1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathUtils.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkParsePath.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/ClickHandlerSlide.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkGeometry.h"
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker namespace {
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
22*c8dee2aaSAndroid Build Coastguard Worker
rotate90(const SkPoint & p)23*c8dee2aaSAndroid Build Coastguard Worker static SkPoint rotate90(const SkPoint& p) { return {p.fY, -p.fX}; }
rotate180(const SkPoint & p)24*c8dee2aaSAndroid Build Coastguard Worker static SkPoint rotate180(const SkPoint& p) { return p * -1; }
setLength(SkPoint p,float len)25*c8dee2aaSAndroid Build Coastguard Worker static SkPoint setLength(SkPoint p, float len) {
26*c8dee2aaSAndroid Build Coastguard Worker if (!p.setLength(len)) {
27*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Failed to set point length\n");
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker return p;
30*c8dee2aaSAndroid Build Coastguard Worker }
isClockwise(const SkPoint & a,const SkPoint & b)31*c8dee2aaSAndroid Build Coastguard Worker static bool isClockwise(const SkPoint& a, const SkPoint& b) { return a.cross(b) > 0; }
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
34*c8dee2aaSAndroid Build Coastguard Worker // Testing ground for a new stroker implementation
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker /** Helper class for constructing paths, with undo support */
37*c8dee2aaSAndroid Build Coastguard Worker class PathRecorder {
38*c8dee2aaSAndroid Build Coastguard Worker public:
getPath() const39*c8dee2aaSAndroid Build Coastguard Worker SkPath getPath() const {
40*c8dee2aaSAndroid Build Coastguard Worker return SkPath::Make(fPoints.data(), fPoints.size(), fVerbs.data(), fVerbs.size(), nullptr,
41*c8dee2aaSAndroid Build Coastguard Worker 0, SkPathFillType::kWinding);
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker
moveTo(SkPoint p)44*c8dee2aaSAndroid Build Coastguard Worker void moveTo(SkPoint p) {
45*c8dee2aaSAndroid Build Coastguard Worker fVerbs.push_back(SkPath::kMove_Verb);
46*c8dee2aaSAndroid Build Coastguard Worker fPoints.push_back(p);
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
lineTo(SkPoint p)49*c8dee2aaSAndroid Build Coastguard Worker void lineTo(SkPoint p) {
50*c8dee2aaSAndroid Build Coastguard Worker fVerbs.push_back(SkPath::kLine_Verb);
51*c8dee2aaSAndroid Build Coastguard Worker fPoints.push_back(p);
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
close()54*c8dee2aaSAndroid Build Coastguard Worker void close() { fVerbs.push_back(SkPath::kClose_Verb); }
55*c8dee2aaSAndroid Build Coastguard Worker
rewind()56*c8dee2aaSAndroid Build Coastguard Worker void rewind() {
57*c8dee2aaSAndroid Build Coastguard Worker fVerbs.clear();
58*c8dee2aaSAndroid Build Coastguard Worker fPoints.clear();
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
countPoints() const61*c8dee2aaSAndroid Build Coastguard Worker int countPoints() const { return fPoints.size(); }
62*c8dee2aaSAndroid Build Coastguard Worker
countVerbs() const63*c8dee2aaSAndroid Build Coastguard Worker int countVerbs() const { return fVerbs.size(); }
64*c8dee2aaSAndroid Build Coastguard Worker
getLastPt(SkPoint * lastPt) const65*c8dee2aaSAndroid Build Coastguard Worker bool getLastPt(SkPoint* lastPt) const {
66*c8dee2aaSAndroid Build Coastguard Worker if (fPoints.empty()) {
67*c8dee2aaSAndroid Build Coastguard Worker return false;
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker *lastPt = fPoints.back();
70*c8dee2aaSAndroid Build Coastguard Worker return true;
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
setLastPt(SkPoint lastPt)73*c8dee2aaSAndroid Build Coastguard Worker void setLastPt(SkPoint lastPt) {
74*c8dee2aaSAndroid Build Coastguard Worker if (fPoints.empty()) {
75*c8dee2aaSAndroid Build Coastguard Worker moveTo(lastPt);
76*c8dee2aaSAndroid Build Coastguard Worker } else {
77*c8dee2aaSAndroid Build Coastguard Worker fPoints.back().set(lastPt.fX, lastPt.fY);
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker
verbs() const81*c8dee2aaSAndroid Build Coastguard Worker const std::vector<uint8_t>& verbs() const { return fVerbs; }
82*c8dee2aaSAndroid Build Coastguard Worker
points() const83*c8dee2aaSAndroid Build Coastguard Worker const std::vector<SkPoint>& points() const { return fPoints; }
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker private:
86*c8dee2aaSAndroid Build Coastguard Worker std::vector<uint8_t> fVerbs;
87*c8dee2aaSAndroid Build Coastguard Worker std::vector<SkPoint> fPoints;
