xref: /aosp_15_r20/external/virglrenderer/tests/test_virgl_resource.c (revision bbecb9d118dfdb95f99bd754f8fa9be01f189df3)
1*bbecb9d1SAndroid Build Coastguard Worker /**************************************************************************
2*bbecb9d1SAndroid Build Coastguard Worker  *
3*bbecb9d1SAndroid Build Coastguard Worker  * Copyright (C) 2014 Red Hat Inc.
4*bbecb9d1SAndroid Build Coastguard Worker  *
5*bbecb9d1SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
6*bbecb9d1SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
7*bbecb9d1SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
8*bbecb9d1SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9*bbecb9d1SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
10*bbecb9d1SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
11*bbecb9d1SAndroid Build Coastguard Worker  *
12*bbecb9d1SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
13*bbecb9d1SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
14*bbecb9d1SAndroid Build Coastguard Worker  *
15*bbecb9d1SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16*bbecb9d1SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*bbecb9d1SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*bbecb9d1SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19*bbecb9d1SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20*bbecb9d1SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21*bbecb9d1SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
22*bbecb9d1SAndroid Build Coastguard Worker  *
23*bbecb9d1SAndroid Build Coastguard Worker  **************************************************************************/
24*bbecb9d1SAndroid Build Coastguard Worker 
25*bbecb9d1SAndroid Build Coastguard Worker /*
26*bbecb9d1SAndroid Build Coastguard Worker  * resource tests
27*bbecb9d1SAndroid Build Coastguard Worker  * test illegal resource combinations
28*bbecb9d1SAndroid Build Coastguard Worker  - 1D resources with height or depth
29*bbecb9d1SAndroid Build Coastguard Worker  - 2D with depth
30*bbecb9d1SAndroid Build Coastguard Worker */
31*bbecb9d1SAndroid Build Coastguard Worker #include <check.h>
32*bbecb9d1SAndroid Build Coastguard Worker #include <stdlib.h>
33*bbecb9d1SAndroid Build Coastguard Worker #include <errno.h>
34*bbecb9d1SAndroid Build Coastguard Worker #include <virglrenderer.h>
35*bbecb9d1SAndroid Build Coastguard Worker #include "virgl_hw.h"
36*bbecb9d1SAndroid Build Coastguard Worker #include "testvirgl.h"
37*bbecb9d1SAndroid Build Coastguard Worker 
38*bbecb9d1SAndroid Build Coastguard Worker #include "pipe/p_defines.h"
39*bbecb9d1SAndroid Build Coastguard Worker #include "pipe/p_format.h"
40*bbecb9d1SAndroid Build Coastguard Worker 
41*bbecb9d1SAndroid Build Coastguard Worker #ifndef ARRAY_SIZE
42*bbecb9d1SAndroid Build Coastguard Worker #  define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]))
43*bbecb9d1SAndroid Build Coastguard Worker #endif
44*bbecb9d1SAndroid Build Coastguard Worker 
45*bbecb9d1SAndroid Build Coastguard Worker struct res_test {
46*bbecb9d1SAndroid Build Coastguard Worker     struct virgl_renderer_resource_create_args args;
47*bbecb9d1SAndroid Build Coastguard Worker     int retval;
48*bbecb9d1SAndroid Build Coastguard Worker };
49*bbecb9d1SAndroid Build Coastguard Worker 
50*bbecb9d1SAndroid Build Coastguard Worker #define TEST(thandle, ttarget, tformat, tbind, twidth, theight, tdepth, tarray_size, tnr_samples, tretval) \
51*bbecb9d1SAndroid Build Coastguard Worker   { .args = { .handle = (thandle),					\
52*bbecb9d1SAndroid Build Coastguard Worker 	      .target = (ttarget),					\
53*bbecb9d1SAndroid Build Coastguard Worker 	      .format = (tformat),					\
