xref: /aosp_15_r20/external/webrtc/video/encoder_overshoot_detector.cc (revision d9f758449e529ab9291ac668be2861e7a55c2422)
1*d9f75844SAndroid Build Coastguard Worker /*
2*d9f75844SAndroid Build Coastguard Worker  *  Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
3*d9f75844SAndroid Build Coastguard Worker  *
4*d9f75844SAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*d9f75844SAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*d9f75844SAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*d9f75844SAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*d9f75844SAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*d9f75844SAndroid Build Coastguard Worker  */
10*d9f75844SAndroid Build Coastguard Worker 
11*d9f75844SAndroid Build Coastguard Worker #include "video/encoder_overshoot_detector.h"
12*d9f75844SAndroid Build Coastguard Worker 
13*d9f75844SAndroid Build Coastguard Worker #include <algorithm>
14*d9f75844SAndroid Build Coastguard Worker 
15*d9f75844SAndroid Build Coastguard Worker namespace webrtc {
16*d9f75844SAndroid Build Coastguard Worker namespace {
17*d9f75844SAndroid Build Coastguard Worker // The buffer level for media-rate utilization is allowed to go below zero,
18*d9f75844SAndroid Build Coastguard Worker // down to
19*d9f75844SAndroid Build Coastguard Worker // -(`kMaxMediaUnderrunFrames` / `target_framerate_fps_`) * `target_bitrate_`.
20*d9f75844SAndroid Build Coastguard Worker static constexpr double kMaxMediaUnderrunFrames = 5.0;
21*d9f75844SAndroid Build Coastguard Worker }  // namespace
22*d9f75844SAndroid Build Coastguard Worker 
EncoderOvershootDetector(int64_t window_size_ms)23*d9f75844SAndroid Build Coastguard Worker EncoderOvershootDetector::EncoderOvershootDetector(int64_t window_size_ms)
24*d9f75844SAndroid Build Coastguard Worker     : window_size_ms_(window_size_ms),
25*d9f75844SAndroid Build Coastguard Worker       time_last_update_ms_(-1),
26*d9f75844SAndroid Build Coastguard Worker       sum_network_utilization_factors_(0.0),
27*d9f75844SAndroid Build Coastguard Worker       sum_media_utilization_factors_(0.0),
28*d9f75844SAndroid Build Coastguard Worker       target_bitrate_(DataRate::Zero()),
29*d9f75844SAndroid Build Coastguard Worker       target_framerate_fps_(0),
30*d9f75844SAndroid Build Coastguard Worker       network_buffer_level_bits_(0),
31*d9f75844SAndroid Build Coastguard Worker       media_buffer_level_bits_(0) {}
32*d9f75844SAndroid Build Coastguard Worker 
33*d9f75844SAndroid Build Coastguard Worker EncoderOvershootDetector::~EncoderOvershootDetector() = default;
34*d9f75844SAndroid Build Coastguard Worker 
SetTargetRate(DataRate target_bitrate,double target_framerate_fps,int64_t time_ms)35*d9f75844SAndroid Build Coastguard Worker void EncoderOvershootDetector::SetTargetRate(DataRate target_bitrate,
36*d9f75844SAndroid Build Coastguard Worker                                              double target_framerate_fps,
37*d9f75844SAndroid Build Coastguard Worker                                              int64_t time_ms) {
38*d9f75844SAndroid Build Coastguard Worker   // First leak bits according to the previous target rate.
39*d9f75844SAndroid Build Coastguard Worker   if (target_bitrate_ != DataRate::Zero()) {
40*d9f75844SAndroid Build Coastguard Worker     LeakBits(time_ms);
41*d9f75844SAndroid Build Coastguard Worker   } else if (target_bitrate != DataRate::Zero()) {
42*d9f75844SAndroid Build Coastguard Worker     // Stream was just enabled, reset state.
