xref: /aosp_15_r20/external/skia/tools/viewer/SlidesSlide.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkVertices.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurMask.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/EncodeUtils.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/ClickHandlerSlide.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #define BG_COLOR    0xFFDDDDDD
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker typedef void (*SlideProc)(SkCanvas*);
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/Sk1DPathEffect.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/Sk2DPathEffect.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkCornerPathEffect.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkDashPathEffect.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkDiscretePathEffect.h"
29*c8dee2aaSAndroid Build Coastguard Worker 
compose_pe(SkPaint * paint)30*c8dee2aaSAndroid Build Coastguard Worker static void compose_pe(SkPaint* paint) {
31*c8dee2aaSAndroid Build Coastguard Worker     SkPathEffect* pe = paint->getPathEffect();
32*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkPathEffect> corner = SkCornerPathEffect::Make(25);
33*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkPathEffect> compose;
34*c8dee2aaSAndroid Build Coastguard Worker     if (pe) {
35*c8dee2aaSAndroid Build Coastguard Worker         compose = SkPathEffect::MakeCompose(sk_ref_sp(pe), corner);
36*c8dee2aaSAndroid Build Coastguard Worker     } else {
37*c8dee2aaSAndroid Build Coastguard Worker         compose = corner;
38*c8dee2aaSAndroid Build Coastguard Worker     }
39*c8dee2aaSAndroid Build Coastguard Worker     paint->setPathEffect(compose);
40*c8dee2aaSAndroid Build Coastguard Worker }
41*c8dee2aaSAndroid Build Coastguard Worker 
hair_pe(SkPaint * paint)42*c8dee2aaSAndroid Build Coastguard Worker static void hair_pe(SkPaint* paint) {
43*c8dee2aaSAndroid Build Coastguard Worker     paint->setStrokeWidth(0);
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker 
hair2_pe(SkPaint * paint)46*c8dee2aaSAndroid Build Coastguard Worker static void hair2_pe(SkPaint* paint) {
47*c8dee2aaSAndroid Build Coastguard Worker     paint->setStrokeWidth(0);
48*c8dee2aaSAndroid Build Coastguard Worker     compose_pe(paint);
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker 
stroke_pe(SkPaint * paint)51*c8dee2aaSAndroid Build Coastguard Worker static void stroke_pe(SkPaint* paint) {
52*c8dee2aaSAndroid Build Coastguard Worker     paint->setStrokeWidth(12);
53*c8dee2aaSAndroid Build Coastguard Worker     compose_pe(paint);
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker 
dash_pe(SkPaint * paint)56*c8dee2aaSAndroid Build Coastguard Worker static void dash_pe(SkPaint* paint) {
57*c8dee2aaSAndroid Build Coastguard Worker     SkScalar inter[] = { 20, 10, 10, 10 };
58*c8dee2aaSAndroid Build Coastguard Worker     paint->setStrokeWidth(12);
59*c8dee2aaSAndroid Build Coastguard Worker     paint->setPathEffect(SkDashPathEffect::Make(inter, std::size(inter), 0));
60*c8dee2aaSAndroid Build Coastguard Worker     compose_pe(paint);
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker static const int gXY[] = {
64*c8dee2aaSAndroid Build Coastguard Worker 4, 0, 0, -4, 8, -4, 12, 0, 8, 4, 0, 4
65*c8dee2aaSAndroid Build Coastguard Worker };
66*c8dee2aaSAndroid Build Coastguard Worker 
scale(SkPath * path,SkScalar scale)67*c8dee2aaSAndroid Build Coastguard Worker static void scale(SkPath* path, SkScalar scale) {
68*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix m;
69*c8dee2aaSAndroid Build Coastguard Worker     m.setScale(scale, scale);
70*c8dee2aaSAndroid Build Coastguard Worker     path->transform(m);
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker 