88*c8dee2aaSAndroid Build Coastguard Worker };
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker class SkPathStroker2 {
91*c8dee2aaSAndroid Build Coastguard Worker public:
92*c8dee2aaSAndroid Build Coastguard Worker // Returns the fill path
93*c8dee2aaSAndroid Build Coastguard Worker SkPath getFillPath(const SkPath& path, const SkPaint& paint);
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker private:
96*c8dee2aaSAndroid Build Coastguard Worker struct PathSegment {
97*c8dee2aaSAndroid Build Coastguard Worker SkPath::Verb fVerb;
98*c8dee2aaSAndroid Build Coastguard Worker SkPoint fPoints[4];
99*c8dee2aaSAndroid Build Coastguard Worker };
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker float fRadius;
102*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Cap fCap;
103*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Join fJoin;
104*c8dee2aaSAndroid Build Coastguard Worker PathRecorder fInner, fOuter;
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker // Initialize stroker state
107*c8dee2aaSAndroid Build Coastguard Worker void initForPath(const SkPath& path, const SkPaint& paint);
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker // Strokes a line segment
110*c8dee2aaSAndroid Build Coastguard Worker void strokeLine(const PathSegment& line, bool needsMove);
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker // Adds an endcap to fOuter
113*c8dee2aaSAndroid Build Coastguard Worker enum class CapLocation { Start, End };
114*c8dee2aaSAndroid Build Coastguard Worker void endcap(CapLocation loc);
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker // Adds a join between the two segments
117*c8dee2aaSAndroid Build Coastguard Worker void join(const PathSegment& prev, const PathSegment& curr);
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker // Appends path in reverse to result
120*c8dee2aaSAndroid Build Coastguard Worker static void appendPathReversed(const PathRecorder& path, PathRecorder* result);
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker // Returns the segment unit normal
123*c8dee2aaSAndroid Build Coastguard Worker static SkPoint unitNormal(const PathSegment& seg, float t);
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker // Returns squared magnitude of line segments.
126*c8dee2aaSAndroid Build Coastguard Worker static float squaredLineLength(const PathSegment& lineSeg);
127*c8dee2aaSAndroid Build Coastguard Worker };
128*c8dee2aaSAndroid Build Coastguard Worker
initForPath(const SkPath & path,const SkPaint & paint)129*c8dee2aaSAndroid Build Coastguard Worker void SkPathStroker2::initForPath(const SkPath& path, const SkPaint& paint) {
130*c8dee2aaSAndroid Build Coastguard Worker fRadius = paint.getStrokeWidth() / 2;
131*c8dee2aaSAndroid Build Coastguard Worker fCap = paint.getStrokeCap();
132*c8dee2aaSAndroid Build Coastguard Worker fJoin = paint.getStrokeJoin();
133*c8dee2aaSAndroid Build Coastguard Worker fInner.rewind();
134*c8dee2aaSAndroid Build Coastguard Worker fOuter.rewind();
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker
getFillPath(const SkPath & path,const SkPaint & paint)137*c8dee2aaSAndroid Build Coastguard Worker SkPath SkPathStroker2::getFillPath(const SkPath& path, const SkPaint& paint) {
138*c8dee2aaSAndroid Build Coastguard Worker initForPath(path, paint);
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker // Trace the inner and outer paths simultaneously. Inner will therefore be
141*c8dee2aaSAndroid Build Coastguard Worker // recorded in reverse from how we trace the outline.
142*c8dee2aaSAndroid Build Coastguard Worker SkPath::Iter it(path, false);
143*c8dee2aaSAndroid Build Coastguard Worker PathSegment segment, prevSegment;
144*c8dee2aaSAndroid Build Coastguard Worker bool firstSegment = true;
145*c8dee2aaSAndroid Build Coastguard Worker while ((segment.fVerb = it.next(segment.fPoints)) != SkPath::kDone_Verb) {
146*c8dee2aaSAndroid Build Coastguard Worker // Join to the previous segment
147*c8dee2aaSAndroid Build Coastguard Worker if (!firstSegment) {
148*c8dee2aaSAndroid Build Coastguard Worker join(prevSegment, segment);
149*c8dee2aaSAndroid Build Coastguard Worker }
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker // Stroke the current segment
152*c8dee2aaSAndroid Build Coastguard Worker switch (segment.fVerb) {
153*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kLine_Verb:
154*c8dee2aaSAndroid Build Coastguard Worker strokeLine(segment, firstSegment);
155*c8dee2aaSAndroid Build Coastguard Worker break;
156*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kMove_Verb:
