xref: /aosp_15_r20/external/skia/tools/viewer/MaterialShadowsSlide.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker 
2*c8dee2aaSAndroid Build Coastguard Worker /*
3*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
4*c8dee2aaSAndroid Build Coastguard Worker  *
5*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
6*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
7*c8dee2aaSAndroid Build Coastguard Worker  */
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint3.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkCamera.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkShadowUtils.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkUTF.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurMask.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "tools/timer/TimeUtils.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/Slide.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class MaterialShadowsSlide : public Slide {
24*c8dee2aaSAndroid Build Coastguard Worker     SkPath    fCirclePath;
25*c8dee2aaSAndroid Build Coastguard Worker     SkPath    fCapsulePath;
26*c8dee2aaSAndroid Build Coastguard Worker     SkPath    fLargeRRPath;
27*c8dee2aaSAndroid Build Coastguard Worker     SkPath    fSmallRRPath;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     SkPoint3  fLightPos;
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker public:
MaterialShadowsSlide()32*c8dee2aaSAndroid Build Coastguard Worker     MaterialShadowsSlide() { fName = "MaterialShadows"; }
33*c8dee2aaSAndroid Build Coastguard Worker 
load(SkScalar w,SkScalar h)34*c8dee2aaSAndroid Build Coastguard Worker     void load(SkScalar w, SkScalar h) override {
35*c8dee2aaSAndroid Build Coastguard Worker         fCirclePath.addCircle(0, 0, 56/2);
36*c8dee2aaSAndroid Build Coastguard Worker         fCapsulePath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-64, -24, 128, 48), 24, 24));
37*c8dee2aaSAndroid Build Coastguard Worker         fLargeRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-64, -64, 128, 128), 4, 4));
38*c8dee2aaSAndroid Build Coastguard Worker         fSmallRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-40, -40, 80, 80), 4, 4));
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker         fLightPos = SkPoint3::Make(0, -700, 700);
41*c8dee2aaSAndroid Build Coastguard Worker     }
42*c8dee2aaSAndroid Build Coastguard Worker 
drawShadowedPath(SkCanvas * canvas,const SkPath & path,const SkPoint3 & zPlaneParams,const SkPaint & paint,SkScalar ambientAlpha,const SkPoint3 & lightPos,SkScalar lightRadius,SkScalar spotAlpha)43*c8dee2aaSAndroid Build Coastguard Worker     void drawShadowedPath(SkCanvas* canvas, const SkPath& path,
44*c8dee2aaSAndroid Build Coastguard Worker                           const SkPoint3& zPlaneParams,
45*c8dee2aaSAndroid Build Coastguard Worker                           const SkPaint& paint, SkScalar ambientAlpha,
46*c8dee2aaSAndroid Build Coastguard Worker                           const SkPoint3& lightPos, SkScalar lightRadius, SkScalar spotAlpha) {
47*c8dee2aaSAndroid Build Coastguard Worker         uint32_t flags = 0;
48*c8dee2aaSAndroid Build Coastguard Worker         flags |= SkShadowFlags::kDirectionalLight_ShadowFlag;
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker         SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 0, 0, 0);
51*c8dee2aaSAndroid Build Coastguard Worker         SkColor spotColor = SkColorSetARGB(spotAlpha * 255, 0, 0, 0);
52*c8dee2aaSAndroid Build Coastguard Worker         SkShadowUtils::DrawShadow(canvas, path, zPlaneParams, lightPos, lightRadius,
53*c8dee2aaSAndroid Build Coastguard Worker                                   ambientColor, spotColor, flags);
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, paint);
56*c8dee2aaSAndroid Build Coastguard Worker     }
57*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas)58*c8dee2aaSAndroid Build Coastguard Worker     void draw(SkCanvas* canvas) override {
59*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawColor(0xFFFFFFFF);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar kLightRadius = 1.1f;
62*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar kAmbientAlpha = 0.05f;
63*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar kSpotAlpha = 0.35f;
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar elevations[] = { 1, 3, 6, 8, 12, 24 };
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
68*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker         SkPoint3 lightPos = fLightPos;
71*c8dee2aaSAndroid Build Coastguard Worker         SkPoint3 zPlaneParams = SkPoint3::Make(0, 0, 0);
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorWHITE);
74*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
