1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker *
4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker *
8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker *
10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker */
16*ec779b8eSAndroid Build Coastguard Worker
17*ec779b8eSAndroid Build Coastguard Worker #include <binder/IServiceManager.h>
18*ec779b8eSAndroid Build Coastguard Worker #include <media/AidlConversionUtil.h>
19*ec779b8eSAndroid Build Coastguard Worker #include <media/PlayerBase.h>
20*ec779b8eSAndroid Build Coastguard Worker
21*ec779b8eSAndroid Build Coastguard Worker #define max(a, b) ((a) > (b) ? (a) : (b))
22*ec779b8eSAndroid Build Coastguard Worker #define min(a, b) ((a) < (b) ? (a) : (b))
23*ec779b8eSAndroid Build Coastguard Worker
24*ec779b8eSAndroid Build Coastguard Worker namespace android {
25*ec779b8eSAndroid Build Coastguard Worker using aidl_utils::binderStatusFromStatusT;
26*ec779b8eSAndroid Build Coastguard Worker using media::VolumeShaperConfiguration;
27*ec779b8eSAndroid Build Coastguard Worker using media::VolumeShaperOperation;
28*ec779b8eSAndroid Build Coastguard Worker
29*ec779b8eSAndroid Build Coastguard Worker //--------------------------------------------------------------------------------------------------
PlayerBase()30*ec779b8eSAndroid Build Coastguard Worker PlayerBase::PlayerBase() : BnPlayer(),
31*ec779b8eSAndroid Build Coastguard Worker mPanMultiplierL(1.0f), mPanMultiplierR(1.0f),
32*ec779b8eSAndroid Build Coastguard Worker mVolumeMultiplierL(1.0f), mVolumeMultiplierR(1.0f),
33*ec779b8eSAndroid Build Coastguard Worker mPIId(PLAYER_PIID_INVALID), mLastReportedEvent(PLAYER_STATE_UNKNOWN)
34*ec779b8eSAndroid Build Coastguard Worker {
35*ec779b8eSAndroid Build Coastguard Worker ALOGD("PlayerBase::PlayerBase()");
36*ec779b8eSAndroid Build Coastguard Worker // use checkService() to avoid blocking if audio service is not up yet
37*ec779b8eSAndroid Build Coastguard Worker sp<IBinder> binder = defaultServiceManager()->checkService(String16("audio"));
38*ec779b8eSAndroid Build Coastguard Worker if (binder == 0) {
39*ec779b8eSAndroid Build Coastguard Worker ALOGE("PlayerBase(): binding to audio service failed, service up?");
40*ec779b8eSAndroid Build Coastguard Worker } else {
41*ec779b8eSAndroid Build Coastguard Worker mAudioManager = interface_cast<IAudioManager>(binder);
42*ec779b8eSAndroid Build Coastguard Worker }
43*ec779b8eSAndroid Build Coastguard Worker }
44*ec779b8eSAndroid Build Coastguard Worker
45*ec779b8eSAndroid Build Coastguard Worker
~PlayerBase()46*ec779b8eSAndroid Build Coastguard Worker PlayerBase::~PlayerBase() {
47*ec779b8eSAndroid Build Coastguard Worker ALOGD("PlayerBase::~PlayerBase()");
48*ec779b8eSAndroid Build Coastguard Worker baseDestroy();
49*ec779b8eSAndroid Build Coastguard Worker }
50*ec779b8eSAndroid Build Coastguard Worker
init(player_type_t playerType,audio_usage_t usage,audio_session_t sessionId)51*ec779b8eSAndroid Build Coastguard Worker void PlayerBase::init(player_type_t playerType, audio_usage_t usage, audio_session_t sessionId) {
52*ec779b8eSAndroid Build Coastguard Worker if (mAudioManager == 0) {
