xref: /aosp_15_r20/external/webrtc/p2p/base/basic_ice_controller.h (revision d9f758449e529ab9291ac668be2861e7a55c2422)
1*d9f75844SAndroid Build Coastguard Worker /*
2*d9f75844SAndroid Build Coastguard Worker  *  Copyright 2019 The WebRTC Project Authors. All rights reserved.
3*d9f75844SAndroid Build Coastguard Worker  *
4*d9f75844SAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*d9f75844SAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*d9f75844SAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*d9f75844SAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*d9f75844SAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*d9f75844SAndroid Build Coastguard Worker  */
10*d9f75844SAndroid Build Coastguard Worker 
11*d9f75844SAndroid Build Coastguard Worker #ifndef P2P_BASE_BASIC_ICE_CONTROLLER_H_
12*d9f75844SAndroid Build Coastguard Worker #define P2P_BASE_BASIC_ICE_CONTROLLER_H_
13*d9f75844SAndroid Build Coastguard Worker 
14*d9f75844SAndroid Build Coastguard Worker #include <algorithm>
15*d9f75844SAndroid Build Coastguard Worker #include <map>
16*d9f75844SAndroid Build Coastguard Worker #include <set>
17*d9f75844SAndroid Build Coastguard Worker #include <utility>
18*d9f75844SAndroid Build Coastguard Worker #include <vector>
19*d9f75844SAndroid Build Coastguard Worker 
20*d9f75844SAndroid Build Coastguard Worker #include "p2p/base/ice_controller_factory_interface.h"
21*d9f75844SAndroid Build Coastguard Worker #include "p2p/base/ice_controller_interface.h"
22*d9f75844SAndroid Build Coastguard Worker #include "p2p/base/p2p_transport_channel.h"
23*d9f75844SAndroid Build Coastguard Worker 
24*d9f75844SAndroid Build Coastguard Worker namespace cricket {
25*d9f75844SAndroid Build Coastguard Worker 
26*d9f75844SAndroid Build Coastguard Worker class BasicIceController : public IceControllerInterface {
27*d9f75844SAndroid Build Coastguard Worker  public:
28*d9f75844SAndroid Build Coastguard Worker   explicit BasicIceController(const IceControllerFactoryArgs& args);
29*d9f75844SAndroid Build Coastguard Worker   virtual ~BasicIceController();
30*d9f75844SAndroid Build Coastguard Worker 
31*d9f75844SAndroid Build Coastguard Worker   void SetIceConfig(const IceConfig& config) override;
32*d9f75844SAndroid Build Coastguard Worker   void SetSelectedConnection(const Connection* selected_connection) override;
33*d9f75844SAndroid Build Coastguard Worker   void AddConnection(const Connection* connection) override;
34*d9f75844SAndroid Build Coastguard Worker   void OnConnectionDestroyed(const Connection* connection) override;
connections()35*d9f75844SAndroid Build Coastguard Worker   rtc::ArrayView<const Connection*> connections() const override {
36*d9f75844SAndroid Build Coastguard Worker     return rtc::ArrayView<const Connection*>(
37*d9f75844SAndroid Build Coastguard Worker         const_cast<const Connection**>(connections_.data()),
38*d9f75844SAndroid Build Coastguard Worker         connections_.size());
39*d9f75844SAndroid Build Coastguard Worker   }
40*d9f75844SAndroid Build Coastguard Worker 
41*d9f75844SAndroid Build Coastguard Worker   bool HasPingableConnection() const override;
42*d9f75844SAndroid Build Coastguard Worker 
43*d9f75844SAndroid Build Coastguard Worker   PingResult SelectConnectionToPing(int64_t last_ping_sent_ms) override;
44*d9f75844SAndroid Build Coastguard Worker 
45*d9f75844SAndroid Build Coastguard Worker   bool GetUseCandidateAttr(const Connection* conn,
46*d9f75844SAndroid Build Coastguard Worker                            NominationMode mode,
47*d9f75844SAndroid Build Coastguard Worker                            IceMode remote_ice_mode) const override;
48*d9f75844SAndroid Build Coastguard Worker 
49*d9f75844SAndroid Build Coastguard Worker   SwitchResult ShouldSwitchConnection(IceSwitchReason reason,
50*d9f75844SAndroid Build Coastguard Worker                                       const Connection* connection) override;
51*d9f75844SAndroid Build Coastguard Worker   SwitchResult SortAndSwitchConnection(IceSwitchReason reason) override;
52*d9f75844SAndroid Build Coastguard Worker 
53*d9f75844SAndroid Build Coastguard Worker   std::vector<const Connection*> PruneConnections() override;
54*d9f75844SAndroid Build Coastguard Worker 
55*d9f75844SAndroid Build Coastguard Worker   // These methods are only for tests.
