1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/SlideDir.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCubicMap.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkTextUtils.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGDraw.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGGeometryNode.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGGroup.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGPaint.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGPlane.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRect.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGRenderNode.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGScene.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGText.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGTransform.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkBitmaskEnum.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "tools/skui/InputState.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "tools/skui/ModifierKey.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "tools/timer/TimeUtils.h"
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
36*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker namespace sksg { class InvalidationController; }
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker class SlideDir::Animator : public SkRefCnt {
43*c8dee2aaSAndroid Build Coastguard Worker public:
44*c8dee2aaSAndroid Build Coastguard Worker Animator(const Animator&) = delete;
45*c8dee2aaSAndroid Build Coastguard Worker Animator& operator=(const Animator&) = delete;
46*c8dee2aaSAndroid Build Coastguard Worker
tick(float t)47*c8dee2aaSAndroid Build Coastguard Worker void tick(float t) { this->onTick(t); }
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker protected:
50*c8dee2aaSAndroid Build Coastguard Worker Animator() = default;
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker virtual void onTick(float t) = 0;
53*c8dee2aaSAndroid Build Coastguard Worker };
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker namespace {
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker static constexpr float kAspectRatio = 1.5f;
58*c8dee2aaSAndroid Build Coastguard Worker static constexpr float kLabelSize = 12.0f;
59*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkSize kPadding = { 12.0f , 24.0f };
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker static constexpr float kFocusDuration = 500;
62*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkSize kFocusInset = { 100.0f, 100.0f };
63*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkPoint kFocusCtrl0 = { 0.3f, 1.0f };
64*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkPoint kFocusCtrl1 = { 0.0f, 1.0f };
65*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkColor kFocusShade = 0xa0000000;
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker // TODO: better unfocus binding?
68*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkUnichar kUnfocusKey = ' ';
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker class SlideAdapter final : public sksg::RenderNode {
71*c8dee2aaSAndroid Build Coastguard Worker public:
SlideAdapter(sk_sp<Slide> slide)72*c8dee2aaSAndroid Build Coastguard Worker explicit SlideAdapter(sk_sp<Slide> slide)
73*c8dee2aaSAndroid Build Coastguard Worker : fSlide(std::move(slide)) {
74*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fSlide);
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker
makeForwardingAnimator()77*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SlideDir::Animator> makeForwardingAnimator() {
78*c8dee2aaSAndroid Build Coastguard Worker // Trivial sksg::Animator -> skottie::Animation tick adapter
79*c8dee2aaSAndroid Build Coastguard Worker class ForwardingAnimator final : public SlideDir::Animator {
80*c8dee2aaSAndroid Build Coastguard Worker public:
81*c8dee2aaSAndroid Build Coastguard Worker explicit ForwardingAnimator(sk_sp<SlideAdapter> adapter)
82*c8dee2aaSAndroid Build Coastguard Worker : fAdapter(std::move(adapter)) {}
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker protected:
85*c8dee2aaSAndroid Build Coastguard Worker void onTick(float t) override {
86*c8dee2aaSAndroid Build Coastguard Worker fAdapter->tick(SkScalarRoundToInt(t));
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker private:
90*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SlideAdapter> fAdapter;
91*c8dee2aaSAndroid Build Coastguard Worker };
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Worker return sk_make_sp<ForwardingAnimator>(sk_ref_sp(this));
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker protected:
onRevalidate(sksg::InvalidationController * ic,const SkMatrix & ctm)97*c8dee2aaSAndroid Build Coastguard Worker SkRect onRevalidate(sksg::InvalidationController* ic, const SkMatrix& ctm) override {
98*c8dee2aaSAndroid Build Coastguard Worker const auto isize = fSlide->getDimensions();
99*c8dee2aaSAndroid Build Coastguard Worker return SkRect::MakeIWH(isize.width(), isize.height());
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker
onRender(SkCanvas * canvas,const RenderContext * ctx) const102*c8dee2aaSAndroid Build Coastguard Worker void onRender(SkCanvas* canvas, const RenderContext* ctx) const override {
103*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true);
104*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(SkRect::Make(fSlide->getDimensions()), true);
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker // TODO: commit the context?
