1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/WindowContext.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h" 11*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE) 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recorder.h" 14*c8dee2aaSAndroid Build Coastguard Worker #endif 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow { 17*c8dee2aaSAndroid Build Coastguard Worker WindowContext(std::unique_ptr<const DisplayParams> params)18*c8dee2aaSAndroid Build Coastguard WorkerWindowContext::WindowContext(std::unique_ptr<const DisplayParams> params) 19*c8dee2aaSAndroid Build Coastguard Worker : fDisplayParams(std::move(params)) {} 20*c8dee2aaSAndroid Build Coastguard Worker ~WindowContext()21*c8dee2aaSAndroid Build Coastguard WorkerWindowContext::~WindowContext() {} 22*c8dee2aaSAndroid Build Coastguard Worker swapBuffers()23*c8dee2aaSAndroid Build Coastguard Workervoid WindowContext::swapBuffers() { 24*c8dee2aaSAndroid Build Coastguard Worker this->onSwapBuffers(); 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker supportsGpuTimer() const27*c8dee2aaSAndroid Build Coastguard Workerbool WindowContext::supportsGpuTimer() const { 28*c8dee2aaSAndroid Build Coastguard Worker auto flags = skgpu::GpuStatsFlags::kNone; 29*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE) 30*c8dee2aaSAndroid Build Coastguard Worker if (fGraphiteContext) { 31*c8dee2aaSAndroid Build Coastguard Worker flags = fGraphiteContext->supportedGpuStats(); 32*c8dee2aaSAndroid Build Coastguard Worker } else 33*c8dee2aaSAndroid Build Coastguard Worker #endif 34*c8dee2aaSAndroid Build Coastguard Worker if (fContext) { 35*c8dee2aaSAndroid Build Coastguard Worker flags = fContext->supportedGpuStats(); 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker using T = std::underlying_type_t<skgpu::GpuStatsFlags>; 38*c8dee2aaSAndroid Build Coastguard Worker return static_cast<T>(flags) & static_cast<T>(skgpu::GpuStatsFlags::kElapsedTime); 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker submitToGpu(GpuTimerCallback statsCallback)41*c8dee2aaSAndroid Build Coastguard Workervoid WindowContext::submitToGpu(GpuTimerCallback statsCallback) { 42*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE) 43*c8dee2aaSAndroid Build Coastguard Worker if (fGraphiteContext) { 44*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fGraphiteRecorder); 45*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<skgpu::graphite::Recording> recording = fGraphiteRecorder->snap(); 46*c8dee2aaSAndroid Build Coastguard Worker if (recording) { 47*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::InsertRecordingInfo info; 48*c8dee2aaSAndroid Build Coastguard Worker if (statsCallback) { 49*c8dee2aaSAndroid Build Coastguard Worker auto callback = std::make_unique<GpuTimerCallback>(std::move(statsCallback)); 50*c8dee2aaSAndroid Build Coastguard Worker info.fFinishedContext = callback.release(); 51*c8dee2aaSAndroid Build Coastguard Worker info.fFinishedWithStatsProc = [](skgpu::graphite::GpuFinishedContext context, 52*c8dee2aaSAndroid Build Coastguard Worker skgpu::CallbackResult, 53*c8dee2aaSAndroid Build Coastguard Worker const skgpu::GpuStats& stats) { 54*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GpuTimerCallback> callback{ 55*c8dee2aaSAndroid Build Coastguard Worker static_cast<GpuTimerCallback*>(context)}; 56*c8dee2aaSAndroid Build Coastguard Worker (*callback)(stats.elapsedTime); 57*c8dee2aaSAndroid Build Coastguard Worker }; 58*c8dee2aaSAndroid Build Coastguard Worker info.fGpuStatsFlags = skgpu::GpuStatsFlags::kElapsedTime; 59*c8dee2aaSAndroid Build Coastguard Worker } 60*c8dee2aaSAndroid Build Coastguard Worker info.fRecording = recording.get(); 61*c8dee2aaSAndroid Build Coastguard Worker fGraphiteContext->insertRecording(info); 62*c8dee2aaSAndroid Build Coastguard Worker fGraphiteContext->submit(skgpu::graphite::SyncToCpu::kNo); 63*c8dee2aaSAndroid Build Coastguard Worker } 64*c8dee2aaSAndroid Build Coastguard Worker return; 65*c8dee2aaSAndroid Build Coastguard Worker } 66*c8dee2aaSAndroid Build Coastguard Worker #endif 67*c8dee2aaSAndroid Build Coastguard Worker if (auto dc = this->directContext()) { 68*c8dee2aaSAndroid Build Coastguard Worker GrFlushInfo info; 69*c8dee2aaSAndroid Build Coastguard Worker if (statsCallback) { 70*c8dee2aaSAndroid Build Coastguard Worker auto callback = std::make_unique<GpuTimerCallback>(std::move(statsCallback)); 71*c8dee2aaSAndroid Build Coastguard Worker info.fFinishedContext = callback.release(); 72*c8dee2aaSAndroid Build Coastguard Worker info.fFinishedWithStatsProc = [](GrGpuFinishedContext context, 73*c8dee2aaSAndroid Build Coastguard Worker const skgpu::GpuStats& stats) { 74*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GpuTimerCallback> callback{static_cast<GpuTimerCallback*>(context)}; 75*c8dee2aaSAndroid Build Coastguard Worker (*callback)(stats.elapsedTime); 76*c8dee2aaSAndroid Build Coastguard Worker }; 77*c8dee2aaSAndroid Build Coastguard Worker info.fGpuStatsFlags = skgpu::GpuStatsFlags::kElapsedTime; 78*c8dee2aaSAndroid Build Coastguard Worker } 79*c8dee2aaSAndroid Build Coastguard Worker dc->flush(info); 80*c8dee2aaSAndroid Build Coastguard Worker dc->submit(); 81*c8dee2aaSAndroid Build Coastguard Worker return; 82*c8dee2aaSAndroid Build Coastguard Worker } 83*c8dee2aaSAndroid Build Coastguard Worker if (statsCallback) { 84*c8dee2aaSAndroid Build Coastguard Worker statsCallback(0); 85*c8dee2aaSAndroid Build Coastguard Worker } 86*c8dee2aaSAndroid Build Coastguard Worker } 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker } // namespace skwindow 89