53*ec779b8eSAndroid Build Coastguard Worker ALOGE("AudioPlayer realize: no audio service, player will not be registered");
54*ec779b8eSAndroid Build Coastguard Worker } else {
55*ec779b8eSAndroid Build Coastguard Worker mPIId = mAudioManager->trackPlayer(playerType, usage, AUDIO_CONTENT_TYPE_UNKNOWN, this,
56*ec779b8eSAndroid Build Coastguard Worker sessionId);
57*ec779b8eSAndroid Build Coastguard Worker }
58*ec779b8eSAndroid Build Coastguard Worker }
59*ec779b8eSAndroid Build Coastguard Worker
triggerPortIdUpdate(audio_port_handle_t portId) const60*ec779b8eSAndroid Build Coastguard Worker void PlayerBase::triggerPortIdUpdate(audio_port_handle_t portId) const {
61*ec779b8eSAndroid Build Coastguard Worker if (mAudioManager == nullptr) {
62*ec779b8eSAndroid Build Coastguard Worker ALOGE("%s: no audio service, player %d will not update portId %d",
63*ec779b8eSAndroid Build Coastguard Worker __func__,
64*ec779b8eSAndroid Build Coastguard Worker mPIId,
65*ec779b8eSAndroid Build Coastguard Worker portId);
66*ec779b8eSAndroid Build Coastguard Worker return;
67*ec779b8eSAndroid Build Coastguard Worker }
68*ec779b8eSAndroid Build Coastguard Worker
69*ec779b8eSAndroid Build Coastguard Worker if (mPIId != PLAYER_PIID_INVALID && portId != AUDIO_PORT_HANDLE_NONE) {
70*ec779b8eSAndroid Build Coastguard Worker mAudioManager->playerEvent(mPIId, android::PLAYER_UPDATE_PORT_ID, { portId });
71*ec779b8eSAndroid Build Coastguard Worker }
72*ec779b8eSAndroid Build Coastguard Worker }
73*ec779b8eSAndroid Build Coastguard Worker
baseDestroy()74*ec779b8eSAndroid Build Coastguard Worker void PlayerBase::baseDestroy() {
75*ec779b8eSAndroid Build Coastguard Worker serviceReleasePlayer();
76*ec779b8eSAndroid Build Coastguard Worker if (mAudioManager != 0) {
77*ec779b8eSAndroid Build Coastguard Worker mAudioManager.clear();
78*ec779b8eSAndroid Build Coastguard Worker }
79*ec779b8eSAndroid Build Coastguard Worker }
80*ec779b8eSAndroid Build Coastguard Worker
81*ec779b8eSAndroid Build Coastguard Worker //------------------------------------------------------------------------------
servicePlayerEvent(player_state_t event,const DeviceIdVector & deviceIds)82*ec779b8eSAndroid Build Coastguard Worker void PlayerBase::servicePlayerEvent(player_state_t event, const DeviceIdVector& deviceIds) {
83*ec779b8eSAndroid Build Coastguard Worker if (mAudioManager != 0) {
84*ec779b8eSAndroid Build Coastguard Worker bool changed = false;
85*ec779b8eSAndroid Build Coastguard Worker {
86*ec779b8eSAndroid Build Coastguard Worker Mutex::Autolock _l(mDeviceIdLock);
87*ec779b8eSAndroid Build Coastguard Worker changed = !areDeviceIdsEqual(deviceIds, mLastReportedDeviceIds);
88*ec779b8eSAndroid Build Coastguard Worker mLastReportedDeviceIds = deviceIds;
89*ec779b8eSAndroid Build Coastguard Worker }
90*ec779b8eSAndroid Build Coastguard Worker
91*ec779b8eSAndroid Build Coastguard Worker {
92*ec779b8eSAndroid Build Coastguard Worker Mutex::Autolock _l(mPlayerStateLock);
93*ec779b8eSAndroid Build Coastguard Worker // PLAYER_UPDATE_DEVICE_ID is not saved as an actual state, instead it is used to update
94*ec779b8eSAndroid Build Coastguard Worker // device ID only.