107*c8dee2aaSAndroid Build Coastguard Worker fSlide->draw(canvas);
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
onNodeAt(const SkPoint &) const110*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; }
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker private:
tick(TimeUtils::MSec t)113*c8dee2aaSAndroid Build Coastguard Worker void tick(TimeUtils::MSec t) {
114*c8dee2aaSAndroid Build Coastguard Worker fSlide->animate(t * 1e6);
115*c8dee2aaSAndroid Build Coastguard Worker this->invalidate();
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<Slide> fSlide;
119*c8dee2aaSAndroid Build Coastguard Worker };
120*c8dee2aaSAndroid Build Coastguard Worker
SlideMatrix(const sk_sp<Slide> & slide,const SkRect & dst)121*c8dee2aaSAndroid Build Coastguard Worker SkMatrix SlideMatrix(const sk_sp<Slide>& slide, const SkRect& dst) {
122*c8dee2aaSAndroid Build Coastguard Worker const auto slideSize = slide->getDimensions();
123*c8dee2aaSAndroid Build Coastguard Worker return SkMatrix::RectToRect(SkRect::MakeIWH(slideSize.width(), slideSize.height()), dst,
124*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::kCenter_ScaleToFit);
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker } // namespace
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker struct SlideDir::Rec {
130*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Slide> fSlide;
131*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> fSlideRoot;
132*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::Matrix<SkMatrix>> fMatrix;
133*c8dee2aaSAndroid Build Coastguard Worker SkRect fRect;
134*c8dee2aaSAndroid Build Coastguard Worker };
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker class SlideDir::FocusController final : public Animator {
137*c8dee2aaSAndroid Build Coastguard Worker public:
FocusController(const SlideDir * dir,const SkRect & focusRect)138*c8dee2aaSAndroid Build Coastguard Worker FocusController(const SlideDir* dir, const SkRect& focusRect)
139*c8dee2aaSAndroid Build Coastguard Worker : fDir(dir)
140*c8dee2aaSAndroid Build Coastguard Worker , fRect(focusRect)
141*c8dee2aaSAndroid Build Coastguard Worker , fTarget(nullptr)
142*c8dee2aaSAndroid Build Coastguard Worker , fMap(kFocusCtrl1, kFocusCtrl0)
143*c8dee2aaSAndroid Build Coastguard Worker , fState(State::kIdle) {
144*c8dee2aaSAndroid Build Coastguard Worker fShadePaint = sksg::Color::Make(kFocusShade);
145*c8dee2aaSAndroid Build Coastguard Worker fShade = sksg::Draw::Make(sksg::Plane::Make(), fShadePaint);
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker
hasFocus() const148*c8dee2aaSAndroid Build Coastguard Worker bool hasFocus() const { return fState == State::kFocused; }
149*c8dee2aaSAndroid Build Coastguard Worker
startFocus(const Rec * target)150*c8dee2aaSAndroid Build Coastguard Worker void startFocus(const Rec* target) {
151*c8dee2aaSAndroid Build Coastguard Worker if (fState != State::kIdle)
152*c8dee2aaSAndroid Build Coastguard Worker return;
153*c8dee2aaSAndroid Build Coastguard Worker
154*c8dee2aaSAndroid Build Coastguard Worker fTarget = target;
155*c8dee2aaSAndroid Build Coastguard Worker
156*c8dee2aaSAndroid Build Coastguard Worker // Move the shade & slide to front.
157*c8dee2aaSAndroid Build Coastguard Worker fDir->fRoot->removeChild(fTarget->fSlideRoot);
158*c8dee2aaSAndroid Build Coastguard Worker fDir->fRoot->addChild(fShade);
159*c8dee2aaSAndroid Build Coastguard Worker fDir->fRoot->addChild(fTarget->fSlideRoot);
160*c8dee2aaSAndroid Build Coastguard Worker
161*c8dee2aaSAndroid Build Coastguard Worker fM0 = SlideMatrix(fTarget->fSlide, fTarget->fRect);
162*c8dee2aaSAndroid Build Coastguard Worker fM1 = SlideMatrix(fTarget->fSlide, fRect);
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker fOpacity0 = 0;
165*c8dee2aaSAndroid Build Coastguard Worker fOpacity1 = 1;
166*c8dee2aaSAndroid Build Coastguard Worker
167*c8dee2aaSAndroid Build Coastguard Worker fTimeBase = 0;
168*c8dee2aaSAndroid Build Coastguard Worker fState = State::kFocusing;
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker // Push initial state to the scene graph.
