xref: /aosp_15_r20/external/skia/tools/window/GraphiteDawnWindowContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GraphiteDawnWindowContext_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define GraphiteDawnWindowContext_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/WindowContext.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "webgpu/webgpu_cpp.h"  // NO_G3_REWRITE
12*c8dee2aaSAndroid Build Coastguard Worker #include "dawn/native/DawnNative.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow::internal {
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class GraphiteDawnWindowContext : public WindowContext {
17*c8dee2aaSAndroid Build Coastguard Worker public:
18*c8dee2aaSAndroid Build Coastguard Worker     GraphiteDawnWindowContext(std::unique_ptr<const DisplayParams>,
19*c8dee2aaSAndroid Build Coastguard Worker                               wgpu::TextureFormat surfaceFormat);
20*c8dee2aaSAndroid Build Coastguard Worker     ~GraphiteDawnWindowContext() override;
21*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> getBackbufferSurface() override;
isValid()22*c8dee2aaSAndroid Build Coastguard Worker     bool isValid() override { return SkToBool(fDevice.Get()); }
23*c8dee2aaSAndroid Build Coastguard Worker     void setDisplayParams(std::unique_ptr<const DisplayParams> params) override;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker protected:
isGpuContext()26*c8dee2aaSAndroid Build Coastguard Worker     bool isGpuContext() override { return true; }
27*c8dee2aaSAndroid Build Coastguard Worker     void initializeContext(int width, int height);
28*c8dee2aaSAndroid Build Coastguard Worker     wgpu::Device createDevice(wgpu::BackendType type);
29*c8dee2aaSAndroid Build Coastguard Worker     void configureSurface();
30*c8dee2aaSAndroid Build Coastguard Worker     void destroyContext();
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     virtual bool onInitializeContext() = 0;
33*c8dee2aaSAndroid Build Coastguard Worker     virtual void onDestroyContext() = 0;
getRTOrigin()34*c8dee2aaSAndroid Build Coastguard Worker     virtual GrSurfaceOrigin getRTOrigin() const { return kTopLeft_GrSurfaceOrigin; }
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     void onSwapBuffers() override;
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     wgpu::TextureFormat                     fSurfaceFormat;
39*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<dawn::native::Instance> fInstance;
40*c8dee2aaSAndroid Build Coastguard Worker     wgpu::Device                            fDevice;
41*c8dee2aaSAndroid Build Coastguard Worker     wgpu::Queue                             fQueue;
42*c8dee2aaSAndroid Build Coastguard Worker     wgpu::Surface                           fSurface;
43*c8dee2aaSAndroid Build Coastguard Worker };
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker }   // namespace skwindow::internal
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker #endif
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