157*c8dee2aaSAndroid Build Coastguard Worker // Don't care about multiple contours currently
158*c8dee2aaSAndroid Build Coastguard Worker continue;
159*c8dee2aaSAndroid Build Coastguard Worker default:
160*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Unhandled path verb %d\n", segment.fVerb);
161*c8dee2aaSAndroid Build Coastguard Worker break;
162*c8dee2aaSAndroid Build Coastguard Worker }
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker std::swap(segment, prevSegment);
165*c8dee2aaSAndroid Build Coastguard Worker firstSegment = false;
166*c8dee2aaSAndroid Build Coastguard Worker }
167*c8dee2aaSAndroid Build Coastguard Worker
168*c8dee2aaSAndroid Build Coastguard Worker // Open contour => endcap at the end
169*c8dee2aaSAndroid Build Coastguard Worker const bool isClosed = path.isLastContourClosed();
170*c8dee2aaSAndroid Build Coastguard Worker if (isClosed) {
171*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Unhandled closed contour\n");
172*c8dee2aaSAndroid Build Coastguard Worker } else {
173*c8dee2aaSAndroid Build Coastguard Worker endcap(CapLocation::End);
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker
176*c8dee2aaSAndroid Build Coastguard Worker // Walk inner path in reverse, appending to result
177*c8dee2aaSAndroid Build Coastguard Worker appendPathReversed(fInner, &fOuter);
178*c8dee2aaSAndroid Build Coastguard Worker endcap(CapLocation::Start);
179*c8dee2aaSAndroid Build Coastguard Worker
180*c8dee2aaSAndroid Build Coastguard Worker return fOuter.getPath();
181*c8dee2aaSAndroid Build Coastguard Worker }
182*c8dee2aaSAndroid Build Coastguard Worker
strokeLine(const PathSegment & line,bool needsMove)183*c8dee2aaSAndroid Build Coastguard Worker void SkPathStroker2::strokeLine(const PathSegment& line, bool needsMove) {
184*c8dee2aaSAndroid Build Coastguard Worker const SkPoint tangent = line.fPoints[1] - line.fPoints[0];
185*c8dee2aaSAndroid Build Coastguard Worker const SkPoint normal = rotate90(tangent);
186*c8dee2aaSAndroid Build Coastguard Worker const SkPoint offset = setLength(normal, fRadius);
187*c8dee2aaSAndroid Build Coastguard Worker if (needsMove) {
188*c8dee2aaSAndroid Build Coastguard Worker fOuter.moveTo(line.fPoints[0] + offset);
189*c8dee2aaSAndroid Build Coastguard Worker fInner.moveTo(line.fPoints[0] - offset);
190*c8dee2aaSAndroid Build Coastguard Worker }
191*c8dee2aaSAndroid Build Coastguard Worker fOuter.lineTo(line.fPoints[1] + offset);
192*c8dee2aaSAndroid Build Coastguard Worker fInner.lineTo(line.fPoints[1] - offset);
193*c8dee2aaSAndroid Build Coastguard Worker }
194*c8dee2aaSAndroid Build Coastguard Worker
endcap(CapLocation loc)195*c8dee2aaSAndroid Build Coastguard Worker void SkPathStroker2::endcap(CapLocation loc) {
196*c8dee2aaSAndroid Build Coastguard Worker const auto buttCap = [this](CapLocation loc) {
197*c8dee2aaSAndroid Build Coastguard Worker if (loc == CapLocation::Start) {
198*c8dee2aaSAndroid Build Coastguard Worker // Back at the start of the path: just close the stroked outline
199*c8dee2aaSAndroid Build Coastguard Worker fOuter.close();
200*c8dee2aaSAndroid Build Coastguard Worker } else {
201*c8dee2aaSAndroid Build Coastguard Worker // Inner last pt == first pt when appending in reverse
202*c8dee2aaSAndroid Build Coastguard Worker SkPoint innerLastPt;
203*c8dee2aaSAndroid Build Coastguard Worker fInner.getLastPt(&innerLastPt);
204*c8dee2aaSAndroid Build Coastguard Worker fOuter.lineTo(innerLastPt);
205*c8dee2aaSAndroid Build Coastguard Worker }
206*c8dee2aaSAndroid Build Coastguard Worker };
207*c8dee2aaSAndroid Build Coastguard Worker
208*c8dee2aaSAndroid Build Coastguard Worker switch (fCap) {
209*c8dee2aaSAndroid Build Coastguard Worker case SkPaint::kButt_Cap:
210*c8dee2aaSAndroid Build Coastguard Worker buttCap(loc);
211*c8dee2aaSAndroid Build Coastguard Worker break;
212*c8dee2aaSAndroid Build Coastguard Worker default:
213*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Unhandled endcap %d\n", fCap);
214*c8dee2aaSAndroid Build Coastguard Worker buttCap(loc);
215*c8dee2aaSAndroid Build Coastguard Worker break;
216*c8dee2aaSAndroid Build Coastguard Worker }
217*c8dee2aaSAndroid Build Coastguard Worker }
218*c8dee2aaSAndroid Build Coastguard Worker
join(const PathSegment & prev,const PathSegment & curr)219*c8dee2aaSAndroid Build Coastguard Worker void SkPathStroker2::join(const PathSegment& prev, const PathSegment& curr) {
220*c8dee2aaSAndroid Build Coastguard Worker const auto miterJoin = [this](const PathSegment& prev, const PathSegment& curr) {
221*c8dee2aaSAndroid Build Coastguard Worker // Common path endpoint of the two segments is the midpoint of the miter line.