171*c8dee2aaSAndroid Build Coastguard Worker this->onTick(fTimeBase);
172*c8dee2aaSAndroid Build Coastguard Worker }
173*c8dee2aaSAndroid Build Coastguard Worker
startUnfocus()174*c8dee2aaSAndroid Build Coastguard Worker void startUnfocus() {
175*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fTarget);
176*c8dee2aaSAndroid Build Coastguard Worker
177*c8dee2aaSAndroid Build Coastguard Worker using std::swap;
178*c8dee2aaSAndroid Build Coastguard Worker swap(fM0, fM1);
179*c8dee2aaSAndroid Build Coastguard Worker swap(fOpacity0, fOpacity1);
180*c8dee2aaSAndroid Build Coastguard Worker
181*c8dee2aaSAndroid Build Coastguard Worker fTimeBase = 0;
182*c8dee2aaSAndroid Build Coastguard Worker fState = State::kUnfocusing;
183*c8dee2aaSAndroid Build Coastguard Worker }
184*c8dee2aaSAndroid Build Coastguard Worker
onMouse(SkScalar x,SkScalar y,skui::InputState state,skui::ModifierKey modifiers)185*c8dee2aaSAndroid Build Coastguard Worker bool onMouse(SkScalar x, SkScalar y, skui::InputState state, skui::ModifierKey modifiers) {
186*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fTarget);
187*c8dee2aaSAndroid Build Coastguard Worker
188*c8dee2aaSAndroid Build Coastguard Worker if (!fRect.contains(x, y)) {
189*c8dee2aaSAndroid Build Coastguard Worker this->startUnfocus();
190*c8dee2aaSAndroid Build Coastguard Worker return true;
191*c8dee2aaSAndroid Build Coastguard Worker }
192*c8dee2aaSAndroid Build Coastguard Worker
193*c8dee2aaSAndroid Build Coastguard Worker // Map coords to slide space.
194*c8dee2aaSAndroid Build Coastguard Worker const auto xform = SkMatrix::RectToRect(fRect, SkRect::MakeSize(fDir->fWinSize),
195*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::kCenter_ScaleToFit);
196*c8dee2aaSAndroid Build Coastguard Worker const auto pt = xform.mapXY(x, y);
197*c8dee2aaSAndroid Build Coastguard Worker
198*c8dee2aaSAndroid Build Coastguard Worker return fTarget->fSlide->onMouse(pt.x(), pt.y(), state, modifiers);
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker
onChar(SkUnichar c)201*c8dee2aaSAndroid Build Coastguard Worker bool onChar(SkUnichar c) {
202*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fTarget);
203*c8dee2aaSAndroid Build Coastguard Worker
204*c8dee2aaSAndroid Build Coastguard Worker return fTarget->fSlide->onChar(c);
205*c8dee2aaSAndroid Build Coastguard Worker }
206*c8dee2aaSAndroid Build Coastguard Worker
207*c8dee2aaSAndroid Build Coastguard Worker protected:
onTick(float t)208*c8dee2aaSAndroid Build Coastguard Worker void onTick(float t) override {
209*c8dee2aaSAndroid Build Coastguard Worker if (!this->isAnimating())
210*c8dee2aaSAndroid Build Coastguard Worker return;
211*c8dee2aaSAndroid Build Coastguard Worker
212*c8dee2aaSAndroid Build Coastguard Worker if (!fTimeBase) {
213*c8dee2aaSAndroid Build Coastguard Worker fTimeBase = t;
214*c8dee2aaSAndroid Build Coastguard Worker }
215*c8dee2aaSAndroid Build Coastguard Worker
216*c8dee2aaSAndroid Build Coastguard Worker const auto rel_t = (t - fTimeBase) / kFocusDuration,
217*c8dee2aaSAndroid Build Coastguard Worker map_t = SkTPin(fMap.computeYFromX(rel_t), 0.0f, 1.0f);
