1*424fb153SAndroid Build Coastguard Worker // Copyright 2006 Google Inc. All Rights Reserved.
2*424fb153SAndroid Build Coastguard Worker
3*424fb153SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*424fb153SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*424fb153SAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*424fb153SAndroid Build Coastguard Worker
7*424fb153SAndroid Build Coastguard Worker // http://www.apache.org/licenses/LICENSE-2.0
8*424fb153SAndroid Build Coastguard Worker
9*424fb153SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*424fb153SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*424fb153SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*424fb153SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*424fb153SAndroid Build Coastguard Worker // limitations under the License.
14*424fb153SAndroid Build Coastguard Worker
15*424fb153SAndroid Build Coastguard Worker // queue.cc : simple thread safe queue implementation
16*424fb153SAndroid Build Coastguard Worker
17*424fb153SAndroid Build Coastguard Worker #include <stdlib.h>
18*424fb153SAndroid Build Coastguard Worker
19*424fb153SAndroid Build Coastguard Worker // This file must work with autoconf on its public version,
20*424fb153SAndroid Build Coastguard Worker // so these includes are correct.
21*424fb153SAndroid Build Coastguard Worker #include "queue.h"
22*424fb153SAndroid Build Coastguard Worker #include "sattypes.h"
23*424fb153SAndroid Build Coastguard Worker
24*424fb153SAndroid Build Coastguard Worker // Page entry queue implementation follows.
25*424fb153SAndroid Build Coastguard Worker // Push inserts pages, pop returns a random entry.
26*424fb153SAndroid Build Coastguard Worker
27*424fb153SAndroid Build Coastguard Worker
PageEntryQueue(uint64 queuesize)28*424fb153SAndroid Build Coastguard Worker PageEntryQueue::PageEntryQueue(uint64 queuesize) {
29*424fb153SAndroid Build Coastguard Worker // There must always be one empty queue location,
30*424fb153SAndroid Build Coastguard Worker // since in == out => empty.
31*424fb153SAndroid Build Coastguard Worker q_size_ = queuesize + 1;
32*424fb153SAndroid Build Coastguard Worker pages_ = new struct page_entry[q_size_];
33*424fb153SAndroid Build Coastguard Worker nextin_ = 0;
34*424fb153SAndroid Build Coastguard Worker nextout_ = 0;
35*424fb153SAndroid Build Coastguard Worker popped_ = 0;
36*424fb153SAndroid Build Coastguard Worker pushed_ = 0;
37*424fb153SAndroid Build Coastguard Worker pthread_mutex_init(&q_mutex_, NULL);
38*424fb153SAndroid Build Coastguard Worker }
~PageEntryQueue()39*424fb153SAndroid Build Coastguard Worker PageEntryQueue::~PageEntryQueue() {
40*424fb153SAndroid Build Coastguard Worker delete[] pages_;
41*424fb153SAndroid Build Coastguard Worker pthread_mutex_destroy(&q_mutex_);
42*424fb153SAndroid Build Coastguard Worker }
43*424fb153SAndroid Build Coastguard Worker
44*424fb153SAndroid Build Coastguard Worker // Add a page into this queue.
Push(struct page_entry * pe)45*424fb153SAndroid Build Coastguard Worker int PageEntryQueue::Push(struct page_entry *pe) {
46*424fb153SAndroid Build Coastguard Worker int result = 0;
47*424fb153SAndroid Build Coastguard Worker int64 nextnextin;
48*424fb153SAndroid Build Coastguard Worker
49*424fb153SAndroid Build Coastguard Worker if (!pe)
50*424fb153SAndroid Build Coastguard Worker return 0;
51*424fb153SAndroid Build Coastguard Worker
52*424fb153SAndroid Build Coastguard Worker pthread_mutex_lock(&q_mutex_);
53*424fb153SAndroid Build Coastguard Worker nextnextin = (nextin_ + 1) % q_size_;
54*424fb153SAndroid Build Coastguard Worker
55*424fb153SAndroid Build Coastguard Worker if (nextnextin != nextout_) {
56*424fb153SAndroid Build Coastguard Worker pages_[nextin_] = *pe;
57*424fb153SAndroid Build Coastguard Worker
58*424fb153SAndroid Build Coastguard Worker nextin_ = nextnextin;
59*424fb153SAndroid Build Coastguard Worker result = 1;
60*424fb153SAndroid Build Coastguard Worker
61*424fb153SAndroid Build Coastguard Worker pushed_++;
62*424fb153SAndroid Build Coastguard Worker }
63*424fb153SAndroid Build Coastguard Worker
64*424fb153SAndroid Build Coastguard Worker pthread_mutex_unlock(&q_mutex_);
65*424fb153SAndroid Build Coastguard Worker
66*424fb153SAndroid Build Coastguard Worker return result;
67*424fb153SAndroid Build Coastguard Worker }
68*424fb153SAndroid Build Coastguard Worker
69*424fb153SAndroid Build Coastguard Worker // Retrieve a random page from this queue.