one_d_pe(SkPaint * paint)73*c8dee2aaSAndroid Build Coastguard Worker static void one_d_pe(SkPaint* paint) {
74*c8dee2aaSAndroid Build Coastguard Worker     SkPath  path;
75*c8dee2aaSAndroid Build Coastguard Worker     path.moveTo(SkIntToScalar(gXY[0]), SkIntToScalar(gXY[1]));
76*c8dee2aaSAndroid Build Coastguard Worker     for (unsigned i = 2; i < std::size(gXY); i += 2)
77*c8dee2aaSAndroid Build Coastguard Worker         path.lineTo(SkIntToScalar(gXY[i]), SkIntToScalar(gXY[i+1]));
78*c8dee2aaSAndroid Build Coastguard Worker     path.close();
79*c8dee2aaSAndroid Build Coastguard Worker     path.offset(SkIntToScalar(-6), 0);
80*c8dee2aaSAndroid Build Coastguard Worker     scale(&path, 1.5f);
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     paint->setPathEffect(SkPath1DPathEffect::Make(path, SkIntToScalar(21), 0,
83*c8dee2aaSAndroid Build Coastguard Worker                                                   SkPath1DPathEffect::kRotate_Style));
84*c8dee2aaSAndroid Build Coastguard Worker     compose_pe(paint);
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker typedef void (*PE_Proc)(SkPaint*);
88*c8dee2aaSAndroid Build Coastguard Worker static const PE_Proc gPE[] = { hair_pe, hair2_pe, stroke_pe, dash_pe, one_d_pe };
89*c8dee2aaSAndroid Build Coastguard Worker 
fill_pe(SkPaint * paint)90*c8dee2aaSAndroid Build Coastguard Worker static void fill_pe(SkPaint* paint) {
91*c8dee2aaSAndroid Build Coastguard Worker     paint->setStyle(SkPaint::kFill_Style);
92*c8dee2aaSAndroid Build Coastguard Worker     paint->setPathEffect(nullptr);
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker 
discrete_pe(SkPaint * paint)95*c8dee2aaSAndroid Build Coastguard Worker static void discrete_pe(SkPaint* paint) {
96*c8dee2aaSAndroid Build Coastguard Worker     paint->setPathEffect(SkDiscretePathEffect::Make(10, 4));
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker 
MakeTileEffect()99*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkPathEffect> MakeTileEffect() {
100*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix m;
101*c8dee2aaSAndroid Build Coastguard Worker     m.setScale(SkIntToScalar(12), SkIntToScalar(12));
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker     SkPath path;
104*c8dee2aaSAndroid Build Coastguard Worker     path.addCircle(0, 0, SkIntToScalar(5));
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker     return SkPath2DPathEffect::Make(m, path);
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker 
tile_pe(SkPaint * paint)109*c8dee2aaSAndroid Build Coastguard Worker static void tile_pe(SkPaint* paint) {
110*c8dee2aaSAndroid Build Coastguard Worker     paint->setPathEffect(MakeTileEffect());
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker static const PE_Proc gPE2[] = { fill_pe, discrete_pe, tile_pe };
114*c8dee2aaSAndroid Build Coastguard Worker 
patheffect_slide(SkCanvas * canvas)115*c8dee2aaSAndroid Build Coastguard Worker static void patheffect_slide(SkCanvas* canvas) {
116*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
117*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
118*c8dee2aaSAndroid Build Coastguard Worker     paint.setStyle(SkPaint::kStroke_Style);
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     SkPath path;
121*c8dee2aaSAndroid Build Coastguard Worker     path.moveTo(20, 20);
122*c8dee2aaSAndroid Build Coastguard Worker     path.lineTo(70, 120);
123*c8dee2aaSAndroid Build Coastguard Worker     path.lineTo(120, 30);
124*c8dee2aaSAndroid Build Coastguard Worker     path.lineTo(170, 80);
125*c8dee2aaSAndroid Build Coastguard Worker     path.lineTo(240, 50);
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker     size_t i;
128*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
