xref: /aosp_15_r20/external/skia/tools/viewer/ShadowReferenceSlide.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker 
2*c8dee2aaSAndroid Build Coastguard Worker /*
3*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
4*c8dee2aaSAndroid Build Coastguard Worker  *
5*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
6*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
7*c8dee2aaSAndroid Build Coastguard Worker  */
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint3.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkShadowUtils.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/Slide.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////
19*c8dee2aaSAndroid Build Coastguard Worker // Sample to compare the Material Design shadow reference to our results
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class ShadowRefSlide : public Slide {
22*c8dee2aaSAndroid Build Coastguard Worker     SkPath         fRRectPath;
23*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> fReferenceImage;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker     bool      fShowAmbient;
26*c8dee2aaSAndroid Build Coastguard Worker     bool      fShowSpot;
27*c8dee2aaSAndroid Build Coastguard Worker     bool      fUseAlt;
28*c8dee2aaSAndroid Build Coastguard Worker     bool      fShowObject;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker public:
ShadowRefSlide()31*c8dee2aaSAndroid Build Coastguard Worker     ShadowRefSlide()
32*c8dee2aaSAndroid Build Coastguard Worker         : fShowAmbient(true)
33*c8dee2aaSAndroid Build Coastguard Worker         , fShowSpot(true)
34*c8dee2aaSAndroid Build Coastguard Worker         , fUseAlt(false)
35*c8dee2aaSAndroid Build Coastguard Worker         , fShowObject(true) {
36*c8dee2aaSAndroid Build Coastguard Worker         fName = "ShadowReference";
37*c8dee2aaSAndroid Build Coastguard Worker     }
38*c8dee2aaSAndroid Build Coastguard Worker 
load(SkScalar w,SkScalar h)39*c8dee2aaSAndroid Build Coastguard Worker     void load(SkScalar w, SkScalar h) override {
40*c8dee2aaSAndroid Build Coastguard Worker         fRRectPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-130, -128.5, 130, 128.5), 4, 4));
41*c8dee2aaSAndroid Build Coastguard Worker         fReferenceImage = ToolUtils::GetResourceAsImage("images/shadowreference.png");
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker 
onChar(SkUnichar uni)44*c8dee2aaSAndroid Build Coastguard Worker     bool onChar(SkUnichar uni) override {
45*c8dee2aaSAndroid Build Coastguard Worker             bool handled = false;
46*c8dee2aaSAndroid Build Coastguard Worker             switch (uni) {
47*c8dee2aaSAndroid Build Coastguard Worker                 case 'W':
48*c8dee2aaSAndroid Build Coastguard Worker                     fShowAmbient = !fShowAmbient;
49*c8dee2aaSAndroid Build Coastguard Worker                     handled = true;
50*c8dee2aaSAndroid Build Coastguard Worker                     break;
51*c8dee2aaSAndroid Build Coastguard Worker                 case 'S':
52*c8dee2aaSAndroid Build Coastguard Worker                     fShowSpot = !fShowSpot;
53*c8dee2aaSAndroid Build Coastguard Worker                     handled = true;
54*c8dee2aaSAndroid Build Coastguard Worker                     break;
55*c8dee2aaSAndroid Build Coastguard Worker                 case 'T':
56*c8dee2aaSAndroid Build Coastguard Worker                     fUseAlt = !fUseAlt;
57*c8dee2aaSAndroid Build Coastguard Worker                     handled = true;
58*c8dee2aaSAndroid Build Coastguard Worker                     break;
59*c8dee2aaSAndroid Build Coastguard Worker                 case 'O':
60*c8dee2aaSAndroid Build Coastguard Worker                     fShowObject = !fShowObject;
61*c8dee2aaSAndroid Build Coastguard Worker                     handled = true;
62*c8dee2aaSAndroid Build Coastguard Worker                     break;
63*c8dee2aaSAndroid Build Coastguard Worker                 default:
64*c8dee2aaSAndroid Build Coastguard Worker                     break;
65*c8dee2aaSAndroid Build Coastguard Worker             }
66*c8dee2aaSAndroid Build Coastguard Worker             if (handled) {
67*c8dee2aaSAndroid Build Coastguard Worker                 return true;
68*c8dee2aaSAndroid Build Coastguard Worker             }
69*c8dee2aaSAndroid Build Coastguard Worker             return false;
70*c8dee2aaSAndroid Build Coastguard Worker     }
71*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas)72*c8dee2aaSAndroid Build Coastguard Worker     void draw(SkCanvas* canvas) override {
73*c8dee2aaSAndroid Build Coastguard Worker         this->drawBG(canvas);