54*bbecb9d1SAndroid Build Coastguard Worker 	      .bind = (tbind),						\
55*bbecb9d1SAndroid Build Coastguard Worker 	      .width = (twidth),					\
56*bbecb9d1SAndroid Build Coastguard Worker 	      .height = (theight),					\
57*bbecb9d1SAndroid Build Coastguard Worker 	      .depth = (tdepth),					\
58*bbecb9d1SAndroid Build Coastguard Worker 	      .array_size = (tarray_size),				\
59*bbecb9d1SAndroid Build Coastguard Worker 	      .last_level = 0,						\
60*bbecb9d1SAndroid Build Coastguard Worker 	      .nr_samples = (tnr_samples),				\
61*bbecb9d1SAndroid Build Coastguard Worker 	      .flags = 0 },					\
62*bbecb9d1SAndroid Build Coastguard Worker       .retval = (tretval)}
63*bbecb9d1SAndroid Build Coastguard Worker 
64*bbecb9d1SAndroid Build Coastguard Worker #define TEST_MIP(thandle, ttarget, tformat, tbind, twidth, theight, tdepth, tarray_size, tnr_samples, tlast_level, tretval) \
65*bbecb9d1SAndroid Build Coastguard Worker   { .args = { .handle = (thandle),					\
66*bbecb9d1SAndroid Build Coastguard Worker 	      .target = (ttarget),					\
67*bbecb9d1SAndroid Build Coastguard Worker 	      .format = (tformat),					\
68*bbecb9d1SAndroid Build Coastguard Worker 	      .bind = (tbind),						\
69*bbecb9d1SAndroid Build Coastguard Worker 	      .width = (twidth),					\
70*bbecb9d1SAndroid Build Coastguard Worker 	      .height = (theight),					\
71*bbecb9d1SAndroid Build Coastguard Worker 	      .depth = (tdepth),					\
72*bbecb9d1SAndroid Build Coastguard Worker 	      .array_size = (tarray_size),				\
73*bbecb9d1SAndroid Build Coastguard Worker 	      .last_level = (tlast_level),				\
74*bbecb9d1SAndroid Build Coastguard Worker 	      .nr_samples = (tnr_samples),				\
75*bbecb9d1SAndroid Build Coastguard Worker 	      .flags = 0 },					\
76*bbecb9d1SAndroid Build Coastguard Worker       .retval = (tretval)}
77*bbecb9d1SAndroid Build Coastguard Worker 
78*bbecb9d1SAndroid Build Coastguard Worker #define TEST_F(thandle, ttarget, tformat, tbind, twidth, theight, tdepth, tarray_size, tnr_samples, tflags, tretval) \
79*bbecb9d1SAndroid Build Coastguard Worker   { .args = { .handle = (thandle),					\
80*bbecb9d1SAndroid Build Coastguard Worker 	      .target = (ttarget),					\
81*bbecb9d1SAndroid Build Coastguard Worker 	      .format = (tformat),					\
82*bbecb9d1SAndroid Build Coastguard Worker 	      .bind = (tbind),						\
83*bbecb9d1SAndroid Build Coastguard Worker 	      .width = (twidth),					\
84*bbecb9d1SAndroid Build Coastguard Worker 	      .height = (theight),					\
85*bbecb9d1SAndroid Build Coastguard Worker 	      .depth = (tdepth),					\
86*bbecb9d1SAndroid Build Coastguard Worker 	      .array_size = (tarray_size),				\
87*bbecb9d1SAndroid Build Coastguard Worker 	      .nr_samples = (tnr_samples),				\
88*bbecb9d1SAndroid Build Coastguard Worker 	      .flags = (tflags) },					\
89*bbecb9d1SAndroid Build Coastguard Worker       .retval = (tretval)}
90*bbecb9d1SAndroid Build Coastguard Worker 
91*bbecb9d1SAndroid Build Coastguard Worker 
92*bbecb9d1SAndroid Build Coastguard Worker static struct res_test testlist[] = {
93*bbecb9d1SAndroid Build Coastguard Worker   /* 0 illegal target - FAIL */
94*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_MAX_TEXTURE_TYPES + 1, PIPE_FORMAT_R8_UNORM, 0, 50, 1, 1, 1, 0, EINVAL),
95*bbecb9d1SAndroid Build Coastguard Worker 
96*bbecb9d1SAndroid Build Coastguard Worker   /* 1 illegal format - FAIL */
97*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_BUFFER, PIPE_FORMAT_COUNT + 1, 0, 50, 1, 1, 1, 0, EINVAL),
98*bbecb9d1SAndroid Build Coastguard Worker 