129*c8dee2aaSAndroid Build Coastguard Worker     for (i = 0; i < std::size(gPE); i++) {
130*c8dee2aaSAndroid Build Coastguard Worker         gPE[i](&paint);
131*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, paint);
132*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, 75);
133*c8dee2aaSAndroid Build Coastguard Worker     }
134*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker     path.reset();
137*c8dee2aaSAndroid Build Coastguard Worker     SkRect r = { 0, 0, 250, 120 };
138*c8dee2aaSAndroid Build Coastguard Worker     path.addOval(r, SkPathDirection::kCW);
139*c8dee2aaSAndroid Build Coastguard Worker     r.inset(50, 50);
140*c8dee2aaSAndroid Build Coastguard Worker     path.addRect(r, SkPathDirection::kCCW);
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(320, 20);
143*c8dee2aaSAndroid Build Coastguard Worker     for (i = 0; i < std::size(gPE2); i++) {
144*c8dee2aaSAndroid Build Coastguard Worker         gPE2[i](&paint);
145*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, paint);
146*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, 160);
147*c8dee2aaSAndroid Build Coastguard Worker     }
148*c8dee2aaSAndroid Build Coastguard Worker }
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker struct GradData {
155*c8dee2aaSAndroid Build Coastguard Worker     int             fCount;
156*c8dee2aaSAndroid Build Coastguard Worker     const SkColor*  fColors;
157*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar* fPos;
158*c8dee2aaSAndroid Build Coastguard Worker };
159*c8dee2aaSAndroid Build Coastguard Worker 
160*c8dee2aaSAndroid Build Coastguard Worker static const SkColor gColors[] = {
161*c8dee2aaSAndroid Build Coastguard Worker SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
162*c8dee2aaSAndroid Build Coastguard Worker };
163*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar gPos0[] = { 0, SK_Scalar1 };
164*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
165*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar gPos2[] = {
166*c8dee2aaSAndroid Build Coastguard Worker 0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1
167*c8dee2aaSAndroid Build Coastguard Worker };
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker static const GradData gGradData[] = {
170*c8dee2aaSAndroid Build Coastguard Worker { 2, gColors, nullptr },
171*c8dee2aaSAndroid Build Coastguard Worker { 2, gColors, gPos0 },
172*c8dee2aaSAndroid Build Coastguard Worker { 2, gColors, gPos1 },
173*c8dee2aaSAndroid Build Coastguard Worker { 5, gColors, nullptr },
174*c8dee2aaSAndroid Build Coastguard Worker { 5, gColors, gPos2 }
175*c8dee2aaSAndroid Build Coastguard Worker };
176*c8dee2aaSAndroid Build Coastguard Worker 
MakeLinear(const SkPoint pts[2],const GradData & data,SkTileMode tm)177*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], const GradData& data, SkTileMode tm) {
178*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker 
MakeRadial(const SkPoint pts[2],const GradData & data,SkTileMode tm)181*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeRadial(const SkPoint pts[2], const GradData& data, SkTileMode tm) {
182*c8dee2aaSAndroid Build Coastguard Worker     SkPoint center;
183*c8dee2aaSAndroid Build Coastguard Worker     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
184*c8dee2aaSAndroid Build Coastguard Worker                SkScalarAve(pts[0].fY, pts[1].fY));
185*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeRadial(center, center.fX, data.fColors,
186*c8dee2aaSAndroid Build Coastguard Worker                                           data.fPos, data.fCount, tm);
187*c8dee2aaSAndroid Build Coastguard Worker }
188*c8dee2aaSAndroid Build Coastguard Worker 
