1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GraphiteDawnWindowContext_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define GraphiteDawnWindowContext_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/WindowContext.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "webgpu/webgpu_cpp.h" // NO_G3_REWRITE 12*c8dee2aaSAndroid Build Coastguard Worker #include "dawn/native/DawnNative.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow::internal { 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class GraphiteDawnWindowContext : public WindowContext { 17*c8dee2aaSAndroid Build Coastguard Worker public: 18*c8dee2aaSAndroid Build Coastguard Worker GraphiteDawnWindowContext(std::unique_ptr<const DisplayParams>, 19*c8dee2aaSAndroid Build Coastguard Worker wgpu::TextureFormat surfaceFormat); 20*c8dee2aaSAndroid Build Coastguard Worker ~GraphiteDawnWindowContext() override; 21*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> getBackbufferSurface() override; isValid()22*c8dee2aaSAndroid Build Coastguard Worker bool isValid() override { return SkToBool(fDevice.Get()); } 23*c8dee2aaSAndroid Build Coastguard Worker void setDisplayParams(std::unique_ptr<const DisplayParams> params) override; 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker protected: isGpuContext()26*c8dee2aaSAndroid Build Coastguard Worker bool isGpuContext() override { return true; } 27*c8dee2aaSAndroid Build Coastguard Worker void initializeContext(int width, int height); 28*c8dee2aaSAndroid Build Coastguard Worker wgpu::Device createDevice(wgpu::BackendType type); 29*c8dee2aaSAndroid Build Coastguard Worker void configureSurface(); 30*c8dee2aaSAndroid Build Coastguard Worker void destroyContext(); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker virtual bool onInitializeContext() = 0; 33*c8dee2aaSAndroid Build Coastguard Worker virtual void onDestroyContext() = 0; getRTOrigin()34*c8dee2aaSAndroid Build Coastguard Worker virtual GrSurfaceOrigin getRTOrigin() const { return kTopLeft_GrSurfaceOrigin; } 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker void onSwapBuffers() override; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker wgpu::TextureFormat fSurfaceFormat; 39*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<dawn::native::Instance> fInstance; 40*c8dee2aaSAndroid Build Coastguard Worker wgpu::Device fDevice; 41*c8dee2aaSAndroid Build Coastguard Worker wgpu::Queue fQueue; 42*c8dee2aaSAndroid Build Coastguard Worker wgpu::Surface fSurface; 43*c8dee2aaSAndroid Build Coastguard Worker }; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker } // namespace skwindow::internal 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker #endif 48