xref: /aosp_15_r20/external/swiftshader/tests/PipelineBenchmarks/PipelineBenchmarks.cpp (revision 03ce13f70fcc45d86ee91b7ee4cab1936a95046e)
1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2022 The SwiftShader Authors. All Rights Reserved.
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*03ce13f7SAndroid Build Coastguard Worker //
7*03ce13f7SAndroid Build Coastguard Worker //    http://www.apache.org/licenses/LICENSE-2.0
8*03ce13f7SAndroid Build Coastguard Worker //
9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License.
14*03ce13f7SAndroid Build Coastguard Worker 
15*03ce13f7SAndroid Build Coastguard Worker #include "ShaderCore.hpp"
16*03ce13f7SAndroid Build Coastguard Worker #include "Reactor/Reactor.hpp"
17*03ce13f7SAndroid Build Coastguard Worker 
18*03ce13f7SAndroid Build Coastguard Worker #include "benchmark/benchmark.h"
19*03ce13f7SAndroid Build Coastguard Worker 
20*03ce13f7SAndroid Build Coastguard Worker #include <vector>
21*03ce13f7SAndroid Build Coastguard Worker 
22*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_MAIN();
23*03ce13f7SAndroid Build Coastguard Worker 
24*03ce13f7SAndroid Build Coastguard Worker // Macro that creates a lambda wrapper around the input overloaded function,
25*03ce13f7SAndroid Build Coastguard Worker // creating a non-overload based on the args. This is useful for passing
26*03ce13f7SAndroid Build Coastguard Worker // overloaded functions as template arguments.
27*03ce13f7SAndroid Build Coastguard Worker // See https://stackoverflow.com/questions/25871381/c-overloaded-function-as-template-argument
28*03ce13f7SAndroid Build Coastguard Worker #define LIFT(fname)                                          \
29*03ce13f7SAndroid Build Coastguard Worker 	[](auto &&...args) -> decltype(auto) {                   \
30*03ce13f7SAndroid Build Coastguard Worker 		return fname(std::forward<decltype(args)>(args)...); \
31*03ce13f7SAndroid Build Coastguard Worker 	}
32*03ce13f7SAndroid Build Coastguard Worker 
33*03ce13f7SAndroid Build Coastguard Worker namespace sw {
34*03ce13f7SAndroid Build Coastguard Worker 
35*03ce13f7SAndroid Build Coastguard Worker template<typename Func, class... Args>
Transcendental1(benchmark::State & state,Func func,Args &&...args)36*03ce13f7SAndroid Build Coastguard Worker static void Transcendental1(benchmark::State &state, Func func, Args &&...args)
37*03ce13f7SAndroid Build Coastguard Worker {
38*03ce13f7SAndroid Build Coastguard Worker 	const int REPS = state.range(0);
39*03ce13f7SAndroid Build Coastguard Worker 
40*03ce13f7SAndroid Build Coastguard Worker 	FunctionT<void(float *, float *)> function;
41*03ce13f7SAndroid Build Coastguard Worker 	{
42*03ce13f7SAndroid Build Coastguard Worker 		Pointer<SIMD::Float> r = Pointer<Float>(function.Arg<0>());
43*03ce13f7SAndroid Build Coastguard Worker 		Pointer<SIMD::Float> a = Pointer<Float>(function.Arg<1>());
44*03ce13f7SAndroid Build Coastguard Worker 
45*03ce13f7SAndroid Build Coastguard Worker 		for(int i = 0; i < REPS; i++)
46*03ce13f7SAndroid Build Coastguard Worker 		{
47*03ce13f7SAndroid Build Coastguard Worker 			r[i] = func(a[i], args...);
48*03ce13f7SAndroid Build Coastguard Worker 		}
49*03ce13f7SAndroid Build Coastguard Worker 	}
50*03ce13f7SAndroid Build Coastguard Worker 
51*03ce13f7SAndroid Build Coastguard Worker 	auto routine = function("one");
52*03ce13f7SAndroid Build Coastguard Worker 
53*03ce13f7SAndroid Build Coastguard Worker 	std::vector<float> r(REPS * SIMD::Width);
54*03ce13f7SAndroid Build Coastguard Worker 	std::vector<float> a(REPS * SIMD::Width, 1.0f);
55*03ce13f7SAndroid Build Coastguard Worker 
56*03ce13f7SAndroid Build Coastguard Worker 	for(auto _ : state)
57*03ce13f7SAndroid Build Coastguard Worker 	{
58*03ce13f7SAndroid Build Coastguard Worker 		routine(r.data(), a.data());
59*03ce13f7SAndroid Build Coastguard Worker 	}
60*03ce13f7SAndroid Build Coastguard Worker }
61*03ce13f7SAndroid Build Coastguard Worker 
62*03ce13f7SAndroid Build Coastguard Worker template<typename Func, class... Args>
Transcendental2(benchmark::State & state,Func func,Args &&...args)63*03ce13f7SAndroid Build Coastguard Worker static void Transcendental2(benchmark::State &state, Func func, Args &&...args)
64*03ce13f7SAndroid Build Coastguard Worker {
65*03ce13f7SAndroid Build Coastguard Worker 	const int REPS = state.range(0);
66*03ce13f7SAndroid Build Coastguard Worker 