43*d9f75844SAndroid Build Coastguard Worker     time_last_update_ms_ = time_ms;
44*d9f75844SAndroid Build Coastguard Worker     utilization_factors_.clear();
45*d9f75844SAndroid Build Coastguard Worker     sum_network_utilization_factors_ = 0.0;
46*d9f75844SAndroid Build Coastguard Worker     sum_media_utilization_factors_ = 0.0;
47*d9f75844SAndroid Build Coastguard Worker     network_buffer_level_bits_ = 0;
48*d9f75844SAndroid Build Coastguard Worker     media_buffer_level_bits_ = 0;
49*d9f75844SAndroid Build Coastguard Worker   }
50*d9f75844SAndroid Build Coastguard Worker 
51*d9f75844SAndroid Build Coastguard Worker   target_bitrate_ = target_bitrate;
52*d9f75844SAndroid Build Coastguard Worker   target_framerate_fps_ = target_framerate_fps;
53*d9f75844SAndroid Build Coastguard Worker }
54*d9f75844SAndroid Build Coastguard Worker 
OnEncodedFrame(size_t bytes,int64_t time_ms)55*d9f75844SAndroid Build Coastguard Worker void EncoderOvershootDetector::OnEncodedFrame(size_t bytes, int64_t time_ms) {
56*d9f75844SAndroid Build Coastguard Worker   // Leak bits from the virtual pacer buffer, according to the current target
57*d9f75844SAndroid Build Coastguard Worker   // bitrate.
58*d9f75844SAndroid Build Coastguard Worker   LeakBits(time_ms);
59*d9f75844SAndroid Build Coastguard Worker 
60*d9f75844SAndroid Build Coastguard Worker   // Ideal size of a frame given the current rates.
61*d9f75844SAndroid Build Coastguard Worker   const int64_t ideal_frame_size_bits = IdealFrameSizeBits();
62*d9f75844SAndroid Build Coastguard Worker   if (ideal_frame_size_bits == 0) {
63*d9f75844SAndroid Build Coastguard Worker     // Frame without updated bitrate and/or framerate, ignore it.
64*d9f75844SAndroid Build Coastguard Worker     return;
65*d9f75844SAndroid Build Coastguard Worker   }
66*d9f75844SAndroid Build Coastguard Worker 
67*d9f75844SAndroid Build Coastguard Worker   const double network_utilization_factor = HandleEncodedFrame(
68*d9f75844SAndroid Build Coastguard Worker       bytes * 8, ideal_frame_size_bits, time_ms, &network_buffer_level_bits_);
69*d9f75844SAndroid Build Coastguard Worker   const double media_utilization_factor = HandleEncodedFrame(
70*d9f75844SAndroid Build Coastguard Worker       bytes * 8, ideal_frame_size_bits, time_ms, &media_buffer_level_bits_);
71*d9f75844SAndroid Build Coastguard Worker 
72*d9f75844SAndroid Build Coastguard Worker   sum_network_utilization_factors_ += network_utilization_factor;
73*d9f75844SAndroid Build Coastguard Worker   sum_media_utilization_factors_ += media_utilization_factor;
74*d9f75844SAndroid Build Coastguard Worker 
75*d9f75844SAndroid Build Coastguard Worker   utilization_factors_.emplace_back(network_utilization_factor,
76*d9f75844SAndroid Build Coastguard Worker                                     media_utilization_factor, time_ms);
77*d9f75844SAndroid Build Coastguard Worker }
78*d9f75844SAndroid Build Coastguard Worker 
HandleEncodedFrame(size_t frame_size_bits,int64_t ideal_frame_size_bits,int64_t time_ms,int64_t * buffer_level_bits) const79*d9f75844SAndroid Build Coastguard Worker double EncoderOvershootDetector::HandleEncodedFrame(
80*d9f75844SAndroid Build Coastguard Worker     size_t frame_size_bits,
81*d9f75844SAndroid Build Coastguard Worker     int64_t ideal_frame_size_bits,
82*d9f75844SAndroid Build Coastguard Worker     int64_t time_ms,
83*d9f75844SAndroid Build Coastguard Worker     int64_t* buffer_level_bits) const {
84*d9f75844SAndroid Build Coastguard Worker   // Add new frame to the buffer level. If doing so exceeds the ideal buffer
85*d9f75844SAndroid Build Coastguard Worker   // size, penalize this frame but cap overshoot to current buffer level rather
86*d9f75844SAndroid Build Coastguard Worker   // than size of this frame. This is done so that a single large frame is not
87*d9f75844SAndroid Build Coastguard Worker   // penalized if the encoder afterwards compensates by dropping frames and/or
88*d9f75844SAndroid Build Coastguard Worker   // reducing frame size. If however a large frame is followed by more data,
89*d9f75844SAndroid Build Coastguard Worker   // we cannot pace that next frame out within one frame space.
