1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2*03ce13f7SAndroid Build Coastguard Worker // 3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License"); 4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License. 5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at 6*03ce13f7SAndroid Build Coastguard Worker // 7*03ce13f7SAndroid Build Coastguard Worker // http://www.apache.org/licenses/LICENSE-2.0 8*03ce13f7SAndroid Build Coastguard Worker // 9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software 10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS, 11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and 13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License. 14*03ce13f7SAndroid Build Coastguard Worker 15*03ce13f7SAndroid Build Coastguard Worker #ifndef sw_PixelProgram_hpp 16*03ce13f7SAndroid Build Coastguard Worker #define sw_PixelProgram_hpp 17*03ce13f7SAndroid Build Coastguard Worker 18*03ce13f7SAndroid Build Coastguard Worker #include "PixelRoutine.hpp" 19*03ce13f7SAndroid Build Coastguard Worker 20*03ce13f7SAndroid Build Coastguard Worker namespace sw { 21*03ce13f7SAndroid Build Coastguard Worker 22*03ce13f7SAndroid Build Coastguard Worker class PixelProgram : public PixelRoutine 23*03ce13f7SAndroid Build Coastguard Worker { 24*03ce13f7SAndroid Build Coastguard Worker public: 25*03ce13f7SAndroid Build Coastguard Worker PixelProgram( 26*03ce13f7SAndroid Build Coastguard Worker const PixelProcessor::State &state, 27*03ce13f7SAndroid Build Coastguard Worker const vk::PipelineLayout *pipelineLayout, 28*03ce13f7SAndroid Build Coastguard Worker const SpirvShader *spirvShader, 29*03ce13f7SAndroid Build Coastguard Worker const vk::Attachments &attachments, 30*03ce13f7SAndroid Build Coastguard Worker const vk::DescriptorSet::Bindings &descriptorSets); 31*03ce13f7SAndroid Build Coastguard Worker ~PixelProgram()32*03ce13f7SAndroid Build Coastguard Worker virtual ~PixelProgram() {} 33*03ce13f7SAndroid Build Coastguard Worker 34*03ce13f7SAndroid Build Coastguard Worker protected: 35*03ce13f7SAndroid Build Coastguard Worker virtual void setBuiltins(Int &x, Int &y, SIMD::Float (&z)[4], SIMD::Float &w, Int cMask[4], const SampleSet &samples); 36*03ce13f7SAndroid Build Coastguard Worker virtual void executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples); 37*03ce13f7SAndroid Build Coastguard Worker virtual Bool alphaTest(Int cMask[4], const SampleSet &samples); 38*03ce13f7SAndroid Build Coastguard Worker virtual void blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples); 39*03ce13f7SAndroid Build Coastguard Worker 40*03ce13f7SAndroid Build Coastguard Worker private: 41*03ce13f7SAndroid Build Coastguard Worker // Color outputs 42*03ce13f7SAndroid Build Coastguard Worker SIMD::Float4 c[MAX_COLOR_BUFFERS]; 43*03ce13f7SAndroid Build Coastguard Worker 44*03ce13f7SAndroid Build Coastguard Worker // Raster operations 45*03ce13f7SAndroid Build Coastguard Worker void clampColor(SIMD::Float4 color[MAX_COLOR_BUFFERS]); 46*03ce13f7SAndroid Build Coastguard Worker 47*03ce13f7SAndroid Build Coastguard Worker static SIMD::Int maskAny(Int cMask[4], const SampleSet &samples); 48*03ce13f7SAndroid Build Coastguard Worker static SIMD::Int maskAny(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples); 49*03ce13f7SAndroid Build Coastguard Worker }; 50*03ce13f7SAndroid Build Coastguard Worker 51*03ce13f7SAndroid Build Coastguard Worker } // namespace sw 52*03ce13f7SAndroid Build Coastguard Worker 53*03ce13f7SAndroid Build Coastguard Worker #endif 54