56*d9f75844SAndroid Build Coastguard Worker   const Connection* FindNextPingableConnection() override;
57*d9f75844SAndroid Build Coastguard Worker   void MarkConnectionPinged(const Connection* conn) override;
58*d9f75844SAndroid Build Coastguard Worker 
59*d9f75844SAndroid Build Coastguard Worker  private:
60*d9f75844SAndroid Build Coastguard Worker   // A transport channel is weak if the current best connection is either
61*d9f75844SAndroid Build Coastguard Worker   // not receiving or not writable, or if there is no best connection at all.
weak()62*d9f75844SAndroid Build Coastguard Worker   bool weak() const {
63*d9f75844SAndroid Build Coastguard Worker     return !selected_connection_ || selected_connection_->weak();
64*d9f75844SAndroid Build Coastguard Worker   }
65*d9f75844SAndroid Build Coastguard Worker 
weak_ping_interval()66*d9f75844SAndroid Build Coastguard Worker   int weak_ping_interval() const {
67*d9f75844SAndroid Build Coastguard Worker     return std::max(config_.ice_check_interval_weak_connectivity_or_default(),
68*d9f75844SAndroid Build Coastguard Worker                     config_.ice_check_min_interval_or_default());
69*d9f75844SAndroid Build Coastguard Worker   }
70*d9f75844SAndroid Build Coastguard Worker 
strong_ping_interval()71*d9f75844SAndroid Build Coastguard Worker   int strong_ping_interval() const {
72*d9f75844SAndroid Build Coastguard Worker     return std::max(config_.ice_check_interval_strong_connectivity_or_default(),
73*d9f75844SAndroid Build Coastguard Worker                     config_.ice_check_min_interval_or_default());
74*d9f75844SAndroid Build Coastguard Worker   }
75*d9f75844SAndroid Build Coastguard Worker 
check_receiving_interval()76*d9f75844SAndroid Build Coastguard Worker   int check_receiving_interval() const {
77*d9f75844SAndroid Build Coastguard Worker     return std::max(MIN_CHECK_RECEIVING_INTERVAL,
78*d9f75844SAndroid Build Coastguard Worker                     config_.receiving_timeout_or_default() / 10);
79*d9f75844SAndroid Build Coastguard Worker   }
80*d9f75844SAndroid Build Coastguard Worker 
81*d9f75844SAndroid Build Coastguard Worker   const Connection* FindOldestConnectionNeedingTriggeredCheck(int64_t now);
82*d9f75844SAndroid Build Coastguard Worker   // Between `conn1` and `conn2`, this function returns the one which should
83*d9f75844SAndroid Build Coastguard Worker   // be pinged first.
84*d9f75844SAndroid Build Coastguard Worker   const Connection* MorePingable(const Connection* conn1,
85*d9f75844SAndroid Build Coastguard Worker                                  const Connection* conn2);
86*d9f75844SAndroid Build Coastguard Worker   // Select the connection which is Relay/Relay. If both of them are,
87*d9f75844SAndroid Build Coastguard Worker   // UDP relay protocol takes precedence.
