xref: /aosp_15_r20/external/webrtc/audio/utility/channel_mixing_matrix.cc (revision d9f758449e529ab9291ac668be2861e7a55c2422)
1*d9f75844SAndroid Build Coastguard Worker /*
2*d9f75844SAndroid Build Coastguard Worker  *  Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
3*d9f75844SAndroid Build Coastguard Worker  *
4*d9f75844SAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*d9f75844SAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*d9f75844SAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*d9f75844SAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*d9f75844SAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*d9f75844SAndroid Build Coastguard Worker  */
10*d9f75844SAndroid Build Coastguard Worker 
11*d9f75844SAndroid Build Coastguard Worker #include "audio/utility/channel_mixing_matrix.h"
12*d9f75844SAndroid Build Coastguard Worker 
13*d9f75844SAndroid Build Coastguard Worker #include <stddef.h>
14*d9f75844SAndroid Build Coastguard Worker 
15*d9f75844SAndroid Build Coastguard Worker #include <algorithm>
16*d9f75844SAndroid Build Coastguard Worker 
17*d9f75844SAndroid Build Coastguard Worker #include "audio/utility/channel_mixer.h"
18*d9f75844SAndroid Build Coastguard Worker #include "rtc_base/checks.h"
19*d9f75844SAndroid Build Coastguard Worker #include "rtc_base/logging.h"
20*d9f75844SAndroid Build Coastguard Worker #include "system_wrappers/include/field_trial.h"
21*d9f75844SAndroid Build Coastguard Worker 
22*d9f75844SAndroid Build Coastguard Worker namespace webrtc {
23*d9f75844SAndroid Build Coastguard Worker 
24*d9f75844SAndroid Build Coastguard Worker namespace {
25*d9f75844SAndroid Build Coastguard Worker 
26*d9f75844SAndroid Build Coastguard Worker // Selects the default usage of VoIP channel mapping adjustments.
UseChannelMappingAdjustmentsByDefault()27*d9f75844SAndroid Build Coastguard Worker bool UseChannelMappingAdjustmentsByDefault() {
28*d9f75844SAndroid Build Coastguard Worker   return !field_trial::IsEnabled(
29*d9f75844SAndroid Build Coastguard Worker       "WebRTC-VoIPChannelRemixingAdjustmentKillSwitch");
30*d9f75844SAndroid Build Coastguard Worker }
31*d9f75844SAndroid Build Coastguard Worker 
32*d9f75844SAndroid Build Coastguard Worker }  // namespace
33*d9f75844SAndroid Build Coastguard Worker 
ValidateLayout(ChannelLayout layout)34*d9f75844SAndroid Build Coastguard Worker static void ValidateLayout(ChannelLayout layout) {
35*d9f75844SAndroid Build Coastguard Worker   RTC_CHECK_NE(layout, CHANNEL_LAYOUT_NONE);
36*d9f75844SAndroid Build Coastguard Worker   RTC_CHECK_LE(layout, CHANNEL_LAYOUT_MAX);
37*d9f75844SAndroid Build Coastguard Worker   RTC_CHECK_NE(layout, CHANNEL_LAYOUT_UNSUPPORTED);
38*d9f75844SAndroid Build Coastguard Worker   RTC_CHECK_NE(layout, CHANNEL_LAYOUT_DISCRETE);
39*d9f75844SAndroid Build Coastguard Worker   RTC_CHECK_NE(layout, CHANNEL_LAYOUT_STEREO_AND_KEYBOARD_MIC);
40*d9f75844SAndroid Build Coastguard Worker 
41*d9f75844SAndroid Build Coastguard Worker   // Verify there's at least one channel.  Should always be true here by virtue
42*d9f75844SAndroid Build Coastguard Worker   // of not being one of the invalid layouts, but lets double check to be sure.
43*d9f75844SAndroid Build Coastguard Worker   int channel_count = ChannelLayoutToChannelCount(layout);
44*d9f75844SAndroid Build Coastguard Worker   RTC_DCHECK_GT(channel_count, 0);
45*d9f75844SAndroid Build Coastguard Worker 
46*d9f75844SAndroid Build Coastguard Worker   // If we have more than one channel, verify a symmetric layout for sanity.
47*d9f75844SAndroid Build Coastguard Worker   // The unit test will verify all possible layouts, so this can be a DCHECK.