90*d9f75844SAndroid Build Coastguard Worker   const int64_t bitsum = frame_size_bits + *buffer_level_bits;
91*d9f75844SAndroid Build Coastguard Worker   int64_t overshoot_bits = 0;
92*d9f75844SAndroid Build Coastguard Worker   if (bitsum > ideal_frame_size_bits) {
93*d9f75844SAndroid Build Coastguard Worker     overshoot_bits =
94*d9f75844SAndroid Build Coastguard Worker         std::min(*buffer_level_bits, bitsum - ideal_frame_size_bits);
95*d9f75844SAndroid Build Coastguard Worker   }
96*d9f75844SAndroid Build Coastguard Worker 
97*d9f75844SAndroid Build Coastguard Worker   // Add entry for the (over) utilization for this frame. Factor is capped
98*d9f75844SAndroid Build Coastguard Worker   // at 1.0 so that we don't risk overshooting on sudden changes.
99*d9f75844SAndroid Build Coastguard Worker   double utilization_factor;
100*d9f75844SAndroid Build Coastguard Worker   if (utilization_factors_.empty()) {
101*d9f75844SAndroid Build Coastguard Worker     // First frame, cannot estimate overshoot based on previous one so
102*d9f75844SAndroid Build Coastguard Worker     // for this particular frame, just like as size vs optimal size.
103*d9f75844SAndroid Build Coastguard Worker     utilization_factor = std::max(
104*d9f75844SAndroid Build Coastguard Worker         1.0, static_cast<double>(frame_size_bits) / ideal_frame_size_bits);
105*d9f75844SAndroid Build Coastguard Worker   } else {
106*d9f75844SAndroid Build Coastguard Worker     utilization_factor =
107*d9f75844SAndroid Build Coastguard Worker         1.0 + (static_cast<double>(overshoot_bits) / ideal_frame_size_bits);
108*d9f75844SAndroid Build Coastguard Worker   }
109*d9f75844SAndroid Build Coastguard Worker 
110*d9f75844SAndroid Build Coastguard Worker   // Remove the overshot bits from the virtual buffer so we don't penalize
111*d9f75844SAndroid Build Coastguard Worker   // those bits multiple times.
112*d9f75844SAndroid Build Coastguard Worker   *buffer_level_bits -= overshoot_bits;
113*d9f75844SAndroid Build Coastguard Worker   *buffer_level_bits += frame_size_bits;
114*d9f75844SAndroid Build Coastguard Worker 
115*d9f75844SAndroid Build Coastguard Worker   return utilization_factor;
116*d9f75844SAndroid Build Coastguard Worker }
117*d9f75844SAndroid Build Coastguard Worker 
118*d9f75844SAndroid Build Coastguard Worker absl::optional<double>
GetNetworkRateUtilizationFactor(int64_t time_ms)119*d9f75844SAndroid Build Coastguard Worker EncoderOvershootDetector::GetNetworkRateUtilizationFactor(int64_t time_ms) {
120*d9f75844SAndroid Build Coastguard Worker   CullOldUpdates(time_ms);
121*d9f75844SAndroid Build Coastguard Worker 
122*d9f75844SAndroid Build Coastguard Worker   // No data points within window, return.