88*d9f75844SAndroid Build Coastguard Worker   const Connection* MostLikelyToWork(const Connection* conn1,
89*d9f75844SAndroid Build Coastguard Worker                                      const Connection* conn2);
90*d9f75844SAndroid Build Coastguard Worker   // Compare the last_ping_sent time and return the one least recently pinged.
91*d9f75844SAndroid Build Coastguard Worker   const Connection* LeastRecentlyPinged(const Connection* conn1,
92*d9f75844SAndroid Build Coastguard Worker                                         const Connection* conn2);
93*d9f75844SAndroid Build Coastguard Worker 
94*d9f75844SAndroid Build Coastguard Worker   bool IsPingable(const Connection* conn, int64_t now) const;
95*d9f75844SAndroid Build Coastguard Worker   bool IsBackupConnection(const Connection* conn) const;
96*d9f75844SAndroid Build Coastguard Worker   // Whether a writable connection is past its ping interval and needs to be
97*d9f75844SAndroid Build Coastguard Worker   // pinged again.
98*d9f75844SAndroid Build Coastguard Worker   bool WritableConnectionPastPingInterval(const Connection* conn,
99*d9f75844SAndroid Build Coastguard Worker                                           int64_t now) const;
100*d9f75844SAndroid Build Coastguard Worker   int CalculateActiveWritablePingInterval(const Connection* conn,
101*d9f75844SAndroid Build Coastguard Worker                                           int64_t now) const;
102*d9f75844SAndroid Build Coastguard Worker 
103*d9f75844SAndroid Build Coastguard Worker   std::map<const rtc::Network*, const Connection*> GetBestConnectionByNetwork()
104*d9f75844SAndroid Build Coastguard Worker       const;
105*d9f75844SAndroid Build Coastguard Worker   std::vector<const Connection*> GetBestWritableConnectionPerNetwork() const;
106*d9f75844SAndroid Build Coastguard Worker 
107*d9f75844SAndroid Build Coastguard Worker   bool ReadyToSend(const Connection* connection) const;
108*d9f75844SAndroid Build Coastguard Worker   bool PresumedWritable(const Connection* conn) const;
109*d9f75844SAndroid Build Coastguard Worker 
110*d9f75844SAndroid Build Coastguard Worker   int CompareCandidatePairNetworks(
111*d9f75844SAndroid Build Coastguard Worker       const Connection* a,
112*d9f75844SAndroid Build Coastguard Worker       const Connection* b,
113*d9f75844SAndroid Build Coastguard Worker       absl::optional<rtc::AdapterType> network_preference) const;
114*d9f75844SAndroid Build Coastguard Worker 
115*d9f75844SAndroid Build Coastguard Worker   // The methods below return a positive value if `a` is preferable to `b`,
116*d9f75844SAndroid Build Coastguard Worker   // a negative value if `b` is preferable, and 0 if they're equally preferable.
117*d9f75844SAndroid Build Coastguard Worker   // If `receiving_unchanged_threshold` is set, then when `b` is receiving and
118*d9f75844SAndroid Build Coastguard Worker   // `a` is not, returns a negative value only if `b` has been in receiving
119*d9f75844SAndroid Build Coastguard Worker   // state and `a` has been in not receiving state since
120*d9f75844SAndroid Build Coastguard Worker   // `receiving_unchanged_threshold` and sets
121*d9f75844SAndroid Build Coastguard Worker   // `missed_receiving_unchanged_threshold` to true otherwise.