222*c8dee2aaSAndroid Build Coastguard Worker const SkPoint miterMidpt = curr.fPoints[0];
223*c8dee2aaSAndroid Build Coastguard Worker
224*c8dee2aaSAndroid Build Coastguard Worker SkPoint before = unitNormal(prev, 1);
225*c8dee2aaSAndroid Build Coastguard Worker SkPoint after = unitNormal(curr, 0);
226*c8dee2aaSAndroid Build Coastguard Worker
227*c8dee2aaSAndroid Build Coastguard Worker // Check who's inside and who's outside.
228*c8dee2aaSAndroid Build Coastguard Worker PathRecorder *outer = &fOuter, *inner = &fInner;
229*c8dee2aaSAndroid Build Coastguard Worker if (!isClockwise(before, after)) {
230*c8dee2aaSAndroid Build Coastguard Worker std::swap(inner, outer);
231*c8dee2aaSAndroid Build Coastguard Worker before = rotate180(before);
232*c8dee2aaSAndroid Build Coastguard Worker after = rotate180(after);
233*c8dee2aaSAndroid Build Coastguard Worker }
234*c8dee2aaSAndroid Build Coastguard Worker
235*c8dee2aaSAndroid Build Coastguard Worker const float cosTheta = before.dot(after);
236*c8dee2aaSAndroid Build Coastguard Worker if (SkScalarNearlyZero(1 - cosTheta)) {
237*c8dee2aaSAndroid Build Coastguard Worker // Nearly identical normals: don't bother.
238*c8dee2aaSAndroid Build Coastguard Worker return;
239*c8dee2aaSAndroid Build Coastguard Worker }
240*c8dee2aaSAndroid Build Coastguard Worker
241*c8dee2aaSAndroid Build Coastguard Worker // Before and after have the same origin and magnitude, so before+after is the diagonal of
242*c8dee2aaSAndroid Build Coastguard Worker // their rhombus. Origin of this vector is the midpoint of the miter line.
243*c8dee2aaSAndroid Build Coastguard Worker SkPoint miterVec = before + after;
244*c8dee2aaSAndroid Build Coastguard Worker
245*c8dee2aaSAndroid Build Coastguard Worker // Note the relationship (draw a right triangle with the miter line as its hypoteneuse):
246*c8dee2aaSAndroid Build Coastguard Worker // sin(theta/2) = strokeWidth / miterLength
247*c8dee2aaSAndroid Build Coastguard Worker // so miterLength = strokeWidth / sin(theta/2)
248*c8dee2aaSAndroid Build Coastguard Worker // where miterLength is the length of the miter from outer point to inner corner.
249*c8dee2aaSAndroid Build Coastguard Worker // miterVec's origin is the midpoint of the miter line, so we use strokeWidth/2.
250*c8dee2aaSAndroid Build Coastguard Worker // Sqrt is just an application of half-angle identities.
251*c8dee2aaSAndroid Build Coastguard Worker const float sinHalfTheta = sqrtf(0.5 * (1 + cosTheta));
252*c8dee2aaSAndroid Build Coastguard Worker const float halfMiterLength = fRadius / sinHalfTheta;
253*c8dee2aaSAndroid Build Coastguard Worker miterVec.setLength(halfMiterLength); // TODO: miter length limit
254*c8dee2aaSAndroid Build Coastguard Worker
255*c8dee2aaSAndroid Build Coastguard Worker // Outer: connect to the miter point, and then to t=0 (on outside stroke) of next segment.
256*c8dee2aaSAndroid Build Coastguard Worker const SkPoint dest = setLength(after, fRadius);
257*c8dee2aaSAndroid Build Coastguard Worker outer->lineTo(miterMidpt + miterVec);
258*c8dee2aaSAndroid Build Coastguard Worker outer->lineTo(miterMidpt + dest);
259*c8dee2aaSAndroid Build Coastguard Worker
260*c8dee2aaSAndroid Build Coastguard Worker // Inner miter is more involved. We're already at t=1 (on inside stroke) of 'prev'.
261*c8dee2aaSAndroid Build Coastguard Worker // Check 2 cases to see we can directly connect to the inner miter point
262*c8dee2aaSAndroid Build Coastguard Worker // (midpoint - miterVec), or if we need to add extra "loop" geometry.
