xref: /aosp_15_r20/frameworks/av/media/codec2/sfplugin/C2AidlNode.h (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright 2024, The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #pragma once
18*ec779b8eSAndroid Build Coastguard Worker 
19*ec779b8eSAndroid Build Coastguard Worker #include <aidl/android/media/BnAidlNode.h>
20*ec779b8eSAndroid Build Coastguard Worker #include <codec2/hidl/client.h>
21*ec779b8eSAndroid Build Coastguard Worker 
22*ec779b8eSAndroid Build Coastguard Worker namespace android {
23*ec779b8eSAndroid Build Coastguard Worker 
24*ec779b8eSAndroid Build Coastguard Worker struct C2NodeImpl;
25*ec779b8eSAndroid Build Coastguard Worker 
26*ec779b8eSAndroid Build Coastguard Worker /**
27*ec779b8eSAndroid Build Coastguard Worker  * Thin Codec2 AIdL encoder HAL wrapper for InputSurface
28*ec779b8eSAndroid Build Coastguard Worker  */
29*ec779b8eSAndroid Build Coastguard Worker class C2AidlNode : public ::aidl::android::media::BnAidlNode {
30*ec779b8eSAndroid Build Coastguard Worker public:
31*ec779b8eSAndroid Build Coastguard Worker     explicit C2AidlNode(const std::shared_ptr<Codec2Client::Component> &comp);
32*ec779b8eSAndroid Build Coastguard Worker     ~C2AidlNode() override = default;
33*ec779b8eSAndroid Build Coastguard Worker 
34*ec779b8eSAndroid Build Coastguard Worker     // IAidlNode
35*ec779b8eSAndroid Build Coastguard Worker     ::ndk::ScopedAStatus freeNode() override;
36*ec779b8eSAndroid Build Coastguard Worker 
37*ec779b8eSAndroid Build Coastguard Worker     ::ndk::ScopedAStatus getConsumerUsage(int64_t *_aidl_return) override;
38*ec779b8eSAndroid Build Coastguard Worker 
39*ec779b8eSAndroid Build Coastguard Worker     ::ndk::ScopedAStatus getInputBufferParams(
40*ec779b8eSAndroid Build Coastguard Worker             ::aidl::android::media::IAidlNode::InputBufferParams *_aidl_return) override;
41*ec779b8eSAndroid Build Coastguard Worker 
42*ec779b8eSAndroid Build Coastguard Worker     ::ndk::ScopedAStatus setConsumerUsage(int64_t usage) override;
43*ec779b8eSAndroid Build Coastguard Worker 
44*ec779b8eSAndroid Build Coastguard Worker     ::ndk::ScopedAStatus setAdjustTimestampGapUs(int32_t gapUs) override;
45*ec779b8eSAndroid Build Coastguard Worker 
46*ec779b8eSAndroid Build Coastguard Worker     ::ndk::ScopedAStatus setInputSurface(
47*ec779b8eSAndroid Build Coastguard Worker             const std::shared_ptr<::aidl::android::media::IAidlBufferSource>&
48*ec779b8eSAndroid Build Coastguard Worker                     bufferSource) override;
49*ec779b8eSAndroid Build Coastguard Worker 
50*ec779b8eSAndroid Build Coastguard Worker     ::ndk::ScopedAStatus submitBuffer(
51*ec779b8eSAndroid Build Coastguard Worker             int32_t buffer,
52*ec779b8eSAndroid Build Coastguard Worker             const std::optional<::aidl::android::hardware::HardwareBuffer>& hBuffer,
53*ec779b8eSAndroid Build Coastguard Worker             int32_t flags,
54*ec779b8eSAndroid Build Coastguard Worker             int64_t timestampUs,
55*ec779b8eSAndroid Build Coastguard Worker             const ::ndk::ScopedFileDescriptor& fence) override;
56*ec779b8eSAndroid Build Coastguard Worker 
57*ec779b8eSAndroid Build Coastguard Worker     ::ndk::ScopedAStatus onDataSpaceChanged(
58*ec779b8eSAndroid Build Coastguard Worker             int dataSpace, int aspects, int pixelFormat) override;
59*ec779b8eSAndroid Build Coastguard Worker 
60*ec779b8eSAndroid Build Coastguard Worker     /**
61*ec779b8eSAndroid Build Coastguard Worker      * Returns underlying IAidlBufferSource object.
