setRectRadii(rect, radii); 118*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(rrect, paintFill); 119*c8dee2aaSAndroid Build Coastguard Worker #endif 120*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 121*c8dee2aaSAndroid Build Coastguard Worker 122*c8dee2aaSAndroid Build Coastguard Worker // Write minutes 123*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 124*c8dee2aaSAndroid Build Coastguard Worker canvas->rotate(ltime->tm_min * (180.f / 30) + 125*c8dee2aaSAndroid Build Coastguard Worker ltime->tm_sec * (180.f / 1800)); 126*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH 127*c8dee2aaSAndroid Build Coastguard Worker paintStroke.setStrokeWidth(10); 128*c8dee2aaSAndroid Build Coastguard Worker path.reset(); 129*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(-56,0); 130*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(224,0); 131*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paintStroke); 132*c8dee2aaSAndroid Build Coastguard Worker #else 133*c8dee2aaSAndroid Build Coastguard Worker rect = SkRect::MakeLTRB(-56-5, -5, 224+5, 5); 134*c8dee2aaSAndroid Build Coastguard Worker radii[0] = SkPoint::Make(5,5); 135*c8dee2aaSAndroid Build Coastguard Worker radii[1] = SkPoint::Make(5,5); 136*c8dee2aaSAndroid Build Coastguard Worker radii[2] = SkPoint::Make(5,5); 137*c8dee2aaSAndroid Build Coastguard Worker radii[3] = SkPoint::Make(5,5); 138*c8dee2aaSAndroid Build Coastguard Worker rrect.setRectRadii(rect, radii); 139*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(rrect, paintFill); 140*c8dee2aaSAndroid Build Coastguard Worker #endif 141*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 142*c8dee2aaSAndroid Build Coastguard Worker 143*c8dee2aaSAndroid Build Coastguard Worker // Write seconds 144*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 145*c8dee2aaSAndroid Build Coastguard Worker canvas->rotate(ltime->tm_sec * (180.f / 30)); 146*c8dee2aaSAndroid Build Coastguard Worker paintFill.setColor(0xffd40000); 147*c8dee2aaSAndroid Build Coastguard Worker paintStroke.setColor(0xffd40000); 148*c8dee2aaSAndroid Build Coastguard Worker paintStroke.setStrokeWidth(6); 149*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH 150*c8dee2aaSAndroid Build Coastguard Worker path.reset(); 151*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(-60,0); 152*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(166,0); 153*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paintStroke); 154*c8dee2aaSAndroid Build Coastguard Worker #else 155*c8dee2aaSAndroid Build Coastguard Worker rect = SkRect::MakeLTRB(-60-3, -3, 166+3, 3); 156*c8dee2aaSAndroid Build Coastguard Worker radii[0] = SkPoint::Make(3,3); 157*c8dee2aaSAndroid Build Coastguard Worker radii[1] = SkPoint::Make(3,3); 158*c8dee2aaSAndroid Build Coastguard Worker radii[2] = SkPoint::Make(3,3); 159*c8dee2aaSAndroid Build Coastguard Worker radii[3] = SkPoint::Make(3,3); 160*c8dee2aaSAndroid Build Coastguard Worker rrect.setRectRadii(rect, radii); 161*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(rrect, paintFill); 162*c8dee2aaSAndroid Build Coastguard Worker #endif 163*c8dee2aaSAndroid Build Coastguard Worker rect = SkRect::MakeLTRB(-20, -20, 20, 20); 164*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH 165*c8dee2aaSAndroid Build Coastguard Worker path.reset(); 166*c8dee2aaSAndroid Build Coastguard Worker path.arcTo(rect, 0, 0, false); 167*c8dee2aaSAndroid Build