48*d9f75844SAndroid Build Coastguard Worker   // Symmetry allows simplifying the matrix building code by allowing us to
49*d9f75844SAndroid Build Coastguard Worker   // assume that if one channel of a pair exists, the other will too.
50*d9f75844SAndroid Build Coastguard Worker   if (channel_count > 1) {
51*d9f75844SAndroid Build Coastguard Worker     // Assert that LEFT exists if and only if RIGHT exists, and so on.
52*d9f75844SAndroid Build Coastguard Worker     RTC_DCHECK_EQ(ChannelOrder(layout, LEFT) >= 0,
53*d9f75844SAndroid Build Coastguard Worker                   ChannelOrder(layout, RIGHT) >= 0);
54*d9f75844SAndroid Build Coastguard Worker     RTC_DCHECK_EQ(ChannelOrder(layout, SIDE_LEFT) >= 0,
55*d9f75844SAndroid Build Coastguard Worker                   ChannelOrder(layout, SIDE_RIGHT) >= 0);
56*d9f75844SAndroid Build Coastguard Worker     RTC_DCHECK_EQ(ChannelOrder(layout, BACK_LEFT) >= 0,
57*d9f75844SAndroid Build Coastguard Worker                   ChannelOrder(layout, BACK_RIGHT) >= 0);
58*d9f75844SAndroid Build Coastguard Worker     RTC_DCHECK_EQ(ChannelOrder(layout, LEFT_OF_CENTER) >= 0,
59*d9f75844SAndroid Build Coastguard Worker                   ChannelOrder(layout, RIGHT_OF_CENTER) >= 0);
60*d9f75844SAndroid Build Coastguard Worker   } else {
61*d9f75844SAndroid Build Coastguard Worker     RTC_DCHECK_EQ(layout, CHANNEL_LAYOUT_MONO);
62*d9f75844SAndroid Build Coastguard Worker   }
63*d9f75844SAndroid Build Coastguard Worker }
64*d9f75844SAndroid Build Coastguard Worker 
ChannelMixingMatrix(ChannelLayout input_layout,int input_channels,ChannelLayout output_layout,int output_channels)65*d9f75844SAndroid Build Coastguard Worker ChannelMixingMatrix::ChannelMixingMatrix(ChannelLayout input_layout,
66*d9f75844SAndroid Build Coastguard Worker                                          int input_channels,
67*d9f75844SAndroid Build Coastguard Worker                                          ChannelLayout output_layout,
68*d9f75844SAndroid Build Coastguard Worker                                          int output_channels)
69*d9f75844SAndroid Build Coastguard Worker     : use_voip_channel_mapping_adjustments_(
70*d9f75844SAndroid Build Coastguard Worker           UseChannelMappingAdjustmentsByDefault()),
71*d9f75844SAndroid Build Coastguard Worker       input_layout_(input_layout),
72*d9f75844SAndroid Build Coastguard Worker       input_channels_(input_channels),
73*d9f75844SAndroid Build Coastguard Worker       output_layout_(output_layout),
74*d9f75844SAndroid Build Coastguard Worker       output_channels_(output_channels) {
75*d9f75844SAndroid Build Coastguard Worker   // Stereo down mix should never be the output layout.
76*d9f75844SAndroid Build Coastguard Worker   RTC_CHECK_NE(output_layout, CHANNEL_LAYOUT_STEREO_DOWNMIX);
77*d9f75844SAndroid Build Coastguard Worker 
78*d9f75844SAndroid Build Coastguard Worker   // Verify that the layouts are supported
79*d9f75844SAndroid Build Coastguard Worker   if (input_layout != CHANNEL_LAYOUT_DISCRETE)
80*d9f75844SAndroid Build Coastguard Worker     ValidateLayout(input_layout);
81*d9f75844SAndroid Build Coastguard Worker   if (output_layout != CHANNEL_LAYOUT_DISCRETE)
82*d9f75844SAndroid Build Coastguard Worker     ValidateLayout(output_layout);
83*d9f75844SAndroid Build Coastguard Worker 
84*d9f75844SAndroid Build Coastguard Worker   // Special case for 5.0, 5.1 with back channels when upmixed to 7.0, 7.1,
85*d9f75844SAndroid Build Coastguard Worker   // which should map the back LR to side LR.