67*03ce13f7SAndroid Build Coastguard Worker 	FunctionT<void(float *, float *, float *)> function;
68*03ce13f7SAndroid Build Coastguard Worker 	{
69*03ce13f7SAndroid Build Coastguard Worker 		Pointer<SIMD::Float> r = Pointer<Float>(function.Arg<0>());
70*03ce13f7SAndroid Build Coastguard Worker 		Pointer<SIMD::Float> a = Pointer<Float>(function.Arg<1>());
71*03ce13f7SAndroid Build Coastguard Worker 		Pointer<SIMD::Float> b = Pointer<Float>(function.Arg<2>());
72*03ce13f7SAndroid Build Coastguard Worker 
73*03ce13f7SAndroid Build Coastguard Worker 		for(int i = 0; i < REPS; i++)
74*03ce13f7SAndroid Build Coastguard Worker 		{
75*03ce13f7SAndroid Build Coastguard Worker 			r[i] = func(a[i], b[i], args...);
76*03ce13f7SAndroid Build Coastguard Worker 		}
77*03ce13f7SAndroid Build Coastguard Worker 	}
78*03ce13f7SAndroid Build Coastguard Worker 
79*03ce13f7SAndroid Build Coastguard Worker 	auto routine = function("two");
80*03ce13f7SAndroid Build Coastguard Worker 
81*03ce13f7SAndroid Build Coastguard Worker 	std::vector<float> r(REPS * SIMD::Width);
82*03ce13f7SAndroid Build Coastguard Worker 	std::vector<float> a(REPS * SIMD::Width, 0.456f);
83*03ce13f7SAndroid Build Coastguard Worker 	std::vector<float> b(REPS * SIMD::Width, 0.789f);
84*03ce13f7SAndroid Build Coastguard Worker 
85*03ce13f7SAndroid Build Coastguard Worker 	for(auto _ : state)
86*03ce13f7SAndroid Build Coastguard Worker 	{
87*03ce13f7SAndroid Build Coastguard Worker 		routine(r.data(), a.data(), b.data());
88*03ce13f7SAndroid Build Coastguard Worker 	}
89*03ce13f7SAndroid Build Coastguard Worker }
90*03ce13f7SAndroid Build Coastguard Worker 
91*03ce13f7SAndroid Build Coastguard Worker // No operation; just copy the input to the output, for use as a baseline.
Nop(RValue<SIMD::Float> x)92*03ce13f7SAndroid Build Coastguard Worker static SIMD::Float Nop(RValue<SIMD::Float> x)
93*03ce13f7SAndroid Build Coastguard Worker {
94*03ce13f7SAndroid Build Coastguard Worker 	return x;
95*03ce13f7SAndroid Build Coastguard Worker }
96*03ce13f7SAndroid Build Coastguard Worker 
97*03ce13f7SAndroid Build Coastguard Worker static const int REPS = 10;
98*03ce13f7SAndroid Build Coastguard Worker 
99*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, Nop, Nop)->Arg(REPS);
100*03ce13f7SAndroid Build Coastguard Worker 
101*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Sin, LIFT(rr::Sin))->Arg(REPS);
102*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Sin_highp, LIFT(sw::Sin), false /* relaxedPrecision */)->Arg(REPS);
103*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Sin_mediump, LIFT(sw::Sin), true /* relaxedPrecision */)->Arg(REPS);
104*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Cos, LIFT(rr::Cos))->Arg(REPS);
105*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Cos_highp, LIFT(sw::Cos), false /* relaxedPrecision */)->Arg(REPS);
106*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Cos_mediump, LIFT(sw::Cos), true /* relaxedPrecision */)->Arg(REPS);
107*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Tan, LIFT(rr::Tan))->Arg(REPS);
108*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Tan_highp, LIFT(sw::Tan), false /* relaxedPrecision */)->Arg(REPS);
109*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Tan_mediump, LIFT(sw::Tan), true /* relaxedPrecision */)->Arg(REPS);
110*03ce13f7SAndroid Build Coastguard Worker 
111*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Asin, LIFT(rr::Asin))->Arg(REPS);
112*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Asin_highp, LIFT(sw::Asin), false /* relaxedPrecision */)->Arg(REPS);
113*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Asin_mediump, LIFT(sw::Asin), true /* relaxedPrecision */)->Arg(REPS);
114*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Acos, LIFT(rr::Acos))->Arg(REPS);
115*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Acos_highp, LIFT(sw::Acos), false /* relaxedPrecision */)->Arg(REPS);
116*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Acos_mediump, LIFT(sw::Acos), true /* relaxedPrecision */)->Arg(REPS);
117*03ce13f7SAndroid Build Coastguard Worker 
118*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Atan, LIFT(rr::Atan))->Arg(REPS);
119*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Atan_highp, LIFT(sw::Atan), false /* relaxedPrecision */)->Arg(REPS);
120*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Atan_mediump, LIFT(sw::Atan), true /* relaxedPrecision */)->Arg(REPS);
