xref: /aosp_15_r20/external/swiftshader/tests/VulkanUnitTests/Driver.cpp (revision 03ce13f70fcc45d86ee91b7ee4cab1936a95046e)
1*03ce13f7SAndroid Build Coastguard Worker // Copyright 2019 The SwiftShader Authors. All Rights Reserved.
2*03ce13f7SAndroid Build Coastguard Worker //
3*03ce13f7SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*03ce13f7SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*03ce13f7SAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*03ce13f7SAndroid Build Coastguard Worker //
7*03ce13f7SAndroid Build Coastguard Worker //    http://www.apache.org/licenses/LICENSE-2.0
8*03ce13f7SAndroid Build Coastguard Worker //
9*03ce13f7SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*03ce13f7SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*03ce13f7SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*03ce13f7SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*03ce13f7SAndroid Build Coastguard Worker // limitations under the License.
14*03ce13f7SAndroid Build Coastguard Worker 
15*03ce13f7SAndroid Build Coastguard Worker #include "Driver.hpp"
16*03ce13f7SAndroid Build Coastguard Worker 
17*03ce13f7SAndroid Build Coastguard Worker #if defined(_WIN32)
18*03ce13f7SAndroid Build Coastguard Worker #	include "Windows.h"
19*03ce13f7SAndroid Build Coastguard Worker #	define OS_WINDOWS 1
20*03ce13f7SAndroid Build Coastguard Worker #elif defined(__APPLE__)
21*03ce13f7SAndroid Build Coastguard Worker #	include "dlfcn.h"
22*03ce13f7SAndroid Build Coastguard Worker #	define OS_MAC 1
23*03ce13f7SAndroid Build Coastguard Worker #elif defined(__ANDROID__)
24*03ce13f7SAndroid Build Coastguard Worker #	include "dlfcn.h"
25*03ce13f7SAndroid Build Coastguard Worker #	define OS_ANDROID 1
26*03ce13f7SAndroid Build Coastguard Worker #elif defined(__linux__)
27*03ce13f7SAndroid Build Coastguard Worker #	include "dlfcn.h"
28*03ce13f7SAndroid Build Coastguard Worker #	define OS_LINUX 1
29*03ce13f7SAndroid Build Coastguard Worker #elif defined(__Fuchsia__)
30*03ce13f7SAndroid Build Coastguard Worker #	include <zircon/dlfcn.h>
31*03ce13f7SAndroid Build Coastguard Worker #	define OS_FUCHSIA 1
32*03ce13f7SAndroid Build Coastguard Worker #else
33*03ce13f7SAndroid Build Coastguard Worker #	error Unimplemented platform
34*03ce13f7SAndroid Build Coastguard Worker #endif
35*03ce13f7SAndroid Build Coastguard Worker 
Driver()36*03ce13f7SAndroid Build Coastguard Worker Driver::Driver()
37*03ce13f7SAndroid Build Coastguard Worker     : vk_icdGetInstanceProcAddr(nullptr)
38*03ce13f7SAndroid Build Coastguard Worker     , dll(nullptr){
39*03ce13f7SAndroid Build Coastguard Worker #define VK_GLOBAL(N, R, ...) N = nullptr
40*03ce13f7SAndroid Build Coastguard Worker #include "VkGlobalFuncs.hpp"
41*03ce13f7SAndroid Build Coastguard Worker #undef VK_GLOBAL
42*03ce13f7SAndroid Build Coastguard Worker 
43*03ce13f7SAndroid Build Coastguard Worker #define VK_INSTANCE(N, R, ...) N = nullptr
44*03ce13f7SAndroid Build Coastguard Worker #include "VkInstanceFuncs.hpp"
45*03ce13f7SAndroid Build Coastguard Worker #undef VK_INSTANCE
46*03ce13f7SAndroid Build Coastguard Worker     }
47*03ce13f7SAndroid Build Coastguard Worker 
~Driver()48*03ce13f7SAndroid Build Coastguard Worker     Driver::~Driver()
49*03ce13f7SAndroid Build Coastguard Worker {
50*03ce13f7SAndroid Build Coastguard Worker 	unload();
51*03ce13f7SAndroid Build Coastguard Worker }
52*03ce13f7SAndroid Build Coastguard Worker 
loadSwiftShader()53*03ce13f7SAndroid Build Coastguard Worker bool Driver::loadSwiftShader()
54*03ce13f7SAndroid Build Coastguard Worker {
55*03ce13f7SAndroid Build Coastguard Worker #if OS_WINDOWS
56*03ce13f7SAndroid Build Coastguard Worker #	if !defined(STANDALONE)
57*03ce13f7SAndroid Build Coastguard Worker 	// The DLL is delay loaded (see BUILD.gn), so we can load
58*03ce13f7SAndroid Build Coastguard Worker 	// the correct ones from Chrome's swiftshader subdirectory.