218*c8dee2aaSAndroid Build Coastguard Worker
219*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m;
220*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 9; ++i) {
221*c8dee2aaSAndroid Build Coastguard Worker m[i] = fM0[i] + map_t * (fM1[i] - fM0[i]);
222*c8dee2aaSAndroid Build Coastguard Worker }
223*c8dee2aaSAndroid Build Coastguard Worker
224*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fTarget);
225*c8dee2aaSAndroid Build Coastguard Worker fTarget->fMatrix->setMatrix(m);
226*c8dee2aaSAndroid Build Coastguard Worker
227*c8dee2aaSAndroid Build Coastguard Worker const auto shadeOpacity = fOpacity0 + map_t * (fOpacity1 - fOpacity0);
228*c8dee2aaSAndroid Build Coastguard Worker fShadePaint->setOpacity(shadeOpacity);
229*c8dee2aaSAndroid Build Coastguard Worker
230*c8dee2aaSAndroid Build Coastguard Worker if (rel_t < 1)
231*c8dee2aaSAndroid Build Coastguard Worker return;
232*c8dee2aaSAndroid Build Coastguard Worker
233*c8dee2aaSAndroid Build Coastguard Worker switch (fState) {
234*c8dee2aaSAndroid Build Coastguard Worker case State::kFocusing:
235*c8dee2aaSAndroid Build Coastguard Worker fState = State::kFocused;
236*c8dee2aaSAndroid Build Coastguard Worker break;
237*c8dee2aaSAndroid Build Coastguard Worker case State::kUnfocusing:
238*c8dee2aaSAndroid Build Coastguard Worker fState = State::kIdle;
239*c8dee2aaSAndroid Build Coastguard Worker fDir->fRoot->removeChild(fShade);
240*c8dee2aaSAndroid Build Coastguard Worker break;
241*c8dee2aaSAndroid Build Coastguard Worker
242*c8dee2aaSAndroid Build Coastguard Worker case State::kIdle:
243*c8dee2aaSAndroid Build Coastguard Worker case State::kFocused:
244*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
245*c8dee2aaSAndroid Build Coastguard Worker break;
246*c8dee2aaSAndroid Build Coastguard Worker }
247*c8dee2aaSAndroid Build Coastguard Worker }
248*c8dee2aaSAndroid Build Coastguard Worker
249*c8dee2aaSAndroid Build Coastguard Worker private:
250*c8dee2aaSAndroid Build Coastguard Worker enum class State {
251*c8dee2aaSAndroid Build Coastguard Worker kIdle,
252*c8dee2aaSAndroid Build Coastguard Worker kFocusing,
253*c8dee2aaSAndroid Build Coastguard Worker kUnfocusing,
254*c8dee2aaSAndroid Build Coastguard Worker kFocused,
255*c8dee2aaSAndroid Build Coastguard Worker };
256*c8dee2aaSAndroid Build Coastguard Worker
isAnimating() const257*c8dee2aaSAndroid Build Coastguard Worker bool isAnimating() const { return fState == State::kFocusing || fState == State::kUnfocusing; }
258*c8dee2aaSAndroid Build Coastguard Worker
259*c8dee2aaSAndroid Build Coastguard Worker const SlideDir* fDir;
260*c8dee2aaSAndroid Build Coastguard Worker const SkRect fRect;
261*c8dee2aaSAndroid Build Coastguard Worker const Rec* fTarget;
262*c8dee2aaSAndroid Build Coastguard Worker
263*c8dee2aaSAndroid Build Coastguard Worker SkCubicMap fMap;
264*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::RenderNode> fShade;
265*c8dee2aaSAndroid Build Coastguard Worker sk_sp<sksg::PaintNode> fShadePaint;
266*c8dee2aaSAndroid Build Coastguard Worker
267*c8dee2aaSAndroid Build Coastguard Worker SkMatrix fM0 = SkMatrix::I(),
268*c8dee2aaSAndroid Build Coastguard Worker fM1 = SkMatrix::I();
