1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/GLWindowContext.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLBackendSurface.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLDirectContext.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLDefines.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLUtil.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/DisplayParams.h"
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow::internal {
25*c8dee2aaSAndroid Build Coastguard Worker
GLWindowContext(std::unique_ptr<const DisplayParams> params)26*c8dee2aaSAndroid Build Coastguard Worker GLWindowContext::GLWindowContext(std::unique_ptr<const DisplayParams> params)
27*c8dee2aaSAndroid Build Coastguard Worker : WindowContext(DisplayParamsBuilder(params.get()).roundUpMSAA().build())
28*c8dee2aaSAndroid Build Coastguard Worker , fBackendContext(nullptr)
29*c8dee2aaSAndroid Build Coastguard Worker , fSurface(nullptr) {}
30*c8dee2aaSAndroid Build Coastguard Worker
initializeContext()31*c8dee2aaSAndroid Build Coastguard Worker void GLWindowContext::initializeContext() {
32*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fContext);
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker fBackendContext = this->onInitializeContext();
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker fContext = GrDirectContexts::MakeGL(fBackendContext, fDisplayParams->grContextOptions());
37*c8dee2aaSAndroid Build Coastguard Worker if (!fContext && fDisplayParams->msaaSampleCount() > 1) {
38*c8dee2aaSAndroid Build Coastguard Worker int newMSAA = fDisplayParams->msaaSampleCount() / 2;
39*c8dee2aaSAndroid Build Coastguard Worker fDisplayParams =
40*c8dee2aaSAndroid Build Coastguard Worker DisplayParamsBuilder(fDisplayParams.get()).msaaSampleCount(newMSAA).build();
41*c8dee2aaSAndroid Build Coastguard Worker this->initializeContext();
42*c8dee2aaSAndroid Build Coastguard Worker return;
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker
destroyContext()46*c8dee2aaSAndroid Build Coastguard Worker void GLWindowContext::destroyContext() {
47*c8dee2aaSAndroid Build Coastguard Worker fSurface.reset(nullptr);
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker if (fContext) {
50*c8dee2aaSAndroid Build Coastguard Worker // in case we have outstanding refs to this (lua?)
51*c8dee2aaSAndroid Build Coastguard Worker fContext->abandonContext();
52*c8dee2aaSAndroid Build Coastguard Worker fContext.reset();
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker fBackendContext.reset(nullptr);
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker this->onDestroyContext();
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker
getBackbufferSurface()60*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> GLWindowContext::getBackbufferSurface() {
61*c8dee2aaSAndroid Build Coastguard Worker if (nullptr == fSurface) {
62*c8dee2aaSAndroid Build Coastguard Worker if (fContext) {
63*c8dee2aaSAndroid Build Coastguard Worker GrGLint buffer;
64*c8dee2aaSAndroid Build Coastguard Worker GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &buffer));
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker GrGLFramebufferInfo fbInfo;
67*c8dee2aaSAndroid Build Coastguard Worker fbInfo.fFBOID = buffer;
68*c8dee2aaSAndroid Build Coastguard Worker fbInfo.fFormat = GR_GL_RGBA8;
69*c8dee2aaSAndroid Build Coastguard Worker fbInfo.fProtected = skgpu::Protected(fDisplayParams->createProtectedNativeBackend());
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker auto backendRT = GrBackendRenderTargets::MakeGL(fWidth,
72*c8dee2aaSAndroid Build Coastguard Worker fHeight,
73*c8dee2aaSAndroid Build Coastguard Worker fSampleCount,
74*c8dee2aaSAndroid Build Coastguard Worker fStencilBits,
75*c8dee2aaSAndroid Build Coastguard Worker fbInfo);
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker fSurface = SkSurfaces::WrapBackendRenderTarget(fContext.get(),
78*c8dee2aaSAndroid Build Coastguard Worker backendRT,
79*c8dee2aaSAndroid Build Coastguard Worker kBottomLeft_GrSurfaceOrigin,
80*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType,
81*c8dee2aaSAndroid Build Coastguard Worker fDisplayParams->colorSpace(),
82*c8dee2aaSAndroid Build Coastguard Worker &fDisplayParams->surfaceProps());
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker return fSurface;
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker
resize(int w,int h)89*c8dee2aaSAndroid Build Coastguard Worker void GLWindowContext::resize(int w, int h) {
90*c8dee2aaSAndroid Build Coastguard Worker this->destroyContext();
91*c8dee2aaSAndroid Build Coastguard Worker this->initializeContext();
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker
setDisplayParams(std::unique_ptr<const DisplayParams> params)94*c8dee2aaSAndroid Build Coastguard Worker void GLWindowContext::setDisplayParams(std::unique_ptr<const DisplayParams> params) {
95*c8dee2aaSAndroid Build Coastguard Worker fDisplayParams = std::move(params);
96*c8dee2aaSAndroid Build Coastguard Worker this->destroyContext();
97*c8dee2aaSAndroid Build Coastguard Worker this->initializeContext();
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker } // namespace skwindow::internal
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