xref: /aosp_15_r20/frameworks/av/media/libaudiousecasevalidation/UsecaseLookup.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2022 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "UsecaseLookup"
17*ec779b8eSAndroid Build Coastguard Worker // #define LOG_NDEBUG 0
18*ec779b8eSAndroid Build Coastguard Worker 
19*ec779b8eSAndroid Build Coastguard Worker #include "media/UsecaseLookup.h"
20*ec779b8eSAndroid Build Coastguard Worker 
21*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
22*ec779b8eSAndroid Build Coastguard Worker 
23*ec779b8eSAndroid Build Coastguard Worker namespace android {
24*ec779b8eSAndroid Build Coastguard Worker namespace media {
25*ec779b8eSAndroid Build Coastguard Worker 
26*ec779b8eSAndroid Build Coastguard Worker /**
27*ec779b8eSAndroid Build Coastguard Worker  * Add streamId and outputFlags to stream list.
28*ec779b8eSAndroid Build Coastguard Worker  */
addStream(STREAMID streamId,bool outputFlagGame)29*ec779b8eSAndroid Build Coastguard Worker void UsecaseLookup::addStream(STREAMID streamId, bool outputFlagGame) {
30*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s streamId: %d outputFlagGame: %d", __func__, streamId, outputFlagGame);
31*ec779b8eSAndroid Build Coastguard Worker 
32*ec779b8eSAndroid Build Coastguard Worker     mutex_lock lock(m_mutex);
33*ec779b8eSAndroid Build Coastguard Worker     m_streams[streamId] = outputFlagGame;
34*ec779b8eSAndroid Build Coastguard Worker }
35*ec779b8eSAndroid Build Coastguard Worker 
36*ec779b8eSAndroid Build Coastguard Worker /**
37*ec779b8eSAndroid Build Coastguard Worker  * Remove streamId from stream list.
38*ec779b8eSAndroid Build Coastguard Worker  */
removeStream(STREAMID streamId)39*ec779b8eSAndroid Build Coastguard Worker void UsecaseLookup::removeStream(STREAMID streamId) {
40*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s streamId: %d ", __func__, streamId);
41*ec779b8eSAndroid Build Coastguard Worker 
42*ec779b8eSAndroid Build Coastguard Worker     mutex_lock lock(m_mutex);
43*ec779b8eSAndroid Build Coastguard Worker     m_streams.erase(streamId);
44*ec779b8eSAndroid Build Coastguard Worker 
45*ec779b8eSAndroid Build Coastguard Worker     // Shouldn't happen but it might.
46*ec779b8eSAndroid Build Coastguard Worker     for (auto it = m_tracks.begin(); it != m_tracks.end();) {
47*ec779b8eSAndroid Build Coastguard Worker         if (it->second == streamId) {
48*ec779b8eSAndroid Build Coastguard Worker             it = m_tracks.erase(it);
49*ec779b8eSAndroid Build Coastguard Worker         } else {
50*ec779b8eSAndroid Build Coastguard Worker             it++;
51*ec779b8eSAndroid Build Coastguard Worker         }
52*ec779b8eSAndroid Build Coastguard Worker     }
53*ec779b8eSAndroid Build Coastguard Worker }
54*ec779b8eSAndroid Build Coastguard Worker 
55*ec779b8eSAndroid Build Coastguard Worker /**
56*ec779b8eSAndroid Build Coastguard Worker  * Add streamId and portId to track list.
57*ec779b8eSAndroid Build Coastguard Worker  */
addTrack(STREAMID streamId,PORTID portId)58*ec779b8eSAndroid Build Coastguard Worker void UsecaseLookup::addTrack(STREAMID streamId, PORTID portId) {
59*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s streamId: %d portId: %d", __func__, streamId, portId);
60*ec779b8eSAndroid Build Coastguard Worker 
61*ec779b8eSAndroid Build Coastguard Worker     mutex_lock lock(m_mutex);
62*ec779b8eSAndroid Build Coastguard Worker 
63*ec779b8eSAndroid Build Coastguard Worker     if (m_tracks.find(portId) == m_tracks.end()) {
64*ec779b8eSAndroid Build Coastguard Worker         m_tracks[portId] = streamId;
65*ec779b8eSAndroid Build Coastguard Worker     }
66*ec779b8eSAndroid Build Coastguard Worker }
67*ec779b8eSAndroid Build Coastguard Worker 
68*ec779b8eSAndroid Build Coastguard Worker /**
69*ec779b8eSAndroid Build Coastguard Worker  * Remove streamId and portId from track list.
70*ec779b8eSAndroid Build Coastguard Worker  */
removeTrack(STREAMID streamId,PORTID portId)71*ec779b8eSAndroid Build Coastguard Worker void UsecaseLookup::removeTrack(STREAMID streamId, PORTID portId) {
72*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s streamId: %d portId: %d", __func__, streamId, portId);
73*ec779b8eSAndroid Build Coastguard Worker 
74*ec779b8eSAndroid Build Coastguard Worker     mutex_lock lock(m_mutex);
75*ec779b8eSAndroid Build Coastguard Worker     auto it = m_tracks.find(portId);
76*ec779b8eSAndroid Build Coastguard Worker 
77*ec779b8eSAndroid Build Coastguard Worker     if (it != m_tracks.end() && it->second == streamId) {
78*ec779b8eSAndroid Build Coastguard Worker         m_tracks.erase(portId);
79*ec779b8eSAndroid Build Coastguard Worker     }
80*ec779b8eSAndroid Build Coastguard Worker }
81*ec779b8eSAndroid Build Coastguard Worker 
82*ec779b8eSAndroid Build Coastguard Worker /**
83*ec779b8eSAndroid Build Coastguard Worker  * Check if stream list contains streamId with Game outputFlag.
84*ec779b8eSAndroid Build Coastguard Worker  */
isGameStream(STREAMID streamId)85*ec779b8eSAndroid Build Coastguard Worker bool UsecaseLookup::isGameStream(STREAMID streamId) {
86*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s streamId: %d ", __func__, streamId);
87*ec779b8eSAndroid Build Coastguard Worker     mutex_lock lock(m_mutex);
88*ec779b8eSAndroid Build Coastguard Worker     auto it = m_streams.find(streamId);
89*ec779b8eSAndroid Build Coastguard Worker 
90*ec779b8eSAndroid Build Coastguard Worker     return (it != m_streams.end()) ? it->second : false;
91*ec779b8eSAndroid Build Coastguard Worker }
92*ec779b8eSAndroid Build Coastguard Worker 
93*ec779b8eSAndroid Build Coastguard Worker }  // namespace media
94*ec779b8eSAndroid Build Coastguard Worker }  // namespace android
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