1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/StatsLayer.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTime.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
27*c8dee2aaSAndroid Build Coastguard Worker #include <string>
28*c8dee2aaSAndroid Build Coastguard Worker
StatsLayer()29*c8dee2aaSAndroid Build Coastguard Worker StatsLayer::StatsLayer()
30*c8dee2aaSAndroid Build Coastguard Worker : fCurrentMeasurement(-1)
31*c8dee2aaSAndroid Build Coastguard Worker , fLastTotalBegin(0)
32*c8dee2aaSAndroid Build Coastguard Worker , fCumulativeMeasurementTime(0)
33*c8dee2aaSAndroid Build Coastguard Worker , fCumulativeMeasurementCount(0)
34*c8dee2aaSAndroid Build Coastguard Worker , fDisplayScale(1.0f) {
35*c8dee2aaSAndroid Build Coastguard Worker memset(fTotalTimes, 0, sizeof(fTotalTimes));
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
resetMeasurements()38*c8dee2aaSAndroid Build Coastguard Worker void StatsLayer::resetMeasurements() {
39*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fTimers.size(); ++i) {
40*c8dee2aaSAndroid Build Coastguard Worker memset(fTimers[i].fTimes, 0, sizeof(fTimers[i].fTimes));
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker memset(fTotalTimes, 0, sizeof(fTotalTimes));
43*c8dee2aaSAndroid Build Coastguard Worker fCurrentMeasurement = -1;
44*c8dee2aaSAndroid Build Coastguard Worker fLastTotalBegin = 0;
45*c8dee2aaSAndroid Build Coastguard Worker fCumulativeMeasurementTime = 0;
46*c8dee2aaSAndroid Build Coastguard Worker fCumulativeMeasurementCount = 0;
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
addTimer(const char * label,SkColor color,SkColor labelColor)49*c8dee2aaSAndroid Build Coastguard Worker StatsLayer::Timer StatsLayer::addTimer(const char* label, SkColor color, SkColor labelColor) {
50*c8dee2aaSAndroid Build Coastguard Worker Timer newTimer = fTimers.size();
51*c8dee2aaSAndroid Build Coastguard Worker TimerData& newData = fTimers.push_back();
52*c8dee2aaSAndroid Build Coastguard Worker memset(newData.fTimes, 0, sizeof(newData.fTimes));
53*c8dee2aaSAndroid Build Coastguard Worker newData.fLabel = label;
54*c8dee2aaSAndroid Build Coastguard Worker newData.fColor = color;
55*c8dee2aaSAndroid Build Coastguard Worker newData.fLabelColor = labelColor ? labelColor : color;
56*c8dee2aaSAndroid Build Coastguard Worker return newTimer;
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker
beginTiming(Timer timer)59*c8dee2aaSAndroid Build Coastguard Worker void StatsLayer::beginTiming(Timer timer) {
60*c8dee2aaSAndroid Build Coastguard Worker if (fCurrentMeasurement >= 0) {
61*c8dee2aaSAndroid Build Coastguard Worker fTimers[timer].fTimes[fCurrentMeasurement] -= SkTime::GetMSecs();
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker
endTiming(Timer timer)65*c8dee2aaSAndroid Build Coastguard Worker void StatsLayer::endTiming(Timer timer) {
66*c8dee2aaSAndroid Build Coastguard Worker if (fCurrentMeasurement >= 0) {
67*c8dee2aaSAndroid Build Coastguard Worker fTimers[timer].fTimes[fCurrentMeasurement] += SkTime::GetMSecs();
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker
enableGpuTimer(SkColor color)71*c8dee2aaSAndroid Build Coastguard Worker void StatsLayer::enableGpuTimer(SkColor color) {
72*c8dee2aaSAndroid Build Coastguard Worker fGpuTimer.fColor = color;
73*c8dee2aaSAndroid Build Coastguard Worker std::fill_n(fGpuTimer.fTimes, std::size(fGpuTimer.fTimes), 0);
74*c8dee2aaSAndroid Build Coastguard Worker fGpuTimerEnabled = true;
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker
disableGpuTimer()77*c8dee2aaSAndroid Build Coastguard Worker void StatsLayer::disableGpuTimer() { fGpuTimerEnabled = false; }
78*c8dee2aaSAndroid Build Coastguard Worker
issueGpuTimer()79*c8dee2aaSAndroid Build Coastguard Worker std::function<void(uint64_t ns)> StatsLayer::issueGpuTimer() {
80*c8dee2aaSAndroid Build Coastguard Worker if (fCurrentMeasurement < 0 || !fGpuTimerEnabled) {
81*c8dee2aaSAndroid Build Coastguard Worker return {};
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker // The -1 indicates to the rendering code that we are still awaiting the result. Unlike the CPU
84*c8dee2aaSAndroid Build Coastguard Worker // timers, there may be a multi-frame latency.