122*d9f75844SAndroid Build Coastguard Worker   int CompareConnectionStates(
123*d9f75844SAndroid Build Coastguard Worker       const Connection* a,
124*d9f75844SAndroid Build Coastguard Worker       const Connection* b,
125*d9f75844SAndroid Build Coastguard Worker       absl::optional<int64_t> receiving_unchanged_threshold,
126*d9f75844SAndroid Build Coastguard Worker       bool* missed_receiving_unchanged_threshold) const;
127*d9f75844SAndroid Build Coastguard Worker   int CompareConnectionCandidates(const Connection* a,
128*d9f75844SAndroid Build Coastguard Worker                                   const Connection* b) const;
129*d9f75844SAndroid Build Coastguard Worker   // Compares two connections based on the connection states
130*d9f75844SAndroid Build Coastguard Worker   // (writable/receiving/connected), nomination states, last data received time,
131*d9f75844SAndroid Build Coastguard Worker   // and static preferences. Does not include latency. Used by both sorting
132*d9f75844SAndroid Build Coastguard Worker   // and ShouldSwitchSelectedConnection().
133*d9f75844SAndroid Build Coastguard Worker   // Returns a positive value if `a` is better than `b`.
134*d9f75844SAndroid Build Coastguard Worker   int CompareConnections(const Connection* a,
135*d9f75844SAndroid Build Coastguard Worker                          const Connection* b,
136*d9f75844SAndroid Build Coastguard Worker                          absl::optional<int64_t> receiving_unchanged_threshold,
137*d9f75844SAndroid Build Coastguard Worker                          bool* missed_receiving_unchanged_threshold) const;
138*d9f75844SAndroid Build Coastguard Worker 
139*d9f75844SAndroid Build Coastguard Worker   SwitchResult HandleInitialSelectDampening(IceSwitchReason reason,
140*d9f75844SAndroid Build Coastguard Worker                                             const Connection* new_connection);
141*d9f75844SAndroid Build Coastguard Worker 
142*d9f75844SAndroid Build Coastguard Worker   std::function<IceTransportState()> ice_transport_state_func_;
143*d9f75844SAndroid Build Coastguard Worker   std::function<IceRole()> ice_role_func_;
144*d9f75844SAndroid Build Coastguard Worker   std::function<bool(const Connection*)> is_connection_pruned_func_;
145*d9f75844SAndroid Build Coastguard Worker 
146*d9f75844SAndroid Build Coastguard Worker   IceConfig config_;
147*d9f75844SAndroid Build Coastguard Worker   const IceFieldTrials* field_trials_;
148*d9f75844SAndroid Build Coastguard Worker 
149*d9f75844SAndroid Build Coastguard Worker   // `connections_` is a sorted list with the first one always be the
150*d9f75844SAndroid Build Coastguard Worker   // `selected_connection_` when it's not nullptr. The combination of
151*d9f75844SAndroid Build Coastguard Worker   // `pinged_connections_` and `unpinged_connections_` has the same
152*d9f75844SAndroid Build Coastguard Worker   // connections as `connections_`. These 2 sets maintain whether a
153*d9f75844SAndroid Build Coastguard Worker   // connection should be pinged next or not.
154*d9f75844SAndroid Build Coastguard Worker   const Connection* selected_connection_ = nullptr;
155*d9f75844SAndroid Build Coastguard Worker   std::vector<const Connection*> connections_;
156*d9f75844SAndroid Build Coastguard Worker   std::set<const Connection*> pinged_connections_;
157*d9f75844SAndroid Build Coastguard Worker   std::set<const Connection*> unpinged_connections_;
158*d9f75844SAndroid Build Coastguard Worker 
159*d9f75844SAndroid Build Coastguard Worker   // Timestamp for when we got the first selectable connection.
160*d9f75844SAndroid Build Coastguard Worker   int64_t initial_select_timestamp_ms_ = 0;
161*d9f75844SAndroid Build Coastguard Worker };
162*d9f75844SAndroid Build Coastguard Worker 
163*d9f75844SAndroid Build Coastguard Worker }  // namespace cricket
164*d9f75844SAndroid Build Coastguard Worker 
165*d9f75844SAndroid Build Coastguard Worker #endif  // P2P_BASE_BASIC_ICE_CONTROLLER_H_
166