74*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar kDP = 4;  // the reference image is 4x bigger than it is displayed on
75*c8dee2aaSAndroid Build Coastguard Worker                                  // on the web page, so we need to reflect that here and
76*c8dee2aaSAndroid Build Coastguard Worker                                  // multiply the heights and light params accordingly
77*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar kLightWidth = kDP*400;
78*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar kAmbientAlpha = 0.03f;
79*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar kSpotAlpha = 0.35f;
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
82*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
83*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorWHITE);
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker         SkPoint3 lightPos = { 175, -800, kDP * 600 };
86*c8dee2aaSAndroid Build Coastguard Worker         SkScalar xPos = 230;
87*c8dee2aaSAndroid Build Coastguard Worker         SkScalar yPos = 254.25f;
88*c8dee2aaSAndroid Build Coastguard Worker         SkRect clipRect = SkRect::MakeXYWH(45, 75, 122, 250);
89*c8dee2aaSAndroid Build Coastguard Worker         SkPoint clipDelta = SkPoint::Make(320, 0);
90*c8dee2aaSAndroid Build Coastguard Worker         SkPoint3 zPlaneParams = SkPoint3::Make(0, 0, kDP * 2);
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
93*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipRect(clipRect);
94*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(xPos, yPos);
95*c8dee2aaSAndroid Build Coastguard Worker         this->drawShadowedPath(canvas, fRRectPath, zPlaneParams, paint, kAmbientAlpha,
96*c8dee2aaSAndroid Build Coastguard Worker                                lightPos, kLightWidth, kSpotAlpha);
97*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker         lightPos.fX += 320;
100*c8dee2aaSAndroid Build Coastguard Worker         xPos += 320;
101*c8dee2aaSAndroid Build Coastguard Worker         clipRect.offset(clipDelta);
102*c8dee2aaSAndroid Build Coastguard Worker         zPlaneParams.fZ = kDP * 3;
103*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
104*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipRect(clipRect);
105*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(xPos, yPos);
106*c8dee2aaSAndroid Build Coastguard Worker         this->drawShadowedPath(canvas, fRRectPath, zPlaneParams, paint, kAmbientAlpha,
107*c8dee2aaSAndroid Build Coastguard Worker                                lightPos, kLightWidth, kSpotAlpha);
108*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker         lightPos.fX += 320;
111*c8dee2aaSAndroid Build Coastguard Worker         xPos += 320;
112*c8dee2aaSAndroid Build Coastguard Worker         clipRect.offset(clipDelta);
113*c8dee2aaSAndroid Build Coastguard Worker         zPlaneParams.fZ = kDP * 4;
114*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
115*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipRect(clipRect);
116*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(xPos, yPos);
117*c8dee2aaSAndroid Build Coastguard Worker         this->drawShadowedPath(canvas, fRRectPath, zPlaneParams, paint, kAmbientAlpha,
118*c8dee2aaSAndroid Build Coastguard Worker                                lightPos, kLightWidth, kSpotAlpha);
119*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker         lightPos.fX += 320;
122*c8dee2aaSAndroid Build Coastguard Worker         xPos += 320;
123*c8dee2aaSAndroid Build Coastguard Worker         clipRect.offset(clipDelta);
124*c8dee2aaSAndroid Build Coastguard Worker         zPlaneParams.fZ = kDP * 6;
125*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
126*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipRect(clipRect);
127*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(xPos, yPos);
128*c8dee2aaSAndroid Build Coastguard Worker         this->drawShadowedPath(canvas, fRRectPath, zPlaneParams, paint, kAmbientAlpha,
129*c8dee2aaSAndroid Build Coastguard Worker                                lightPos, kLightWidth, kSpotAlpha);
130*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker         lightPos.fX += 320;
133*c8dee2aaSAndroid Build Coastguard Worker         xPos += 320;
134*c8dee2aaSAndroid Build Coastguard Worker         clipRect.offset(clipDelta);
135*c8dee2aaSAndroid Build Coastguard Worker         zPlaneParams.fZ = kDP * 8;
136*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
137*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipRect(clipRect);
138*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(xPos, yPos);
