xref: /aosp_15_r20/external/skia/tools/window/GraphiteNativeMetalWindowContext.mm (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker/*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/GraphiteNativeMetalWindowContext.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker#include "include/core/SkSurface.h"
11*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/graphite/BackendTexture.h"
12*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/graphite/Context.h"
13*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/graphite/ContextOptions.h"
14*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/graphite/Recorder.h"
15*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/graphite/Recording.h"
16*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/graphite/Surface.h"
17*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/graphite/mtl/MtlBackendContext.h"
18*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/graphite/mtl/MtlGraphiteTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/graphite/mtl/MtlGraphiteUtils.h"
20*c8dee2aaSAndroid Build Coastguard Worker#include "src/base/SkMathPriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/ContextOptionsPriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker#include "tools/graphite/GraphiteToolUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker#include "tools/graphite/TestOptions.h"
24*c8dee2aaSAndroid Build Coastguard Worker#include "tools/window/GraphiteDisplayParams.h"
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::DisplayParams;
27*c8dee2aaSAndroid Build Coastguard Workerusing skwindow::internal::GraphiteMetalWindowContext;
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Workernamespace skwindow::internal {
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard WorkerGraphiteMetalWindowContext::GraphiteMetalWindowContext(std::unique_ptr<const DisplayParams> params)
32*c8dee2aaSAndroid Build Coastguard Worker        : WindowContext(DisplayParamsBuilder(params.get()).roundUpMSAA().build())
33*c8dee2aaSAndroid Build Coastguard Worker        , fValid(false)
34*c8dee2aaSAndroid Build Coastguard Worker        , fDrawableHandle(nil) {}
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Workervoid GraphiteMetalWindowContext::initializeContext() {
37*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(!fContext);
38*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(!fGraphiteContext);
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker    fDevice.reset(MTLCreateSystemDefaultDevice());
41*c8dee2aaSAndroid Build Coastguard Worker    fQueue.reset([*fDevice newCommandQueue]);
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker    if (fDisplayParams->msaaSampleCount() > 1) {
44*c8dee2aaSAndroid Build Coastguard Worker        if (@available(macOS 10.11, iOS 9.0, tvOS 9.0, *)) {
45*c8dee2aaSAndroid Build Coastguard Worker            if (![*fDevice supportsTextureSampleCount:fDisplayParams->msaaSampleCount()]) {
46*c8dee2aaSAndroid Build Coastguard Worker                return;
47*c8dee2aaSAndroid Build Coastguard Worker            }
48*c8dee2aaSAndroid Build Coastguard Worker        } else {
49*c8dee2aaSAndroid Build Coastguard Worker            return;
50*c8dee2aaSAndroid Build Coastguard Worker        }
51*c8dee2aaSAndroid Build Coastguard Worker    }
52*c8dee2aaSAndroid Build Coastguard Worker    fSampleCount = fDisplayParams->msaaSampleCount();
53*c8dee2aaSAndroid Build Coastguard Worker    fStencilBits = 8;
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker    fValid = this->onInitializeContext();
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker    skgpu::graphite::MtlBackendContext backendContext = {};
58*c8dee2aaSAndroid Build Coastguard Worker    backendContext.fDevice.retain((CFTypeRef)fDevice.get());
59*c8dee2aaSAndroid Build Coastguard Worker    backendContext.fQueue.retain((CFTypeRef)fQueue.get());
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(fDisplayParams->graphiteTestOptions());
62*c8dee2aaSAndroid Build Coastguard Worker    skwindow::GraphiteTestOptions opts = *fDisplayParams->graphiteTestOptions();
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker    opts.fTestOptions.fContextOptions.fDisableCachedGlyphUploads = true;
65*c8dee2aaSAndroid Build Coastguard Worker    // Needed to make synchronous readPixels work:
66*c8dee2aaSAndroid Build Coastguard Worker    opts.fPriv.fStoreContextRefInRecorder = true;
67*c8dee2aaSAndroid Build Coastguard Worker    fDisplayParams =
68*c8dee2aaSAndroid Build Coastguard Worker            GraphiteDisplayParamsBuilder(fDisplayParams.get()).graphiteTestOptions(opts).build();
69*c8dee2aaSAndroid Build Coastguard Worker    fGraphiteContext = skgpu::graphite::ContextFactory::MakeMetal(