99*bbecb9d1SAndroid Build Coastguard Worker   /* 2 legal flags - PASS */
100*bbecb9d1SAndroid Build Coastguard Worker   TEST_F(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, VIRGL_RESOURCE_Y_0_TOP, 0),
101*bbecb9d1SAndroid Build Coastguard Worker   /* 3 legal flags - PASS */
102*bbecb9d1SAndroid Build Coastguard Worker   TEST_F(1, PIPE_TEXTURE_RECT, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, VIRGL_RESOURCE_Y_0_TOP, 0),
103*bbecb9d1SAndroid Build Coastguard Worker   /* 4 illegal flags - FAIL */
104*bbecb9d1SAndroid Build Coastguard Worker   TEST_F(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 0xF, EINVAL),
105*bbecb9d1SAndroid Build Coastguard Worker   /* 5 illegal flags - FAIL */
106*bbecb9d1SAndroid Build Coastguard Worker   TEST_F(1, PIPE_TEXTURE_1D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, VIRGL_RESOURCE_Y_0_TOP, EINVAL),
107*bbecb9d1SAndroid Build Coastguard Worker   /* 6 illegal flags - FAIL */
108*bbecb9d1SAndroid Build Coastguard Worker   TEST_F(1, PIPE_TEXTURE_3D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, VIRGL_RESOURCE_Y_0_TOP, EINVAL),
109*bbecb9d1SAndroid Build Coastguard Worker 
110*bbecb9d1SAndroid Build Coastguard Worker   /* 7 buffer test - PASS */
111*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, 0, 50, 1, 1, 1, 0, 0),
112*bbecb9d1SAndroid Build Coastguard Worker   /* 8 buffer test with height - FAIL */
113*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, 0, 50, 50, 1, 1, 0, EINVAL),
114*bbecb9d1SAndroid Build Coastguard Worker   /* 9 buffer test with depth - FAIL */
115*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, 0, 50, 1, 5, 1, 0, EINVAL),
116*bbecb9d1SAndroid Build Coastguard Worker   /* 10 buffer test with array - FAIL */
117*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, 0, 50, 1, 1, 4, 0, EINVAL),
118*bbecb9d1SAndroid Build Coastguard Worker   /* 11 buffer test with samples - FAIL */
119*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, 0, 50, 1, 1, 1, 4, EINVAL),
120*bbecb9d1SAndroid Build Coastguard Worker   /* 12 buffer test with miplevels - FAIL */
121*bbecb9d1SAndroid Build Coastguard Worker   TEST_MIP(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, 0, 50, 1, 1, 1, 1, 4, EINVAL),
122*bbecb9d1SAndroid Build Coastguard Worker 
123*bbecb9d1SAndroid Build Coastguard Worker   /* 13 buffer test - sampler view */
124*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 0),
125*bbecb9d1SAndroid Build Coastguard Worker   /* 14 buffer test - custom binding */
126*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, PIPE_BIND_CUSTOM, 50, 1, 1, 1, 0, 0),
127*bbecb9d1SAndroid Build Coastguard Worker   /* 15 buffer test - vertex binding */
128*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, PIPE_BIND_VERTEX_BUFFER, 50, 1, 1, 1, 0, 0),
129*bbecb9d1SAndroid Build Coastguard Worker   /* 16 buffer test - index binding */
130*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, PIPE_BIND_INDEX_BUFFER, 50, 1, 1, 1, 0, 0),
131*bbecb9d1SAndroid Build Coastguard Worker   /* 17 buffer test - constant binding */
132*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, PIPE_BIND_CONSTANT_BUFFER, 50, 1, 1, 1, 0, 0),
133*bbecb9d1SAndroid Build Coastguard Worker   /* 18 buffer test - stream binding */
134*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, PIPE_BIND_STREAM_OUTPUT, 50, 1, 1, 1, 0, 0),
135*bbecb9d1SAndroid Build Coastguard Worker 
136*bbecb9d1SAndroid Build Coastguard Worker   /* 19 1D test - stream binding - FAIL */
137*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_1D, PIPE_FORMAT_R8_UNORM, PIPE_BIND_VERTEX_BUFFER, 50, 1, 1, 1, 0, EINVAL),