95*ec779b8eSAndroid Build Coastguard Worker if ((event != PLAYER_UPDATE_DEVICE_ID) && (event != mLastReportedEvent)) {
96*ec779b8eSAndroid Build Coastguard Worker mLastReportedEvent = event;
97*ec779b8eSAndroid Build Coastguard Worker changed = true;
98*ec779b8eSAndroid Build Coastguard Worker }
99*ec779b8eSAndroid Build Coastguard Worker }
100*ec779b8eSAndroid Build Coastguard Worker if (changed && (mPIId != PLAYER_PIID_INVALID)) {
101*ec779b8eSAndroid Build Coastguard Worker mAudioManager->playerEvent(mPIId, event, deviceIds);
102*ec779b8eSAndroid Build Coastguard Worker }
103*ec779b8eSAndroid Build Coastguard Worker }
104*ec779b8eSAndroid Build Coastguard Worker }
105*ec779b8eSAndroid Build Coastguard Worker
serviceReleasePlayer()106*ec779b8eSAndroid Build Coastguard Worker void PlayerBase::serviceReleasePlayer() {
107*ec779b8eSAndroid Build Coastguard Worker if (mAudioManager != 0
108*ec779b8eSAndroid Build Coastguard Worker && mPIId != PLAYER_PIID_INVALID) {
109*ec779b8eSAndroid Build Coastguard Worker mAudioManager->releasePlayer(mPIId);
110*ec779b8eSAndroid Build Coastguard Worker }
111*ec779b8eSAndroid Build Coastguard Worker }
112*ec779b8eSAndroid Build Coastguard Worker
113*ec779b8eSAndroid Build Coastguard Worker //FIXME temporary method while some player state is outside of this class
reportEvent(player_state_t event,const DeviceIdVector & deviceIds)114*ec779b8eSAndroid Build Coastguard Worker void PlayerBase::reportEvent(player_state_t event, const DeviceIdVector& deviceIds) {
115*ec779b8eSAndroid Build Coastguard Worker servicePlayerEvent(event, deviceIds);
116*ec779b8eSAndroid Build Coastguard Worker }
117*ec779b8eSAndroid Build Coastguard Worker
baseUpdateDeviceIds(const DeviceIdVector & deviceIds)118*ec779b8eSAndroid Build Coastguard Worker void PlayerBase::baseUpdateDeviceIds(const DeviceIdVector& deviceIds) {
119*ec779b8eSAndroid Build Coastguard Worker servicePlayerEvent(PLAYER_UPDATE_DEVICE_ID, deviceIds);
120*ec779b8eSAndroid Build Coastguard Worker }
121*ec779b8eSAndroid Build Coastguard Worker
startWithStatus(const DeviceIdVector & deviceIds)122*ec779b8eSAndroid Build Coastguard Worker status_t PlayerBase::startWithStatus(const DeviceIdVector& deviceIds) {
123*ec779b8eSAndroid Build Coastguard Worker status_t status = playerStart();
124*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
125*ec779b8eSAndroid Build Coastguard Worker servicePlayerEvent(PLAYER_STATE_STARTED, deviceIds);
126*ec779b8eSAndroid Build Coastguard Worker } else {
127*ec779b8eSAndroid Build Coastguard Worker ALOGW("PlayerBase::start() error %d", status);
128*ec779b8eSAndroid Build Coastguard Worker }
129*ec779b8eSAndroid Build Coastguard Worker return status;
130*ec779b8eSAndroid Build Coastguard Worker }
131*ec779b8eSAndroid Build Coastguard Worker
pauseWithStatus()132*ec779b8eSAndroid Build Coastguard Worker status_t PlayerBase::pauseWithStatus() {
133*ec779b8eSAndroid Build Coastguard Worker status_t status = playerPause();
134*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
135*ec779b8eSAndroid Build Coastguard Worker servicePlayerEvent(PLAYER_STATE_PAUSED, {});
136*ec779b8eSAndroid Build Coastguard Worker } else {
