xref: /aosp_15_r20/external/skia/tools/window/ANGLEWindowContext.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/ANGLEWindowContext.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLAssembleInterface.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLDefines.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/DisplayParams.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow::internal {
15*c8dee2aaSAndroid Build Coastguard Worker 
~ANGLEWindowContext()16*c8dee2aaSAndroid Build Coastguard Worker ANGLEWindowContext::~ANGLEWindowContext() { this->destroyContext(); }
17*c8dee2aaSAndroid Build Coastguard Worker 
onInitializeContext()18*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrGLInterface> ANGLEWindowContext::onInitializeContext() {
19*c8dee2aaSAndroid Build Coastguard Worker     PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
20*c8dee2aaSAndroid Build Coastguard Worker             (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker     // We expect ANGLE to support this extension
23*c8dee2aaSAndroid Build Coastguard Worker     if (!eglGetPlatformDisplayEXT) {
24*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
25*c8dee2aaSAndroid Build Coastguard Worker     }
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     fDisplay = this->onGetEGLDisplay(eglGetPlatformDisplayEXT);
28*c8dee2aaSAndroid Build Coastguard Worker     if (EGL_NO_DISPLAY == fDisplay) {
29*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
30*c8dee2aaSAndroid Build Coastguard Worker     }
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     EGLint majorVersion;
33*c8dee2aaSAndroid Build Coastguard Worker     EGLint minorVersion;
34*c8dee2aaSAndroid Build Coastguard Worker     if (!eglInitialize(fDisplay, &majorVersion, &minorVersion)) {
35*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Could not initialize display!\n");
36*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
37*c8dee2aaSAndroid Build Coastguard Worker     }
38*c8dee2aaSAndroid Build Coastguard Worker     EGLint numConfigs;
39*c8dee2aaSAndroid Build Coastguard Worker     fSampleCount = this->getDisplayParams()->msaaSampleCount();
40*c8dee2aaSAndroid Build Coastguard Worker     const int sampleBuffers = fSampleCount > 1 ? 1 : 0;
41*c8dee2aaSAndroid Build Coastguard Worker     const int eglSampleCnt = fSampleCount > 1 ? fSampleCount : 0;
42*c8dee2aaSAndroid Build Coastguard Worker     const EGLint configAttribs[] = {EGL_RENDERABLE_TYPE,
43*c8dee2aaSAndroid Build Coastguard Worker                                     // We currently only support ES3.
44*c8dee2aaSAndroid Build Coastguard Worker                                     EGL_OPENGL_ES3_BIT,
45*c8dee2aaSAndroid Build Coastguard Worker                                     EGL_RED_SIZE,
46*c8dee2aaSAndroid Build Coastguard Worker                                     8,
47*c8dee2aaSAndroid Build Coastguard Worker                                     EGL_GREEN_SIZE,
48*c8dee2aaSAndroid Build Coastguard Worker                                     8,
49*c8dee2aaSAndroid Build Coastguard Worker                                     EGL_BLUE_SIZE,
50*c8dee2aaSAndroid Build Coastguard Worker                                     8,
51*c8dee2aaSAndroid Build Coastguard Worker                                     EGL_ALPHA_SIZE,
52*c8dee2aaSAndroid Build Coastguard Worker                                     8,
53*c8dee2aaSAndroid Build Coastguard Worker                                     EGL_SAMPLE_BUFFERS,
54*c8dee2aaSAndroid Build Coastguard Worker                                     sampleBuffers,
55*c8dee2aaSAndroid Build Coastguard Worker                                     EGL_SAMPLES,
56*c8dee2aaSAndroid Build Coastguard Worker                                     eglSampleCnt,
57*c8dee2aaSAndroid Build Coastguard Worker                                     EGL_NONE};
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     EGLConfig surfaceConfig;
60*c8dee2aaSAndroid Build Coastguard Worker     if (!eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)) {
61*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Could not create choose config!\n");
62*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
63*c8dee2aaSAndroid Build Coastguard Worker     }
64*c8dee2aaSAndroid Build Coastguard Worker     // We currently only support ES3.