138*bbecb9d1SAndroid Build Coastguard Worker   /* 20 1D test - no binding - FAIL */
139*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_1D, PIPE_FORMAT_R8_UNORM, 0, 50, 1, 1, 1, 0, EINVAL),
140*bbecb9d1SAndroid Build Coastguard Worker 
141*bbecb9d1SAndroid Build Coastguard Worker   /* 21 1D texture - PASS */
142*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_1D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 0),
143*bbecb9d1SAndroid Build Coastguard Worker   /* 22 1D texture with height - FAIL */
144*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_1D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 1, 0, EINVAL),
145*bbecb9d1SAndroid Build Coastguard Worker   /* 23 1D texture with depth - FAIL */
146*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_1D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 5, 1, 0, EINVAL),
147*bbecb9d1SAndroid Build Coastguard Worker   /* 24 1D texture with array - FAIL */
148*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_1D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 5, 0, EINVAL),
149*bbecb9d1SAndroid Build Coastguard Worker   /* 25 1D texture with samples - FAIL */
150*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_1D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 4, EINVAL),
151*bbecb9d1SAndroid Build Coastguard Worker   /* 26 1D texture with miplevels - PASS */
152*bbecb9d1SAndroid Build Coastguard Worker   TEST_MIP(1, PIPE_TEXTURE_1D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 4, 0),
153*bbecb9d1SAndroid Build Coastguard Worker 
154*bbecb9d1SAndroid Build Coastguard Worker   /* 27 1D array texture - PASS */
155*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_1D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 0),
156*bbecb9d1SAndroid Build Coastguard Worker   /* 28 1D array texture with height - FAIL */
157*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_1D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 1, 0, EINVAL),
158*bbecb9d1SAndroid Build Coastguard Worker   /* 29 1D texture with depth - FAIL */
159*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_1D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 5, 1, 0, EINVAL),
160*bbecb9d1SAndroid Build Coastguard Worker   /* 30 1D texture with array - PASS */
161*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_1D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 5, 0, 0),
162*bbecb9d1SAndroid Build Coastguard Worker   /* 31 1D texture with samples - FAIL */
163*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_1D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 4, EINVAL),
164*bbecb9d1SAndroid Build Coastguard Worker   /* 32 1D array texture with miplevels - PASS */
165*bbecb9d1SAndroid Build Coastguard Worker   TEST_MIP(1, PIPE_TEXTURE_1D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 4, 0),
166*bbecb9d1SAndroid Build Coastguard Worker 
167*bbecb9d1SAndroid Build Coastguard Worker   /* 33 2D texture - PASS */
168*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 0),
169*bbecb9d1SAndroid Build Coastguard Worker   /* 34 2D texture - PASS */
170*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_CURSOR, 50, 50, 1, 1, 0, 0),
171*bbecb9d1SAndroid Build Coastguard Worker   /* 35 2D texture with height - PASS */
172*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 1, 0, 0),
173*bbecb9d1SAndroid Build Coastguard Worker   /* 36 2D texture with depth - FAIL */
174*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 5, 1, 0, EINVAL),
175*bbecb9d1SAndroid Build Coastguard Worker   /* 37 2D texture with array - FAIL */
176*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 5, 0, EINVAL),