137*ec779b8eSAndroid Build Coastguard Worker ALOGW("PlayerBase::pause() error %d", status);
138*ec779b8eSAndroid Build Coastguard Worker }
139*ec779b8eSAndroid Build Coastguard Worker return status;
140*ec779b8eSAndroid Build Coastguard Worker }
141*ec779b8eSAndroid Build Coastguard Worker
stopWithStatus()142*ec779b8eSAndroid Build Coastguard Worker status_t PlayerBase::stopWithStatus() {
143*ec779b8eSAndroid Build Coastguard Worker status_t status = playerStop();
144*ec779b8eSAndroid Build Coastguard Worker
145*ec779b8eSAndroid Build Coastguard Worker if (status == NO_ERROR) {
146*ec779b8eSAndroid Build Coastguard Worker servicePlayerEvent(PLAYER_STATE_STOPPED, {});
147*ec779b8eSAndroid Build Coastguard Worker } else {
148*ec779b8eSAndroid Build Coastguard Worker ALOGW("PlayerBase::stop() error %d", status);
149*ec779b8eSAndroid Build Coastguard Worker }
150*ec779b8eSAndroid Build Coastguard Worker return status;
151*ec779b8eSAndroid Build Coastguard Worker }
152*ec779b8eSAndroid Build Coastguard Worker
153*ec779b8eSAndroid Build Coastguard Worker //------------------------------------------------------------------------------
154*ec779b8eSAndroid Build Coastguard Worker // Implementation of IPlayer
start()155*ec779b8eSAndroid Build Coastguard Worker binder::Status PlayerBase::start() {
156*ec779b8eSAndroid Build Coastguard Worker ALOGD("PlayerBase::start() from IPlayer");
157*ec779b8eSAndroid Build Coastguard Worker DeviceIdVector deviceIds;
158*ec779b8eSAndroid Build Coastguard Worker {
159*ec779b8eSAndroid Build Coastguard Worker Mutex::Autolock _l(mDeviceIdLock);
160*ec779b8eSAndroid Build Coastguard Worker deviceIds = mLastReportedDeviceIds;
161*ec779b8eSAndroid Build Coastguard Worker }
162*ec779b8eSAndroid Build Coastguard Worker (void)startWithStatus(deviceIds);
163*ec779b8eSAndroid Build Coastguard Worker return binder::Status::ok();
164*ec779b8eSAndroid Build Coastguard Worker }
165*ec779b8eSAndroid Build Coastguard Worker
pause()166*ec779b8eSAndroid Build Coastguard Worker binder::Status PlayerBase::pause() {
167*ec779b8eSAndroid Build Coastguard Worker ALOGD("PlayerBase::pause() from IPlayer");
168*ec779b8eSAndroid Build Coastguard Worker (void)pauseWithStatus();
169*ec779b8eSAndroid Build Coastguard Worker return binder::Status::ok();
170*ec779b8eSAndroid Build Coastguard Worker }
171*ec779b8eSAndroid Build Coastguard Worker
172*ec779b8eSAndroid Build Coastguard Worker
stop()173*ec779b8eSAndroid Build Coastguard Worker binder::Status PlayerBase::stop() {
174*ec779b8eSAndroid Build Coastguard Worker ALOGD("PlayerBase::stop() from IPlayer");
175*ec779b8eSAndroid Build Coastguard Worker (void)stopWithStatus();
176*ec779b8eSAndroid Build Coastguard Worker return binder::Status::ok();
177*ec779b8eSAndroid Build Coastguard Worker }
178*ec779b8eSAndroid Build Coastguard Worker
setVolume(float vol)179*ec779b8eSAndroid Build Coastguard Worker binder::Status PlayerBase::setVolume(float vol) {
180*ec779b8eSAndroid Build Coastguard Worker ALOGD("PlayerBase::setVolume() from IPlayer");
181*ec779b8eSAndroid Build Coastguard Worker {
182*ec779b8eSAndroid Build Coastguard Worker Mutex::Autolock _l(mSettingsLock);
