xref: /aosp_15_r20/frameworks/av/media/libaudiohal/impl/EffectHalHidl.h (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #ifndef ANDROID_HARDWARE_EFFECT_HAL_HIDL_H
18*ec779b8eSAndroid Build Coastguard Worker #define ANDROID_HARDWARE_EFFECT_HAL_HIDL_H
19*ec779b8eSAndroid Build Coastguard Worker 
20*ec779b8eSAndroid Build Coastguard Worker #include PATH(android/hardware/audio/effect/COMMON_TYPES_FILE_VERSION/IEffect.h)
21*ec779b8eSAndroid Build Coastguard Worker #include <media/audiohal/EffectHalInterface.h>
22*ec779b8eSAndroid Build Coastguard Worker #include <fmq/EventFlag.h>
23*ec779b8eSAndroid Build Coastguard Worker #include <fmq/MessageQueue.h>
24*ec779b8eSAndroid Build Coastguard Worker #include <system/audio_effect.h>
25*ec779b8eSAndroid Build Coastguard Worker 
26*ec779b8eSAndroid Build Coastguard Worker #include "EffectConversionHelperHidl.h"
27*ec779b8eSAndroid Build Coastguard Worker 
28*ec779b8eSAndroid Build Coastguard Worker using ::android::hardware::EventFlag;
29*ec779b8eSAndroid Build Coastguard Worker using ::android::hardware::MessageQueue;
30*ec779b8eSAndroid Build Coastguard Worker 
31*ec779b8eSAndroid Build Coastguard Worker namespace android {
32*ec779b8eSAndroid Build Coastguard Worker namespace effect {
33*ec779b8eSAndroid Build Coastguard Worker 
34*ec779b8eSAndroid Build Coastguard Worker using namespace ::android::hardware::audio::effect::COMMON_TYPES_CPP_VERSION;
35*ec779b8eSAndroid Build Coastguard Worker 
36*ec779b8eSAndroid Build Coastguard Worker class EffectHalHidl : public EffectHalInterface, public EffectConversionHelperHidl
37*ec779b8eSAndroid Build Coastguard Worker {
38*ec779b8eSAndroid Build Coastguard Worker   public:
39*ec779b8eSAndroid Build Coastguard Worker     // Set the input buffer.
40*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setInBuffer(const sp<EffectBufferHalInterface>& buffer);
41*ec779b8eSAndroid Build Coastguard Worker 
42*ec779b8eSAndroid Build Coastguard Worker     // Set the output buffer.
43*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setOutBuffer(const sp<EffectBufferHalInterface>& buffer);
44*ec779b8eSAndroid Build Coastguard Worker 
45*ec779b8eSAndroid Build Coastguard Worker     // Effect process function.
46*ec779b8eSAndroid Build Coastguard Worker     virtual status_t process();
47*ec779b8eSAndroid Build Coastguard Worker 
48*ec779b8eSAndroid Build Coastguard Worker     // Process reverse stream function. This function is used to pass
49*ec779b8eSAndroid Build Coastguard Worker     // a reference stream to the effect engine.
50*ec779b8eSAndroid Build Coastguard Worker     virtual status_t processReverse();
51*ec779b8eSAndroid Build Coastguard Worker 
52*ec779b8eSAndroid Build Coastguard Worker     // Send a command and receive a response to/from effect engine.
53*ec779b8eSAndroid Build Coastguard Worker     virtual status_t command(uint32_t cmdCode, uint32_t cmdSize, void *pCmdData,
54*ec779b8eSAndroid Build Coastguard Worker             uint32_t *replySize, void *pReplyData);
55*ec779b8eSAndroid Build Coastguard Worker 
56*ec779b8eSAndroid Build Coastguard Worker     // Returns the effect descriptor.
57*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getDescriptor(effect_descriptor_t *pDescriptor);
58*ec779b8eSAndroid Build Coastguard Worker 
59*ec779b8eSAndroid Build Coastguard Worker     // Free resources on the remote side.
