xref: /aosp_15_r20/frameworks/av/media/libheadtracking/QuaternionUtil-test.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2021 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
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16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #include <gtest/gtest.h>
18*ec779b8eSAndroid Build Coastguard Worker 
19*ec779b8eSAndroid Build Coastguard Worker #include "media/QuaternionUtil.h"
20*ec779b8eSAndroid Build Coastguard Worker #include "TestUtil.h"
21*ec779b8eSAndroid Build Coastguard Worker 
22*ec779b8eSAndroid Build Coastguard Worker using Eigen::Quaternionf;
23*ec779b8eSAndroid Build Coastguard Worker using Eigen::Vector3f;
24*ec779b8eSAndroid Build Coastguard Worker 
25*ec779b8eSAndroid Build Coastguard Worker namespace android {
26*ec779b8eSAndroid Build Coastguard Worker namespace media {
27*ec779b8eSAndroid Build Coastguard Worker namespace {
28*ec779b8eSAndroid Build Coastguard Worker 
TEST(QuaternionUtil,RotationVectorToQuaternion)29*ec779b8eSAndroid Build Coastguard Worker TEST(QuaternionUtil, RotationVectorToQuaternion) {
30*ec779b8eSAndroid Build Coastguard Worker     // 90 degrees around Z.
31*ec779b8eSAndroid Build Coastguard Worker     Vector3f rot = {0, 0, M_PI_2};
32*ec779b8eSAndroid Build Coastguard Worker     Quaternionf quat = rotationVectorToQuaternion(rot);
33*ec779b8eSAndroid Build Coastguard Worker     ASSERT_EQ(quat * Vector3f(1, 0, 0), Vector3f(0, 1, 0));
34*ec779b8eSAndroid Build Coastguard Worker     ASSERT_EQ(quat * Vector3f(0, 1, 0), Vector3f(-1, 0, 0));
35*ec779b8eSAndroid Build Coastguard Worker     ASSERT_EQ(quat * Vector3f(0, 0, 1), Vector3f(0, 0, 1));
36*ec779b8eSAndroid Build Coastguard Worker }
37*ec779b8eSAndroid Build Coastguard Worker 
TEST(QuaternionUtil,QuaternionToRotationVector)38*ec779b8eSAndroid Build Coastguard Worker TEST(QuaternionUtil, QuaternionToRotationVector) {
39*ec779b8eSAndroid Build Coastguard Worker     Quaternionf quat = Quaternionf::FromTwoVectors(Vector3f(1, 0, 0), Vector3f(0, 1, 0));
40*ec779b8eSAndroid Build Coastguard Worker     Vector3f rot = quaternionToRotationVector(quat);
41*ec779b8eSAndroid Build Coastguard Worker     ASSERT_EQ(rot, Vector3f(0, 0, M_PI_2));
42*ec779b8eSAndroid Build Coastguard Worker }
43*ec779b8eSAndroid Build Coastguard Worker 
TEST(QuaternionUtil,RoundTripFromQuaternion)44*ec779b8eSAndroid Build Coastguard Worker TEST(QuaternionUtil, RoundTripFromQuaternion) {
45*ec779b8eSAndroid Build Coastguard Worker     Quaternionf quaternion = Quaternionf::UnitRandom();
46*ec779b8eSAndroid Build Coastguard Worker     EXPECT_EQ(quaternion, rotationVectorToQuaternion(quaternionToRotationVector(quaternion)));
47*ec779b8eSAndroid Build Coastguard Worker }
48*ec779b8eSAndroid Build Coastguard Worker 
TEST(QuaternionUtil,RoundTripFromVector)49*ec779b8eSAndroid Build Coastguard Worker TEST(QuaternionUtil, RoundTripFromVector) {
50*ec779b8eSAndroid Build Coastguard Worker     Vector3f vec{0.1, 0.2, 0.3};
51*ec779b8eSAndroid Build Coastguard Worker     EXPECT_EQ(vec, quaternionToRotationVector(rotationVectorToQuaternion(vec)));
52*ec779b8eSAndroid Build Coastguard Worker }
53*ec779b8eSAndroid Build Coastguard Worker 
54*ec779b8eSAndroid Build Coastguard Worker // Float precision necessitates this precision (1e-4f fails)
55*ec779b8eSAndroid Build Coastguard Worker constexpr float NEAR = 1e-3f;
56*ec779b8eSAndroid Build Coastguard Worker 
TEST(QuaternionUtil,quaternionToAngles_basic)57*ec779b8eSAndroid Build Coastguard Worker TEST(QuaternionUtil, quaternionToAngles_basic) {
58*ec779b8eSAndroid Build Coastguard Worker     float pitch, roll, yaw;
59*ec779b8eSAndroid Build Coastguard Worker 
60*ec779b8eSAndroid Build Coastguard Worker    // angles as reported.
