xref: /aosp_15_r20/external/skia/tools/viewer/SGSlide.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontMetrics.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGDraw.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGGroup.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGScene.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/ClickHandlerSlide.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker struct PerNodeInfo {
21*c8dee2aaSAndroid Build Coastguard Worker     // key
22*c8dee2aaSAndroid Build Coastguard Worker     sksg::Draw* fDraw;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     // value(s)
25*c8dee2aaSAndroid Build Coastguard Worker     sksg::GeometryNode* fGeo;
26*c8dee2aaSAndroid Build Coastguard Worker     sksg::PaintNode*    fPaint;
27*c8dee2aaSAndroid Build Coastguard Worker };
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker class SGSlide : public ClickHandlerSlide {
30*c8dee2aaSAndroid Build Coastguard Worker     // TODO(kjlubick) use a vector instead of our private SkTDArray
31*c8dee2aaSAndroid Build Coastguard Worker     SkTDArray<PerNodeInfo> fSideCar;
32*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<sksg::Group> fGroup;
33*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<sksg::Scene> fScene;
34*c8dee2aaSAndroid Build Coastguard Worker 
findInfo(sksg::Draw * key)35*c8dee2aaSAndroid Build Coastguard Worker     PerNodeInfo* findInfo(sksg::Draw* key) {
36*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < fSideCar.size(); ++i) {
37*c8dee2aaSAndroid Build Coastguard Worker             if (fSideCar[i].fDraw == key) {
38*c8dee2aaSAndroid Build Coastguard Worker                 return &fSideCar[i];
39*c8dee2aaSAndroid Build Coastguard Worker             }
40*c8dee2aaSAndroid Build Coastguard Worker         }
41*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker 
appendNode(sk_sp<sksg::Draw> d,sk_sp<sksg::GeometryNode> g,sk_sp<sksg::PaintNode> p)44*c8dee2aaSAndroid Build Coastguard Worker     void appendNode(sk_sp<sksg::Draw> d, sk_sp<sksg::GeometryNode> g, sk_sp<sksg::PaintNode> p) {
45*c8dee2aaSAndroid Build Coastguard Worker         fGroup->addChild(d);
46*c8dee2aaSAndroid Build Coastguard Worker         auto sc = fSideCar.append();
47*c8dee2aaSAndroid Build Coastguard Worker         sc->fDraw  = d.get();
48*c8dee2aaSAndroid Build Coastguard Worker         sc->fGeo   = g.get();
49*c8dee2aaSAndroid Build Coastguard Worker         sc->fPaint = p.get();
50*c8dee2aaSAndroid Build Coastguard Worker     }
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker public:
SGSlide()53*c8dee2aaSAndroid Build Coastguard Worker     SGSlide() {
54*c8dee2aaSAndroid Build Coastguard Worker         fGroup = sksg::Group::Make();
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker         fScene = sksg::Scene::Make(fGroup);
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker         auto r = sksg::Rect::Make({20, 20, 400, 300});
59*c8dee2aaSAndroid Build Coastguard Worker         auto p = sksg::Color::Make(SK_ColorRED);
60*c8dee2aaSAndroid Build Coastguard Worker         auto d = sksg::Draw::Make(r, p);
61*c8dee2aaSAndroid Build Coastguard Worker         this->appendNode(d, r, p);
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker         r = sksg::Rect::Make({60, 70, 300, 400});
64*c8dee2aaSAndroid Build Coastguard Worker         p = sksg::Color::Make(SK_ColorBLUE);
65*c8dee2aaSAndroid Build Coastguard Worker         d = sksg::Draw::Make(r, p);
66*c8dee2aaSAndroid Build Coastguard Worker         this->appendNode(d, r, p);
67*c8dee2aaSAndroid Build Coastguard Worker         fName = "SceneGraph";
68*c8dee2aaSAndroid Build Coastguard Worker     }
69*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas)70*c8dee2aaSAndroid Build Coastguard Worker     void draw(SkCanvas* canvas) override {
71*c8dee2aaSAndroid Build Coastguard Worker         fScene->render(canvas);
72*c8dee2aaSAndroid Build Coastguard Worker     }
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker protected:
onFindClickHandler(SkScalar x,SkScalar y,skui::ModifierKey modi)75*c8dee2aaSAndroid Build Coastguard Worker     Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey modi) override {
76*c8dee2aaSAndroid Build Coastguard Worker         if (auto node = fScene->nodeAt({x, y})) {
77*c8dee2aaSAndroid Build Coastguard Worker             Click* click = new Click();
78*c8dee2aaSAndroid Build Coastguard Worker             click->fMeta.setPtr("node", (void*)node);
79*c8dee2aaSAndroid Build Coastguard Worker             return click;
80*c8dee2aaSAndroid Build Coastguard Worker         }
81*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
82*c8dee2aaSAndroid Build Coastguard Worker     }
83*c8dee2aaSAndroid Build Coastguard Worker 
onClick(Click * click)84*c8dee2aaSAndroid Build Coastguard Worker     bool onClick(Click* click) override {
85*c8dee2aaSAndroid Build Coastguard Worker         sksg::Draw* node = nullptr;
86*c8dee2aaSAndroid Build Coastguard Worker         if (click->fMeta.findPtr("node", (void**)&node)) {
87*c8dee2aaSAndroid Build Coastguard Worker             if (auto info = this->findInfo(node)) {
88*c8dee2aaSAndroid Build Coastguard Worker                 auto geo = info->fGeo;
89*c8dee2aaSAndroid Build Coastguard Worker                 sksg::Rect* r = (sksg::Rect*)geo;
90*c8dee2aaSAndroid Build Coastguard Worker                 SkScalar dx = click->fCurr.fX - click->fPrev.fX;
91*c8dee2aaSAndroid Build Coastguard Worker                 SkScalar dy = click->fCurr.fY - click->fPrev.fY;
92*c8dee2aaSAndroid Build Coastguard Worker                 r->setL(r->getL() + dx);
93*c8dee2aaSAndroid Build Coastguard Worker                 r->setR(r->getR() + dx);
94*c8dee2aaSAndroid Build Coastguard Worker                 r->setT(r->getT() + dy);
95*c8dee2aaSAndroid Build Coastguard Worker                 r->setB(r->getB() + dy);
96*c8dee2aaSAndroid Build Coastguard Worker             }
97*c8dee2aaSAndroid Build Coastguard Worker             return true;
98*c8dee2aaSAndroid Build Coastguard Worker         }
99*c8dee2aaSAndroid Build Coastguard Worker         return false;
100*c8dee2aaSAndroid Build Coastguard Worker     }
101*c8dee2aaSAndroid Build Coastguard Worker };
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker DEF_SLIDE( return new SGSlide(); )
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