183*ec779b8eSAndroid Build Coastguard Worker mVolumeMultiplierL = vol;
184*ec779b8eSAndroid Build Coastguard Worker mVolumeMultiplierR = vol;
185*ec779b8eSAndroid Build Coastguard Worker }
186*ec779b8eSAndroid Build Coastguard Worker status_t status = playerSetVolume();
187*ec779b8eSAndroid Build Coastguard Worker if (status != NO_ERROR) {
188*ec779b8eSAndroid Build Coastguard Worker ALOGW("PlayerBase::setVolume() error %d", status);
189*ec779b8eSAndroid Build Coastguard Worker }
190*ec779b8eSAndroid Build Coastguard Worker return binderStatusFromStatusT(status);
191*ec779b8eSAndroid Build Coastguard Worker }
192*ec779b8eSAndroid Build Coastguard Worker
setPan(float pan)193*ec779b8eSAndroid Build Coastguard Worker binder::Status PlayerBase::setPan(float pan) {
194*ec779b8eSAndroid Build Coastguard Worker ALOGD("PlayerBase::setPan() from IPlayer");
195*ec779b8eSAndroid Build Coastguard Worker {
196*ec779b8eSAndroid Build Coastguard Worker Mutex::Autolock _l(mSettingsLock);
197*ec779b8eSAndroid Build Coastguard Worker pan = min(max(-1.0f, pan), 1.0f);
198*ec779b8eSAndroid Build Coastguard Worker if (pan >= 0.0f) {
199*ec779b8eSAndroid Build Coastguard Worker mPanMultiplierL = 1.0f - pan;
200*ec779b8eSAndroid Build Coastguard Worker mPanMultiplierR = 1.0f;
201*ec779b8eSAndroid Build Coastguard Worker } else {
202*ec779b8eSAndroid Build Coastguard Worker mPanMultiplierL = 1.0f;
203*ec779b8eSAndroid Build Coastguard Worker mPanMultiplierR = 1.0f + pan;
204*ec779b8eSAndroid Build Coastguard Worker }
205*ec779b8eSAndroid Build Coastguard Worker }
206*ec779b8eSAndroid Build Coastguard Worker status_t status = playerSetVolume();
207*ec779b8eSAndroid Build Coastguard Worker if (status != NO_ERROR) {
208*ec779b8eSAndroid Build Coastguard Worker ALOGW("PlayerBase::setPan() error %d", status);
209*ec779b8eSAndroid Build Coastguard Worker }
210*ec779b8eSAndroid Build Coastguard Worker return binderStatusFromStatusT(status);
211*ec779b8eSAndroid Build Coastguard Worker }
212*ec779b8eSAndroid Build Coastguard Worker
setStartDelayMs(int32_t delayMs __unused)213*ec779b8eSAndroid Build Coastguard Worker binder::Status PlayerBase::setStartDelayMs(int32_t delayMs __unused) {
214*ec779b8eSAndroid Build Coastguard Worker ALOGW("setStartDelay() is not supported");
215*ec779b8eSAndroid Build Coastguard Worker return binder::Status::ok();
216*ec779b8eSAndroid Build Coastguard Worker }
217*ec779b8eSAndroid Build Coastguard Worker
applyVolumeShaper(const VolumeShaperConfiguration & configuration __unused,const VolumeShaperOperation & operation __unused)218*ec779b8eSAndroid Build Coastguard Worker binder::Status PlayerBase::applyVolumeShaper(
219*ec779b8eSAndroid Build Coastguard Worker const VolumeShaperConfiguration& configuration __unused,
220*ec779b8eSAndroid Build Coastguard Worker const VolumeShaperOperation& operation __unused) {
221*ec779b8eSAndroid Build Coastguard Worker ALOGW("applyVolumeShaper() is not supported");
222*ec779b8eSAndroid Build Coastguard Worker return binder::Status::ok();
223*ec779b8eSAndroid Build Coastguard Worker }
224*ec779b8eSAndroid Build Coastguard Worker
225*ec779b8eSAndroid Build Coastguard Worker } // namespace android
226