1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathEffect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathMeasure.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRegion.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/Sk1DPathEffect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkCornerPathEffect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkUTF.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "tools/timer/TimeUtils.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/Slide.h"
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker #define CORNER_RADIUS 12
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker static const int gXY[] = {
26*c8dee2aaSAndroid Build Coastguard Worker 4, 0, 0, -4, 8, -4, 12, 0, 8, 4, 0, 4
27*c8dee2aaSAndroid Build Coastguard Worker };
28*c8dee2aaSAndroid Build Coastguard Worker
make_pe(int flags,SkScalar phase)29*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkPathEffect> make_pe(int flags, SkScalar phase) {
30*c8dee2aaSAndroid Build Coastguard Worker if (flags == 1) {
31*c8dee2aaSAndroid Build Coastguard Worker return SkCornerPathEffect::Make(SkIntToScalar(CORNER_RADIUS));
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
35*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(SkIntToScalar(gXY[0]), SkIntToScalar(gXY[1]));
36*c8dee2aaSAndroid Build Coastguard Worker for (unsigned i = 2; i < std::size(gXY); i += 2)
37*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(SkIntToScalar(gXY[i]), SkIntToScalar(gXY[i+1]));
38*c8dee2aaSAndroid Build Coastguard Worker path.close();
39*c8dee2aaSAndroid Build Coastguard Worker path.offset(SkIntToScalar(-6), 0);
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker auto outer = SkPath1DPathEffect::Make(path, 12, phase, SkPath1DPathEffect::kRotate_Style);
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker if (flags == 2)
44*c8dee2aaSAndroid Build Coastguard Worker return outer;
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker auto inner = SkCornerPathEffect::Make(SkIntToScalar(CORNER_RADIUS));
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker return SkPathEffect::MakeCompose(outer, inner);
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker
make_warp_pe(SkScalar phase)51*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkPathEffect> make_warp_pe(SkScalar phase) {
52*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
53*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(SkIntToScalar(gXY[0]), SkIntToScalar(gXY[1]));
54*c8dee2aaSAndroid Build Coastguard Worker for (unsigned i = 2; i < std::size(gXY); i += 2) {
55*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(SkIntToScalar(gXY[i]), SkIntToScalar(gXY[i+1]));
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker path.close();
58*c8dee2aaSAndroid Build Coastguard Worker path.offset(SkIntToScalar(-6), 0);
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker auto outer = SkPath1DPathEffect::Make(
61*c8dee2aaSAndroid Build Coastguard Worker path, 12, phase, SkPath1DPathEffect::kMorph_Style);
62*c8dee2aaSAndroid Build Coastguard Worker auto inner = SkCornerPathEffect::Make(SkIntToScalar(CORNER_RADIUS));
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker return SkPathEffect::MakeCompose(outer, inner);
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker class PathEffectSlide : public Slide {
72*c8dee2aaSAndroid Build Coastguard Worker SkPath fPath;
73*c8dee2aaSAndroid Build Coastguard Worker SkPoint fClickPt;
74*c8dee2aaSAndroid Build Coastguard Worker SkScalar fPhase;
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker public:
PathEffectSlide()77*c8dee2aaSAndroid Build Coastguard Worker PathEffectSlide() : fPhase(0) { fName = "PathEffects"; }
78*c8dee2aaSAndroid Build Coastguard Worker
load(SkScalar w,SkScalar h)79*c8dee2aaSAndroid Build Coastguard Worker void load(SkScalar w, SkScalar h) override {
80*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
81*c8dee2aaSAndroid Build Coastguard Worker int steps = 20;
82*c8dee2aaSAndroid Build Coastguard Worker SkScalar dist = SkIntToScalar(400);
83*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = SkIntToScalar(20);
84*c8dee2aaSAndroid Build Coastguard Worker SkScalar y = SkIntToScalar(50);
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker fPath.moveTo(x, y);
87*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < steps; i++) {
88*c8dee2aaSAndroid Build Coastguard Worker x += dist/steps;
89*c8dee2aaSAndroid Build Coastguard Worker SkScalar tmpY = y + SkIntToScalar(rand.nextS() % 25);
90*c8dee2aaSAndroid Build Coastguard Worker if (i == steps/2) {
91*c8dee2aaSAndroid Build Coastguard Worker fPath.moveTo(x, tmpY);
92*c8dee2aaSAndroid Build Coastguard Worker } else {
93*c8dee2aaSAndroid Build Coastguard Worker fPath.lineTo(x, tmpY);
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker {
98*c8dee2aaSAndroid Build Coastguard Worker SkRect oval;
99*c8dee2aaSAndroid Build Coastguard Worker oval.setLTRB(20, 30, 100, 60);
100*c8dee2aaSAndroid Build Coastguard Worker oval.offset(x, 0);
101*c8dee2aaSAndroid Build Coastguard Worker fPath.addRoundRect(oval, SkIntToScalar(8), SkIntToScalar(8));
102*c8dee2aaSAndroid Build Coastguard Worker }
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker fClickPt.set(SkIntToScalar(200), SkIntToScalar(200));
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker
draw(SkCanvas * canvas)107*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) override {
108*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(0xFFDDDDDD);
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 50);
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLUE);
115*c8dee2aaSAndroid Build Coastguard Worker paint.setPathEffect(make_pe(2, fPhase));
116*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(fPath, paint);
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 50);
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker paint.setARGB(0xFF, 0, 0xBB, 0);
121*c8dee2aaSAndroid Build Coastguard Worker paint.setPathEffect(make_pe(3, fPhase));
122*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(fPath, paint);
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 50);
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker paint.setARGB(0xFF, 0, 0, 0);
127*c8dee2aaSAndroid Build Coastguard Worker paint.setPathEffect(make_warp_pe(fPhase));
128*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(fPath, paint);
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker
animate(double nanos)131*c8dee2aaSAndroid Build Coastguard Worker bool animate(double nanos) override {
132*c8dee2aaSAndroid Build Coastguard Worker fPhase = TimeUtils::Scaled(1e-9 * nanos, 40);
133*c8dee2aaSAndroid Build Coastguard Worker return true;
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker };
136*c8dee2aaSAndroid Build Coastguard Worker
137*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
138*c8dee2aaSAndroid Build Coastguard Worker
139*c8dee2aaSAndroid Build Coastguard Worker DEF_SLIDE( return new PathEffectSlide(); )
140