MakeSweep(const SkPoint pts[2],const GradData & data,SkTileMode tm)189*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data, SkTileMode tm) {
190*c8dee2aaSAndroid Build Coastguard Worker     SkPoint center;
191*c8dee2aaSAndroid Build Coastguard Worker     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
192*c8dee2aaSAndroid Build Coastguard Worker                SkScalarAve(pts[0].fY, pts[1].fY));
193*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
194*c8dee2aaSAndroid Build Coastguard Worker }
195*c8dee2aaSAndroid Build Coastguard Worker 
Make2Conical(const SkPoint pts[2],const GradData & data,SkTileMode tm)196*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> Make2Conical(const SkPoint pts[2], const GradData& data, SkTileMode tm) {
197*c8dee2aaSAndroid Build Coastguard Worker     SkPoint center0, center1;
198*c8dee2aaSAndroid Build Coastguard Worker     center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
199*c8dee2aaSAndroid Build Coastguard Worker                 SkScalarAve(pts[0].fY, pts[1].fY));
200*c8dee2aaSAndroid Build Coastguard Worker     center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
201*c8dee2aaSAndroid Build Coastguard Worker                 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
202*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
203*c8dee2aaSAndroid Build Coastguard Worker                                                   center0, (pts[1].fX - pts[0].fX) / 2,
204*c8dee2aaSAndroid Build Coastguard Worker                                                   data.fColors, data.fPos, data.fCount, tm);
205*c8dee2aaSAndroid Build Coastguard Worker }
206*c8dee2aaSAndroid Build Coastguard Worker 
207*c8dee2aaSAndroid Build Coastguard Worker typedef sk_sp<SkShader> (*GradMaker)(const SkPoint pts[2], const GradData&, SkTileMode);
208*c8dee2aaSAndroid Build Coastguard Worker static const GradMaker gGradMakers[] = {
209*c8dee2aaSAndroid Build Coastguard Worker     MakeLinear, MakeRadial, MakeSweep, Make2Conical
210*c8dee2aaSAndroid Build Coastguard Worker };
211*c8dee2aaSAndroid Build Coastguard Worker 
gradient_slide(SkCanvas * canvas)212*c8dee2aaSAndroid Build Coastguard Worker static void gradient_slide(SkCanvas* canvas) {
213*c8dee2aaSAndroid Build Coastguard Worker     SkPoint pts[2] = {
214*c8dee2aaSAndroid Build Coastguard Worker         { 0, 0 },
215*c8dee2aaSAndroid Build Coastguard Worker         { SkIntToScalar(100), SkIntToScalar(100) }
216*c8dee2aaSAndroid Build Coastguard Worker     };
217*c8dee2aaSAndroid Build Coastguard Worker     SkTileMode tm = SkTileMode::kClamp;
218*c8dee2aaSAndroid Build Coastguard Worker     SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
219*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
220*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
221*c8dee2aaSAndroid Build Coastguard Worker     paint.setDither(true);
222*c8dee2aaSAndroid Build Coastguard Worker 
223*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(SkIntToScalar(20), SkIntToScalar(10));
224*c8dee2aaSAndroid Build Coastguard Worker     for (size_t i = 0; i < std::size(gGradData); i++) {
225*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
226*c8dee2aaSAndroid Build Coastguard Worker         for (size_t j = 0; j < std::size(gGradMakers); j++) {
227*c8dee2aaSAndroid Build Coastguard Worker             paint.setShader(gGradMakers[j](pts, gGradData[i], tm));
228*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(r, paint);
229*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, SkIntToScalar(120));
230*c8dee2aaSAndroid Build Coastguard Worker         }
231*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
232*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(120), 0);
233*c8dee2aaSAndroid Build Coastguard Worker     }
