xref: /aosp_15_r20/external/swiftshader/src/System/Half.cpp (revision 03ce13f70fcc45d86ee91b7ee4cab1936a95046e)
1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*03ce13f7SAndroid Build Coastguard Worker //
7*03ce13f7SAndroid Build Coastguard Worker //    http://www.apache.org/licenses/LICENSE-2.0
8*03ce13f7SAndroid Build Coastguard Worker //
9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License.
14*03ce13f7SAndroid Build Coastguard Worker 
15*03ce13f7SAndroid Build Coastguard Worker #include "Half.hpp"
16*03ce13f7SAndroid Build Coastguard Worker 
17*03ce13f7SAndroid Build Coastguard Worker namespace sw {
18*03ce13f7SAndroid Build Coastguard Worker 
half(float fp32)19*03ce13f7SAndroid Build Coastguard Worker half::half(float fp32)
20*03ce13f7SAndroid Build Coastguard Worker {
21*03ce13f7SAndroid Build Coastguard Worker 	unsigned int fp32i = bit_cast<unsigned int>(fp32);
22*03ce13f7SAndroid Build Coastguard Worker 	unsigned int sign = (fp32i & 0x80000000) >> 16;
23*03ce13f7SAndroid Build Coastguard Worker 	unsigned int abs = fp32i & 0x7FFFFFFF;
24*03ce13f7SAndroid Build Coastguard Worker 
25*03ce13f7SAndroid Build Coastguard Worker 	if(abs > 0x47FFEFFF)  // Infinity
26*03ce13f7SAndroid Build Coastguard Worker 	{
27*03ce13f7SAndroid Build Coastguard Worker 		fp16i = sign | 0x7FFF;
28*03ce13f7SAndroid Build Coastguard Worker 	}
29*03ce13f7SAndroid Build Coastguard Worker 	else if(abs < 0x38800000)  // Denormal
30*03ce13f7SAndroid Build Coastguard Worker 	{
31*03ce13f7SAndroid Build Coastguard Worker 		unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000;
32*03ce13f7SAndroid Build Coastguard Worker 		unsigned int e = 113 - (abs >> 23);
33*03ce13f7SAndroid Build Coastguard Worker 
34*03ce13f7SAndroid Build Coastguard Worker 		if(e < 24)
35*03ce13f7SAndroid Build Coastguard Worker 		{
36*03ce13f7SAndroid Build Coastguard Worker 			abs = mantissa >> e;
37*03ce13f7SAndroid Build Coastguard Worker 		}
38*03ce13f7SAndroid Build Coastguard Worker 		else
39*03ce13f7SAndroid Build Coastguard Worker 		{
40*03ce13f7SAndroid Build Coastguard Worker 			abs = 0;
41*03ce13f7SAndroid Build Coastguard Worker 		}
42*03ce13f7SAndroid Build Coastguard Worker 
43*03ce13f7SAndroid Build Coastguard Worker 		fp16i = sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
44*03ce13f7SAndroid Build Coastguard Worker 	}
45*03ce13f7SAndroid Build Coastguard Worker 	else
46*03ce13f7SAndroid Build Coastguard Worker 	{
47*03ce13f7SAndroid Build Coastguard Worker 		fp16i = sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
48*03ce13f7SAndroid Build Coastguard Worker 	}
49*03ce13f7SAndroid Build Coastguard Worker }
50*03ce13f7SAndroid Build Coastguard Worker 
operator float() const51*03ce13f7SAndroid Build Coastguard Worker half::operator float() const
52*03ce13f7SAndroid Build Coastguard Worker {
53*03ce13f7SAndroid Build Coastguard Worker 	unsigned int fp32i;
54*03ce13f7SAndroid Build Coastguard Worker 
55*03ce13f7SAndroid Build Coastguard Worker 	int s = (fp16i >> 15) & 0x00000001;
56*03ce13f7SAndroid Build Coastguard Worker 	int e = (fp16i >> 10) & 0x0000001F;
57*03ce13f7SAndroid Build Coastguard Worker 	int m = fp16i & 0x000003FF;
58*03ce13f7SAndroid Build Coastguard Worker 
59*03ce13f7SAndroid Build Coastguard Worker 	if(e == 0)
60*03ce13f7SAndroid Build Coastguard Worker 	{
61*03ce13f7SAndroid Build Coastguard Worker 		if(m == 0)
62*03ce13f7SAndroid Build Coastguard Worker 		{
63*03ce13f7SAndroid Build Coastguard Worker 			fp32i = s << 31;
64*03ce13f7SAndroid Build Coastguard Worker 
65*03ce13f7SAndroid Build Coastguard Worker 			return bit_cast<float>(fp32i);
66*03ce13f7SAndroid Build Coastguard Worker 		}
67*03ce13f7SAndroid Build Coastguard Worker 		else
68*03ce13f7SAndroid Build Coastguard Worker 		{
69*03ce13f7SAndroid Build Coastguard Worker 			while(!(m & 0x00000400))
70*03ce13f7SAndroid Build Coastguard Worker 			{
71*03ce13f7SAndroid Build Coastguard Worker 				m <<= 1;
72*03ce13f7SAndroid Build Coastguard Worker 				e -= 1;
73*03ce13f7SAndroid Build Coastguard Worker 			}
74*03ce13f7SAndroid Build Coastguard Worker 
75*03ce13f7SAndroid Build Coastguard Worker 			e += 1;
76*03ce13f7SAndroid Build Coastguard Worker 			m &= ~0x00000400;
77*03ce13f7SAndroid Build Coastguard Worker 		}
78*03ce13f7SAndroid Build Coastguard Worker 	}
79*03ce13f7SAndroid Build Coastguard Worker 
80*03ce13f7SAndroid Build Coastguard Worker 	e = e + (127 - 15);
81*03ce13f7SAndroid Build Coastguard Worker 	m = m << 13;
82*03ce13f7SAndroid Build Coastguard Worker 
83*03ce13f7SAndroid Build Coastguard Worker 	fp32i = (s << 31) | (e << 23) | m;
84*03ce13f7SAndroid Build Coastguard Worker 
85*03ce13f7SAndroid Build Coastguard Worker 	return bit_cast<float>(fp32i);
86*03ce13f7SAndroid Build Coastguard Worker }
87*03ce13f7SAndroid Build Coastguard Worker 
operator =(float f)88*03ce13f7SAndroid Build Coastguard Worker half &half::operator=(float f)
89*03ce13f7SAndroid Build Coastguard Worker {
90*03ce13f7SAndroid Build Coastguard Worker 	*this = half(f);
91*03ce13f7SAndroid Build Coastguard Worker 
92*03ce13f7SAndroid Build Coastguard Worker 	return *this;
93*03ce13f7SAndroid Build Coastguard Worker }
94*03ce13f7SAndroid Build Coastguard Worker 
95*03ce13f7SAndroid Build Coastguard Worker }  // namespace sw
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