263*c8dee2aaSAndroid Build Coastguard Worker const SkPoint prevUnitTangent = rotate90(before);
264*c8dee2aaSAndroid Build Coastguard Worker const float radiusSquared = fRadius * fRadius;
265*c8dee2aaSAndroid Build Coastguard Worker // 'alpha' is angle between prev tangent and the curr inwards normal
266*c8dee2aaSAndroid Build Coastguard Worker const float cosAlpha = prevUnitTangent.dot(-after);
267*c8dee2aaSAndroid Build Coastguard Worker // Solve triangle for len^2: radius^2 = len^2 + (radius * sin(alpha))^2
268*c8dee2aaSAndroid Build Coastguard Worker // This is the point at which the inside "corner" of curr at t=0 will lie on a
269*c8dee2aaSAndroid Build Coastguard Worker // line connecting the inner and outer corners of prev at t=0. If len is below
270*c8dee2aaSAndroid Build Coastguard Worker // this threshold, the inside corner of curr will "poke through" the start of prev,
271*c8dee2aaSAndroid Build Coastguard Worker // and we'll need the inner loop geometry.
272*c8dee2aaSAndroid Build Coastguard Worker const float threshold1 = radiusSquared * cosAlpha * cosAlpha;
273*c8dee2aaSAndroid Build Coastguard Worker // Solve triangle for len^2: halfMiterLen^2 = radius^2 + len^2
274*c8dee2aaSAndroid Build Coastguard Worker // This is the point at which the inner miter point will lie on the inner stroke
275*c8dee2aaSAndroid Build Coastguard Worker // boundary of the curr segment. If len is below this threshold, the miter point
276*c8dee2aaSAndroid Build Coastguard Worker // moves 'inside' of the stroked outline, and we'll need the inner loop geometry.
277*c8dee2aaSAndroid Build Coastguard Worker const float threshold2 = halfMiterLength * halfMiterLength - radiusSquared;
278*c8dee2aaSAndroid Build Coastguard Worker // If a segment length is smaller than the larger of the two thresholds,
279*c8dee2aaSAndroid Build Coastguard Worker // we'll have to add the inner loop geometry.
280*c8dee2aaSAndroid Build Coastguard Worker const float maxLenSqd = std::max(threshold1, threshold2);
281*c8dee2aaSAndroid Build Coastguard Worker const bool needsInnerLoop =
282*c8dee2aaSAndroid Build Coastguard Worker squaredLineLength(prev) < maxLenSqd || squaredLineLength(curr) < maxLenSqd;
283*c8dee2aaSAndroid Build Coastguard Worker if (needsInnerLoop) {
284*c8dee2aaSAndroid Build Coastguard Worker // Connect to the miter midpoint (common path endpoint of the two segments),
285*c8dee2aaSAndroid Build Coastguard Worker // and then to t=0 (on inside) of the next segment. This adds an interior "loop" of
286*c8dee2aaSAndroid Build Coastguard Worker // geometry that handles edge cases where segment lengths are shorter than the
287*c8dee2aaSAndroid Build Coastguard Worker // stroke width.
288*c8dee2aaSAndroid Build Coastguard Worker inner->lineTo(miterMidpt);
289*c8dee2aaSAndroid Build Coastguard Worker inner->lineTo(miterMidpt - dest);
290*c8dee2aaSAndroid Build Coastguard Worker } else {
291*c8dee2aaSAndroid Build Coastguard Worker // Directly connect to inner miter point.
292*c8dee2aaSAndroid Build Coastguard Worker inner->setLastPt(miterMidpt - miterVec);
293*c8dee2aaSAndroid Build Coastguard Worker }
294*c8dee2aaSAndroid Build Coastguard Worker };
295*c8dee2aaSAndroid Build Coastguard Worker
296*c8dee2aaSAndroid Build Coastguard Worker switch (fJoin) {
297*c8dee2aaSAndroid Build Coastguard Worker case SkPaint::kMiter_Join:
298*c8dee2aaSAndroid Build Coastguard Worker miterJoin(prev, curr);
299*c8dee2aaSAndroid Build Coastguard Worker break;
300*c8dee2aaSAndroid Build Coastguard Worker default:
301*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Unhandled join %d\n", fJoin);
302*c8dee2aaSAndroid Build Coastguard Worker miterJoin(prev, curr);
303*c8dee2aaSAndroid Build Coastguard Worker break;
304*c8dee2aaSAndroid Build Coastguard Worker }
305*c8dee2aaSAndroid Build Coastguard Worker }
306*c8dee2aaSAndroid Build Coastguard Worker
appendPathReversed(const PathRecorder & path,PathRecorder * result)307*c8dee2aaSAndroid Build Coastguard Worker void SkPathStroker2::appendPathReversed(const PathRecorder& path, PathRecorder* result) {
308*c8dee2aaSAndroid Build Coastguard Worker const int numVerbs = path.countVerbs();
309*c8dee2aaSAndroid Build Coastguard Worker const int numPoints = path.countPoints();
310*c8dee2aaSAndroid Build Coastguard Worker const std::vector<uint8_t>& verbs = path.verbs();
311*c8dee2aaSAndroid Build Coastguard Worker const std::vector<SkPoint>& points = path.points();