234*c8dee2aaSAndroid Build Coastguard Worker }
235*c8dee2aaSAndroid Build Coastguard Worker 
236*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
237*c8dee2aaSAndroid Build Coastguard Worker 
238*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
239*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
240*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkOSFile.h"
241*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
242*c8dee2aaSAndroid Build Coastguard Worker 
make_shader0(SkIPoint * size)243*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_shader0(SkIPoint* size) {
244*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bm;
245*c8dee2aaSAndroid Build Coastguard Worker     ToolUtils::GetResourceAsBitmap("images/baby_tux.png", &bm);
246*c8dee2aaSAndroid Build Coastguard Worker     size->set(bm.width(), bm.height());
247*c8dee2aaSAndroid Build Coastguard Worker     return bm.makeShader(SkSamplingOptions(SkFilterMode::kLinear));
248*c8dee2aaSAndroid Build Coastguard Worker }
249*c8dee2aaSAndroid Build Coastguard Worker 
make_shader1(const SkIPoint & size)250*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_shader1(const SkIPoint& size) {
251*c8dee2aaSAndroid Build Coastguard Worker     SkPoint pts[] = { { 0, 0 },
252*c8dee2aaSAndroid Build Coastguard Worker                       { SkIntToScalar(size.fX), SkIntToScalar(size.fY) } };
253*c8dee2aaSAndroid Build Coastguard Worker     SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED };
254*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeLinear(pts, colors, nullptr,
255*c8dee2aaSAndroid Build Coastguard Worker                                           std::size(colors), SkTileMode::kMirror);
256*c8dee2aaSAndroid Build Coastguard Worker }
257*c8dee2aaSAndroid Build Coastguard Worker 
258*c8dee2aaSAndroid Build Coastguard Worker class Rec {
259*c8dee2aaSAndroid Build Coastguard Worker public:
260*c8dee2aaSAndroid Build Coastguard Worker     SkVertices::VertexMode  fMode;
261*c8dee2aaSAndroid Build Coastguard Worker     int                     fCount;
262*c8dee2aaSAndroid Build Coastguard Worker     SkPoint*                fVerts;
263*c8dee2aaSAndroid Build Coastguard Worker     SkPoint*                fTexs;
264*c8dee2aaSAndroid Build Coastguard Worker 
Rec()265*c8dee2aaSAndroid Build Coastguard Worker     Rec() : fCount(0), fVerts(nullptr), fTexs(nullptr) {}
~Rec()266*c8dee2aaSAndroid Build Coastguard Worker     ~Rec() { delete[] fVerts; delete[] fTexs; }
267*c8dee2aaSAndroid Build Coastguard Worker };
268*c8dee2aaSAndroid Build Coastguard Worker 
make_tris(Rec * rec)269*c8dee2aaSAndroid Build Coastguard Worker static void make_tris(Rec* rec) {
270*c8dee2aaSAndroid Build Coastguard Worker     int n = 10;
271*c8dee2aaSAndroid Build Coastguard Worker     SkRandom    rand;
272*c8dee2aaSAndroid Build Coastguard Worker 
273*c8dee2aaSAndroid Build Coastguard Worker     rec->fMode = SkVertices::kTriangles_VertexMode;
274*c8dee2aaSAndroid Build Coastguard Worker     rec->fCount = n * 3;
275*c8dee2aaSAndroid Build Coastguard Worker     rec->fVerts = new SkPoint[rec->fCount];
276*c8dee2aaSAndroid Build Coastguard Worker 
277*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < n; i++) {
278*c8dee2aaSAndroid Build Coastguard Worker         SkPoint* v = &rec->fVerts[i*3];
279*c8dee2aaSAndroid Build Coastguard Worker         for (int j = 0; j < 3; j++) {
280*c8dee2aaSAndroid Build Coastguard Worker             v[j].set(rand.nextUScalar1() * 250, rand.nextUScalar1() * 250);
281*c8dee2aaSAndroid Build Coastguard Worker         }
282*c8dee2aaSAndroid Build Coastguard Worker     }
283*c8dee2aaSAndroid Build Coastguard Worker }
284*c8dee2aaSAndroid Build Coastguard Worker 