177*bbecb9d1SAndroid Build Coastguard Worker   /* 38 2D texture with samples - PASS */
178*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 4, 0),
179*bbecb9d1SAndroid Build Coastguard Worker   /* 39 2D texture with miplevels - PASS */
180*bbecb9d1SAndroid Build Coastguard Worker   TEST_MIP(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 4, 0),
181*bbecb9d1SAndroid Build Coastguard Worker   /* 40 2D texture with samples and miplevels - FAIL */
182*bbecb9d1SAndroid Build Coastguard Worker   TEST_MIP(1, PIPE_TEXTURE_2D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 4, 4, EINVAL),
183*bbecb9d1SAndroid Build Coastguard Worker 
184*bbecb9d1SAndroid Build Coastguard Worker   /* 41 RECT texture - PASS */
185*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_RECT, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 0),
186*bbecb9d1SAndroid Build Coastguard Worker   /* 42 RECT texture with height - PASS */
187*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_RECT, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 1, 0, 0),
188*bbecb9d1SAndroid Build Coastguard Worker   /* 43 RECT texture with depth - FAIL */
189*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_RECT, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 5, 1, 0, EINVAL),
190*bbecb9d1SAndroid Build Coastguard Worker   /* 44 RECT texture with array - FAIL */
191*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_RECT, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 5, 0, EINVAL),
192*bbecb9d1SAndroid Build Coastguard Worker   /* 45 RECT texture with samples - FAIL */
193*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_RECT, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 4, EINVAL),
194*bbecb9d1SAndroid Build Coastguard Worker   /* 46 RECT texture with miplevels - FAIL */
195*bbecb9d1SAndroid Build Coastguard Worker   TEST_MIP(1, PIPE_TEXTURE_RECT, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 4, EINVAL),
196*bbecb9d1SAndroid Build Coastguard Worker 
197*bbecb9d1SAndroid Build Coastguard Worker   /* 47 2D texture array - PASS */
198*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_2D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 0),
199*bbecb9d1SAndroid Build Coastguard Worker   /* 48 2D texture with height - PASS */
200*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_2D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 1, 0, 0),
201*bbecb9d1SAndroid Build Coastguard Worker   /* 49 2D texture with depth - FAIL */
202*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_2D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 5, 1, 0, EINVAL),
203*bbecb9d1SAndroid Build Coastguard Worker   /* 50 2D texture with array - FAIL */
204*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_2D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 5, 0, 0),
205*bbecb9d1SAndroid Build Coastguard Worker   /* 51 2D texture with samples - PASS */
206*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_2D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 4, 0),
207*bbecb9d1SAndroid Build Coastguard Worker   /* 52 2D texture with miplevels - PASS */
208*bbecb9d1SAndroid Build Coastguard Worker   TEST_MIP(1, PIPE_TEXTURE_2D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 4, 0),
209*bbecb9d1SAndroid Build Coastguard Worker   /* 53 2D texture with samplesmiplevels - FAIL */
210*bbecb9d1SAndroid Build Coastguard Worker   TEST_MIP(1, PIPE_TEXTURE_2D_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 4, 4, EINVAL),
211*bbecb9d1SAndroid Build Coastguard Worker 
212*bbecb9d1SAndroid Build Coastguard Worker   /* 54 3D texture - PASS */