75*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(80, 80);
76*c8dee2aaSAndroid Build Coastguard Worker         for (unsigned int i = 0; i < std::size(elevations); ++i) {
77*c8dee2aaSAndroid Build Coastguard Worker             zPlaneParams.fZ = elevations[i];
78*c8dee2aaSAndroid Build Coastguard Worker             this->drawShadowedPath(canvas, fCirclePath, zPlaneParams, paint, kAmbientAlpha,
79*c8dee2aaSAndroid Build Coastguard Worker                                    lightPos, kLightRadius, kSpotAlpha);
80*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(80, 0);
81*c8dee2aaSAndroid Build Coastguard Worker         }
82*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
85*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(120, 175);
86*c8dee2aaSAndroid Build Coastguard Worker         for (unsigned int i = 0; i < std::size(elevations); ++i) {
87*c8dee2aaSAndroid Build Coastguard Worker             zPlaneParams.fZ = elevations[i];
88*c8dee2aaSAndroid Build Coastguard Worker             this->drawShadowedPath(canvas, fCapsulePath, zPlaneParams, paint, kAmbientAlpha,
89*c8dee2aaSAndroid Build Coastguard Worker                                    lightPos, kLightRadius, kSpotAlpha);
90*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(160, 0);
91*c8dee2aaSAndroid Build Coastguard Worker         }
92*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
95*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(120, 320);
96*c8dee2aaSAndroid Build Coastguard Worker         for (unsigned int i = 0; i < std::size(elevations); ++i) {
97*c8dee2aaSAndroid Build Coastguard Worker             zPlaneParams.fZ = elevations[i];
98*c8dee2aaSAndroid Build Coastguard Worker             this->drawShadowedPath(canvas, fLargeRRPath, zPlaneParams, paint, kAmbientAlpha,
99*c8dee2aaSAndroid Build Coastguard Worker                                    lightPos, kLightRadius, kSpotAlpha);
100*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(160, 0);
101*c8dee2aaSAndroid Build Coastguard Worker         }
102*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
105*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(100, 475);
106*c8dee2aaSAndroid Build Coastguard Worker         for (unsigned int i = 0; i < std::size(elevations); ++i) {
107*c8dee2aaSAndroid Build Coastguard Worker             zPlaneParams.fZ = elevations[i];
108*c8dee2aaSAndroid Build Coastguard Worker             this->drawShadowedPath(canvas, fSmallRRPath, zPlaneParams, paint, kAmbientAlpha,
109*c8dee2aaSAndroid Build Coastguard Worker                                    lightPos, kLightRadius, kSpotAlpha);
110*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(160, 0);
111*c8dee2aaSAndroid Build Coastguard Worker         }
112*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
115*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(100, 600);
116*c8dee2aaSAndroid Build Coastguard Worker         for (unsigned int i = 0; i < std::size(elevations); ++i) {
117*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
118*c8dee2aaSAndroid Build Coastguard Worker             zPlaneParams.fZ = elevations[i];
119*c8dee2aaSAndroid Build Coastguard Worker             canvas->rotate(10);
120*c8dee2aaSAndroid Build Coastguard Worker             this->drawShadowedPath(canvas, fSmallRRPath, zPlaneParams, paint, kAmbientAlpha,
121*c8dee2aaSAndroid Build Coastguard Worker                                    lightPos, kLightRadius, kSpotAlpha);
122*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
123*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(160, 0);
124*c8dee2aaSAndroid Build Coastguard Worker         }
125*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
128*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(100, 725);
129*c8dee2aaSAndroid Build Coastguard Worker         for (unsigned int i = 0; i < std::size(elevations); ++i) {
130*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
131*c8dee2aaSAndroid Build Coastguard Worker             zPlaneParams.fZ = elevations[i];
132*c8dee2aaSAndroid Build Coastguard Worker             canvas->rotate(45);
133*c8dee2aaSAndroid Build Coastguard Worker             this->drawShadowedPath(canvas, fSmallRRPath, zPlaneParams, paint, kAmbientAlpha,
134*c8dee2aaSAndroid Build Coastguard Worker                                    lightPos, kLightRadius, kSpotAlpha);
135*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
136*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(160, 0);
137*c8dee2aaSAndroid Build Coastguard Worker         }
138*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker     }
141*c8dee2aaSAndroid Build Coastguard Worker };
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker DEF_SLIDE( return new MaterialShadowsSlide(); )
146