xref: /aosp_15_r20/external/skia/tools/window/win/ANGLEWindowContext_win.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/ANGLEWindowContext.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "tools/window/win/WindowContextFactory_win.h"
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker using skwindow::DisplayParams;
12*c8dee2aaSAndroid Build Coastguard Worker using skwindow::internal::ANGLEWindowContext;
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace {
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class ANGLEWindowContext_win : public ANGLEWindowContext {
17*c8dee2aaSAndroid Build Coastguard Worker public:
18*c8dee2aaSAndroid Build Coastguard Worker     ANGLEWindowContext_win(HWND, std::unique_ptr<const DisplayParams>);
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker protected:
21*c8dee2aaSAndroid Build Coastguard Worker     EGLDisplay onGetEGLDisplay(
22*c8dee2aaSAndroid Build Coastguard Worker             PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT) const override;
23*c8dee2aaSAndroid Build Coastguard Worker     NativeWindowType onGetNativeWindow() const override;
24*c8dee2aaSAndroid Build Coastguard Worker     SkISize onGetSize() const override;
25*c8dee2aaSAndroid Build Coastguard Worker     int onGetStencilBits() const override;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker private:
28*c8dee2aaSAndroid Build Coastguard Worker     HWND fHWND;
29*c8dee2aaSAndroid Build Coastguard Worker     HDC fHDC;
30*c8dee2aaSAndroid Build Coastguard Worker };
31*c8dee2aaSAndroid Build Coastguard Worker 
ANGLEWindowContext_win(HWND wnd,std::unique_ptr<const DisplayParams> params)32*c8dee2aaSAndroid Build Coastguard Worker ANGLEWindowContext_win::ANGLEWindowContext_win(HWND wnd,
33*c8dee2aaSAndroid Build Coastguard Worker                                                std::unique_ptr<const DisplayParams> params)
34*c8dee2aaSAndroid Build Coastguard Worker         : ANGLEWindowContext(std::move(params)), fHWND(wnd), fHDC(GetDC(fHWND)) {
35*c8dee2aaSAndroid Build Coastguard Worker     this->initializeContext();
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker 
onGetEGLDisplay(PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT) const38*c8dee2aaSAndroid Build Coastguard Worker EGLDisplay ANGLEWindowContext_win::onGetEGLDisplay(
39*c8dee2aaSAndroid Build Coastguard Worker         PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT) const {
40*c8dee2aaSAndroid Build Coastguard Worker     // We currently only support D3D11 ANGLE.
41*c8dee2aaSAndroid Build Coastguard Worker     static constexpr EGLint kType = EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
42*c8dee2aaSAndroid Build Coastguard Worker     static constexpr EGLint attribs[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, kType, EGL_NONE};
43*c8dee2aaSAndroid Build Coastguard Worker     return eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, fHDC, attribs);
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker 
onGetNativeWindow() const46*c8dee2aaSAndroid Build Coastguard Worker NativeWindowType ANGLEWindowContext_win::onGetNativeWindow() const { return fHWND; }
47*c8dee2aaSAndroid Build Coastguard Worker 
onGetStencilBits() const48*c8dee2aaSAndroid Build Coastguard Worker int ANGLEWindowContext_win::onGetStencilBits() const {
49*c8dee2aaSAndroid Build Coastguard Worker     // use DescribePixelFormat to get the stencil depth.
50*c8dee2aaSAndroid Build Coastguard Worker     int pixelFormat = GetPixelFormat(fHDC);
51*c8dee2aaSAndroid Build Coastguard Worker     PIXELFORMATDESCRIPTOR pfd;
52*c8dee2aaSAndroid Build Coastguard Worker     DescribePixelFormat(fHDC, pixelFormat, sizeof(pfd), &pfd);
53*c8dee2aaSAndroid Build Coastguard Worker     return pfd.cStencilBits;
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker 
onGetSize() const56*c8dee2aaSAndroid Build Coastguard Worker SkISize ANGLEWindowContext_win::onGetSize() const {
57*c8dee2aaSAndroid Build Coastguard Worker     RECT rect;
58*c8dee2aaSAndroid Build Coastguard Worker     GetClientRect(fHWND, &rect);
59*c8dee2aaSAndroid Build Coastguard Worker     return SkISize::Make(rect.right - rect.left, rect.bottom - rect.top);
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker }  // anonymous namespace
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker namespace skwindow {
65*c8dee2aaSAndroid Build Coastguard Worker 
MakeANGLEForWin(HWND wnd,std::unique_ptr<const DisplayParams> params)66*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<WindowContext> MakeANGLEForWin(HWND wnd,
67*c8dee2aaSAndroid Build Coastguard Worker                                                std::unique_ptr<const DisplayParams> params) {
68*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<WindowContext> ctx(new ANGLEWindowContext_win(wnd, std::move(params)));
69*c8dee2aaSAndroid Build Coastguard Worker     if (!ctx->isValid()) {
70*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
71*c8dee2aaSAndroid Build Coastguard Worker     }
72*c8dee2aaSAndroid Build Coastguard Worker     return ctx;
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skwindow
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