70*c8dee2aaSAndroid Build Coastguard Worker            backendContext, fDisplayParams->graphiteTestOptions()->fTestOptions.fContextOptions);
71*c8dee2aaSAndroid Build Coastguard Worker    fGraphiteRecorder = fGraphiteContext->makeRecorder(ToolUtils::CreateTestingRecorderOptions());
72*c8dee2aaSAndroid Build Coastguard Worker    // TODO
73*c8dee2aaSAndroid Build Coastguard Worker    //    if (!fGraphiteContext && fDisplayParams->msaaSampleCount() > 1) {
74*c8dee2aaSAndroid Build Coastguard Worker    //        fDisplayParams->msaaSampleCount() /= 2;
75*c8dee2aaSAndroid Build Coastguard Worker    //        this->initializeContext();
76*c8dee2aaSAndroid Build Coastguard Worker    //        return;
77*c8dee2aaSAndroid Build Coastguard Worker    //    }
78*c8dee2aaSAndroid Build Coastguard Worker}
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Workervoid GraphiteMetalWindowContext::destroyContext() {
81*c8dee2aaSAndroid Build Coastguard Worker    if (fGraphiteContext) {
82*c8dee2aaSAndroid Build Coastguard Worker        fGraphiteRecorder.reset();
83*c8dee2aaSAndroid Build Coastguard Worker        fGraphiteContext.reset();
84*c8dee2aaSAndroid Build Coastguard Worker    }
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker    this->onDestroyContext();
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker    fMetalLayer = nil;
89*c8dee2aaSAndroid Build Coastguard Worker    fValid = false;
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker    fQueue.reset();
92*c8dee2aaSAndroid Build Coastguard Worker    fDevice.reset();
93*c8dee2aaSAndroid Build Coastguard Worker}
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Workersk_sp<SkSurface> GraphiteMetalWindowContext::getBackbufferSurface() {
96*c8dee2aaSAndroid Build Coastguard Worker    sk_sp<SkSurface> surface;
97*c8dee2aaSAndroid Build Coastguard Worker    id<CAMetalDrawable> currentDrawable = [fMetalLayer nextDrawable];
98*c8dee2aaSAndroid Build Coastguard Worker    if (currentDrawable == nil) {
99*c8dee2aaSAndroid Build Coastguard Worker        return nullptr;
100*c8dee2aaSAndroid Build Coastguard Worker    }
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker    auto backendTex = skgpu::graphite::BackendTextures::MakeMetal(
103*c8dee2aaSAndroid Build Coastguard Worker            this->dimensions(), (CFTypeRef)currentDrawable.texture);
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker    surface = SkSurfaces::WrapBackendTexture(this->graphiteRecorder(),
106*c8dee2aaSAndroid Build Coastguard Worker                                             backendTex,
107*c8dee2aaSAndroid Build Coastguard Worker                                             kBGRA_8888_SkColorType,
108*c8dee2aaSAndroid Build Coastguard Worker                                             fDisplayParams->colorSpace(),
109*c8dee2aaSAndroid Build Coastguard Worker                                             &fDisplayParams->surfaceProps());
110*c8dee2aaSAndroid Build Coastguard Worker    fDrawableHandle = CFRetain((CFTypeRef)currentDrawable);
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker    return surface;
113*c8dee2aaSAndroid Build Coastguard Worker}
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Workervoid GraphiteMetalWindowContext::onSwapBuffers() {
116*c8dee2aaSAndroid Build Coastguard Worker    this->submitToGpu();
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker    id<CAMetalDrawable> currentDrawable = (id<CAMetalDrawable>)fDrawableHandle;
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker    id<MTLCommandBuffer> commandBuffer([*fQueue commandBuffer]);
121*c8dee2aaSAndroid Build Coastguard Worker    commandBuffer.label = @"Present";
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Worker    [commandBuffer presentDrawable:currentDrawable];
124*c8dee2aaSAndroid Build Coastguard Worker    [commandBuffer commit];
125*c8dee2aaSAndroid Build Coastguard Worker    // ARC is off in sk_app, so we need to release the CF ref manually
126*c8dee2aaSAndroid Build Coastguard Worker    CFRelease(fDrawableHandle);
127*c8dee2aaSAndroid Build Coastguard Worker    fDrawableHandle = nil;
128*c8dee2aaSAndroid Build Coastguard Worker}
129*c8dee2aaSAndroid Build Coastguard Worker
130*c8dee2aaSAndroid Build Coastguard Workervoid GraphiteMetalWindowContext::setDisplayParams(std::unique_ptr<const DisplayParams> params) {
131*c8dee2aaSAndroid Build Coastguard Worker    this->destroyContext();
132*c8dee2aaSAndroid Build Coastguard Worker    fDisplayParams = std::move(params);
133*c8dee2aaSAndroid Build Coastguard Worker    this->initializeContext();
134*c8dee2aaSAndroid Build Coastguard Worker}
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Workervoid GraphiteMetalWindowContext::activate(bool isActive) {}
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker}  // namespace skwindow::internal
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