269*c8dee2aaSAndroid Build Coastguard Worker float fOpacity0 = 0,
270*c8dee2aaSAndroid Build Coastguard Worker fOpacity1 = 1,
271*c8dee2aaSAndroid Build Coastguard Worker fTimeBase = 0;
272*c8dee2aaSAndroid Build Coastguard Worker State fState = State::kIdle;
273*c8dee2aaSAndroid Build Coastguard Worker };
274*c8dee2aaSAndroid Build Coastguard Worker
SlideDir(const SkString & name,TArray<sk_sp<Slide>> && slides,int columns)275*c8dee2aaSAndroid Build Coastguard Worker SlideDir::SlideDir(const SkString& name, TArray<sk_sp<Slide>>&& slides, int columns)
276*c8dee2aaSAndroid Build Coastguard Worker : fSlides(std::move(slides))
277*c8dee2aaSAndroid Build Coastguard Worker , fColumns(columns) {
278*c8dee2aaSAndroid Build Coastguard Worker fName = name;
279*c8dee2aaSAndroid Build Coastguard Worker }
280*c8dee2aaSAndroid Build Coastguard Worker
MakeLabel(const SkString & txt,const SkPoint & pos,const SkMatrix & dstXform)281*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<sksg::RenderNode> MakeLabel(const SkString& txt,
282*c8dee2aaSAndroid Build Coastguard Worker const SkPoint& pos,
283*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& dstXform) {
284*c8dee2aaSAndroid Build Coastguard Worker const auto size = kLabelSize / std::sqrt(dstXform.getScaleX() * dstXform.getScaleY());
285*c8dee2aaSAndroid Build Coastguard Worker auto text = sksg::Text::Make(nullptr, txt);
286*c8dee2aaSAndroid Build Coastguard Worker text->setEdging(SkFont::Edging::kAntiAlias);
287*c8dee2aaSAndroid Build Coastguard Worker text->setSize(size);
288*c8dee2aaSAndroid Build Coastguard Worker text->setAlign(SkTextUtils::kCenter_Align);
289*c8dee2aaSAndroid Build Coastguard Worker text->setPosition(pos + SkPoint::Make(0, size));
290*c8dee2aaSAndroid Build Coastguard Worker
291*c8dee2aaSAndroid Build Coastguard Worker return sksg::Draw::Make(std::move(text), sksg::Color::Make(SK_ColorBLACK));
292*c8dee2aaSAndroid Build Coastguard Worker }
293*c8dee2aaSAndroid Build Coastguard Worker
load(SkScalar winWidth,SkScalar winHeight)294*c8dee2aaSAndroid Build Coastguard Worker void SlideDir::load(SkScalar winWidth, SkScalar winHeight) {
295*c8dee2aaSAndroid Build Coastguard Worker // Build a global scene using transformed animation fragments:
296*c8dee2aaSAndroid Build Coastguard Worker //
297*c8dee2aaSAndroid Build Coastguard Worker // [Group(root)]
298*c8dee2aaSAndroid Build Coastguard Worker // [Transform]
299*c8dee2aaSAndroid Build Coastguard Worker // [Group]
300*c8dee2aaSAndroid Build Coastguard Worker // [AnimationWrapper]
301*c8dee2aaSAndroid Build Coastguard Worker // [Draw]
302*c8dee2aaSAndroid Build Coastguard Worker // [Text]
303*c8dee2aaSAndroid Build Coastguard Worker // [Color]
304*c8dee2aaSAndroid Build Coastguard Worker // [Transform]
305*c8dee2aaSAndroid Build Coastguard Worker // [Group]
306*c8dee2aaSAndroid Build Coastguard Worker // [AnimationWrapper]
307*c8dee2aaSAndroid Build Coastguard Worker // [Draw]
308*c8dee2aaSAndroid Build Coastguard Worker // [Text]
309*c8dee2aaSAndroid Build Coastguard Worker // [Color]
310*c8dee2aaSAndroid Build Coastguard Worker // ...