62*ec779b8eSAndroid Build Coastguard Worker      */
63*ec779b8eSAndroid Build Coastguard Worker     std::shared_ptr<::aidl::android::media::IAidlBufferSource> getSource();
64*ec779b8eSAndroid Build Coastguard Worker 
65*ec779b8eSAndroid Build Coastguard Worker     /**
66*ec779b8eSAndroid Build Coastguard Worker      * Configure the frame size.
67*ec779b8eSAndroid Build Coastguard Worker      */
68*ec779b8eSAndroid Build Coastguard Worker     void setFrameSize(uint32_t width, uint32_t height);
69*ec779b8eSAndroid Build Coastguard Worker 
70*ec779b8eSAndroid Build Coastguard Worker     /**
71*ec779b8eSAndroid Build Coastguard Worker      * Notify that the input buffer reference is no longer needed by the component.
72*ec779b8eSAndroid Build Coastguard Worker      * Clean up if necessary.
73*ec779b8eSAndroid Build Coastguard Worker      *
74*ec779b8eSAndroid Build Coastguard Worker      * \param index input work index
75*ec779b8eSAndroid Build Coastguard Worker      */
76*ec779b8eSAndroid Build Coastguard Worker     void onInputBufferDone(c2_cntr64_t index);
77*ec779b8eSAndroid Build Coastguard Worker 
78*ec779b8eSAndroid Build Coastguard Worker     /**
79*ec779b8eSAndroid Build Coastguard Worker      * Notify input buffer is emptied.
80*ec779b8eSAndroid Build Coastguard Worker      */
81*ec779b8eSAndroid Build Coastguard Worker     void onInputBufferEmptied();
82*ec779b8eSAndroid Build Coastguard Worker 
83*ec779b8eSAndroid Build Coastguard Worker     /**
84*ec779b8eSAndroid Build Coastguard Worker      * Returns dataspace information from GraphicBufferSource.
85*ec779b8eSAndroid Build Coastguard Worker      */
86*ec779b8eSAndroid Build Coastguard Worker     android_dataspace getDataspace();
87*ec779b8eSAndroid Build Coastguard Worker 
88*ec779b8eSAndroid Build Coastguard Worker     /**
89*ec779b8eSAndroid Build Coastguard Worker      * Returns dataspace information from GraphicBufferSource.
90*ec779b8eSAndroid Build Coastguard Worker      */
91*ec779b8eSAndroid Build Coastguard Worker     uint32_t getPixelFormat();
92*ec779b8eSAndroid Build Coastguard Worker 
93*ec779b8eSAndroid Build Coastguard Worker     /**
94*ec779b8eSAndroid Build Coastguard Worker      * Sets priority of the queue thread.
95*ec779b8eSAndroid Build Coastguard Worker      */
96*ec779b8eSAndroid Build Coastguard Worker     void setPriority(int priority);
97*ec779b8eSAndroid Build Coastguard Worker 
98*ec779b8eSAndroid Build Coastguard Worker private:
99*ec779b8eSAndroid Build Coastguard Worker     std::shared_ptr<C2NodeImpl> mImpl;
100*ec779b8eSAndroid Build Coastguard Worker };
101*ec779b8eSAndroid Build Coastguard Worker 
102*ec779b8eSAndroid Build Coastguard Worker }  // namespace android
103*ec779b8eSAndroid Build Coastguard Worker 
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