make_fan(Rec * rec,int texWidth,int texHeight)285*c8dee2aaSAndroid Build Coastguard Worker static void make_fan(Rec* rec, int texWidth, int texHeight) {
286*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar tx = SkIntToScalar(texWidth);
287*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar ty = SkIntToScalar(texHeight);
288*c8dee2aaSAndroid Build Coastguard Worker     const int n = 24;
289*c8dee2aaSAndroid Build Coastguard Worker 
290*c8dee2aaSAndroid Build Coastguard Worker     rec->fMode = SkVertices::kTriangleFan_VertexMode;
291*c8dee2aaSAndroid Build Coastguard Worker     rec->fCount = n + 2;
292*c8dee2aaSAndroid Build Coastguard Worker     rec->fVerts = new SkPoint[rec->fCount];
293*c8dee2aaSAndroid Build Coastguard Worker     rec->fTexs  = new SkPoint[rec->fCount];
294*c8dee2aaSAndroid Build Coastguard Worker 
295*c8dee2aaSAndroid Build Coastguard Worker     SkPoint* v = rec->fVerts;
296*c8dee2aaSAndroid Build Coastguard Worker     SkPoint* t = rec->fTexs;
297*c8dee2aaSAndroid Build Coastguard Worker 
298*c8dee2aaSAndroid Build Coastguard Worker     v[0].set(0, 0);
299*c8dee2aaSAndroid Build Coastguard Worker     t[0].set(0, 0);
300*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < n; i++) {
301*c8dee2aaSAndroid Build Coastguard Worker         SkScalar r   = SK_ScalarPI * 2 * i / n,
302*c8dee2aaSAndroid Build Coastguard Worker                  sin = SkScalarSin(r),
303*c8dee2aaSAndroid Build Coastguard Worker                  cos = SkScalarCos(r);
304*c8dee2aaSAndroid Build Coastguard Worker         v[i+1].set(cos, sin);
305*c8dee2aaSAndroid Build Coastguard Worker         t[i+1].set(i*tx/n, ty);
306*c8dee2aaSAndroid Build Coastguard Worker     }
307*c8dee2aaSAndroid Build Coastguard Worker     v[n+1] = v[1];
308*c8dee2aaSAndroid Build Coastguard Worker     t[n+1].set(tx, ty);
309*c8dee2aaSAndroid Build Coastguard Worker 
310*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix m;
311*c8dee2aaSAndroid Build Coastguard Worker     m.setScale(SkIntToScalar(100), SkIntToScalar(100));
312*c8dee2aaSAndroid Build Coastguard Worker     m.postTranslate(SkIntToScalar(110), SkIntToScalar(110));
313*c8dee2aaSAndroid Build Coastguard Worker     m.mapPoints(v, rec->fCount);
314*c8dee2aaSAndroid Build Coastguard Worker }
315*c8dee2aaSAndroid Build Coastguard Worker 
make_strip(Rec * rec,int texWidth,int texHeight)316*c8dee2aaSAndroid Build Coastguard Worker static void make_strip(Rec* rec, int texWidth, int texHeight) {
317*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar tx = SkIntToScalar(texWidth);
318*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar ty = SkIntToScalar(texHeight);
319*c8dee2aaSAndroid Build Coastguard Worker     const int n = 24;
320*c8dee2aaSAndroid Build Coastguard Worker 
321*c8dee2aaSAndroid Build Coastguard Worker     rec->fMode = SkVertices::kTriangleStrip_VertexMode;
322*c8dee2aaSAndroid Build Coastguard Worker     rec->fCount = 2 * (n + 1);
323*c8dee2aaSAndroid Build Coastguard Worker     rec->fVerts = new SkPoint[rec->fCount];
324*c8dee2aaSAndroid Build Coastguard Worker     rec->fTexs  = new SkPoint[rec->fCount];
325*c8dee2aaSAndroid Build Coastguard Worker 
326*c8dee2aaSAndroid Build Coastguard Worker     SkPoint* v = rec->fVerts;
327*c8dee2aaSAndroid Build Coastguard Worker     SkPoint* t = rec->fTexs;
328*c8dee2aaSAndroid Build Coastguard Worker 
329*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < n; i++) {
330*c8dee2aaSAndroid Build Coastguard Worker         SkScalar r   = SK_ScalarPI * 2 * i / n,
331*c8dee2aaSAndroid Build Coastguard Worker                  sin = SkScalarSin(r),
332*c8dee2aaSAndroid Build Coastguard Worker                  cos = SkScalarCos(r);
333*c8dee2aaSAndroid Build Coastguard Worker         v[i*2 + 0].set(cos/2, sin/2);