312*c8dee2aaSAndroid Build Coastguard Worker
313*c8dee2aaSAndroid Build Coastguard Worker for (int i = numVerbs - 1, j = numPoints; i >= 0; i--) {
314*c8dee2aaSAndroid Build Coastguard Worker auto verb = static_cast<SkPath::Verb>(verbs[i]);
315*c8dee2aaSAndroid Build Coastguard Worker switch (verb) {
316*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kLine_Verb: {
317*c8dee2aaSAndroid Build Coastguard Worker j -= 1;
318*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(j >= 1);
319*c8dee2aaSAndroid Build Coastguard Worker result->lineTo(points[j - 1]);
320*c8dee2aaSAndroid Build Coastguard Worker break;
321*c8dee2aaSAndroid Build Coastguard Worker }
322*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kMove_Verb:
323*c8dee2aaSAndroid Build Coastguard Worker // Ignore
324*c8dee2aaSAndroid Build Coastguard Worker break;
325*c8dee2aaSAndroid Build Coastguard Worker default:
326*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
327*c8dee2aaSAndroid Build Coastguard Worker break;
328*c8dee2aaSAndroid Build Coastguard Worker }
329*c8dee2aaSAndroid Build Coastguard Worker }
330*c8dee2aaSAndroid Build Coastguard Worker }
331*c8dee2aaSAndroid Build Coastguard Worker
unitNormal(const PathSegment & seg,float t)332*c8dee2aaSAndroid Build Coastguard Worker SkPoint SkPathStroker2::unitNormal(const PathSegment& seg, float t) {
333*c8dee2aaSAndroid Build Coastguard Worker if (seg.fVerb != SkPath::kLine_Verb) {
334*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Unhandled verb for unit normal %d\n", seg.fVerb);
335*c8dee2aaSAndroid Build Coastguard Worker }
336*c8dee2aaSAndroid Build Coastguard Worker
337*c8dee2aaSAndroid Build Coastguard Worker (void)t; // Not needed for lines
338*c8dee2aaSAndroid Build Coastguard Worker const SkPoint tangent = seg.fPoints[1] - seg.fPoints[0];
339*c8dee2aaSAndroid Build Coastguard Worker const SkPoint normal = rotate90(tangent);
340*c8dee2aaSAndroid Build Coastguard Worker return setLength(normal, 1);
341*c8dee2aaSAndroid Build Coastguard Worker }
342*c8dee2aaSAndroid Build Coastguard Worker
squaredLineLength(const PathSegment & lineSeg)343*c8dee2aaSAndroid Build Coastguard Worker float SkPathStroker2::squaredLineLength(const PathSegment& lineSeg) {
344*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(lineSeg.fVerb == SkPath::kLine_Verb);
345*c8dee2aaSAndroid Build Coastguard Worker const SkPoint diff = lineSeg.fPoints[1] - lineSeg.fPoints[0];
346*c8dee2aaSAndroid Build Coastguard Worker return diff.dot(diff);
347*c8dee2aaSAndroid Build Coastguard Worker }
348*c8dee2aaSAndroid Build Coastguard Worker
349*c8dee2aaSAndroid Build Coastguard Worker } // namespace
350*c8dee2aaSAndroid Build Coastguard Worker
351*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
352*c8dee2aaSAndroid Build Coastguard Worker
353*c8dee2aaSAndroid Build Coastguard Worker class SimpleStrokerSlide : public ClickHandlerSlide {
354*c8dee2aaSAndroid Build Coastguard Worker bool fShowSkiaStroke, fShowHidden, fShowSkeleton;
355*c8dee2aaSAndroid Build Coastguard Worker float fWidth = 175;
356*c8dee2aaSAndroid Build Coastguard Worker SkPaint fPtsPaint, fStrokePaint, fMirrorStrokePaint, fNewFillPaint, fHiddenPaint,
357*c8dee2aaSAndroid Build Coastguard Worker fSkeletonPaint;
358*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kN = 3;
359*c8dee2aaSAndroid Build Coastguard Worker
360*c8dee2aaSAndroid Build Coastguard Worker public:
361*c8dee2aaSAndroid Build Coastguard Worker SkPoint fPts[kN];
362*c8dee2aaSAndroid Build Coastguard Worker
SimpleStrokerSlide()363*c8dee2aaSAndroid Build Coastguard Worker SimpleStrokerSlide() : fShowSkiaStroke(true), fShowHidden(true), fShowSkeleton(true) {
364*c8dee2aaSAndroid Build Coastguard Worker fPts[0] = {500, 200};
365*c8dee2aaSAndroid Build Coastguard Worker fPts[1] = {300, 200};
366*c8dee2aaSAndroid Build Coastguard Worker fPts[2] = {100, 100};
367*c8dee2aaSAndroid Build Coastguard Worker
368*c8dee2aaSAndroid Build Coastguard Worker fPtsPaint.setAntiAlias(true);
369*c8dee2aaSAndroid Build Coastguard Worker fPtsPaint.setStrokeWidth(10);
370*c8dee2aaSAndroid Build Coastguard Worker fPtsPaint.setStrokeCap(SkPaint::kRound_Cap);
371*c8dee2aaSAndroid Build Coastguard Worker
372*c8dee2aaSAndroid Build Coastguard Worker fStrokePaint.setAntiAlias(true);
373*c8dee2aaSAndroid Build Coastguard Worker fStrokePaint.setStyle(SkPaint::kStroke_Style);
374*c8dee2aaSAndroid Build Coastguard Worker fStrokePaint.setColor(0x80FF0000);