86*d9f75844SAndroid Build Coastguard Worker   if (input_layout_ == CHANNEL_LAYOUT_5_0_BACK &&
87*d9f75844SAndroid Build Coastguard Worker       output_layout_ == CHANNEL_LAYOUT_7_0) {
88*d9f75844SAndroid Build Coastguard Worker     input_layout_ = CHANNEL_LAYOUT_5_0;
89*d9f75844SAndroid Build Coastguard Worker   } else if (input_layout_ == CHANNEL_LAYOUT_5_1_BACK &&
90*d9f75844SAndroid Build Coastguard Worker              output_layout_ == CHANNEL_LAYOUT_7_1) {
91*d9f75844SAndroid Build Coastguard Worker     input_layout_ = CHANNEL_LAYOUT_5_1;
92*d9f75844SAndroid Build Coastguard Worker   }
93*d9f75844SAndroid Build Coastguard Worker }
94*d9f75844SAndroid Build Coastguard Worker 
95*d9f75844SAndroid Build Coastguard Worker ChannelMixingMatrix::~ChannelMixingMatrix() = default;
96*d9f75844SAndroid Build Coastguard Worker 
CreateTransformationMatrix(std::vector<std::vector<float>> * matrix)97*d9f75844SAndroid Build Coastguard Worker bool ChannelMixingMatrix::CreateTransformationMatrix(
98*d9f75844SAndroid Build Coastguard Worker     std::vector<std::vector<float>>* matrix) {
99*d9f75844SAndroid Build Coastguard Worker   matrix_ = matrix;
100*d9f75844SAndroid Build Coastguard Worker 
101*d9f75844SAndroid Build Coastguard Worker   // Size out the initial matrix.
102*d9f75844SAndroid Build Coastguard Worker   matrix_->reserve(output_channels_);
103*d9f75844SAndroid Build Coastguard Worker   for (int output_ch = 0; output_ch < output_channels_; ++output_ch)
104*d9f75844SAndroid Build Coastguard Worker     matrix_->push_back(std::vector<float>(input_channels_, 0));
105*d9f75844SAndroid Build Coastguard Worker 
106*d9f75844SAndroid Build Coastguard Worker   // First check for discrete case.
107*d9f75844SAndroid Build Coastguard Worker   if (input_layout_ == CHANNEL_LAYOUT_DISCRETE ||
108*d9f75844SAndroid Build Coastguard Worker       output_layout_ == CHANNEL_LAYOUT_DISCRETE) {
109*d9f75844SAndroid Build Coastguard Worker     // If the number of input channels is more than output channels, then
110*d9f75844SAndroid Build Coastguard Worker     // copy as many as we can then drop the remaining input channels.
111*d9f75844SAndroid Build Coastguard Worker     // If the number of input channels is less than output channels, then
112*d9f75844SAndroid Build Coastguard Worker     // copy them all, then zero out the remaining output channels.
113*d9f75844SAndroid Build Coastguard Worker     int passthrough_channels = std::min(input_channels_, output_channels_);
114*d9f75844SAndroid Build Coastguard Worker     for (int i = 0; i < passthrough_channels; ++i)
115*d9f75844SAndroid Build Coastguard Worker       (*matrix_)[i][i] = 1;
116*d9f75844SAndroid Build Coastguard Worker 
117*d9f75844SAndroid Build Coastguard Worker     return true;
118*d9f75844SAndroid Build Coastguard Worker   }
119*d9f75844SAndroid Build Coastguard Worker 
120*d9f75844SAndroid Build Coastguard Worker   // If specified, use adjusted channel mapping for the VoIP scenario.
121*d9f75844SAndroid Build Coastguard Worker   if (use_voip_channel_mapping_adjustments_ &&
122*d9f75844SAndroid Build Coastguard Worker       input_layout_ == CHANNEL_LAYOUT_MONO &&
123*d9f75844SAndroid Build Coastguard Worker       ChannelLayoutToChannelCount(output_layout_) >= 2) {
124*d9f75844SAndroid Build Coastguard Worker     // Only place the mono input in the front left and right channels.