334*c8dee2aaSAndroid Build Coastguard Worker         v[i*2 + 1].set(cos, sin);
335*c8dee2aaSAndroid Build Coastguard Worker 
336*c8dee2aaSAndroid Build Coastguard Worker         t[i*2 + 0].set(tx * i / n, ty);
337*c8dee2aaSAndroid Build Coastguard Worker         t[i*2 + 1].set(tx * i / n, 0);
338*c8dee2aaSAndroid Build Coastguard Worker     }
339*c8dee2aaSAndroid Build Coastguard Worker     v[2*n + 0] = v[0];
340*c8dee2aaSAndroid Build Coastguard Worker     v[2*n + 1] = v[1];
341*c8dee2aaSAndroid Build Coastguard Worker 
342*c8dee2aaSAndroid Build Coastguard Worker     t[2*n + 0].set(tx, ty);
343*c8dee2aaSAndroid Build Coastguard Worker     t[2*n + 1].set(tx, 0);
344*c8dee2aaSAndroid Build Coastguard Worker 
345*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix m;
346*c8dee2aaSAndroid Build Coastguard Worker     m.setScale(SkIntToScalar(100), SkIntToScalar(100));
347*c8dee2aaSAndroid Build Coastguard Worker     m.postTranslate(SkIntToScalar(110), SkIntToScalar(110));
348*c8dee2aaSAndroid Build Coastguard Worker     m.mapPoints(v, rec->fCount);
349*c8dee2aaSAndroid Build Coastguard Worker }
350*c8dee2aaSAndroid Build Coastguard Worker 
mesh_slide(SkCanvas * canvas)351*c8dee2aaSAndroid Build Coastguard Worker static void mesh_slide(SkCanvas* canvas) {
352*c8dee2aaSAndroid Build Coastguard Worker     Rec fRecs[3];
353*c8dee2aaSAndroid Build Coastguard Worker     SkIPoint    size;
354*c8dee2aaSAndroid Build Coastguard Worker 
355*c8dee2aaSAndroid Build Coastguard Worker     auto fShader0 = make_shader0(&size);
356*c8dee2aaSAndroid Build Coastguard Worker     auto fShader1 = make_shader1(size);
357*c8dee2aaSAndroid Build Coastguard Worker 
358*c8dee2aaSAndroid Build Coastguard Worker     make_strip(&fRecs[0], size.fX, size.fY);
359*c8dee2aaSAndroid Build Coastguard Worker     make_fan(&fRecs[1], size.fX, size.fY);
360*c8dee2aaSAndroid Build Coastguard Worker     make_tris(&fRecs[2]);
361*c8dee2aaSAndroid Build Coastguard Worker 
362*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
363*c8dee2aaSAndroid Build Coastguard Worker     paint.setDither(true);
364*c8dee2aaSAndroid Build Coastguard Worker 
365*c8dee2aaSAndroid Build Coastguard Worker     for (size_t i = 0; i < std::size(fRecs); i++) {
366*c8dee2aaSAndroid Build Coastguard Worker         auto verts = SkVertices::MakeCopy(fRecs[i].fMode, fRecs[i].fCount,
367*c8dee2aaSAndroid Build Coastguard Worker                                           fRecs[i].fVerts, fRecs[i].fTexs, nullptr);
368*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
369*c8dee2aaSAndroid Build Coastguard Worker 
370*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(nullptr);
371*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawVertices(verts, SkBlendMode::kModulate, paint);
372*c8dee2aaSAndroid Build Coastguard Worker 
373*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(210), 0);
374*c8dee2aaSAndroid Build Coastguard Worker 
375*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(fShader0);
376*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawVertices(verts, SkBlendMode::kModulate, paint);
377*c8dee2aaSAndroid Build Coastguard Worker 
378*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(210), 0);
379*c8dee2aaSAndroid Build Coastguard Worker 
380*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(fShader1);
381*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawVertices(verts, SkBlendMode::kModulate, paint);
382*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
383*c8dee2aaSAndroid Build Coastguard Worker 
384*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, SkIntToScalar(250));
385*c8dee2aaSAndroid Build Coastguard Worker     }
386*c8dee2aaSAndroid Build Coastguard Worker }
387*c8dee2aaSAndroid Build Coastguard Worker 