65*c8dee2aaSAndroid Build Coastguard Worker     const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
66*c8dee2aaSAndroid Build Coastguard Worker     fEGLContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs);
67*c8dee2aaSAndroid Build Coastguard Worker     if (EGL_NO_CONTEXT == fEGLContext) {
68*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Could not create context!\n");
69*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
70*c8dee2aaSAndroid Build Coastguard Worker     }
71*c8dee2aaSAndroid Build Coastguard Worker     fEGLSurface =
72*c8dee2aaSAndroid Build Coastguard Worker             eglCreateWindowSurface(fDisplay, surfaceConfig, this->onGetNativeWindow(), nullptr);
73*c8dee2aaSAndroid Build Coastguard Worker     if (EGL_NO_SURFACE == fEGLSurface) {
74*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Could not create surface!\n");
75*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker     if (!eglMakeCurrent(fDisplay, fEGLSurface, fEGLSurface, fEGLContext)) {
78*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Could not make context current!\n");
79*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
80*c8dee2aaSAndroid Build Coastguard Worker     }
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrGLInterface> interface(GrGLMakeAssembledInterface(
83*c8dee2aaSAndroid Build Coastguard Worker             nullptr,
84*c8dee2aaSAndroid Build Coastguard Worker             [](void* ctx, const char name[]) -> GrGLFuncPtr { return eglGetProcAddress(name); }));
85*c8dee2aaSAndroid Build Coastguard Worker     if (interface) {
86*c8dee2aaSAndroid Build Coastguard Worker         interface->fFunctions.fClearStencil(0);
87*c8dee2aaSAndroid Build Coastguard Worker         interface->fFunctions.fClearColor(0, 0, 0, 0);
88*c8dee2aaSAndroid Build Coastguard Worker         interface->fFunctions.fStencilMask(0xffffffff);
89*c8dee2aaSAndroid Build Coastguard Worker         interface->fFunctions.fClear(GR_GL_STENCIL_BUFFER_BIT | GR_GL_COLOR_BUFFER_BIT);
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker         fStencilBits = this->onGetStencilBits();
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker         SkISize size = this->onGetSize();
94*c8dee2aaSAndroid Build Coastguard Worker         fWidth = size.width();
95*c8dee2aaSAndroid Build Coastguard Worker         fHeight = size.height();
96*c8dee2aaSAndroid Build Coastguard Worker         interface->fFunctions.fViewport(0, 0, fWidth, fHeight);
97*c8dee2aaSAndroid Build Coastguard Worker     }
98*c8dee2aaSAndroid Build Coastguard Worker     return interface;
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker 
onDestroyContext()101*c8dee2aaSAndroid Build Coastguard Worker void ANGLEWindowContext::onDestroyContext() {
102*c8dee2aaSAndroid Build Coastguard Worker     eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
103*c8dee2aaSAndroid Build Coastguard Worker     if (EGL_NO_CONTEXT != fEGLContext) {
104*c8dee2aaSAndroid Build Coastguard Worker         eglDestroyContext(fDisplay, fEGLContext);
105*c8dee2aaSAndroid Build Coastguard Worker     }
106*c8dee2aaSAndroid Build Coastguard Worker     if (EGL_NO_SURFACE != fEGLSurface) {
107*c8dee2aaSAndroid Build Coastguard Worker         eglDestroySurface(fDisplay, fEGLSurface);
108*c8dee2aaSAndroid Build Coastguard Worker     }
109*c8dee2aaSAndroid Build Coastguard Worker     if (EGL_NO_DISPLAY != fDisplay) {
110*c8dee2aaSAndroid Build Coastguard Worker         eglTerminate(fDisplay);
111*c8dee2aaSAndroid Build Coastguard Worker     }
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker 
onSwapBuffers()114*c8dee2aaSAndroid Build Coastguard Worker void ANGLEWindowContext::onSwapBuffers() {
115*c8dee2aaSAndroid Build Coastguard Worker     if (!eglSwapBuffers(fDisplay, fEGLSurface)) {
116*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Could not complete eglSwapBuffers.\n");
117*c8dee2aaSAndroid Build Coastguard Worker     }
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skwindow::internal
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