213*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_3D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 0),
214*bbecb9d1SAndroid Build Coastguard Worker   /* 55 3D texture with height - PASS */
215*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_3D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 1, 0, 0),
216*bbecb9d1SAndroid Build Coastguard Worker   /* 56 3D texture with depth - PASS */
217*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_3D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 5, 1, 0, 0),
218*bbecb9d1SAndroid Build Coastguard Worker   /* 57 3D texture with array - FAIL */
219*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_3D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 5, 0, EINVAL),
220*bbecb9d1SAndroid Build Coastguard Worker   /* 58 3D texture with samples - FAIL */
221*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_3D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 4, EINVAL),
222*bbecb9d1SAndroid Build Coastguard Worker   /* 59 3D texture with miplevels - PASS */
223*bbecb9d1SAndroid Build Coastguard Worker   TEST_MIP(1, PIPE_TEXTURE_3D, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 1, 0, 4, 0),
224*bbecb9d1SAndroid Build Coastguard Worker 
225*bbecb9d1SAndroid Build Coastguard Worker   /* 60 CUBE texture with array size == 6 - PASS */
226*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_CUBE, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 6, 0, 0),
227*bbecb9d1SAndroid Build Coastguard Worker   /* 61 CUBE texture with array size != 6 - FAIL */
228*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_CUBE, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 1, 0, EINVAL),
229*bbecb9d1SAndroid Build Coastguard Worker   /* 62 CUBE texture with depth - FAIL */
230*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_CUBE, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 5, 6, 0, EINVAL),
231*bbecb9d1SAndroid Build Coastguard Worker   /* 63 CUBE texture with samples - FAIL */
232*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_CUBE, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 6, 4, EINVAL),
233*bbecb9d1SAndroid Build Coastguard Worker   /* 64 CUBE texture with width != height */
234*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_CUBE, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 1, 1, 6, 0, EINVAL),
235*bbecb9d1SAndroid Build Coastguard Worker   /* 65 CUBE texture with miplevels - PASS */
236*bbecb9d1SAndroid Build Coastguard Worker   TEST_MIP(1, PIPE_TEXTURE_CUBE, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 6, 0, 4, 0),
237*bbecb9d1SAndroid Build Coastguard Worker };
238*bbecb9d1SAndroid Build Coastguard Worker 
239*bbecb9d1SAndroid Build Coastguard Worker /* separate since these may fail on a GL that doesn't support cube map arrays */
240*bbecb9d1SAndroid Build Coastguard Worker static struct res_test cubemaparray_testlist[] = {
241*bbecb9d1SAndroid Build Coastguard Worker   /* 0 CUBE array with array size = 6 - PASS */
242*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_CUBE_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 6, 0, 0),
243*bbecb9d1SAndroid Build Coastguard Worker   /* 1 CUBE array with array size = 12 - PASS */
244*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_CUBE_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 12, 0, 0),
245*bbecb9d1SAndroid Build Coastguard Worker   /* 2 CUBE array with array size = 10 - FAIL */
246*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_CUBE_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 10, 0, EINVAL),