388*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
389*c8dee2aaSAndroid Build Coastguard Worker 
390*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
391*c8dee2aaSAndroid Build Coastguard Worker 
392*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
393*c8dee2aaSAndroid Build Coastguard Worker 
394*c8dee2aaSAndroid Build Coastguard Worker 
395*c8dee2aaSAndroid Build Coastguard Worker static const SlideProc gProc[] = {
396*c8dee2aaSAndroid Build Coastguard Worker     patheffect_slide,
397*c8dee2aaSAndroid Build Coastguard Worker     gradient_slide,
398*c8dee2aaSAndroid Build Coastguard Worker     mesh_slide,
399*c8dee2aaSAndroid Build Coastguard Worker };
400*c8dee2aaSAndroid Build Coastguard Worker 
401*c8dee2aaSAndroid Build Coastguard Worker class SlidesSlide : public ClickHandlerSlide {
402*c8dee2aaSAndroid Build Coastguard Worker     int fIndex;
403*c8dee2aaSAndroid Build Coastguard Worker 
404*c8dee2aaSAndroid Build Coastguard Worker public:
SlidesSlide()405*c8dee2aaSAndroid Build Coastguard Worker     SlidesSlide() { fName = "Slides"; }
406*c8dee2aaSAndroid Build Coastguard Worker 
load(SkScalar w,SkScalar h)407*c8dee2aaSAndroid Build Coastguard Worker     void load(SkScalar w, SkScalar h) override {
408*c8dee2aaSAndroid Build Coastguard Worker         fIndex = 0;
409*c8dee2aaSAndroid Build Coastguard Worker 
410*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap bm;
411*c8dee2aaSAndroid Build Coastguard Worker         bm.allocN32Pixels(1024, 768);
412*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas canvas(bm);
413*c8dee2aaSAndroid Build Coastguard Worker         SkScalar s = SkIntToScalar(1024) / 640;
414*c8dee2aaSAndroid Build Coastguard Worker         canvas.scale(s, s);
415*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(gProc); i++) {
416*c8dee2aaSAndroid Build Coastguard Worker             canvas.save();
417*c8dee2aaSAndroid Build Coastguard Worker             canvas.drawColor(BG_COLOR);
418*c8dee2aaSAndroid Build Coastguard Worker             gProc[i](&canvas);
419*c8dee2aaSAndroid Build Coastguard Worker             canvas.restore();
420*c8dee2aaSAndroid Build Coastguard Worker             SkString str;
421*c8dee2aaSAndroid Build Coastguard Worker             str.printf("/skimages/slide_%zu.png", i);
422*c8dee2aaSAndroid Build Coastguard Worker             ToolUtils::EncodeImageToPngFile(str.c_str(), bm);
423*c8dee2aaSAndroid Build Coastguard Worker         }
424*c8dee2aaSAndroid Build Coastguard Worker     }
425*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas)426*c8dee2aaSAndroid Build Coastguard Worker     void draw(SkCanvas* canvas) override {
427*c8dee2aaSAndroid Build Coastguard Worker         gProc[fIndex](canvas);
428*c8dee2aaSAndroid Build Coastguard Worker     }
429*c8dee2aaSAndroid Build Coastguard Worker 
430*c8dee2aaSAndroid Build Coastguard Worker protected:
onFindClickHandler(SkScalar x,SkScalar y,skui::ModifierKey)431*c8dee2aaSAndroid Build Coastguard Worker     Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey) override {
432*c8dee2aaSAndroid Build Coastguard Worker         fIndex = (fIndex + 1) % std::size(gProc);
433*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
434*c8dee2aaSAndroid Build Coastguard Worker     }
435*c8dee2aaSAndroid Build Coastguard Worker 
onClick(ClickHandlerSlide::Click *)436*c8dee2aaSAndroid Build Coastguard Worker     bool onClick(ClickHandlerSlide::Click *) override { return false; }
437*c8dee2aaSAndroid Build Coastguard Worker };
438*c8dee2aaSAndroid Build Coastguard Worker 
439*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
440*c8dee2aaSAndroid Build Coastguard Worker 
441*c8dee2aaSAndroid Build Coastguard Worker DEF_SLIDE( return new SlidesSlide(); )
442