85*c8dee2aaSAndroid Build Coastguard Worker fGpuTimer.fTimes[fCurrentMeasurement] = -1;
86*c8dee2aaSAndroid Build Coastguard Worker return [index = fCurrentMeasurement, layer = this](uint64_t ns) {
87*c8dee2aaSAndroid Build Coastguard Worker layer->fGpuTimer.fTimes[index] = static_cast<double>(ns) / 1000000.0;
88*c8dee2aaSAndroid Build Coastguard Worker };
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker
onPrePaint()91*c8dee2aaSAndroid Build Coastguard Worker void StatsLayer::onPrePaint() {
92*c8dee2aaSAndroid Build Coastguard Worker if (fCurrentMeasurement >= 0) {
93*c8dee2aaSAndroid Build Coastguard Worker fTotalTimes[fCurrentMeasurement] = SkTime::GetMSecs() - fLastTotalBegin;
94*c8dee2aaSAndroid Build Coastguard Worker fCumulativeMeasurementTime += fTotalTimes[fCurrentMeasurement];
95*c8dee2aaSAndroid Build Coastguard Worker fCumulativeMeasurementCount++;
96*c8dee2aaSAndroid Build Coastguard Worker }
97*c8dee2aaSAndroid Build Coastguard Worker fCurrentMeasurement = (fCurrentMeasurement + 1) & (kMeasurementCount - 1);
98*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fCurrentMeasurement >= 0 && fCurrentMeasurement < kMeasurementCount);
99*c8dee2aaSAndroid Build Coastguard Worker fLastTotalBegin = SkTime::GetMSecs();
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker
onPaint(SkSurface * surface)102*c8dee2aaSAndroid Build Coastguard Worker void StatsLayer::onPaint(SkSurface* surface) {
103*c8dee2aaSAndroid Build Coastguard Worker int nextMeasurement = (fCurrentMeasurement + 1) & (kMeasurementCount - 1);
104*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fTimers.size(); ++i) {
105*c8dee2aaSAndroid Build Coastguard Worker fTimers[i].fTimes[nextMeasurement] = 0;
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_ANDROID
109*c8dee2aaSAndroid Build Coastguard Worker // Scale up the stats overlay on Android devices
110*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkScalar kScale = 1.5;
111*c8dee2aaSAndroid Build Coastguard Worker #else
112*c8dee2aaSAndroid Build Coastguard Worker SkScalar kScale = fDisplayScale;
113*c8dee2aaSAndroid Build Coastguard Worker #endif
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker // Now draw everything
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker // Vertical height corresponding to 1 ms in the graph
118*c8dee2aaSAndroid Build Coastguard Worker static const float kPixelPerMS = 2.0f;
119*c8dee2aaSAndroid Build Coastguard Worker // Horizontal spacing between measurements
120*c8dee2aaSAndroid Build Coastguard Worker static const int kPixelPerMeasurement = 3;
121*c8dee2aaSAndroid Build Coastguard Worker // We add one extra spacing on the left, hence the + 1
122*c8dee2aaSAndroid Build Coastguard Worker static const int kDisplayWidth = (kMeasurementCount + 1) * kPixelPerMeasurement;
123*c8dee2aaSAndroid Build Coastguard Worker static const int kGraphHeight = 100;
124*c8dee2aaSAndroid Build Coastguard Worker static const int kTextHeight = 60;
125*c8dee2aaSAndroid Build Coastguard Worker // The GPU graph is only shown if supported by the backend.