375*c8dee2aaSAndroid Build Coastguard Worker
376*c8dee2aaSAndroid Build Coastguard Worker fMirrorStrokePaint.setAntiAlias(true);
377*c8dee2aaSAndroid Build Coastguard Worker fMirrorStrokePaint.setStyle(SkPaint::kStroke_Style);
378*c8dee2aaSAndroid Build Coastguard Worker fMirrorStrokePaint.setColor(0x80FFFF00);
379*c8dee2aaSAndroid Build Coastguard Worker
380*c8dee2aaSAndroid Build Coastguard Worker fNewFillPaint.setAntiAlias(true);
381*c8dee2aaSAndroid Build Coastguard Worker fNewFillPaint.setColor(0x8000FF00);
382*c8dee2aaSAndroid Build Coastguard Worker
383*c8dee2aaSAndroid Build Coastguard Worker fHiddenPaint.setAntiAlias(true);
384*c8dee2aaSAndroid Build Coastguard Worker fHiddenPaint.setStyle(SkPaint::kStroke_Style);
385*c8dee2aaSAndroid Build Coastguard Worker fHiddenPaint.setColor(0xFF0000FF);
386*c8dee2aaSAndroid Build Coastguard Worker
387*c8dee2aaSAndroid Build Coastguard Worker fSkeletonPaint.setAntiAlias(true);
388*c8dee2aaSAndroid Build Coastguard Worker fSkeletonPaint.setStyle(SkPaint::kStroke_Style);
389*c8dee2aaSAndroid Build Coastguard Worker fSkeletonPaint.setColor(SK_ColorRED);
390*c8dee2aaSAndroid Build Coastguard Worker fName = "SimpleStroker";
391*c8dee2aaSAndroid Build Coastguard Worker }
392*c8dee2aaSAndroid Build Coastguard Worker
onChar(SkUnichar uni)393*c8dee2aaSAndroid Build Coastguard Worker bool onChar(SkUnichar uni) override {
394*c8dee2aaSAndroid Build Coastguard Worker switch (uni) {
395*c8dee2aaSAndroid Build Coastguard Worker case '1':
396*c8dee2aaSAndroid Build Coastguard Worker this->toggle(fShowSkeleton);
397*c8dee2aaSAndroid Build Coastguard Worker return true;
398*c8dee2aaSAndroid Build Coastguard Worker case '2':
399*c8dee2aaSAndroid Build Coastguard Worker this->toggle(fShowSkiaStroke);
400*c8dee2aaSAndroid Build Coastguard Worker return true;
401*c8dee2aaSAndroid Build Coastguard Worker case '3':
402*c8dee2aaSAndroid Build Coastguard Worker this->toggle(fShowHidden);
403*c8dee2aaSAndroid Build Coastguard Worker return true;
404*c8dee2aaSAndroid Build Coastguard Worker case '-':
405*c8dee2aaSAndroid Build Coastguard Worker fWidth -= 5;
406*c8dee2aaSAndroid Build Coastguard Worker return true;
407*c8dee2aaSAndroid Build Coastguard Worker case '=':
408*c8dee2aaSAndroid Build Coastguard Worker fWidth += 5;
409*c8dee2aaSAndroid Build Coastguard Worker return true;
410*c8dee2aaSAndroid Build Coastguard Worker default:
411*c8dee2aaSAndroid Build Coastguard Worker break;
412*c8dee2aaSAndroid Build Coastguard Worker }
413*c8dee2aaSAndroid Build Coastguard Worker return false;
414*c8dee2aaSAndroid Build Coastguard Worker }
415*c8dee2aaSAndroid Build Coastguard Worker
draw(SkCanvas * canvas)416*c8dee2aaSAndroid Build Coastguard Worker void draw(SkCanvas* canvas) override {
417*c8dee2aaSAndroid Build Coastguard Worker canvas->drawColor(0xFFEEEEEE);
418*c8dee2aaSAndroid Build Coastguard Worker
419*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
420*c8dee2aaSAndroid Build Coastguard Worker this->makePath(&path);
421*c8dee2aaSAndroid Build Coastguard Worker
422*c8dee2aaSAndroid Build Coastguard Worker fStrokePaint.setStrokeWidth(fWidth);
423*c8dee2aaSAndroid Build Coastguard Worker
424*c8dee2aaSAndroid Build Coastguard Worker // The correct result
425*c8dee2aaSAndroid Build Coastguard Worker if (fShowSkiaStroke) {
426*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, fStrokePaint);
427*c8dee2aaSAndroid Build Coastguard Worker }
428*c8dee2aaSAndroid Build Coastguard Worker
429*c8dee2aaSAndroid Build Coastguard Worker // Simple stroker result
430*c8dee2aaSAndroid Build Coastguard Worker SkPathStroker2 stroker;
431*c8dee2aaSAndroid Build Coastguard Worker SkPath fillPath = stroker.getFillPath(path, fStrokePaint);
432*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(fillPath, fNewFillPaint);
433*c8dee2aaSAndroid Build Coastguard Worker
434*c8dee2aaSAndroid Build Coastguard Worker if (fShowHidden) {
435*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(fillPath, fHiddenPaint);
436*c8dee2aaSAndroid Build Coastguard Worker }
437*c8dee2aaSAndroid Build Coastguard Worker if (fShowSkeleton) {
438*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, fSkeletonPaint);
439*c8dee2aaSAndroid Build Coastguard Worker }
440*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kPoints_PointMode, kN, fPts, fPtsPaint);
441*c8dee2aaSAndroid Build Coastguard Worker
442*c8dee2aaSAndroid Build Coastguard Worker // Draw a mirror but using Skia's stroker.
