xref: /aosp_15_r20/external/skia/tools/viewer/MSKPSlide.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef MSKPSlide_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define MSKPSlide_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/MSKPPlayer.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/Slide.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
19*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class SkCanvas;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class MSKPSlide : public Slide {
24*c8dee2aaSAndroid Build Coastguard Worker public:
25*c8dee2aaSAndroid Build Coastguard Worker     MSKPSlide(const SkString& name, const SkString& path);
26*c8dee2aaSAndroid Build Coastguard Worker     MSKPSlide(const SkString& name, std::unique_ptr<SkStreamSeekable>);
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     SkISize getDimensions() const override;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     void draw(SkCanvas* canvas) override;
31*c8dee2aaSAndroid Build Coastguard Worker     bool animate(double nanos) override;
32*c8dee2aaSAndroid Build Coastguard Worker     void load(SkScalar winWidth, SkScalar winHeight) override;
33*c8dee2aaSAndroid Build Coastguard Worker     void unload() override;
34*c8dee2aaSAndroid Build Coastguard Worker     void gpuTeardown() override;
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker private:
37*c8dee2aaSAndroid Build Coastguard Worker     // Call if layers need to be redrawn because we've looped playback or UI interaction.
38*c8dee2aaSAndroid Build Coastguard Worker     void redrawLayers();
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkStreamSeekable> fStream;
41*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<MSKPPlayer>       fPlayer;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     int    fFrame         = 0;
44*c8dee2aaSAndroid Build Coastguard Worker     int    fFPS           = 15;
45*c8dee2aaSAndroid Build Coastguard Worker     bool   fPaused        = false;
46*c8dee2aaSAndroid Build Coastguard Worker     double fLastFrameTime = -1;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     bool fShowFrameBounds = false;
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     // Default to transparent black, which is correct for Android MSKPS.
51*c8dee2aaSAndroid Build Coastguard Worker     float fBackgroundColor[4] = {0, 0, 0, 0};
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     std::vector<int>              fAllLayerIDs;
54*c8dee2aaSAndroid Build Coastguard Worker     std::vector<std::vector<int>> fFrameLayerIDs;
55*c8dee2aaSAndroid Build Coastguard Worker     std::vector<SkString>         fLayerIDStrings;
56*c8dee2aaSAndroid Build Coastguard Worker     int                           fDrawLayerID = -1;  // -1 means just draw the root layer
57*c8dee2aaSAndroid Build Coastguard Worker     bool                          fListAllLayers = true;
58*c8dee2aaSAndroid Build Coastguard Worker };
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker #endif
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