126*c8dee2aaSAndroid Build Coastguard Worker const int gpuGraphHeight = fGpuTimerEnabled ? kGraphHeight : 0;
127*c8dee2aaSAndroid Build Coastguard Worker const int displayHeight = gpuGraphHeight + kGraphHeight + kTextHeight;
128*c8dee2aaSAndroid Build Coastguard Worker // Padding between the graph and top/right edges of the canvas.
129*c8dee2aaSAndroid Build Coastguard Worker static const int kDisplayPadding = 10;
130*c8dee2aaSAndroid Build Coastguard Worker // ms/frame to hit 60 fps
131*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kBaseMS = 1000.f / 60.f;
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker auto canvas = surface->getCanvas();
134*c8dee2aaSAndroid Build Coastguard Worker SkISize canvasSize = canvas->getBaseLayerSize();
135*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeXYWH(SkIntToScalar(canvasSize.fWidth-kDisplayWidth-kDisplayPadding),
136*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(kDisplayPadding),
137*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(kDisplayWidth), SkIntToScalar(displayHeight));
138*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
139*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, /*doSave=*/true);
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker // Scale the canvas while keeping the right edge in place.
142*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(SkMatrix::RectToRect(SkRect::Make(canvasSize),
143*c8dee2aaSAndroid Build Coastguard Worker SkRect::MakeXYWH(canvasSize.width() * (1 - kScale),
144*c8dee2aaSAndroid Build Coastguard Worker 0,
145*c8dee2aaSAndroid Build Coastguard Worker canvasSize.width() * kScale,
146*c8dee2aaSAndroid Build Coastguard Worker canvasSize.height() * kScale)));
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLACK);
149*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, paint);
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker float cpuGraphBottom = rect.fBottom - gpuGraphHeight;
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker // draw the 16ms line
154*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorLTGRAY);
155*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(rect.fLeft, cpuGraphBottom - kBaseMS*kPixelPerMS,
156*c8dee2aaSAndroid Build Coastguard Worker rect.fRight, cpuGraphBottom - kBaseMS*kPixelPerMS, paint);
157*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
158*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
159*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeLTRB(rect.fLeft, rect.fTop, rect.fRight, cpuGraphBottom), paint);
160*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kFill_Style);
161*c8dee2aaSAndroid Build Coastguard Worker
162*c8dee2aaSAndroid Build Coastguard Worker int x = SkScalarTruncToInt(rect.fLeft) + kPixelPerMeasurement;
163*c8dee2aaSAndroid Build Coastguard Worker int i = nextMeasurement;
164*c8dee2aaSAndroid Build Coastguard Worker SkTDArray<double> sumTimes;
165*c8dee2aaSAndroid Build Coastguard Worker sumTimes.resize(fTimers.size());
166*c8dee2aaSAndroid Build Coastguard Worker memset(sumTimes.begin(), 0, sumTimes.size() * sizeof(double));
167*c8dee2aaSAndroid Build Coastguard Worker int count = 0;
168*c8dee2aaSAndroid Build Coastguard Worker double totalTime = 0;
169*c8dee2aaSAndroid Build Coastguard Worker int totalCount = 0;
170*c8dee2aaSAndroid Build Coastguard Worker do {
171*c8dee2aaSAndroid Build Coastguard Worker int startY = SkScalarTruncToInt(cpuGraphBottom);
172*c8dee2aaSAndroid Build Coastguard Worker double inc = 0;