311*c8dee2aaSAndroid Build Coastguard Worker //
312*c8dee2aaSAndroid Build Coastguard Worker
313*c8dee2aaSAndroid Build Coastguard Worker fWinSize = SkSize::Make(winWidth, winHeight);
314*c8dee2aaSAndroid Build Coastguard Worker const auto cellWidth = winWidth / fColumns;
315*c8dee2aaSAndroid Build Coastguard Worker fCellSize = SkSize::Make(cellWidth, cellWidth / kAspectRatio);
316*c8dee2aaSAndroid Build Coastguard Worker
317*c8dee2aaSAndroid Build Coastguard Worker fRoot = sksg::Group::Make();
318*c8dee2aaSAndroid Build Coastguard Worker
319*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fSlides.size(); ++i) {
320*c8dee2aaSAndroid Build Coastguard Worker const auto& slide = fSlides[i];
321*c8dee2aaSAndroid Build Coastguard Worker slide->load(winWidth, winHeight);
322*c8dee2aaSAndroid Build Coastguard Worker
323*c8dee2aaSAndroid Build Coastguard Worker const auto slideSize = slide->getDimensions();
324*c8dee2aaSAndroid Build Coastguard Worker const auto cell = SkRect::MakeXYWH(fCellSize.width() * (i % fColumns),
325*c8dee2aaSAndroid Build Coastguard Worker fCellSize.height() * (i / fColumns),
326*c8dee2aaSAndroid Build Coastguard Worker fCellSize.width(),
327*c8dee2aaSAndroid Build Coastguard Worker fCellSize.height()),
328*c8dee2aaSAndroid Build Coastguard Worker slideRect = cell.makeInset(kPadding.width(), kPadding.height());
329*c8dee2aaSAndroid Build Coastguard Worker
330*c8dee2aaSAndroid Build Coastguard Worker auto slideMatrix = sksg::Matrix<SkMatrix>::Make(SlideMatrix(slide, slideRect));
331*c8dee2aaSAndroid Build Coastguard Worker auto adapter = sk_make_sp<SlideAdapter>(slide);
332*c8dee2aaSAndroid Build Coastguard Worker auto slideGrp = sksg::Group::Make();
333*c8dee2aaSAndroid Build Coastguard Worker slideGrp->addChild(sksg::Draw::Make(sksg::Rect::Make(SkRect::MakeIWH(slideSize.width(),
334*c8dee2aaSAndroid Build Coastguard Worker slideSize.height())),
335*c8dee2aaSAndroid Build Coastguard Worker sksg::Color::Make(0xfff0f0f0)));
336*c8dee2aaSAndroid Build Coastguard Worker slideGrp->addChild(adapter);
337*c8dee2aaSAndroid Build Coastguard Worker slideGrp->addChild(MakeLabel(slide->getName(),
338*c8dee2aaSAndroid Build Coastguard Worker SkPoint::Make(slideSize.width() / 2, slideSize.height()),
339*c8dee2aaSAndroid Build Coastguard Worker slideMatrix->getMatrix()));
340*c8dee2aaSAndroid Build Coastguard Worker auto slideRoot = sksg::TransformEffect::Make(std::move(slideGrp), slideMatrix);
341*c8dee2aaSAndroid Build Coastguard Worker
342*c8dee2aaSAndroid Build Coastguard Worker fSceneAnimators.push_back(adapter->makeForwardingAnimator());
343*c8dee2aaSAndroid Build Coastguard Worker
344*c8dee2aaSAndroid Build Coastguard Worker fRoot->addChild(slideRoot);
345*c8dee2aaSAndroid Build Coastguard Worker fRecs.push_back({ slide, slideRoot, slideMatrix, slideRect });
346*c8dee2aaSAndroid Build Coastguard Worker }
347*c8dee2aaSAndroid Build Coastguard Worker
348*c8dee2aaSAndroid Build Coastguard Worker fScene = sksg::Scene::Make(fRoot);
349*c8dee2aaSAndroid Build Coastguard Worker
350*c8dee2aaSAndroid Build Coastguard Worker const auto focusRect = SkRect::MakeSize(fWinSize).makeInset(kFocusInset.width(),
351*c8dee2aaSAndroid Build Coastguard Worker kFocusInset.height());
352*c8dee2aaSAndroid Build Coastguard Worker fFocusController = std::make_unique<FocusController>(this, focusRect);
