1*d9f75844SAndroid Build Coastguard Worker /* 2*d9f75844SAndroid Build Coastguard Worker * Copyright (c) 2017 The WebRTC project authors. All Rights Reserved. 3*d9f75844SAndroid Build Coastguard Worker * 4*d9f75844SAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license 5*d9f75844SAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source 6*d9f75844SAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found 7*d9f75844SAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may 8*d9f75844SAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree. 9*d9f75844SAndroid Build Coastguard Worker */ 10*d9f75844SAndroid Build Coastguard Worker 11*d9f75844SAndroid Build Coastguard Worker #include "media/engine/adm_helpers.h" 12*d9f75844SAndroid Build Coastguard Worker 13*d9f75844SAndroid Build Coastguard Worker #include "modules/audio_device/include/audio_device.h" 14*d9f75844SAndroid Build Coastguard Worker #include "rtc_base/checks.h" 15*d9f75844SAndroid Build Coastguard Worker #include "rtc_base/logging.h" 16*d9f75844SAndroid Build Coastguard Worker 17*d9f75844SAndroid Build Coastguard Worker namespace webrtc { 18*d9f75844SAndroid Build Coastguard Worker namespace adm_helpers { 19*d9f75844SAndroid Build Coastguard Worker 20*d9f75844SAndroid Build Coastguard Worker // On Windows Vista and newer, Microsoft introduced the concept of "Default 21*d9f75844SAndroid Build Coastguard Worker // Communications Device". This means that there are two types of default 22*d9f75844SAndroid Build Coastguard Worker // devices (old Wave Audio style default and Default Communications Device). 23*d9f75844SAndroid Build Coastguard Worker // 24*d9f75844SAndroid Build Coastguard Worker // On Windows systems which only support Wave Audio style default, uses either 25*d9f75844SAndroid Build Coastguard Worker // -1 or 0 to select the default device. 26*d9f75844SAndroid Build Coastguard Worker // 27*d9f75844SAndroid Build Coastguard Worker // Using a #define for AUDIO_DEVICE since we will call *different* versions of 28*d9f75844SAndroid Build Coastguard Worker // the ADM functions, depending on the ID type. 29*d9f75844SAndroid Build Coastguard Worker #if defined(WEBRTC_WIN) 30*d9f75844SAndroid Build Coastguard Worker #define AUDIO_DEVICE_ID \ 31*d9f75844SAndroid Build Coastguard Worker (AudioDeviceModule::WindowsDeviceType::kDefaultCommunicationDevice) 32*d9f75844SAndroid Build Coastguard Worker #else 33*d9f75844SAndroid Build Coastguard Worker #define AUDIO_DEVICE_ID (0u) 34*d9f75844SAndroid Build Coastguard Worker #endif // defined(WEBRTC_WIN) 35*d9f75844SAndroid Build Coastguard Worker Init(AudioDeviceModule * adm)36*d9f75844SAndroid Build Coastguard Workervoid Init(AudioDeviceModule* adm) { 37*d9f75844SAndroid Build Coastguard Worker RTC_DCHECK(adm); 38*d9f75844SAndroid Build Coastguard Worker 39*d9f75844SAndroid Build Coastguard Worker RTC_CHECK_EQ(0, adm->Init()) << "Failed to initialize the ADM."; 40*d9f75844SAndroid Build Coastguard Worker 41*d9f75844SAndroid Build Coastguard Worker // Playout device. 42*d9f75844SAndroid Build Coastguard Worker { 43*d9f75844SAndroid Build Coastguard Worker if (adm->SetPlayoutDevice(AUDIO_DEVICE_ID) != 0) { 44*d9f75844SAndroid Build Coastguard Worker RTC_LOG(LS_ERROR) << "Unable to set playout device."; 45*d9f75844SAndroid Build Coastguard Worker return; 46*d9f75844SAndroid Build Coastguard Worker } 47*d9f75844SAndroid Build Coastguard Worker if (adm->InitSpeaker() != 0) { 48*d9f75844SAndroid Build Coastguard Worker RTC_LOG(LS_ERROR) << "Unable to access speaker."; 49*d9f75844SAndroid Build Coastguard Worker } 50*d9f75844SAndroid Build Coastguard Worker 51*d9f75844SAndroid Build Coastguard Worker // Set number of channels 52*d9f75844SAndroid Build Coastguard Worker bool available = false; 53*d9f75844SAndroid Build Coastguard Worker if (adm->StereoPlayoutIsAvailable(&available) != 0) { 54*d9f75844SAndroid Build Coastguard Worker RTC_LOG(LS_ERROR) << "Failed to query stereo playout."; 55*d9f75844SAndroid Build Coastguard Worker } 56*d9f75844SAndroid Build Coastguard Worker if (adm->SetStereoPlayout(available) != 0) { 57*d9f75844SAndroid Build Coastguard Worker RTC_LOG(LS_ERROR) << "Failed to set stereo playout mode."; 58*d9f75844SAndroid Build Coastguard Worker } 59*d9f75844SAndroid Build Coastguard Worker } 60*d9f75844SAndroid Build Coastguard Worker 61*d9f75844SAndroid Build Coastguard Worker // Recording device. 62*d9f75844SAndroid Build Coastguard Worker { 63*d9f75844SAndroid Build Coastguard Worker if (adm->SetRecordingDevice(AUDIO_DEVICE_ID) != 0) { 64*d9f75844SAndroid Build Coastguard Worker RTC_LOG(LS_ERROR) << "Unable to set recording device."; 65*d9f75844SAndroid Build Coastguard Worker return; 66*d9f75844SAndroid Build Coastguard Worker } 67*d9f75844SAndroid Build Coastguard Worker if (adm->InitMicrophone() != 0) { 68*d9f75844SAndroid Build Coastguard Worker RTC_LOG(LS_ERROR) << "Unable to access microphone."; 69*d9f75844SAndroid Build Coastguard Worker } 70*d9f75844SAndroid Build Coastguard Worker 71*d9f75844SAndroid Build Coastguard Worker // Set number of channels 72*d9f75844SAndroid Build Coastguard Worker bool available = false; 73*d9f75844SAndroid Build Coastguard Worker if (adm->StereoRecordingIsAvailable(&available) != 0) { 74*d9f75844SAndroid Build Coastguard Worker RTC_LOG(LS_ERROR) << "Failed to query stereo recording."; 75*d9f75844SAndroid Build Coastguard Worker } 76*d9f75844SAndroid Build Coastguard Worker if (adm->SetStereoRecording(available) != 0) { 77*d9f75844SAndroid Build Coastguard Worker RTC_LOG(LS_ERROR) << "Failed to set stereo recording mode."; 78*d9f75844SAndroid Build Coastguard Worker } 79*d9f75844SAndroid Build Coastguard Worker } 80*d9f75844SAndroid Build Coastguard Worker } 81*d9f75844SAndroid Build Coastguard Worker } // namespace adm_helpers 82*d9f75844SAndroid Build Coastguard Worker } // namespace webrtc 83