125*d9f75844SAndroid Build Coastguard Worker     (*matrix_)[0][0] = 1.f;
126*d9f75844SAndroid Build Coastguard Worker     (*matrix_)[1][0] = 1.f;
127*d9f75844SAndroid Build Coastguard Worker 
128*d9f75844SAndroid Build Coastguard Worker     for (size_t output_ch = 2; output_ch < matrix_->size(); ++output_ch) {
129*d9f75844SAndroid Build Coastguard Worker       (*matrix_)[output_ch][0] = 0.f;
130*d9f75844SAndroid Build Coastguard Worker     }
131*d9f75844SAndroid Build Coastguard Worker     return true;
132*d9f75844SAndroid Build Coastguard Worker   }
133*d9f75844SAndroid Build Coastguard Worker 
134*d9f75844SAndroid Build Coastguard Worker   // Route matching channels and figure out which ones aren't accounted for.
135*d9f75844SAndroid Build Coastguard Worker   for (Channels ch = LEFT; ch < CHANNELS_MAX + 1;
136*d9f75844SAndroid Build Coastguard Worker        ch = static_cast<Channels>(ch + 1)) {
137*d9f75844SAndroid Build Coastguard Worker     int input_ch_index = ChannelOrder(input_layout_, ch);
138*d9f75844SAndroid Build Coastguard Worker     if (input_ch_index < 0)
139*d9f75844SAndroid Build Coastguard Worker       continue;
140*d9f75844SAndroid Build Coastguard Worker 
141*d9f75844SAndroid Build Coastguard Worker     int output_ch_index = ChannelOrder(output_layout_, ch);
142*d9f75844SAndroid Build Coastguard Worker     if (output_ch_index < 0) {
143*d9f75844SAndroid Build Coastguard Worker       unaccounted_inputs_.push_back(ch);
144*d9f75844SAndroid Build Coastguard Worker       continue;
145*d9f75844SAndroid Build Coastguard Worker     }
146*d9f75844SAndroid Build Coastguard Worker 
147*d9f75844SAndroid Build Coastguard Worker     RTC_DCHECK_LT(static_cast<size_t>(output_ch_index), matrix_->size());
148*d9f75844SAndroid Build Coastguard Worker     RTC_DCHECK_LT(static_cast<size_t>(input_ch_index),
149*d9f75844SAndroid Build Coastguard Worker                   (*matrix_)[output_ch_index].size());
150*d9f75844SAndroid Build Coastguard Worker     (*matrix_)[output_ch_index][input_ch_index] = 1;
151*d9f75844SAndroid Build Coastguard Worker   }
152*d9f75844SAndroid Build Coastguard Worker 
153*d9f75844SAndroid Build Coastguard Worker   // If all input channels are accounted for, there's nothing left to do.
154*d9f75844SAndroid Build Coastguard Worker   if (unaccounted_inputs_.empty()) {
155*d9f75844SAndroid Build Coastguard Worker     // Since all output channels map directly to inputs we can optimize.
156*d9f75844SAndroid Build Coastguard Worker     return true;
157*d9f75844SAndroid Build Coastguard Worker   }
158*d9f75844SAndroid Build Coastguard Worker 
159*d9f75844SAndroid Build Coastguard Worker   // Mix front LR into center.
160*d9f75844SAndroid Build Coastguard Worker   if (IsUnaccounted(LEFT)) {
161*d9f75844SAndroid Build Coastguard Worker     // When down mixing to mono from stereo, we need to be careful of full scale
162*d9f75844SAndroid Build Coastguard Worker     // stereo mixes.  Scaling by 1 / sqrt(2) here will likely lead to clipping
163*d9f75844SAndroid Build Coastguard Worker     // so we use 1 / 2 instead.
164*d9f75844SAndroid Build Coastguard Worker     float scale =
165*d9f75844SAndroid Build Coastguard Worker         (output_layout_ == CHANNEL_LAYOUT_MONO && input_channels_ == 2)
166*d9f75844SAndroid Build Coastguard Worker             ? 0.5
167*d9f75844SAndroid Build Coastguard Worker             : ChannelMixer::kHalfPower;
168*d9f75844SAndroid Build Coastguard Worker     Mix(LEFT, CENTER, scale);
169*d9f75844SAndroid Build Coastguard Worker     Mix(RIGHT, CENTER, scale);
170*d9f75844SAndroid Build Coastguard Worker   }
171*d9f75844SAndroid Build Coastguard Worker 
172*d9f75844SAndroid Build Coastguard Worker   // Mix center into front LR.
