xref: /aosp_15_r20/external/skia/tools/viewer/TimingSlide.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "tools/viewer/Slide.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <chrono>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class TimingSlide : public Slide {
17*c8dee2aaSAndroid Build Coastguard Worker public:
TimingSlide()18*c8dee2aaSAndroid Build Coastguard Worker     TimingSlide() { fName = "Timing";}
19*c8dee2aaSAndroid Build Coastguard Worker 
load(SkScalar w,SkScalar h)20*c8dee2aaSAndroid Build Coastguard Worker     void load(SkScalar w, SkScalar h) override {
21*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkSurface> surf = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(W, H));
22*c8dee2aaSAndroid Build Coastguard Worker         surf->getCanvas()->drawString("abc", 2,H-4, ToolUtils::DefaultFont(), SkPaint{});
23*c8dee2aaSAndroid Build Coastguard Worker         fImg = surf->makeImageSnapshot();
24*c8dee2aaSAndroid Build Coastguard Worker     }
25*c8dee2aaSAndroid Build Coastguard Worker 
draw(SkCanvas * canvas)26*c8dee2aaSAndroid Build Coastguard Worker     void draw(SkCanvas* canvas) override {
27*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(8,8);
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker         // Draw normally.
30*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(fImg, 0,0);
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0,H);
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker         // Draw one pixel at a time with drawImageRect(),
35*c8dee2aaSAndroid Build Coastguard Worker         // timing how long each drawImageRect() call takes.
36*c8dee2aaSAndroid Build Coastguard Worker         double cost[H][W];
37*c8dee2aaSAndroid Build Coastguard Worker         double min = +INFINITY,
38*c8dee2aaSAndroid Build Coastguard Worker                max = -INFINITY;
39*c8dee2aaSAndroid Build Coastguard Worker         for (int y = 0; y < H; y++)
40*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < W; x++) {
41*c8dee2aaSAndroid Build Coastguard Worker             auto start = std::chrono::steady_clock::now();
42*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImageRect(fImg.get(),
43*c8dee2aaSAndroid Build Coastguard Worker                                   SkRect::MakeXYWH(x,y,1,1), SkRect::MakeXYWH(x,y,1,1),
44*c8dee2aaSAndroid Build Coastguard Worker                                   SkSamplingOptions(), /*paint=*/nullptr,
45*c8dee2aaSAndroid Build Coastguard Worker                                   SkCanvas::kStrict_SrcRectConstraint);
46*c8dee2aaSAndroid Build Coastguard Worker             auto elapsed = std::chrono::steady_clock::now() - start;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker             cost[y][x] = elapsed.count();
49*c8dee2aaSAndroid Build Coastguard Worker             min = std::min(min, cost[y][x]);
50*c8dee2aaSAndroid Build Coastguard Worker             max = std::max(max, cost[y][x]);
51*c8dee2aaSAndroid Build Coastguard Worker         }
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0,H);
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker         // Draw using those per-pixel timings,
56*c8dee2aaSAndroid Build Coastguard Worker         // with the slowest pixel scaled to alpha=1, the fastest to alpha=0.
57*c8dee2aaSAndroid Build Coastguard Worker         for (int y = 0; y < H; y++)
58*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < W; x++) {
59*c8dee2aaSAndroid Build Coastguard Worker             SkPaint p;
60*c8dee2aaSAndroid Build Coastguard Worker             p.setAlphaf( (cost[y][x] - min) / (max - min) );
61*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(SkRect::MakeXYWH(x,y,1,1), p);
62*c8dee2aaSAndroid Build Coastguard Worker         }
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0,H);
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker         // Draw each pixel into offscreen, timing each draw.
67*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo info = canvas->imageInfo().makeWH(1024,1024);
68*c8dee2aaSAndroid Build Coastguard Worker         if (sk_sp<SkSurface> offscreen = canvas->makeSurface(info)) {
69*c8dee2aaSAndroid Build Coastguard Worker             min = +INFINITY;
70*c8dee2aaSAndroid Build Coastguard Worker             max = -INFINITY;
71*c8dee2aaSAndroid Build Coastguard Worker             for (int y = 0; y < H; y++)
72*c8dee2aaSAndroid Build Coastguard Worker             for (int x = 0; x < W; x++) {
73*c8dee2aaSAndroid Build Coastguard Worker                 auto start = std::chrono::steady_clock::now();
74*c8dee2aaSAndroid Build Coastguard Worker                 offscreen->getCanvas()->drawImageRect(fImg,
75*c8dee2aaSAndroid Build Coastguard Worker                                                       SkRect::MakeXYWH(x,y,1,1),
76*c8dee2aaSAndroid Build Coastguard Worker                                                       SkRect::MakeXYWH(0,0,1024,1024),
77*c8dee2aaSAndroid Build Coastguard Worker                                                       SkSamplingOptions(),
78*c8dee2aaSAndroid Build Coastguard Worker                                                       /*paint=*/nullptr,
79*c8dee2aaSAndroid Build Coastguard Worker                                                       SkCanvas::kStrict_SrcRectConstraint);
80*c8dee2aaSAndroid Build Coastguard Worker                 auto elapsed = std::chrono::steady_clock::now() - start;
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker                 cost[y][x] = elapsed.count();
83*c8dee2aaSAndroid Build Coastguard Worker                 min = std::min(min, cost[y][x]);
84*c8dee2aaSAndroid Build Coastguard Worker                 max = std::max(max, cost[y][x]);
85*c8dee2aaSAndroid Build Coastguard Worker             }
86*c8dee2aaSAndroid Build Coastguard Worker             for (int y = 0; y < H; y++)
87*c8dee2aaSAndroid Build Coastguard Worker             for (int x = 0; x < W; x++) {
88*c8dee2aaSAndroid Build Coastguard Worker                 SkPaint p;
89*c8dee2aaSAndroid Build Coastguard Worker                 p.setAlphaf( (cost[y][x] - min) / (max - min) );
90*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRect(SkRect::MakeXYWH(x,y,1,1), p);
91*c8dee2aaSAndroid Build Coastguard Worker             }
92*c8dee2aaSAndroid Build Coastguard Worker         }
93*c8dee2aaSAndroid Build Coastguard Worker     }
94*c8dee2aaSAndroid Build Coastguard Worker private:
95*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int W = 24,
96*c8dee2aaSAndroid Build Coastguard Worker                                 H = 16;
97*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> fImg;
98*c8dee2aaSAndroid Build Coastguard Worker };
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker DEF_SLIDE( return new TimingSlide; )
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