247*bbecb9d1SAndroid Build Coastguard Worker   /* 3 CUBE array with array size = 12 and height - PASS */
248*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_CUBE_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 12, 0, 0),
249*bbecb9d1SAndroid Build Coastguard Worker   /* 4 CUBE array with array size = 12 and depth - FAIL */
250*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_CUBE_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 5, 12, 0, EINVAL),
251*bbecb9d1SAndroid Build Coastguard Worker   /* 5 CUBE array with array size = 12 and samples - FAIL */
252*bbecb9d1SAndroid Build Coastguard Worker   TEST(1, PIPE_TEXTURE_CUBE_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 12, 4, EINVAL),
253*bbecb9d1SAndroid Build Coastguard Worker   /* 6 CUBE array with array size = 12 and miplevels - PASS */
254*bbecb9d1SAndroid Build Coastguard Worker   TEST_MIP(1, PIPE_TEXTURE_CUBE_ARRAY, PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_BIND_SAMPLER_VIEW, 50, 50, 1, 12, 0, 4, 0),
255*bbecb9d1SAndroid Build Coastguard Worker };
256*bbecb9d1SAndroid Build Coastguard Worker 
START_TEST(virgl_res_tests)257*bbecb9d1SAndroid Build Coastguard Worker START_TEST(virgl_res_tests)
258*bbecb9d1SAndroid Build Coastguard Worker {
259*bbecb9d1SAndroid Build Coastguard Worker   int ret;
260*bbecb9d1SAndroid Build Coastguard Worker   ret = testvirgl_init_single_ctx();
261*bbecb9d1SAndroid Build Coastguard Worker   ck_assert_int_eq(ret, 0);
262*bbecb9d1SAndroid Build Coastguard Worker 
263*bbecb9d1SAndroid Build Coastguard Worker   /* Do not test if multisample is not available */
264*bbecb9d1SAndroid Build Coastguard Worker   unsigned multisample = testvirgl_get_multisample_from_caps();
265*bbecb9d1SAndroid Build Coastguard Worker   if (!multisample) {
266*bbecb9d1SAndroid Build Coastguard Worker     testvirgl_fini_single_ctx();
267*bbecb9d1SAndroid Build Coastguard Worker     return;
268*bbecb9d1SAndroid Build Coastguard Worker   }
269*bbecb9d1SAndroid Build Coastguard Worker 
270*bbecb9d1SAndroid Build Coastguard Worker   ret = virgl_renderer_resource_create(&testlist[_i].args, NULL, 0);
271*bbecb9d1SAndroid Build Coastguard Worker   ck_assert_int_eq(ret, testlist[_i].retval);
272*bbecb9d1SAndroid Build Coastguard Worker 
273*bbecb9d1SAndroid Build Coastguard Worker   testvirgl_fini_single_ctx();
274*bbecb9d1SAndroid Build Coastguard Worker }
275*bbecb9d1SAndroid Build Coastguard Worker END_TEST
276*bbecb9d1SAndroid Build Coastguard Worker 
START_TEST(cubemaparray_res_tests)277*bbecb9d1SAndroid Build Coastguard Worker START_TEST(cubemaparray_res_tests)
278*bbecb9d1SAndroid Build Coastguard Worker {
279*bbecb9d1SAndroid Build Coastguard Worker   int ret;
280*bbecb9d1SAndroid Build Coastguard Worker   ret = testvirgl_init_single_ctx();
281*bbecb9d1SAndroid Build Coastguard Worker   ck_assert_int_eq(ret, 0);
282*bbecb9d1SAndroid Build Coastguard Worker 
283*bbecb9d1SAndroid Build Coastguard Worker   ret = virgl_renderer_resource_create(&cubemaparray_testlist[_i].args, NULL, 0);
284*bbecb9d1SAndroid Build Coastguard Worker   ck_assert_int_eq(ret, cubemaparray_testlist[_i].retval);
285*bbecb9d1SAndroid Build Coastguard Worker 
286*bbecb9d1SAndroid Build Coastguard Worker   testvirgl_fini_single_ctx();
287*bbecb9d1SAndroid Build Coastguard Worker }
288*bbecb9d1SAndroid Build Coastguard Worker END_TEST
289*bbecb9d1SAndroid Build Coastguard Worker 
START_TEST(private_ptr)290*bbecb9d1SAndroid Build Coastguard Worker START_TEST(private_ptr)
291*bbecb9d1SAndroid Build Coastguard Worker {
292*bbecb9d1SAndroid Build Coastguard Worker   int ret;
293*bbecb9d1SAndroid Build Coastguard Worker   ret = testvirgl_init_single_ctx();