173*d9f75844SAndroid Build Coastguard Worker   if (IsUnaccounted(CENTER)) {
174*d9f75844SAndroid Build Coastguard Worker     // When up mixing from mono, just do a copy to front LR.
175*d9f75844SAndroid Build Coastguard Worker     float scale =
176*d9f75844SAndroid Build Coastguard Worker         (input_layout_ == CHANNEL_LAYOUT_MONO) ? 1 : ChannelMixer::kHalfPower;
177*d9f75844SAndroid Build Coastguard Worker     MixWithoutAccounting(CENTER, LEFT, scale);
178*d9f75844SAndroid Build Coastguard Worker     Mix(CENTER, RIGHT, scale);
179*d9f75844SAndroid Build Coastguard Worker   }
180*d9f75844SAndroid Build Coastguard Worker 
181*d9f75844SAndroid Build Coastguard Worker   // Mix back LR into: side LR || back center || front LR || front center.
182*d9f75844SAndroid Build Coastguard Worker   if (IsUnaccounted(BACK_LEFT)) {
183*d9f75844SAndroid Build Coastguard Worker     if (HasOutputChannel(SIDE_LEFT)) {
184*d9f75844SAndroid Build Coastguard Worker       // If the input has side LR, mix back LR into side LR, but instead if the
185*d9f75844SAndroid Build Coastguard Worker       // input doesn't have side LR (but output does) copy back LR to side LR.
186*d9f75844SAndroid Build Coastguard Worker       float scale = HasInputChannel(SIDE_LEFT) ? ChannelMixer::kHalfPower : 1;
187*d9f75844SAndroid Build Coastguard Worker       Mix(BACK_LEFT, SIDE_LEFT, scale);
188*d9f75844SAndroid Build Coastguard Worker       Mix(BACK_RIGHT, SIDE_RIGHT, scale);
189*d9f75844SAndroid Build Coastguard Worker     } else if (HasOutputChannel(BACK_CENTER)) {
190*d9f75844SAndroid Build Coastguard Worker       // Mix back LR into back center.
191*d9f75844SAndroid Build Coastguard Worker       Mix(BACK_LEFT, BACK_CENTER, ChannelMixer::kHalfPower);
192*d9f75844SAndroid Build Coastguard Worker       Mix(BACK_RIGHT, BACK_CENTER, ChannelMixer::kHalfPower);
193*d9f75844SAndroid Build Coastguard Worker     } else if (output_layout_ > CHANNEL_LAYOUT_MONO) {
194*d9f75844SAndroid Build Coastguard Worker       // Mix back LR into front LR.
195*d9f75844SAndroid Build Coastguard Worker       Mix(BACK_LEFT, LEFT, ChannelMixer::kHalfPower);
196*d9f75844SAndroid Build Coastguard Worker       Mix(BACK_RIGHT, RIGHT, ChannelMixer::kHalfPower);
197*d9f75844SAndroid Build Coastguard Worker     } else {
198*d9f75844SAndroid Build Coastguard Worker       // Mix back LR into front center.
199*d9f75844SAndroid Build Coastguard Worker       Mix(BACK_LEFT, CENTER, ChannelMixer::kHalfPower);
200*d9f75844SAndroid Build Coastguard Worker       Mix(BACK_RIGHT, CENTER, ChannelMixer::kHalfPower);
201*d9f75844SAndroid Build Coastguard Worker     }
202*d9f75844SAndroid Build Coastguard Worker   }
203*d9f75844SAndroid Build Coastguard Worker 
204*d9f75844SAndroid Build Coastguard Worker   // Mix side LR into: back LR || back center || front LR || front center.
205*d9f75844SAndroid Build Coastguard Worker   if (IsUnaccounted(SIDE_LEFT)) {
206*d9f75844SAndroid Build Coastguard Worker     if (HasOutputChannel(BACK_LEFT)) {
207*d9f75844SAndroid Build Coastguard Worker       // If the input has back LR, mix side LR into back LR, but instead if the
208*d9f75844SAndroid Build Coastguard Worker       // input doesn't have back LR (but output does) copy side LR to back LR.
209*d9f75844SAndroid Build Coastguard Worker       float scale = HasInputChannel(BACK_LEFT) ? ChannelMixer::kHalfPower : 1;
210*d9f75844SAndroid Build Coastguard Worker       Mix(SIDE_LEFT, BACK_LEFT, scale);
211*d9f75844SAndroid Build Coastguard Worker       Mix(SIDE_RIGHT, BACK_RIGHT, scale);
212*d9f75844SAndroid Build Coastguard Worker     } else if (HasOutputChannel(BACK_CENTER)) {
213*d9f75844SAndroid Build Coastguard Worker       // Mix side LR into back center.
