xref: /aosp_15_r20/external/skia/tools/window/ANGLEWindowContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef ANGLEWindowContext_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define ANGLEWindowContext_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #define EGL_EGL_PROTOTYPES 1
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include <EGL/egl.h>
13*c8dee2aaSAndroid Build Coastguard Worker #include <EGL/eglext.h>
14*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/GLWindowContext.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow::internal {
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker class ANGLEWindowContext : public GLWindowContext {
19*c8dee2aaSAndroid Build Coastguard Worker public:
20*c8dee2aaSAndroid Build Coastguard Worker     using GLWindowContext::GLWindowContext;
21*c8dee2aaSAndroid Build Coastguard Worker     ~ANGLEWindowContext() override;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker protected:
24*c8dee2aaSAndroid Build Coastguard Worker     void onSwapBuffers() override;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrGLInterface> onInitializeContext() override;
27*c8dee2aaSAndroid Build Coastguard Worker     void onDestroyContext() override;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     virtual EGLDisplay onGetEGLDisplay(
30*c8dee2aaSAndroid Build Coastguard Worker             PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT) const = 0;
31*c8dee2aaSAndroid Build Coastguard Worker     virtual NativeWindowType onGetNativeWindow() const = 0;
32*c8dee2aaSAndroid Build Coastguard Worker     virtual SkISize onGetSize() const = 0;
33*c8dee2aaSAndroid Build Coastguard Worker     virtual int onGetStencilBits() const = 0;
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker private:
36*c8dee2aaSAndroid Build Coastguard Worker     EGLDisplay fDisplay = EGL_NO_DISPLAY;
37*c8dee2aaSAndroid Build Coastguard Worker     EGLContext fEGLContext = EGL_NO_CONTEXT;
38*c8dee2aaSAndroid Build Coastguard Worker     EGLSurface fEGLSurface = EGL_NO_SURFACE;
39*c8dee2aaSAndroid Build Coastguard Worker };
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skwindow::internal
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker #endif
44