59*03ce13f7SAndroid Build Coastguard Worker 	HMODULE libvulkan = LoadLibraryA("swiftshader\\libvulkan.dll");
60*03ce13f7SAndroid Build Coastguard Worker 	EXPECT_NE((HMODULE)NULL, libvulkan);
61*03ce13f7SAndroid Build Coastguard Worker 	return true;
62*03ce13f7SAndroid Build Coastguard Worker #	elif defined(NDEBUG)
63*03ce13f7SAndroid Build Coastguard Worker #		if defined(_WIN64)
64*03ce13f7SAndroid Build Coastguard Worker 	return load("./build/Release_x64/vk_swiftshader.dll") ||
65*03ce13f7SAndroid Build Coastguard Worker 	       load("./build/Release/vk_swiftshader.dll") ||
66*03ce13f7SAndroid Build Coastguard Worker 	       load("./vk_swiftshader.dll");
67*03ce13f7SAndroid Build Coastguard Worker #		else
68*03ce13f7SAndroid Build Coastguard Worker 	return load("./build/Release_Win32/vk_swiftshader.dll") ||
69*03ce13f7SAndroid Build Coastguard Worker 	       load("./build/Release/vk_swiftshader.dll") ||
70*03ce13f7SAndroid Build Coastguard Worker 	       load("./vk_swiftshader.dll");
71*03ce13f7SAndroid Build Coastguard Worker #		endif
72*03ce13f7SAndroid Build Coastguard Worker #	else
73*03ce13f7SAndroid Build Coastguard Worker #		if defined(_WIN64)
74*03ce13f7SAndroid Build Coastguard Worker 	return load("./build/Debug_x64/vk_swiftshader.dll") ||
75*03ce13f7SAndroid Build Coastguard Worker 	       load("./build/Debug/vk_swiftshader.dll") ||
76*03ce13f7SAndroid Build Coastguard Worker 	       load("./vk_swiftshader.dll");
77*03ce13f7SAndroid Build Coastguard Worker #		else
78*03ce13f7SAndroid Build Coastguard Worker 	return load("./build/Debug_Win32/vk_swiftshader.dll") ||
79*03ce13f7SAndroid Build Coastguard Worker 	       load("./build/Debug/vk_swiftshader.dll") ||
80*03ce13f7SAndroid Build Coastguard Worker 	       load("./vk_swiftshader.dll");
81*03ce13f7SAndroid Build Coastguard Worker #		endif
82*03ce13f7SAndroid Build Coastguard Worker #	endif
83*03ce13f7SAndroid Build Coastguard Worker #elif OS_MAC
84*03ce13f7SAndroid Build Coastguard Worker 	return load("./build/Darwin/libvk_swiftshader.dylib") ||
85*03ce13f7SAndroid Build Coastguard Worker 	       load("swiftshader/libvk_swiftshader.dylib") ||
86*03ce13f7SAndroid Build Coastguard Worker 	       load("libvk_swiftshader.dylib");
87*03ce13f7SAndroid Build Coastguard Worker #elif OS_LINUX
88*03ce13f7SAndroid Build Coastguard Worker 	return load("./build/Linux/libvk_swiftshader.so") ||
89*03ce13f7SAndroid Build Coastguard Worker 	       load("swiftshader/libvk_swiftshader.so") ||
90*03ce13f7SAndroid Build Coastguard Worker 	       load("./libvk_swiftshader.so") ||
91*03ce13f7SAndroid Build Coastguard Worker 	       load("libvk_swiftshader.so");
92*03ce13f7SAndroid Build Coastguard Worker #elif OS_ANDROID || OS_FUCHSIA
93*03ce13f7SAndroid Build Coastguard Worker 	return load("libvk_swiftshader.so");
94*03ce13f7SAndroid Build Coastguard Worker #else
95*03ce13f7SAndroid Build Coastguard Worker #	error Unimplemented platform
96*03ce13f7SAndroid Build Coastguard Worker #endif
97*03ce13f7SAndroid Build Coastguard Worker }
98*03ce13f7SAndroid Build Coastguard Worker 
loadSystem()99*03ce13f7SAndroid Build Coastguard Worker bool Driver::loadSystem()
100*03ce13f7SAndroid Build Coastguard Worker {
101*03ce13f7SAndroid Build Coastguard Worker #if OS_LINUX
102*03ce13f7SAndroid Build Coastguard Worker 	return load("libvulkan.so.1");