121*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Sinh, LIFT(rr::Sinh))->Arg(REPS);
122*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Sinh_highp, LIFT(sw::Sinh), false /* relaxedPrecision */)->Arg(REPS);
123*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Sinh_mediump, LIFT(sw::Sinh), true /* relaxedPrecision */)->Arg(REPS);
124*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Cosh, LIFT(rr::Cosh))->Arg(REPS);
125*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Cosh_highp, LIFT(sw::Cosh), false /* relaxedPrecision */)->Arg(REPS);
126*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Cosh_mediump, LIFT(sw::Cosh), true /* relaxedPrecision */)->Arg(REPS);
127*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Tanh, LIFT(rr::Tanh))->Arg(REPS);
128*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Tanh_highp, LIFT(sw::Tanh), false /* relaxedPrecision */)->Arg(REPS);
129*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Tanh_mediump, LIFT(sw::Tanh), true /* relaxedPrecision */)->Arg(REPS);
130*03ce13f7SAndroid Build Coastguard Worker 
131*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Asinh, LIFT(rr::Asinh))->Arg(REPS);
132*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Asinh_highp, LIFT(sw::Asinh), false /* relaxedPrecision */)->Arg(REPS);
133*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Asinh_mediump, LIFT(sw::Asinh), true /* relaxedPrecision */)->Arg(REPS);
134*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Acosh, LIFT(rr::Acosh))->Arg(REPS);
135*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Acosh_highp, LIFT(sw::Acosh), false /* relaxedPrecision */)->Arg(REPS);
136*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Acosh_mediump, LIFT(sw::Acosh), true /* relaxedPrecision */)->Arg(REPS);
137*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Atanh, LIFT(rr::Atanh))->Arg(REPS);
138*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Atanh_highp, LIFT(sw::Atanh), false /* relaxedPrecision */)->Arg(REPS);
139*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Atanh_mediump, LIFT(sw::Atanh), true /* relaxedPrecision */)->Arg(REPS);
140*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental2, rr_Atan2, LIFT(rr::Atan2))->Arg(REPS);
141*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental2, sw_Atan2_highp, LIFT(sw::Atan2), false /* relaxedPrecision */)->Arg(REPS);
142*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental2, sw_Atan2_mediump, LIFT(sw::Atan2), true /* relaxedPrecision */)->Arg(REPS);
143*03ce13f7SAndroid Build Coastguard Worker 
144*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental2, rr_Pow, LIFT(rr::Pow))->Arg(REPS);
145*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental2, sw_Pow_highp, LIFT(sw::Pow<sw::Highp>))->Arg(REPS);
146*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental2, sw_Pow_mediump, LIFT(sw::Pow<sw::Mediump>))->Arg(REPS);
147*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Exp, LIFT(rr::Exp))->Arg(REPS);
148*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Exp_highp, LIFT(sw::Exp), false /* relaxedPrecision */)->Arg(REPS);
149*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Exp_mediump, LIFT(sw::Exp), true /* relaxedPrecision */)->Arg(REPS);
150*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Log, LIFT(rr::Log))->Arg(REPS);
151*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Log_highp, LIFT(sw::Log), false /* relaxedPrecision */)->Arg(REPS);
152*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Log_mediump, LIFT(sw::Log), true /* relaxedPrecision */)->Arg(REPS);
153*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Exp2, LIFT(rr::Exp2))->Arg(REPS);
154*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Exp2_highp, LIFT(sw::Exp2), false /* relaxedPrecision */)->Arg(REPS);
155*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Exp2_mediump, LIFT(sw::Exp2), true /* relaxedPrecision */)->Arg(REPS);
156*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, rr_Log2, LIFT(rr::Log2))->Arg(REPS);
157*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Log2_highp, LIFT(sw::Log2), false /* relaxedPrecision */)->Arg(REPS);
158*03ce13f7SAndroid Build Coastguard Worker BENCHMARK_CAPTURE(Transcendental1, sw_Log2_mediump, LIFT(sw::Log2), true /* relaxedPrecision */)->Arg(REPS);
159*03ce13f7SAndroid Build Coastguard Worker 
160*03ce13f7SAndroid Build Coastguard Worker }  // namespace sw