123*d9f75844SAndroid Build Coastguard Worker   if (utilization_factors_.empty()) {
124*d9f75844SAndroid Build Coastguard Worker     return absl::nullopt;
125*d9f75844SAndroid Build Coastguard Worker   }
126*d9f75844SAndroid Build Coastguard Worker 
127*d9f75844SAndroid Build Coastguard Worker   // TODO(sprang): Consider changing from arithmetic mean to some other
128*d9f75844SAndroid Build Coastguard Worker   // function such as 90th percentile.
129*d9f75844SAndroid Build Coastguard Worker   return sum_network_utilization_factors_ / utilization_factors_.size();
130*d9f75844SAndroid Build Coastguard Worker }
131*d9f75844SAndroid Build Coastguard Worker 
GetMediaRateUtilizationFactor(int64_t time_ms)132*d9f75844SAndroid Build Coastguard Worker absl::optional<double> EncoderOvershootDetector::GetMediaRateUtilizationFactor(
133*d9f75844SAndroid Build Coastguard Worker     int64_t time_ms) {
134*d9f75844SAndroid Build Coastguard Worker   CullOldUpdates(time_ms);
135*d9f75844SAndroid Build Coastguard Worker 
136*d9f75844SAndroid Build Coastguard Worker   // No data points within window, return.
137*d9f75844SAndroid Build Coastguard Worker   if (utilization_factors_.empty()) {
138*d9f75844SAndroid Build Coastguard Worker     return absl::nullopt;
139*d9f75844SAndroid Build Coastguard Worker   }
140*d9f75844SAndroid Build Coastguard Worker 
141*d9f75844SAndroid Build Coastguard Worker   return sum_media_utilization_factors_ / utilization_factors_.size();
142*d9f75844SAndroid Build Coastguard Worker }
143*d9f75844SAndroid Build Coastguard Worker 
Reset()144*d9f75844SAndroid Build Coastguard Worker void EncoderOvershootDetector::Reset() {
145*d9f75844SAndroid Build Coastguard Worker   time_last_update_ms_ = -1;
146*d9f75844SAndroid Build Coastguard Worker   utilization_factors_.clear();
147*d9f75844SAndroid Build Coastguard Worker   target_bitrate_ = DataRate::Zero();
148*d9f75844SAndroid Build Coastguard Worker   sum_network_utilization_factors_ = 0.0;
149*d9f75844SAndroid Build Coastguard Worker   sum_media_utilization_factors_ = 0.0;
150*d9f75844SAndroid Build Coastguard Worker   target_framerate_fps_ = 0.0;
151*d9f75844SAndroid Build Coastguard Worker   network_buffer_level_bits_ = 0;
152*d9f75844SAndroid Build Coastguard Worker   media_buffer_level_bits_ = 0;
153*d9f75844SAndroid Build Coastguard Worker }
154*d9f75844SAndroid Build Coastguard Worker 
IdealFrameSizeBits() const155*d9f75844SAndroid Build Coastguard Worker int64_t EncoderOvershootDetector::IdealFrameSizeBits() const {
156*d9f75844SAndroid Build Coastguard Worker   if (target_framerate_fps_ <= 0 || target_bitrate_ == DataRate::Zero()) {
157*d9f75844SAndroid Build Coastguard Worker     return 0;
158*d9f75844SAndroid Build Coastguard Worker   }
159*d9f75844SAndroid Build Coastguard Worker 
160*d9f75844SAndroid Build Coastguard Worker   // Current ideal frame size, based on the current target bitrate.
161*d9f75844SAndroid Build Coastguard Worker   return static_cast<int64_t>(
162*d9f75844SAndroid Build Coastguard Worker       (target_bitrate_.bps() + target_framerate_fps_ / 2) /
163*d9f75844SAndroid Build Coastguard Worker       target_framerate_fps_);
164*d9f75844SAndroid Build Coastguard Worker }
165*d9f75844SAndroid Build Coastguard Worker 
LeakBits(int64_t time_ms)166*d9f75844SAndroid Build Coastguard Worker void EncoderOvershootDetector::LeakBits(int64_t time_ms) {
167*d9f75844SAndroid Build Coastguard Worker   if (time_last_update_ms_ != -1 && target_bitrate_ > DataRate::Zero()) {
168*d9f75844SAndroid Build Coastguard Worker     int64_t time_delta_ms = time_ms - time_last_update_ms_;
169*d9f75844SAndroid Build Coastguard Worker     // Leak bits according to the current target bitrate.