173*c8dee2aaSAndroid Build Coastguard Worker for (int timer = 0; timer < fTimers.size(); ++timer) {
174*c8dee2aaSAndroid Build Coastguard Worker int height = (int)(fTimers[timer].fTimes[i] * kPixelPerMS + 0.5);
175*c8dee2aaSAndroid Build Coastguard Worker int endY = std::max(startY - height, kDisplayPadding + kTextHeight);
176*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(fTimers[timer].fColor);
177*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY),
178*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(x), SkIntToScalar(endY), paint);
179*c8dee2aaSAndroid Build Coastguard Worker startY = endY;
180*c8dee2aaSAndroid Build Coastguard Worker inc += fTimers[timer].fTimes[i];
181*c8dee2aaSAndroid Build Coastguard Worker sumTimes[timer] += fTimers[timer].fTimes[i];
182*c8dee2aaSAndroid Build Coastguard Worker }
183*c8dee2aaSAndroid Build Coastguard Worker
184*c8dee2aaSAndroid Build Coastguard Worker int height = (int)(fTotalTimes[i] * kPixelPerMS + 0.5);
185*c8dee2aaSAndroid Build Coastguard Worker height = std::max(0, height - (SkScalarTruncToInt(cpuGraphBottom) - startY));
186*c8dee2aaSAndroid Build Coastguard Worker int endY = std::max(startY - height, kDisplayPadding + kTextHeight);
187*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorWHITE);
188*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY),
189*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(x), SkIntToScalar(endY), paint);
190*c8dee2aaSAndroid Build Coastguard Worker totalTime += fTotalTimes[i];
191*c8dee2aaSAndroid Build Coastguard Worker if (fTotalTimes[i] > 0) {
192*c8dee2aaSAndroid Build Coastguard Worker ++totalCount;
193*c8dee2aaSAndroid Build Coastguard Worker }
194*c8dee2aaSAndroid Build Coastguard Worker
195*c8dee2aaSAndroid Build Coastguard Worker if (inc > 0) {
196*c8dee2aaSAndroid Build Coastguard Worker ++count;
197*c8dee2aaSAndroid Build Coastguard Worker }
198*c8dee2aaSAndroid Build Coastguard Worker
199*c8dee2aaSAndroid Build Coastguard Worker i++;
200*c8dee2aaSAndroid Build Coastguard Worker i &= (kMeasurementCount - 1); // fast mod
201*c8dee2aaSAndroid Build Coastguard Worker x += kPixelPerMeasurement;
202*c8dee2aaSAndroid Build Coastguard Worker } while (i != nextMeasurement);
203*c8dee2aaSAndroid Build Coastguard Worker
204*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::CreatePortableTypeface("sans-serif", SkFontStyle()), 14);
205*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorWHITE);
206*c8dee2aaSAndroid Build Coastguard Worker double time = totalTime / std::max(1, totalCount);
207*c8dee2aaSAndroid Build Coastguard Worker double measure = fCumulativeMeasurementTime / std::max(1, fCumulativeMeasurementCount);
208*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(SkStringPrintf("C: %4.3f ms -> %4.3f ms", time, measure),
209*c8dee2aaSAndroid Build Coastguard Worker rect.fLeft + 3, rect.fTop + 14, font, paint);
210*c8dee2aaSAndroid Build Coastguard Worker
211*c8dee2aaSAndroid Build Coastguard Worker for (int timer = 0; timer < fTimers.size(); ++timer) {
212*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(fTimers[timer].fLabelColor);
213*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(SkStringPrintf("%s: %4.3f ms", fTimers[timer].fLabel.c_str(),
214*c8dee2aaSAndroid Build Coastguard Worker sumTimes[timer] / std::max(1, count)),
215*c8dee2aaSAndroid Build Coastguard Worker rect.fLeft + 3, rect.fTop + 28 + (14 * timer), font, paint);
216*c8dee2aaSAndroid Build Coastguard Worker }
217*c8dee2aaSAndroid Build Coastguard Worker
218*c8dee2aaSAndroid Build Coastguard Worker if (!fGpuTimerEnabled) {