Coastguard Worker path.addOval(rect, SkPathDirection::kCCW); 168*c8dee2aaSAndroid Build Coastguard Worker path.arcTo(rect, 360, 0, true); 169*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paintFill); 170*c8dee2aaSAndroid Build Coastguard Worker #else 171*c8dee2aaSAndroid Build Coastguard Worker canvas->drawOval(rect, paintFill); 172*c8dee2aaSAndroid Build Coastguard Worker #endif 173*c8dee2aaSAndroid Build Coastguard Worker rect = SkRect::MakeLTRB(-20+190, -20, 20+190, 20); 174*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH 175*c8dee2aaSAndroid Build Coastguard Worker path.reset(); 176*c8dee2aaSAndroid Build Coastguard Worker path.arcTo(rect, 0, 0, false); 177*c8dee2aaSAndroid Build Coastguard Worker path.addOval(rect, SkPathDirection::kCCW); 178*c8dee2aaSAndroid Build Coastguard Worker path.arcTo(rect, 360, 0, true); 179*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paintStroke); 180*c8dee2aaSAndroid Build Coastguard Worker #else 181*c8dee2aaSAndroid Build Coastguard Worker canvas->drawOval(rect, paintStroke); 182*c8dee2aaSAndroid Build Coastguard Worker #endif 183*c8dee2aaSAndroid Build Coastguard Worker paintFill.setColor(0xff505050); 184*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH 185*c8dee2aaSAndroid Build Coastguard Worker rect = SkRect::MakeLTRB(-6, -6, 6, 6); 186*c8dee2aaSAndroid Build Coastguard Worker path.arcTo(rect, 0, 0, false); 187*c8dee2aaSAndroid Build Coastguard Worker path.addOval(rect, SkPathDirection::kCCW); 188*c8dee2aaSAndroid Build Coastguard Worker path.arcTo(rect, 360, 0, true); 189*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paintFill); 190*c8dee2aaSAndroid Build Coastguard Worker #else 191*c8dee2aaSAndroid Build Coastguard Worker canvas->drawOval(rect, paintFill); 192*c8dee2aaSAndroid Build Coastguard Worker rect = SkRect::MakeLTRB(-6, -6, 6, 6); 193*c8dee2aaSAndroid Build Coastguard Worker canvas->drawOval(rect, paintFill); 194*c8dee2aaSAndroid Build Coastguard Worker #endif 195*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 196*c8dee2aaSAndroid Build Coastguard Worker 197*c8dee2aaSAndroid Build Coastguard Worker paintStroke.setStrokeWidth(18); 198*c8dee2aaSAndroid Build Coastguard Worker paintStroke.setColor(0xff325FA2); 199*c8dee2aaSAndroid Build Coastguard Worker rect = SkRect::MakeLTRB(-284, -284, 284, 284); 200*c8dee2aaSAndroid Build Coastguard Worker #ifdef USE_PATH 201*c8dee2aaSAndroid Build Coastguard Worker path.reset(); 202*c8dee2aaSAndroid Build Coastguard Worker path.arcTo(rect, 0, 0, false); 203*c8dee2aaSAndroid Build Coastguard Worker path.addOval(rect, SkPathDirection::kCCW); 204*c8dee2aaSAndroid Build Coastguard Worker path.arcTo(rect, 360, 0, true); 205*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paintStroke); 206*c8dee2aaSAndroid Build Coastguard Worker #else 207*c8dee2aaSAndroid Build Coastguard Worker canvas->drawOval(rect, paintStroke); 208*c8dee2aaSAndroid Build Coastguard Worker #endif 209*c8dee2aaSAndroid Build Coastguard Worker 210*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 211*c8dee2aaSAndroid Build Coastguard Worker } 212*c8dee2aaSAndroid Build Coastguard Worker animate(double)213*c8dee2aaSAndroid Build Coastguard Worker bool animate(double /*nanos*/) override { return true; } 214*c8dee2aaSAndroid Build Coastguard Worker }; 215*c8dee2aaSAndroid Build Coastguard Worker 216*c8dee2aaSAndroid Build Coastguard Worker DEF_SLIDE( return new ClockSlide(); ) 217