139*c8dee2aaSAndroid Build Coastguard Worker         this->drawShadowedPath(canvas, fRRectPath, zPlaneParams, paint, kAmbientAlpha,
140*c8dee2aaSAndroid Build Coastguard Worker                                lightPos, kLightWidth, kSpotAlpha);
141*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker         lightPos.fX += 320;
144*c8dee2aaSAndroid Build Coastguard Worker         xPos += 320;
145*c8dee2aaSAndroid Build Coastguard Worker         clipRect.offset(clipDelta);
146*c8dee2aaSAndroid Build Coastguard Worker         zPlaneParams.fZ = kDP * 16;
147*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
148*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipRect(clipRect);
149*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(xPos, yPos);
150*c8dee2aaSAndroid Build Coastguard Worker         this->drawShadowedPath(canvas, fRRectPath, zPlaneParams, paint, kAmbientAlpha,
151*c8dee2aaSAndroid Build Coastguard Worker                                lightPos, kLightWidth, kSpotAlpha);
152*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker     }
155*c8dee2aaSAndroid Build Coastguard Worker 
156*c8dee2aaSAndroid Build Coastguard Worker private:
drawBG(SkCanvas * canvas)157*c8dee2aaSAndroid Build Coastguard Worker     void drawBG(SkCanvas* canvas) {
158*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawColor(0xFFFFFFFF);
159*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(fReferenceImage, 10, 30);
160*c8dee2aaSAndroid Build Coastguard Worker     }
161*c8dee2aaSAndroid Build Coastguard Worker 
drawShadowedPath(SkCanvas * canvas,const SkPath & path,const SkPoint3 & zPlaneParams,const SkPaint & paint,SkScalar ambientAlpha,const SkPoint3 & lightPos,SkScalar lightWidth,SkScalar spotAlpha)162*c8dee2aaSAndroid Build Coastguard Worker     void drawShadowedPath(SkCanvas* canvas, const SkPath& path,
163*c8dee2aaSAndroid Build Coastguard Worker                           const SkPoint3& zPlaneParams,
164*c8dee2aaSAndroid Build Coastguard Worker                           const SkPaint& paint, SkScalar ambientAlpha,
165*c8dee2aaSAndroid Build Coastguard Worker                           const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
166*c8dee2aaSAndroid Build Coastguard Worker         if (!fShowAmbient) {
167*c8dee2aaSAndroid Build Coastguard Worker             ambientAlpha = 0;
168*c8dee2aaSAndroid Build Coastguard Worker         }
169*c8dee2aaSAndroid Build Coastguard Worker         if (!fShowSpot) {
170*c8dee2aaSAndroid Build Coastguard Worker             spotAlpha = 0;
171*c8dee2aaSAndroid Build Coastguard Worker         }
172*c8dee2aaSAndroid Build Coastguard Worker         uint32_t flags = 0;
173*c8dee2aaSAndroid Build Coastguard Worker         if (fUseAlt) {
174*c8dee2aaSAndroid Build Coastguard Worker             flags |= SkShadowFlags::kGeometricOnly_ShadowFlag;
175*c8dee2aaSAndroid Build Coastguard Worker         }
176*c8dee2aaSAndroid Build Coastguard Worker 
177*c8dee2aaSAndroid Build Coastguard Worker         SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 0, 0, 0);
178*c8dee2aaSAndroid Build Coastguard Worker         SkColor spotColor = SkColorSetARGB(spotAlpha * 255, 0, 0, 0);
179*c8dee2aaSAndroid Build Coastguard Worker         SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
180*c8dee2aaSAndroid Build Coastguard Worker                                   lightPos, lightWidth,
181*c8dee2aaSAndroid Build Coastguard Worker                                   ambientColor, spotColor, flags);
182*c8dee2aaSAndroid Build Coastguard Worker 
183*c8dee2aaSAndroid Build Coastguard Worker         if (fShowObject) {
184*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPath(path, paint);
185*c8dee2aaSAndroid Build Coastguard Worker         } else {
186*c8dee2aaSAndroid Build Coastguard Worker             SkPaint strokePaint;
187*c8dee2aaSAndroid Build Coastguard Worker 
188*c8dee2aaSAndroid Build Coastguard Worker             strokePaint.setColor(paint.getColor());
189*c8dee2aaSAndroid Build Coastguard Worker             strokePaint.setStyle(SkPaint::kStroke_Style);
190*c8dee2aaSAndroid Build Coastguard Worker 
191*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPath(path, strokePaint);
192*c8dee2aaSAndroid Build Coastguard Worker         }
193*c8dee2aaSAndroid Build Coastguard Worker     }
194*c8dee2aaSAndroid Build Coastguard Worker };
195*c8dee2aaSAndroid Build Coastguard Worker 
196*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
197*c8dee2aaSAndroid Build Coastguard Worker 
198*c8dee2aaSAndroid Build Coastguard Worker DEF_SLIDE( return new ShadowRefSlide(); )
199