214*d9f75844SAndroid Build Coastguard Worker       Mix(SIDE_LEFT, BACK_CENTER, ChannelMixer::kHalfPower);
215*d9f75844SAndroid Build Coastguard Worker       Mix(SIDE_RIGHT, BACK_CENTER, ChannelMixer::kHalfPower);
216*d9f75844SAndroid Build Coastguard Worker     } else if (output_layout_ > CHANNEL_LAYOUT_MONO) {
217*d9f75844SAndroid Build Coastguard Worker       // Mix side LR into front LR.
218*d9f75844SAndroid Build Coastguard Worker       Mix(SIDE_LEFT, LEFT, ChannelMixer::kHalfPower);
219*d9f75844SAndroid Build Coastguard Worker       Mix(SIDE_RIGHT, RIGHT, ChannelMixer::kHalfPower);
220*d9f75844SAndroid Build Coastguard Worker     } else {
221*d9f75844SAndroid Build Coastguard Worker       // Mix side LR into front center.
222*d9f75844SAndroid Build Coastguard Worker       Mix(SIDE_LEFT, CENTER, ChannelMixer::kHalfPower);
223*d9f75844SAndroid Build Coastguard Worker       Mix(SIDE_RIGHT, CENTER, ChannelMixer::kHalfPower);
224*d9f75844SAndroid Build Coastguard Worker     }
225*d9f75844SAndroid Build Coastguard Worker   }
226*d9f75844SAndroid Build Coastguard Worker 
227*d9f75844SAndroid Build Coastguard Worker   // Mix back center into: back LR || side LR || front LR || front center.
228*d9f75844SAndroid Build Coastguard Worker   if (IsUnaccounted(BACK_CENTER)) {
229*d9f75844SAndroid Build Coastguard Worker     if (HasOutputChannel(BACK_LEFT)) {
230*d9f75844SAndroid Build Coastguard Worker       // Mix back center into back LR.
231*d9f75844SAndroid Build Coastguard Worker       MixWithoutAccounting(BACK_CENTER, BACK_LEFT, ChannelMixer::kHalfPower);
232*d9f75844SAndroid Build Coastguard Worker       Mix(BACK_CENTER, BACK_RIGHT, ChannelMixer::kHalfPower);
233*d9f75844SAndroid Build Coastguard Worker     } else if (HasOutputChannel(SIDE_LEFT)) {
234*d9f75844SAndroid Build Coastguard Worker       // Mix back center into side LR.
235*d9f75844SAndroid Build Coastguard Worker       MixWithoutAccounting(BACK_CENTER, SIDE_LEFT, ChannelMixer::kHalfPower);
236*d9f75844SAndroid Build Coastguard Worker       Mix(BACK_CENTER, SIDE_RIGHT, ChannelMixer::kHalfPower);
237*d9f75844SAndroid Build Coastguard Worker     } else if (output_layout_ > CHANNEL_LAYOUT_MONO) {
238*d9f75844SAndroid Build Coastguard Worker       // Mix back center into front LR.
239*d9f75844SAndroid Build Coastguard Worker       // TODO(dalecurtis): Not sure about these values?
240*d9f75844SAndroid Build Coastguard Worker       MixWithoutAccounting(BACK_CENTER, LEFT, ChannelMixer::kHalfPower);
241*d9f75844SAndroid Build Coastguard Worker       Mix(BACK_CENTER, RIGHT, ChannelMixer::kHalfPower);
242*d9f75844SAndroid Build Coastguard Worker     } else {
243*d9f75844SAndroid Build Coastguard Worker       // Mix back center into front center.
244*d9f75844SAndroid Build Coastguard Worker       // TODO(dalecurtis): Not sure about these values?
245*d9f75844SAndroid Build Coastguard Worker       Mix(BACK_CENTER, CENTER, ChannelMixer::kHalfPower);
246*d9f75844SAndroid Build Coastguard Worker     }
247*d9f75844SAndroid Build Coastguard Worker   }
248*d9f75844SAndroid Build Coastguard Worker 
249*d9f75844SAndroid Build Coastguard Worker   // Mix LR of center into: front LR || front center.
