xref: /aosp_15_r20/external/skia/tools/viewer/FlutterAnimateSlide.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontMgr.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTime.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "tools/timer/Timer.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/Slide.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker // Create an animation of a bunch of letters that rotate in place. This is intended to stress
22*c8dee2aaSAndroid Build Coastguard Worker // the glyph atlas and test that we don't see corruption or bad slowdowns.
23*c8dee2aaSAndroid Build Coastguard Worker class FlutterAnimateView : public Slide {
24*c8dee2aaSAndroid Build Coastguard Worker public:
FlutterAnimateView()25*c8dee2aaSAndroid Build Coastguard Worker     FlutterAnimateView() : fCurrTime(0), fResetTime(0) { fName = "FlutterAnimate"; }
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker public:
load(SkScalar w,SkScalar h)28*c8dee2aaSAndroid Build Coastguard Worker     void load(SkScalar w, SkScalar h) override {
29*c8dee2aaSAndroid Build Coastguard Worker         fTypeface = ToolUtils::TestFontMgr()->makeFromFile("/skimages/samplefont.ttf");
30*c8dee2aaSAndroid Build Coastguard Worker         initChars();
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas)33*c8dee2aaSAndroid Build Coastguard Worker     void draw(SkCanvas* canvas) override {
34*c8dee2aaSAndroid Build Coastguard Worker         SkFont font(fTypeface, 50);
35*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker         // rough center of each glyph
38*c8dee2aaSAndroid Build Coastguard Worker         static constexpr auto kMidX = 35;
39*c8dee2aaSAndroid Build Coastguard Worker         static constexpr auto kMidY = 50;
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(SK_ColorWHITE);
42*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kNumChars; ++i) {
43*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
44*c8dee2aaSAndroid Build Coastguard Worker             double rot = SkScalarInterp(fChars[i].fStartRotation, fChars[i].fEndRotation,
45*c8dee2aaSAndroid Build Coastguard Worker                                         fCurrTime/kDuration);
46*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(fChars[i].fPosition.fX + kMidX, fChars[i].fPosition.fY - kMidY);
47*c8dee2aaSAndroid Build Coastguard Worker             canvas->rotate(SkRadiansToDegrees(rot));
48*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(-35,+50);
49*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawString(fChars[i].fChar, 0, 0, font, paint);
50*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
51*c8dee2aaSAndroid Build Coastguard Worker         }
52*c8dee2aaSAndroid Build Coastguard Worker     }
53*c8dee2aaSAndroid Build Coastguard Worker 
animate(double nanos)54*c8dee2aaSAndroid Build Coastguard Worker     bool animate(double nanos) override {
55*c8dee2aaSAndroid Build Coastguard Worker         fCurrTime = 1e-9 * nanos - fResetTime;
56*c8dee2aaSAndroid Build Coastguard Worker         if (fCurrTime > kDuration) {
57*c8dee2aaSAndroid Build Coastguard Worker             this->initChars();
58*c8dee2aaSAndroid Build Coastguard Worker             fResetTime = 1e-9 * nanos;
59*c8dee2aaSAndroid Build Coastguard Worker             fCurrTime = 0;
60*c8dee2aaSAndroid Build Coastguard Worker         }
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker         return true;
63*c8dee2aaSAndroid Build Coastguard Worker     }
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker private:
initChars()66*c8dee2aaSAndroid Build Coastguard Worker     void initChars() {
67*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kNumChars; ++i) {
68*c8dee2aaSAndroid Build Coastguard Worker             char c = fRand.nextULessThan(26) + 65;
69*c8dee2aaSAndroid Build Coastguard Worker             fChars[i].fChar[0] = c;
70*c8dee2aaSAndroid Build Coastguard Worker             fChars[i].fChar[1] = '\0';
71*c8dee2aaSAndroid Build Coastguard Worker             fChars[i].fPosition = SkPoint::Make(fRand.nextF()*748 + 10, fRand.nextF()*1004 + 10);
72*c8dee2aaSAndroid Build Coastguard Worker             fChars[i].fStartRotation = fRand.nextF();
73*c8dee2aaSAndroid Build Coastguard Worker             fChars[i].fEndRotation = fRand.nextF() * 20 - 10;
74*c8dee2aaSAndroid Build Coastguard Worker         }
75*c8dee2aaSAndroid Build Coastguard Worker     }
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr double kDuration = 5.0;
78*c8dee2aaSAndroid Build Coastguard Worker     double fCurrTime;
79*c8dee2aaSAndroid Build Coastguard Worker     double fResetTime;
80*c8dee2aaSAndroid Build Coastguard Worker     SkRandom fRand;
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     struct AnimatedChar {
83*c8dee2aaSAndroid Build Coastguard Worker         char fChar[2];
84*c8dee2aaSAndroid Build Coastguard Worker         SkPoint  fPosition;
85*c8dee2aaSAndroid Build Coastguard Worker         SkScalar fStartRotation;
86*c8dee2aaSAndroid Build Coastguard Worker         SkScalar fEndRotation;
87*c8dee2aaSAndroid Build Coastguard Worker     };
88*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkTypeface> fTypeface;
89*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kNumChars = 40;
90*c8dee2aaSAndroid Build Coastguard Worker     AnimatedChar fChars[kNumChars];
91*c8dee2aaSAndroid Build Coastguard Worker };
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker DEF_SLIDE( return new FlutterAnimateView(); )
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