353*c8dee2aaSAndroid Build Coastguard Worker }
354*c8dee2aaSAndroid Build Coastguard Worker
unload()355*c8dee2aaSAndroid Build Coastguard Worker void SlideDir::unload() {
356*c8dee2aaSAndroid Build Coastguard Worker for (const auto& slide : fSlides) {
357*c8dee2aaSAndroid Build Coastguard Worker slide->unload();
358*c8dee2aaSAndroid Build Coastguard Worker }
359*c8dee2aaSAndroid Build Coastguard Worker
360*c8dee2aaSAndroid Build Coastguard Worker fRecs.clear();
361*c8dee2aaSAndroid Build Coastguard Worker fScene.reset();
362*c8dee2aaSAndroid Build Coastguard Worker fFocusController.reset();
363*c8dee2aaSAndroid Build Coastguard Worker fRoot.reset();
364*c8dee2aaSAndroid Build Coastguard Worker fTimeBase = 0;
365*c8dee2aaSAndroid Build Coastguard Worker }
366*c8dee2aaSAndroid Build Coastguard Worker
getDimensions() const367*c8dee2aaSAndroid Build Coastguard Worker SkISize SlideDir::getDimensions() const {
368*c8dee2aaSAndroid Build Coastguard Worker return SkSize::Make(fWinSize.width(),
369*c8dee2aaSAndroid Build Coastguard Worker fCellSize.height() * (1 + (fSlides.size() - 1) / fColumns)).toCeil();
370*c8dee2aaSAndroid Build Coastguard Worker }
371*c8dee2aaSAndroid Build Coastguard Worker
draw(SkCanvas * canvas)372*c8dee2aaSAndroid Build Coastguard Worker void SlideDir::draw(SkCanvas* canvas) {
373*c8dee2aaSAndroid Build Coastguard Worker fScene->render(canvas);
374*c8dee2aaSAndroid Build Coastguard Worker }
375*c8dee2aaSAndroid Build Coastguard Worker
animate(double nanos)376*c8dee2aaSAndroid Build Coastguard Worker bool SlideDir::animate(double nanos) {
377*c8dee2aaSAndroid Build Coastguard Worker TimeUtils::MSec msec = TimeUtils::NanosToMSec(nanos);
378*c8dee2aaSAndroid Build Coastguard Worker if (fTimeBase == 0) {
379*c8dee2aaSAndroid Build Coastguard Worker // Reset the animation time.
380*c8dee2aaSAndroid Build Coastguard Worker fTimeBase = msec;
381*c8dee2aaSAndroid Build Coastguard Worker }
382*c8dee2aaSAndroid Build Coastguard Worker
383*c8dee2aaSAndroid Build Coastguard Worker const auto t = msec - fTimeBase;
384*c8dee2aaSAndroid Build Coastguard Worker for (const auto& anim : fSceneAnimators) {
385*c8dee2aaSAndroid Build Coastguard Worker anim->tick(t);
386*c8dee2aaSAndroid Build Coastguard Worker }
387*c8dee2aaSAndroid Build Coastguard Worker fFocusController->tick(t);
388*c8dee2aaSAndroid Build Coastguard Worker
389*c8dee2aaSAndroid Build Coastguard Worker return true;
390*c8dee2aaSAndroid Build Coastguard Worker }
391*c8dee2aaSAndroid Build Coastguard Worker
onChar(SkUnichar c)392*c8dee2aaSAndroid Build Coastguard Worker bool SlideDir::onChar(SkUnichar c) {
393*c8dee2aaSAndroid Build Coastguard Worker if (fFocusController->hasFocus()) {
394*c8dee2aaSAndroid Build Coastguard Worker if (c == kUnfocusKey) {
395*c8dee2aaSAndroid Build Coastguard Worker fFocusController->startUnfocus();
396*c8dee2aaSAndroid Build Coastguard Worker return true;
397*c8dee2aaSAndroid Build Coastguard Worker }
398*c8dee2aaSAndroid Build Coastguard Worker return fFocusController->onChar(c);
399*c8dee2aaSAndroid Build Coastguard Worker }
400*c8dee2aaSAndroid Build Coastguard Worker
401*c8dee2aaSAndroid Build Coastguard Worker return false;
402*c8dee2aaSAndroid Build Coastguard Worker }
403*c8dee2aaSAndroid Build Coastguard Worker