250*d9f75844SAndroid Build Coastguard Worker   if (IsUnaccounted(LEFT_OF_CENTER)) {
251*d9f75844SAndroid Build Coastguard Worker     if (HasOutputChannel(LEFT)) {
252*d9f75844SAndroid Build Coastguard Worker       // Mix LR of center into front LR.
253*d9f75844SAndroid Build Coastguard Worker       Mix(LEFT_OF_CENTER, LEFT, ChannelMixer::kHalfPower);
254*d9f75844SAndroid Build Coastguard Worker       Mix(RIGHT_OF_CENTER, RIGHT, ChannelMixer::kHalfPower);
255*d9f75844SAndroid Build Coastguard Worker     } else {
256*d9f75844SAndroid Build Coastguard Worker       // Mix LR of center into front center.
257*d9f75844SAndroid Build Coastguard Worker       Mix(LEFT_OF_CENTER, CENTER, ChannelMixer::kHalfPower);
258*d9f75844SAndroid Build Coastguard Worker       Mix(RIGHT_OF_CENTER, CENTER, ChannelMixer::kHalfPower);
259*d9f75844SAndroid Build Coastguard Worker     }
260*d9f75844SAndroid Build Coastguard Worker   }
261*d9f75844SAndroid Build Coastguard Worker 
262*d9f75844SAndroid Build Coastguard Worker   // Mix LFE into: front center || front LR.
263*d9f75844SAndroid Build Coastguard Worker   if (IsUnaccounted(LFE)) {
264*d9f75844SAndroid Build Coastguard Worker     if (!HasOutputChannel(CENTER)) {
265*d9f75844SAndroid Build Coastguard Worker       // Mix LFE into front LR.
266*d9f75844SAndroid Build Coastguard Worker       MixWithoutAccounting(LFE, LEFT, ChannelMixer::kHalfPower);
267*d9f75844SAndroid Build Coastguard Worker       Mix(LFE, RIGHT, ChannelMixer::kHalfPower);
268*d9f75844SAndroid Build Coastguard Worker     } else {
269*d9f75844SAndroid Build Coastguard Worker       // Mix LFE into front center.
270*d9f75844SAndroid Build Coastguard Worker       Mix(LFE, CENTER, ChannelMixer::kHalfPower);
271*d9f75844SAndroid Build Coastguard Worker     }
272*d9f75844SAndroid Build Coastguard Worker   }
273*d9f75844SAndroid Build Coastguard Worker 
274*d9f75844SAndroid Build Coastguard Worker   // All channels should now be accounted for.
275*d9f75844SAndroid Build Coastguard Worker   RTC_DCHECK(unaccounted_inputs_.empty());
276*d9f75844SAndroid Build Coastguard Worker 
277*d9f75844SAndroid Build Coastguard Worker   // See if the output `matrix_` is simply a remapping matrix.  If each input
278*d9f75844SAndroid Build Coastguard Worker   // channel maps to a single output channel we can simply remap.  Doing this
279*d9f75844SAndroid Build Coastguard Worker   // programmatically is less fragile than logic checks on channel mappings.
280*d9f75844SAndroid Build Coastguard Worker   for (int output_ch = 0; output_ch < output_channels_; ++output_ch) {
281*d9f75844SAndroid Build Coastguard Worker     int input_mappings = 0;
282*d9f75844SAndroid Build Coastguard Worker     for (int input_ch = 0; input_ch < input_channels_; ++input_ch) {
283*d9f75844SAndroid Build Coastguard Worker       // We can only remap if each row contains a single scale of 1.  I.e., each
284*d9f75844SAndroid Build Coastguard Worker       // output channel is mapped from a single unscaled input channel.
285*d9f75844SAndroid Build Coastguard Worker       if ((*matrix_)[output_ch][input_ch] != 1 || ++input_mappings > 1)
286*d9f75844SAndroid Build Coastguard Worker         return false;
287*d9f75844SAndroid Build Coastguard Worker     }
288*d9f75844SAndroid Build Coastguard Worker   }
289*d9f75844SAndroid Build Coastguard Worker 
290*d9f75844SAndroid Build Coastguard Worker   // If we've gotten here, `matrix_` is simply a remapping.