170*d9f75844SAndroid Build Coastguard Worker     const int64_t leaked_bits = (target_bitrate_.bps() * time_delta_ms) / 1000;
171*d9f75844SAndroid Build Coastguard Worker 
172*d9f75844SAndroid Build Coastguard Worker     // Network buffer may not go below zero.
173*d9f75844SAndroid Build Coastguard Worker     network_buffer_level_bits_ =
174*d9f75844SAndroid Build Coastguard Worker         std::max<int64_t>(0, network_buffer_level_bits_ - leaked_bits);
175*d9f75844SAndroid Build Coastguard Worker 
176*d9f75844SAndroid Build Coastguard Worker     // Media buffer my go down to minus `kMaxMediaUnderrunFrames` frames worth
177*d9f75844SAndroid Build Coastguard Worker     // of data.
178*d9f75844SAndroid Build Coastguard Worker     const double max_underrun_seconds =
179*d9f75844SAndroid Build Coastguard Worker         std::min(kMaxMediaUnderrunFrames, target_framerate_fps_) /
180*d9f75844SAndroid Build Coastguard Worker         target_framerate_fps_;
181*d9f75844SAndroid Build Coastguard Worker     media_buffer_level_bits_ = std::max<int64_t>(
182*d9f75844SAndroid Build Coastguard Worker         -max_underrun_seconds * target_bitrate_.bps<int64_t>(),
183*d9f75844SAndroid Build Coastguard Worker         media_buffer_level_bits_ - leaked_bits);
184*d9f75844SAndroid Build Coastguard Worker   }
185*d9f75844SAndroid Build Coastguard Worker   time_last_update_ms_ = time_ms;
186*d9f75844SAndroid Build Coastguard Worker }
187*d9f75844SAndroid Build Coastguard Worker 
CullOldUpdates(int64_t time_ms)188*d9f75844SAndroid Build Coastguard Worker void EncoderOvershootDetector::CullOldUpdates(int64_t time_ms) {
189*d9f75844SAndroid Build Coastguard Worker   // Cull old data points.
190*d9f75844SAndroid Build Coastguard Worker   const int64_t cutoff_time_ms = time_ms - window_size_ms_;
191*d9f75844SAndroid Build Coastguard Worker   while (!utilization_factors_.empty() &&
192*d9f75844SAndroid Build Coastguard Worker          utilization_factors_.front().update_time_ms < cutoff_time_ms) {
193*d9f75844SAndroid Build Coastguard Worker     // Make sure sum is never allowed to become negative due rounding errors.
194*d9f75844SAndroid Build Coastguard Worker     sum_network_utilization_factors_ = std::max(
195*d9f75844SAndroid Build Coastguard Worker         0.0, sum_network_utilization_factors_ -
196*d9f75844SAndroid Build Coastguard Worker                  utilization_factors_.front().network_utilization_factor);
197*d9f75844SAndroid Build Coastguard Worker     sum_media_utilization_factors_ = std::max(
198*d9f75844SAndroid Build Coastguard Worker         0.0, sum_media_utilization_factors_ -
199*d9f75844SAndroid Build Coastguard Worker                  utilization_factors_.front().media_utilization_factor);
200*d9f75844SAndroid Build Coastguard Worker     utilization_factors_.pop_front();
201*d9f75844SAndroid Build Coastguard Worker   }
202*d9f75844SAndroid Build Coastguard Worker }
203*d9f75844SAndroid Build Coastguard Worker 
204*d9f75844SAndroid Build Coastguard Worker }  // namespace webrtc
205