103*03ce13f7SAndroid Build Coastguard Worker #else
104*03ce13f7SAndroid Build Coastguard Worker 	return false;
105*03ce13f7SAndroid Build Coastguard Worker #endif
106*03ce13f7SAndroid Build Coastguard Worker }
107*03ce13f7SAndroid Build Coastguard Worker 
load(const char * path)108*03ce13f7SAndroid Build Coastguard Worker bool Driver::load(const char *path)
109*03ce13f7SAndroid Build Coastguard Worker {
110*03ce13f7SAndroid Build Coastguard Worker #if OS_WINDOWS
111*03ce13f7SAndroid Build Coastguard Worker 	dll = LoadLibraryA(path);
112*03ce13f7SAndroid Build Coastguard Worker #elif(OS_MAC || OS_LINUX || OS_ANDROID || OS_FUCHSIA)
113*03ce13f7SAndroid Build Coastguard Worker 	dll = dlopen(path, RTLD_LAZY | RTLD_LOCAL);
114*03ce13f7SAndroid Build Coastguard Worker #else
115*03ce13f7SAndroid Build Coastguard Worker 	return false;
116*03ce13f7SAndroid Build Coastguard Worker #endif
117*03ce13f7SAndroid Build Coastguard Worker 	if(dll == nullptr)
118*03ce13f7SAndroid Build Coastguard Worker 	{
119*03ce13f7SAndroid Build Coastguard Worker 		return false;
120*03ce13f7SAndroid Build Coastguard Worker 	}
121*03ce13f7SAndroid Build Coastguard Worker 
122*03ce13f7SAndroid Build Coastguard Worker 	// Is the driver an ICD?
123*03ce13f7SAndroid Build Coastguard Worker 	if(!lookup(&vk_icdGetInstanceProcAddr, "vk_icdGetInstanceProcAddr"))
124*03ce13f7SAndroid Build Coastguard Worker 	{
125*03ce13f7SAndroid Build Coastguard Worker 		// Nope, attempt to use the loader version.
126*03ce13f7SAndroid Build Coastguard Worker 		if(!lookup(&vk_icdGetInstanceProcAddr, "vkGetInstanceProcAddr"))
127*03ce13f7SAndroid Build Coastguard Worker 		{
128*03ce13f7SAndroid Build Coastguard Worker 			return false;
129*03ce13f7SAndroid Build Coastguard Worker 		}
130*03ce13f7SAndroid Build Coastguard Worker 	}
131*03ce13f7SAndroid Build Coastguard Worker 
132*03ce13f7SAndroid Build Coastguard Worker #define VK_GLOBAL(N, R, ...)                              \
133*03ce13f7SAndroid Build Coastguard Worker 	if(auto pfn = vk_icdGetInstanceProcAddr(nullptr, #N)) \
134*03ce13f7SAndroid Build Coastguard Worker 	{                                                     \
135*03ce13f7SAndroid Build Coastguard Worker 		N = reinterpret_cast<decltype(N)>(pfn);           \
136*03ce13f7SAndroid Build Coastguard Worker 	}
137*03ce13f7SAndroid Build Coastguard Worker #include "VkGlobalFuncs.hpp"
138*03ce13f7SAndroid Build Coastguard Worker #undef VK_GLOBAL
139*03ce13f7SAndroid Build Coastguard Worker 
140*03ce13f7SAndroid Build Coastguard Worker 	return true;
141*03ce13f7SAndroid Build Coastguard Worker }
142*03ce13f7SAndroid Build Coastguard Worker 
unload()143*03ce13f7SAndroid Build Coastguard Worker void Driver::unload()
144*03ce13f7SAndroid Build Coastguard Worker {
145*03ce13f7SAndroid Build Coastguard Worker 	if(!isLoaded())
146*03ce13f7SAndroid Build Coastguard Worker 	{
147*03ce13f7SAndroid Build Coastguard Worker 		return;
148*03ce13f7SAndroid Build Coastguard Worker 	}
149*03ce13f7SAndroid Build Coastguard Worker 
150*03ce13f7SAndroid Build Coastguard Worker #if OS_WINDOWS
151*03ce13f7SAndroid Build Coastguard Worker 	FreeLibrary((HMODULE)dll);
152*03ce13f7SAndroid Build Coastguard Worker #elif(OS_LINUX || OS_FUCHSIA)
153*03ce13f7SAndroid Build Coastguard Worker 	dlclose(dll);
154*03ce13f7SAndroid Build Coastguard Worker #endif