291*d9f75844SAndroid Build Coastguard Worker   return true;
292*d9f75844SAndroid Build Coastguard Worker }
293*d9f75844SAndroid Build Coastguard Worker 
AccountFor(Channels ch)294*d9f75844SAndroid Build Coastguard Worker void ChannelMixingMatrix::AccountFor(Channels ch) {
295*d9f75844SAndroid Build Coastguard Worker   unaccounted_inputs_.erase(
296*d9f75844SAndroid Build Coastguard Worker       std::find(unaccounted_inputs_.begin(), unaccounted_inputs_.end(), ch));
297*d9f75844SAndroid Build Coastguard Worker }
298*d9f75844SAndroid Build Coastguard Worker 
IsUnaccounted(Channels ch) const299*d9f75844SAndroid Build Coastguard Worker bool ChannelMixingMatrix::IsUnaccounted(Channels ch) const {
300*d9f75844SAndroid Build Coastguard Worker   return std::find(unaccounted_inputs_.begin(), unaccounted_inputs_.end(),
301*d9f75844SAndroid Build Coastguard Worker                    ch) != unaccounted_inputs_.end();
302*d9f75844SAndroid Build Coastguard Worker }
303*d9f75844SAndroid Build Coastguard Worker 
HasInputChannel(Channels ch) const304*d9f75844SAndroid Build Coastguard Worker bool ChannelMixingMatrix::HasInputChannel(Channels ch) const {
305*d9f75844SAndroid Build Coastguard Worker   return ChannelOrder(input_layout_, ch) >= 0;
306*d9f75844SAndroid Build Coastguard Worker }
307*d9f75844SAndroid Build Coastguard Worker 
HasOutputChannel(Channels ch) const308*d9f75844SAndroid Build Coastguard Worker bool ChannelMixingMatrix::HasOutputChannel(Channels ch) const {
309*d9f75844SAndroid Build Coastguard Worker   return ChannelOrder(output_layout_, ch) >= 0;
310*d9f75844SAndroid Build Coastguard Worker }
311*d9f75844SAndroid Build Coastguard Worker 
Mix(Channels input_ch,Channels output_ch,float scale)312*d9f75844SAndroid Build Coastguard Worker void ChannelMixingMatrix::Mix(Channels input_ch,
313*d9f75844SAndroid Build Coastguard Worker                               Channels output_ch,
314*d9f75844SAndroid Build Coastguard Worker                               float scale) {
315*d9f75844SAndroid Build Coastguard Worker   MixWithoutAccounting(input_ch, output_ch, scale);
316*d9f75844SAndroid Build Coastguard Worker   AccountFor(input_ch);
317*d9f75844SAndroid Build Coastguard Worker }
318*d9f75844SAndroid Build Coastguard Worker 
MixWithoutAccounting(Channels input_ch,Channels output_ch,float scale)319*d9f75844SAndroid Build Coastguard Worker void ChannelMixingMatrix::MixWithoutAccounting(Channels input_ch,
320*d9f75844SAndroid Build Coastguard Worker                                                Channels output_ch,
321*d9f75844SAndroid Build Coastguard Worker                                                float scale) {
322*d9f75844SAndroid Build Coastguard Worker   int input_ch_index = ChannelOrder(input_layout_, input_ch);
323*d9f75844SAndroid Build Coastguard Worker   int output_ch_index = ChannelOrder(output_layout_, output_ch);
324*d9f75844SAndroid Build Coastguard Worker 
325*d9f75844SAndroid Build Coastguard Worker   RTC_DCHECK(IsUnaccounted(input_ch));
326*d9f75844SAndroid Build Coastguard Worker   RTC_DCHECK_GE(input_ch_index, 0);
327*d9f75844SAndroid Build Coastguard Worker   RTC_DCHECK_GE(output_ch_index, 0);
328*d9f75844SAndroid Build Coastguard Worker 
329*d9f75844SAndroid Build Coastguard Worker   RTC_DCHECK_EQ((*matrix_)[output_ch_index][input_ch_index], 0);
330*d9f75844SAndroid Build Coastguard Worker   (*matrix_)[output_ch_index][input_ch_index] = scale;
331*d9f75844SAndroid Build Coastguard Worker }
332*d9f75844SAndroid Build Coastguard Worker 
333*d9f75844SAndroid Build Coastguard Worker }  // namespace webrtc
334