294*bbecb9d1SAndroid Build Coastguard Worker   ck_assert_int_eq(ret, 0);
295*bbecb9d1SAndroid Build Coastguard Worker   struct virgl_renderer_resource_create_args args = { 1, PIPE_BUFFER, PIPE_FORMAT_R8_UNORM, 0, 50, 1, 1, 1, 0, 0, 0 };
296*bbecb9d1SAndroid Build Coastguard Worker   ret = virgl_renderer_resource_create(&args, NULL, 0);
297*bbecb9d1SAndroid Build Coastguard Worker   ck_assert_int_eq(ret, 0);
298*bbecb9d1SAndroid Build Coastguard Worker 
299*bbecb9d1SAndroid Build Coastguard Worker   void *init_priv = (void*)0xabab;
300*bbecb9d1SAndroid Build Coastguard Worker   virgl_renderer_resource_set_priv(1, init_priv);
301*bbecb9d1SAndroid Build Coastguard Worker   void *priv = virgl_renderer_resource_get_priv(1);
302*bbecb9d1SAndroid Build Coastguard Worker   ck_assert_int_eq((unsigned long)priv, 0xabab);
303*bbecb9d1SAndroid Build Coastguard Worker   testvirgl_fini_single_ctx();
304*bbecb9d1SAndroid Build Coastguard Worker }
305*bbecb9d1SAndroid Build Coastguard Worker END_TEST
306*bbecb9d1SAndroid Build Coastguard Worker 
virgl_init_suite(void)307*bbecb9d1SAndroid Build Coastguard Worker static Suite *virgl_init_suite(void)
308*bbecb9d1SAndroid Build Coastguard Worker {
309*bbecb9d1SAndroid Build Coastguard Worker   Suite *s;
310*bbecb9d1SAndroid Build Coastguard Worker   TCase *tc_core;
311*bbecb9d1SAndroid Build Coastguard Worker 
312*bbecb9d1SAndroid Build Coastguard Worker   s = suite_create("virgl_resource");
313*bbecb9d1SAndroid Build Coastguard Worker   tc_core = tcase_create("resource");
314*bbecb9d1SAndroid Build Coastguard Worker 
315*bbecb9d1SAndroid Build Coastguard Worker   tcase_add_loop_test(tc_core, virgl_res_tests, 0, ARRAY_SIZE(testlist));
316*bbecb9d1SAndroid Build Coastguard Worker   tcase_add_loop_test(tc_core, cubemaparray_res_tests, 0, ARRAY_SIZE(cubemaparray_testlist));
317*bbecb9d1SAndroid Build Coastguard Worker   tcase_add_test(tc_core, private_ptr);
318*bbecb9d1SAndroid Build Coastguard Worker   suite_add_tcase(s, tc_core);
319*bbecb9d1SAndroid Build Coastguard Worker   return s;
320*bbecb9d1SAndroid Build Coastguard Worker 
321*bbecb9d1SAndroid Build Coastguard Worker }
322*bbecb9d1SAndroid Build Coastguard Worker 
323*bbecb9d1SAndroid Build Coastguard Worker 
main(void)324*bbecb9d1SAndroid Build Coastguard Worker int main(void)
325*bbecb9d1SAndroid Build Coastguard Worker {
326*bbecb9d1SAndroid Build Coastguard Worker   Suite *s;
327*bbecb9d1SAndroid Build Coastguard Worker   SRunner *sr;
328*bbecb9d1SAndroid Build Coastguard Worker   int number_failed;
329*bbecb9d1SAndroid Build Coastguard Worker 
330*bbecb9d1SAndroid Build Coastguard Worker   if (getenv("VRENDTEST_USE_EGL_SURFACELESS"))
331*bbecb9d1SAndroid Build Coastguard Worker      context_flags |= VIRGL_RENDERER_USE_SURFACELESS;
332*bbecb9d1SAndroid Build Coastguard Worker    if (getenv("VRENDTEST_USE_EGL_GLES"))
333*bbecb9d1SAndroid Build Coastguard Worker       context_flags |= VIRGL_RENDERER_USE_GLES;
334*bbecb9d1SAndroid Build Coastguard Worker 
335*bbecb9d1SAndroid Build Coastguard Worker   s = virgl_init_suite();
336*bbecb9d1SAndroid Build Coastguard Worker   sr = srunner_create(s);
337*bbecb9d1SAndroid Build Coastguard Worker 
338*bbecb9d1SAndroid Build Coastguard Worker   srunner_run_all(sr, CK_NORMAL);
339*bbecb9d1SAndroid Build Coastguard Worker   number_failed = srunner_ntests_failed(sr);
340*bbecb9d1SAndroid Build Coastguard Worker   srunner_free(sr);
341*bbecb9d1SAndroid Build Coastguard Worker 
342*bbecb9d1SAndroid Build Coastguard Worker   return number_failed == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
343*bbecb9d1SAndroid Build Coastguard Worker }
344