xref: /aosp_15_r20/external/webrtc/p2p/base/p2p_constants.cc (revision d9f758449e529ab9291ac668be2861e7a55c2422)
1*d9f75844SAndroid Build Coastguard Worker /*
2*d9f75844SAndroid Build Coastguard Worker  *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
3*d9f75844SAndroid Build Coastguard Worker  *
4*d9f75844SAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*d9f75844SAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*d9f75844SAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*d9f75844SAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*d9f75844SAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*d9f75844SAndroid Build Coastguard Worker  */
10*d9f75844SAndroid Build Coastguard Worker 
11*d9f75844SAndroid Build Coastguard Worker #include "p2p/base/p2p_constants.h"
12*d9f75844SAndroid Build Coastguard Worker 
13*d9f75844SAndroid Build Coastguard Worker namespace cricket {
14*d9f75844SAndroid Build Coastguard Worker 
15*d9f75844SAndroid Build Coastguard Worker const char CN_AUDIO[] = "audio";
16*d9f75844SAndroid Build Coastguard Worker const char CN_VIDEO[] = "video";
17*d9f75844SAndroid Build Coastguard Worker const char CN_DATA[] = "data";
18*d9f75844SAndroid Build Coastguard Worker const char CN_OTHER[] = "main";
19*d9f75844SAndroid Build Coastguard Worker 
20*d9f75844SAndroid Build Coastguard Worker const char GROUP_TYPE_BUNDLE[] = "BUNDLE";
21*d9f75844SAndroid Build Coastguard Worker 
22*d9f75844SAndroid Build Coastguard Worker // Minimum ufrag length is 4 characters as per RFC5245.
23*d9f75844SAndroid Build Coastguard Worker const int ICE_UFRAG_LENGTH = 4;
24*d9f75844SAndroid Build Coastguard Worker // Minimum password length of 22 characters as per RFC5245. We chose 24 because
25*d9f75844SAndroid Build Coastguard Worker // some internal systems expect password to be multiple of 4.
26*d9f75844SAndroid Build Coastguard Worker const int ICE_PWD_LENGTH = 24;
27*d9f75844SAndroid Build Coastguard Worker const size_t ICE_UFRAG_MIN_LENGTH = 4;
28*d9f75844SAndroid Build Coastguard Worker const size_t ICE_PWD_MIN_LENGTH = 22;
29*d9f75844SAndroid Build Coastguard Worker const size_t ICE_UFRAG_MAX_LENGTH = 256;
30*d9f75844SAndroid Build Coastguard Worker const size_t ICE_PWD_MAX_LENGTH = 256;
31*d9f75844SAndroid Build Coastguard Worker 
32*d9f75844SAndroid Build Coastguard Worker // This is media-specific, so might belong
33*d9f75844SAndroid Build Coastguard Worker // somewhere like media/base/mediaconstants.h
34*d9f75844SAndroid Build Coastguard Worker const int ICE_CANDIDATE_COMPONENT_RTP = 1;
35*d9f75844SAndroid Build Coastguard Worker const int ICE_CANDIDATE_COMPONENT_RTCP = 2;
36*d9f75844SAndroid Build Coastguard Worker const int ICE_CANDIDATE_COMPONENT_DEFAULT = 1;
37*d9f75844SAndroid Build Coastguard Worker 
38*d9f75844SAndroid Build Coastguard Worker // From RFC 4145, SDP setup attribute values.