155*03ce13f7SAndroid Build Coastguard Worker 
156*03ce13f7SAndroid Build Coastguard Worker 	dll = nullptr;
157*03ce13f7SAndroid Build Coastguard Worker 
158*03ce13f7SAndroid Build Coastguard Worker #define VK_GLOBAL(N, R, ...) N = nullptr
159*03ce13f7SAndroid Build Coastguard Worker #include "VkGlobalFuncs.hpp"
160*03ce13f7SAndroid Build Coastguard Worker #undef VK_GLOBAL
161*03ce13f7SAndroid Build Coastguard Worker 
162*03ce13f7SAndroid Build Coastguard Worker #define VK_INSTANCE(N, R, ...) N = nullptr
163*03ce13f7SAndroid Build Coastguard Worker #include "VkInstanceFuncs.hpp"
164*03ce13f7SAndroid Build Coastguard Worker #undef VK_INSTANCE
165*03ce13f7SAndroid Build Coastguard Worker }
166*03ce13f7SAndroid Build Coastguard Worker 
isLoaded() const167*03ce13f7SAndroid Build Coastguard Worker bool Driver::isLoaded() const
168*03ce13f7SAndroid Build Coastguard Worker {
169*03ce13f7SAndroid Build Coastguard Worker 	return dll != nullptr;
170*03ce13f7SAndroid Build Coastguard Worker }
171*03ce13f7SAndroid Build Coastguard Worker 
resolve(VkInstance instance)172*03ce13f7SAndroid Build Coastguard Worker bool Driver::resolve(VkInstance instance)
173*03ce13f7SAndroid Build Coastguard Worker {
174*03ce13f7SAndroid Build Coastguard Worker 	if(!isLoaded())
175*03ce13f7SAndroid Build Coastguard Worker 	{
176*03ce13f7SAndroid Build Coastguard Worker 		return false;
177*03ce13f7SAndroid Build Coastguard Worker 	}
178*03ce13f7SAndroid Build Coastguard Worker 
179*03ce13f7SAndroid Build Coastguard Worker #define VK_INSTANCE(N, R, ...)                             \
180*03ce13f7SAndroid Build Coastguard Worker 	if(auto pfn = vk_icdGetInstanceProcAddr(instance, #N)) \
181*03ce13f7SAndroid Build Coastguard Worker 	{                                                      \
182*03ce13f7SAndroid Build Coastguard Worker 		N = reinterpret_cast<decltype(N)>(pfn);            \
183*03ce13f7SAndroid Build Coastguard Worker 	}                                                      \
184*03ce13f7SAndroid Build Coastguard Worker 	else                                                   \
185*03ce13f7SAndroid Build Coastguard Worker 	{                                                      \
186*03ce13f7SAndroid Build Coastguard Worker 		return false;                                      \
187*03ce13f7SAndroid Build Coastguard Worker 	}
188*03ce13f7SAndroid Build Coastguard Worker #include "VkInstanceFuncs.hpp"
189*03ce13f7SAndroid Build Coastguard Worker #undef VK_INSTANCE
190*03ce13f7SAndroid Build Coastguard Worker 
191*03ce13f7SAndroid Build Coastguard Worker 	return true;
192*03ce13f7SAndroid Build Coastguard Worker }
193*03ce13f7SAndroid Build Coastguard Worker 
lookup(const char * name)194*03ce13f7SAndroid Build Coastguard Worker void *Driver::lookup(const char *name)
195*03ce13f7SAndroid Build Coastguard Worker {
196*03ce13f7SAndroid Build Coastguard Worker #if OS_WINDOWS
197*03ce13f7SAndroid Build Coastguard Worker 	return GetProcAddress((HMODULE)dll, name);
198*03ce13f7SAndroid Build Coastguard Worker #elif(OS_MAC || OS_LINUX || OS_ANDROID || OS_FUCHSIA)
199*03ce13f7SAndroid Build Coastguard Worker 	return dlsym(dll, name);
200*03ce13f7SAndroid Build Coastguard Worker #else
201*03ce13f7SAndroid Build Coastguard Worker 	return nullptr;
202*03ce13f7SAndroid Build Coastguard Worker #endif
203*03ce13f7SAndroid Build Coastguard Worker }
204