PopRandom(struct page_entry * pe)70*424fb153SAndroid Build Coastguard Worker int PageEntryQueue::PopRandom(struct page_entry *pe) {
71*424fb153SAndroid Build Coastguard Worker int result = 0;
72*424fb153SAndroid Build Coastguard Worker int64 lastin;
73*424fb153SAndroid Build Coastguard Worker int64 entries;
74*424fb153SAndroid Build Coastguard Worker int64 newindex;
75*424fb153SAndroid Build Coastguard Worker struct page_entry tmp;
76*424fb153SAndroid Build Coastguard Worker
77*424fb153SAndroid Build Coastguard Worker if (!pe)
78*424fb153SAndroid Build Coastguard Worker return 0;
79*424fb153SAndroid Build Coastguard Worker
80*424fb153SAndroid Build Coastguard Worker // TODO(nsanders): we should improve random to get 64 bit randoms, and make
81*424fb153SAndroid Build Coastguard Worker // it more thread friendly.
82*424fb153SAndroid Build Coastguard Worker uint64 rand = random();
83*424fb153SAndroid Build Coastguard Worker
84*424fb153SAndroid Build Coastguard Worker int retval = pthread_mutex_lock(&q_mutex_);
85*424fb153SAndroid Build Coastguard Worker if (retval)
86*424fb153SAndroid Build Coastguard Worker logprintf(0, "Process Error: pthreads mutex failure %d\n", retval);
87*424fb153SAndroid Build Coastguard Worker
88*424fb153SAndroid Build Coastguard Worker
89*424fb153SAndroid Build Coastguard Worker if (nextin_ != nextout_) {
90*424fb153SAndroid Build Coastguard Worker // Randomized fetch.
91*424fb153SAndroid Build Coastguard Worker // Swap random entry with next out.
92*424fb153SAndroid Build Coastguard Worker {
93*424fb153SAndroid Build Coastguard Worker lastin = (nextin_ - 1 + q_size_) % q_size_;
94*424fb153SAndroid Build Coastguard Worker entries = (lastin - nextout_ + q_size_) % q_size_;
95*424fb153SAndroid Build Coastguard Worker
96*424fb153SAndroid Build Coastguard Worker newindex = nextout_;
97*424fb153SAndroid Build Coastguard Worker if (entries)
98*424fb153SAndroid Build Coastguard Worker newindex = ((rand % entries) + nextout_) % q_size_;
99*424fb153SAndroid Build Coastguard Worker
100*424fb153SAndroid Build Coastguard Worker // Swap the pages.
101*424fb153SAndroid Build Coastguard Worker tmp = pages_[nextout_];
102*424fb153SAndroid Build Coastguard Worker pages_[nextout_] = pages_[newindex];
103*424fb153SAndroid Build Coastguard Worker pages_[newindex] = tmp;
104*424fb153SAndroid Build Coastguard Worker }
105*424fb153SAndroid Build Coastguard Worker
106*424fb153SAndroid Build Coastguard Worker // Return next out page.
107*424fb153SAndroid Build Coastguard Worker *pe = pages_[nextout_];
108*424fb153SAndroid Build Coastguard Worker
109*424fb153SAndroid Build Coastguard Worker nextout_ = (nextout_ + 1) % q_size_;
110*424fb153SAndroid Build Coastguard Worker result = 1;
111*424fb153SAndroid Build Coastguard Worker
112*424fb153SAndroid Build Coastguard Worker popped_++;
113*424fb153SAndroid Build Coastguard Worker }
114*424fb153SAndroid Build Coastguard Worker
115*424fb153SAndroid Build Coastguard Worker pthread_mutex_unlock(&q_mutex_);
116*424fb153SAndroid Build Coastguard Worker
117*424fb153SAndroid Build Coastguard Worker return result;
118*424fb153SAndroid Build Coastguard Worker }
119