39*d9f75844SAndroid Build Coastguard Worker const char CONNECTIONROLE_ACTIVE_STR[] = "active";
40*d9f75844SAndroid Build Coastguard Worker const char CONNECTIONROLE_PASSIVE_STR[] = "passive";
41*d9f75844SAndroid Build Coastguard Worker const char CONNECTIONROLE_ACTPASS_STR[] = "actpass";
42*d9f75844SAndroid Build Coastguard Worker const char CONNECTIONROLE_HOLDCONN_STR[] = "holdconn";
43*d9f75844SAndroid Build Coastguard Worker 
44*d9f75844SAndroid Build Coastguard Worker const char LOCAL_TLD[] = ".local";
45*d9f75844SAndroid Build Coastguard Worker 
46*d9f75844SAndroid Build Coastguard Worker const int MIN_CHECK_RECEIVING_INTERVAL = 50;
47*d9f75844SAndroid Build Coastguard Worker const int RECEIVING_TIMEOUT = MIN_CHECK_RECEIVING_INTERVAL * 50;
48*d9f75844SAndroid Build Coastguard Worker const int RECEIVING_SWITCHING_DELAY = 1000;
49*d9f75844SAndroid Build Coastguard Worker const int BACKUP_CONNECTION_PING_INTERVAL = 25 * 1000;
50*d9f75844SAndroid Build Coastguard Worker const int REGATHER_ON_FAILED_NETWORKS_INTERVAL = 5 * 60 * 1000;
51*d9f75844SAndroid Build Coastguard Worker 
52*d9f75844SAndroid Build Coastguard Worker // When the socket is unwritable, we will use 10 Kbps (ignoring IP+UDP headers)
53*d9f75844SAndroid Build Coastguard Worker // for pinging. When the socket is writable, we will use only 1 Kbps because we
54*d9f75844SAndroid Build Coastguard Worker // don't want to degrade the quality on a modem.  These numbers should work well
55*d9f75844SAndroid Build Coastguard Worker // on a 28.8K modem, which is the slowest connection on which the voice quality
56*d9f75844SAndroid Build Coastguard Worker // is reasonable at all.
57*d9f75844SAndroid Build Coastguard Worker const int STUN_PING_PACKET_SIZE = 60 * 8;
58*d9f75844SAndroid Build Coastguard Worker const int STRONG_PING_INTERVAL = 1000 * STUN_PING_PACKET_SIZE / 1000;  // 480ms.
59*d9f75844SAndroid Build Coastguard Worker const int WEAK_PING_INTERVAL = 1000 * STUN_PING_PACKET_SIZE / 10000;   // 48ms.
60*d9f75844SAndroid Build Coastguard Worker const int WEAK_OR_STABILIZING_WRITABLE_CONNECTION_PING_INTERVAL = 900;
61*d9f75844SAndroid Build Coastguard Worker const int STRONG_AND_STABLE_WRITABLE_CONNECTION_PING_INTERVAL = 2500;
62*d9f75844SAndroid Build Coastguard Worker const int CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000;  // 5 seconds
63*d9f75844SAndroid Build Coastguard Worker const uint32_t CONNECTION_WRITE_CONNECT_FAILURES = 5;   // 5 pings
64*d9f75844SAndroid Build Coastguard Worker 
65*d9f75844SAndroid Build Coastguard Worker const int STUN_KEEPALIVE_INTERVAL = 10 * 1000;  // 10 seconds
66*d9f75844SAndroid Build Coastguard Worker 
67*d9f75844SAndroid Build Coastguard Worker const int MIN_CONNECTION_LIFETIME = 10 * 1000;          // 10 seconds.
68*d9f75844SAndroid Build Coastguard Worker const int DEAD_CONNECTION_RECEIVE_TIMEOUT = 30 * 1000;  // 30 seconds.
69*d9f75844SAndroid Build Coastguard Worker const int WEAK_CONNECTION_RECEIVE_TIMEOUT = 2500;       // 2.5 seconds
70*d9f75844SAndroid Build Coastguard Worker const int CONNECTION_WRITE_TIMEOUT = 15 * 1000;         // 15 seconds
71*d9f75844SAndroid Build Coastguard Worker // There is no harm to keep this value high other than a small amount
72*d9f75844SAndroid Build Coastguard Worker // of increased memory, but in some networks (2G), we observe up to 60s RTTs.
73*d9f75844SAndroid Build Coastguard Worker const int CONNECTION_RESPONSE_TIMEOUT = 60 * 1000;  // 60 seconds
74*d9f75844SAndroid Build Coastguard Worker 
75*d9f75844SAndroid Build Coastguard Worker }  // namespace cricket
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