onMouse(SkScalar x,SkScalar y,skui::InputState state,skui::ModifierKey modifiers)404*c8dee2aaSAndroid Build Coastguard Worker bool SlideDir::onMouse(SkScalar x, SkScalar y, skui::InputState state,
405*c8dee2aaSAndroid Build Coastguard Worker skui::ModifierKey modifiers) {
406*c8dee2aaSAndroid Build Coastguard Worker modifiers &= ~skui::ModifierKey::kFirstPress;
407*c8dee2aaSAndroid Build Coastguard Worker if (state == skui::InputState::kMove || sknonstd::Any(modifiers))
408*c8dee2aaSAndroid Build Coastguard Worker return false;
409*c8dee2aaSAndroid Build Coastguard Worker
410*c8dee2aaSAndroid Build Coastguard Worker if (fFocusController->hasFocus()) {
411*c8dee2aaSAndroid Build Coastguard Worker return fFocusController->onMouse(x, y, state, modifiers);
412*c8dee2aaSAndroid Build Coastguard Worker }
413*c8dee2aaSAndroid Build Coastguard Worker
414*c8dee2aaSAndroid Build Coastguard Worker const auto* cell = this->findCell(x, y);
415*c8dee2aaSAndroid Build Coastguard Worker if (!cell)
416*c8dee2aaSAndroid Build Coastguard Worker return false;
417*c8dee2aaSAndroid Build Coastguard Worker
418*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkScalar kClickMoveTolerance = 4;
419*c8dee2aaSAndroid Build Coastguard Worker
420*c8dee2aaSAndroid Build Coastguard Worker switch (state) {
421*c8dee2aaSAndroid Build Coastguard Worker case skui::InputState::kDown:
422*c8dee2aaSAndroid Build Coastguard Worker fTrackingCell = cell;
423*c8dee2aaSAndroid Build Coastguard Worker fTrackingPos = SkPoint::Make(x, y);
424*c8dee2aaSAndroid Build Coastguard Worker break;
425*c8dee2aaSAndroid Build Coastguard Worker case skui::InputState::kUp:
426*c8dee2aaSAndroid Build Coastguard Worker if (cell == fTrackingCell &&
427*c8dee2aaSAndroid Build Coastguard Worker SkPoint::Distance(fTrackingPos, SkPoint::Make(x, y)) < kClickMoveTolerance) {
428*c8dee2aaSAndroid Build Coastguard Worker fFocusController->startFocus(cell);
429*c8dee2aaSAndroid Build Coastguard Worker }
430*c8dee2aaSAndroid Build Coastguard Worker break;
431*c8dee2aaSAndroid Build Coastguard Worker default:
432*c8dee2aaSAndroid Build Coastguard Worker break;
433*c8dee2aaSAndroid Build Coastguard Worker }
434*c8dee2aaSAndroid Build Coastguard Worker
435*c8dee2aaSAndroid Build Coastguard Worker return false;
436*c8dee2aaSAndroid Build Coastguard Worker }
437*c8dee2aaSAndroid Build Coastguard Worker
findCell(float x,float y) const438*c8dee2aaSAndroid Build Coastguard Worker const SlideDir::Rec* SlideDir::findCell(float x, float y) const {
439*c8dee2aaSAndroid Build Coastguard Worker // TODO: use SG hit testing instead of layout info?
440*c8dee2aaSAndroid Build Coastguard Worker const auto size = this->getDimensions();
441*c8dee2aaSAndroid Build Coastguard Worker if (x < 0 || y < 0 || x >= size.width() || y >= size.height()) {
442*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
443*c8dee2aaSAndroid Build Coastguard Worker }
444*c8dee2aaSAndroid Build Coastguard Worker
445*c8dee2aaSAndroid Build Coastguard Worker const int col = static_cast<int>(x / fCellSize.width()),
446*c8dee2aaSAndroid Build Coastguard Worker row = static_cast<int>(y / fCellSize.height()),
447*c8dee2aaSAndroid Build Coastguard Worker idx = row * fColumns + col;
448*c8dee2aaSAndroid Build Coastguard Worker
449*c8dee2aaSAndroid Build Coastguard Worker return idx < (int)fRecs.size() ? &fRecs[idx] : nullptr;
450*c8dee2aaSAndroid Build Coastguard Worker }
451