443*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 400);
444*c8dee2aaSAndroid Build Coastguard Worker fMirrorStrokePaint.setStrokeWidth(fWidth);
445*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, fMirrorStrokePaint);
446*c8dee2aaSAndroid Build Coastguard Worker if (fShowHidden) {
447*c8dee2aaSAndroid Build Coastguard Worker SkPath hidden;
448*c8dee2aaSAndroid Build Coastguard Worker skpathutils::FillPathWithPaint(path, fStrokePaint, &hidden);
449*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(hidden, fHiddenPaint);
450*c8dee2aaSAndroid Build Coastguard Worker }
451*c8dee2aaSAndroid Build Coastguard Worker if (fShowSkeleton) {
452*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, fSkeletonPaint);
453*c8dee2aaSAndroid Build Coastguard Worker }
454*c8dee2aaSAndroid Build Coastguard Worker }
455*c8dee2aaSAndroid Build Coastguard Worker
456*c8dee2aaSAndroid Build Coastguard Worker protected:
onFindClickHandler(SkScalar x,SkScalar y,skui::ModifierKey modi)457*c8dee2aaSAndroid Build Coastguard Worker Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey modi) override {
458*c8dee2aaSAndroid Build Coastguard Worker const SkScalar tol = 4;
459*c8dee2aaSAndroid Build Coastguard Worker const SkRect r = SkRect::MakeXYWH(x - tol, y - tol, tol * 2, tol * 2);
460*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < kN; ++i) {
461*c8dee2aaSAndroid Build Coastguard Worker if (r.intersects(SkRect::MakeXYWH(fPts[i].fX, fPts[i].fY, 1, 1))) {
462*c8dee2aaSAndroid Build Coastguard Worker return new Click([this, i](Click* c) {
463*c8dee2aaSAndroid Build Coastguard Worker fPts[i] = c->fCurr;
464*c8dee2aaSAndroid Build Coastguard Worker return true;
465*c8dee2aaSAndroid Build Coastguard Worker });
466*c8dee2aaSAndroid Build Coastguard Worker }
467*c8dee2aaSAndroid Build Coastguard Worker }
468*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
469*c8dee2aaSAndroid Build Coastguard Worker }
470*c8dee2aaSAndroid Build Coastguard Worker
onClick(ClickHandlerSlide::Click *)471*c8dee2aaSAndroid Build Coastguard Worker bool onClick(ClickHandlerSlide::Click *) override { return false; }
472*c8dee2aaSAndroid Build Coastguard Worker
473*c8dee2aaSAndroid Build Coastguard Worker private:
toggle(bool & value)474*c8dee2aaSAndroid Build Coastguard Worker void toggle(bool& value) { value = !value; }
475*c8dee2aaSAndroid Build Coastguard Worker
makePath(SkPath * path)476*c8dee2aaSAndroid Build Coastguard Worker void makePath(SkPath* path) {
477*c8dee2aaSAndroid Build Coastguard Worker path->moveTo(fPts[0]);
478*c8dee2aaSAndroid Build Coastguard Worker for (int i = 1; i < kN; ++i) {
479*c8dee2aaSAndroid Build Coastguard Worker path->lineTo(fPts[i]);
480*c8dee2aaSAndroid Build Coastguard Worker }
481*c8dee2aaSAndroid Build Coastguard Worker }
482*c8dee2aaSAndroid Build Coastguard Worker
483*c8dee2aaSAndroid Build Coastguard Worker };
484*c8dee2aaSAndroid Build Coastguard Worker
485*c8dee2aaSAndroid Build Coastguard Worker DEF_SLIDE(return new SimpleStrokerSlide;)
486