60*ec779b8eSAndroid Build Coastguard Worker     virtual status_t close();
61*ec779b8eSAndroid Build Coastguard Worker 
62*ec779b8eSAndroid Build Coastguard Worker     virtual status_t dump(int fd);
63*ec779b8eSAndroid Build Coastguard Worker 
effectId()64*ec779b8eSAndroid Build Coastguard Worker     uint64_t effectId() const { return mEffectId; }
65*ec779b8eSAndroid Build Coastguard Worker 
66*ec779b8eSAndroid Build Coastguard Worker   private:
67*ec779b8eSAndroid Build Coastguard Worker     friend class EffectsFactoryHalHidl;
68*ec779b8eSAndroid Build Coastguard Worker     typedef MessageQueue<Result, hardware::kSynchronizedReadWrite> StatusMQ;
69*ec779b8eSAndroid Build Coastguard Worker 
70*ec779b8eSAndroid Build Coastguard Worker     sp<IEffect> mEffect;
71*ec779b8eSAndroid Build Coastguard Worker     const uint64_t mEffectId;
72*ec779b8eSAndroid Build Coastguard Worker     sp<EffectBufferHalInterface> mInBuffer;
73*ec779b8eSAndroid Build Coastguard Worker     sp<EffectBufferHalInterface> mOutBuffer;
74*ec779b8eSAndroid Build Coastguard Worker     bool mBuffersChanged;
75*ec779b8eSAndroid Build Coastguard Worker     std::unique_ptr<StatusMQ> mStatusMQ;
76*ec779b8eSAndroid Build Coastguard Worker     EventFlag* mEfGroup;
77*ec779b8eSAndroid Build Coastguard Worker     bool mIsInput = false;
78*ec779b8eSAndroid Build Coastguard Worker     static constexpr int32_t kRTPriorityMin = 1;
79*ec779b8eSAndroid Build Coastguard Worker     static constexpr int32_t kRTPriorityMax = 3;
80*ec779b8eSAndroid Build Coastguard Worker     static constexpr int kRTPriorityDisabled = 0;
81*ec779b8eSAndroid Build Coastguard Worker     // Typical RealTime mHalThreadPriority ranges from 1 (low) to 3 (high).
82*ec779b8eSAndroid Build Coastguard Worker     int mHalThreadPriority = kRTPriorityDisabled;
83*ec779b8eSAndroid Build Coastguard Worker 
84*ec779b8eSAndroid Build Coastguard Worker     // Can not be constructed directly by clients.
85*ec779b8eSAndroid Build Coastguard Worker     EffectHalHidl(const sp<IEffect>& effect, uint64_t effectId);
86*ec779b8eSAndroid Build Coastguard Worker 
87*ec779b8eSAndroid Build Coastguard Worker     // The destructor automatically releases the effect.
88*ec779b8eSAndroid Build Coastguard Worker     virtual ~EffectHalHidl();
89*ec779b8eSAndroid Build Coastguard Worker 
90*ec779b8eSAndroid Build Coastguard Worker     status_t getConfigImpl(uint32_t cmdCode, uint32_t *replySize, void *pReplyData);
91*ec779b8eSAndroid Build Coastguard Worker     status_t prepareForProcessing();
92*ec779b8eSAndroid Build Coastguard Worker     bool needToResetBuffers();
93*ec779b8eSAndroid Build Coastguard Worker     status_t processImpl(uint32_t mqFlag);
94*ec779b8eSAndroid Build Coastguard Worker     status_t setConfigImpl(
95*ec779b8eSAndroid Build Coastguard Worker             uint32_t cmdCode, uint32_t cmdSize, void *pCmdData,
96*ec779b8eSAndroid Build Coastguard Worker             uint32_t *replySize, void *pReplyData);
97*ec779b8eSAndroid Build Coastguard Worker     status_t setProcessBuffers();
98*ec779b8eSAndroid Build Coastguard Worker     status_t getHalPid(pid_t *pid) const;
99*ec779b8eSAndroid Build Coastguard Worker     status_t getHalWorkerTid(pid_t *tid);
100*ec779b8eSAndroid Build Coastguard Worker     bool requestHalThreadPriority(pid_t threadPid, pid_t threadId);
101*ec779b8eSAndroid Build Coastguard Worker     status_t checkHalThreadPriority();
102*ec779b8eSAndroid Build Coastguard Worker };
103*ec779b8eSAndroid Build Coastguard Worker 
104*ec779b8eSAndroid Build Coastguard Worker } // namespace effect
105*ec779b8eSAndroid Build Coastguard Worker } // namespace android
106*ec779b8eSAndroid Build Coastguard Worker 
107*ec779b8eSAndroid Build Coastguard Worker #endif // ANDROID_HARDWARE_EFFECT_HAL_HIDL_H
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