219*c8dee2aaSAndroid Build Coastguard Worker return;
220*c8dee2aaSAndroid Build Coastguard Worker }
221*c8dee2aaSAndroid Build Coastguard Worker
222*c8dee2aaSAndroid Build Coastguard Worker float gpuGraphBottom = rect.bottom();
223*c8dee2aaSAndroid Build Coastguard Worker // draw the 16ms line
224*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorLTGRAY);
225*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(rect.fLeft, gpuGraphBottom - kBaseMS*kPixelPerMS,
226*c8dee2aaSAndroid Build Coastguard Worker rect.fRight, gpuGraphBottom - kBaseMS*kPixelPerMS,
227*c8dee2aaSAndroid Build Coastguard Worker paint);
228*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
229*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
230*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeLTRB(rect.fLeft, cpuGraphBottom, rect.fRight, gpuGraphBottom),
231*c8dee2aaSAndroid Build Coastguard Worker paint);
232*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kFill_Style);
233*c8dee2aaSAndroid Build Coastguard Worker
234*c8dee2aaSAndroid Build Coastguard Worker x = SkScalarTruncToInt(rect.fLeft) + kPixelPerMeasurement;
235*c8dee2aaSAndroid Build Coastguard Worker i = nextMeasurement;
236*c8dee2aaSAndroid Build Coastguard Worker totalCount = 0;
237*c8dee2aaSAndroid Build Coastguard Worker totalTime = 0;
238*c8dee2aaSAndroid Build Coastguard Worker do {
239*c8dee2aaSAndroid Build Coastguard Worker int endY;
240*c8dee2aaSAndroid Build Coastguard Worker if (fGpuTimer.fTimes[i] < 0) {
241*c8dee2aaSAndroid Build Coastguard Worker // Draw a full height line with the color inverted to indicate a measurement
242*c8dee2aaSAndroid Build Coastguard Worker // that is still pending.
243*c8dee2aaSAndroid Build Coastguard Worker auto alpha = SkColorSetARGB(SkColorGetA(fGpuTimer.fColor), 0, 0, 0);
244*c8dee2aaSAndroid Build Coastguard Worker auto inv = (0x00FFFFF & ~fGpuTimer.fColor);
245*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(alpha | inv);
246*c8dee2aaSAndroid Build Coastguard Worker endY = cpuGraphBottom;
247*c8dee2aaSAndroid Build Coastguard Worker } else {
248*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(fGpuTimer.fColor);
249*c8dee2aaSAndroid Build Coastguard Worker ++totalCount;
250*c8dee2aaSAndroid Build Coastguard Worker totalTime += fGpuTimer.fTimes[i];
251*c8dee2aaSAndroid Build Coastguard Worker float height = fGpuTimer.fTimes[i] * kPixelPerMS + 0.5f;
252*c8dee2aaSAndroid Build Coastguard Worker endY = std::max(gpuGraphBottom - height, cpuGraphBottom);
253*c8dee2aaSAndroid Build Coastguard Worker }
254*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(x, gpuGraphBottom, x, endY, paint);
255*c8dee2aaSAndroid Build Coastguard Worker
256*c8dee2aaSAndroid Build Coastguard Worker i++;
257*c8dee2aaSAndroid Build Coastguard Worker i &= (kMeasurementCount - 1); // fast mod
258*c8dee2aaSAndroid Build Coastguard Worker x += kPixelPerMeasurement;
259*c8dee2aaSAndroid Build Coastguard Worker } while (i != nextMeasurement);
260*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorWHITE);
261*c8dee2aaSAndroid Build Coastguard Worker time = totalTime / std::max(1, totalCount);
262*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(SkStringPrintf("G: %4.3f ms", time),
263*c8dee2aaSAndroid Build Coastguard Worker rect.fLeft + 3,
264*c8dee2aaSAndroid Build Coastguard Worker cpuGraphBottom + 14,
265*c8dee2aaSAndroid Build Coastguard Worker font,
266*c8dee2aaSAndroid Build Coastguard Worker paint);
267*c8dee2aaSAndroid Build Coastguard Worker }
268