61*ec779b8eSAndroid Build Coastguard Worker    // choose 11 angles between -M_PI / 2 to M_PI / 2
62*ec779b8eSAndroid Build Coastguard Worker     for (int step = -5; step <= 5; ++step) {
63*ec779b8eSAndroid Build Coastguard Worker         const float angle = M_PI * step * 0.1f;
64*ec779b8eSAndroid Build Coastguard Worker 
65*ec779b8eSAndroid Build Coastguard Worker         quaternionToAngles(rotationVectorToQuaternion({angle, 0.f, 0.f}), &pitch, &roll, &yaw);
66*ec779b8eSAndroid Build Coastguard Worker         EXPECT_NEAR(angle, pitch, NEAR);
67*ec779b8eSAndroid Build Coastguard Worker         EXPECT_NEAR(0.f, roll, NEAR);
68*ec779b8eSAndroid Build Coastguard Worker         EXPECT_NEAR(0.f, yaw, NEAR);
69*ec779b8eSAndroid Build Coastguard Worker 
70*ec779b8eSAndroid Build Coastguard Worker         quaternionToAngles(rotationVectorToQuaternion({0.f, angle, 0.f}), &pitch, &roll, &yaw);
71*ec779b8eSAndroid Build Coastguard Worker         EXPECT_NEAR(0.f, pitch, NEAR);
72*ec779b8eSAndroid Build Coastguard Worker         EXPECT_NEAR(angle, roll, NEAR);
73*ec779b8eSAndroid Build Coastguard Worker         EXPECT_NEAR(0.f, yaw, NEAR);
74*ec779b8eSAndroid Build Coastguard Worker 
75*ec779b8eSAndroid Build Coastguard Worker         quaternionToAngles(rotationVectorToQuaternion({0.f, 0.f, angle}), &pitch, &roll, &yaw);
76*ec779b8eSAndroid Build Coastguard Worker         EXPECT_NEAR(0.f, pitch, NEAR);
77*ec779b8eSAndroid Build Coastguard Worker         EXPECT_NEAR(0.f, roll, NEAR);
78*ec779b8eSAndroid Build Coastguard Worker         EXPECT_NEAR(angle, yaw, NEAR);
79*ec779b8eSAndroid Build Coastguard Worker     }
80*ec779b8eSAndroid Build Coastguard Worker 
81*ec779b8eSAndroid Build Coastguard Worker     // Generates a debug string
82*ec779b8eSAndroid Build Coastguard Worker     const std::string s = quaternionToAngles<true /* DEBUG */>(
83*ec779b8eSAndroid Build Coastguard Worker             rotationVectorToQuaternion({M_PI, 0.f, 0.f}), &pitch, &roll, &yaw);
84*ec779b8eSAndroid Build Coastguard Worker     ASSERT_FALSE(s.empty());
85*ec779b8eSAndroid Build Coastguard Worker }
86*ec779b8eSAndroid Build Coastguard Worker 
TEST(QuaternionUtil,quaternionToAngles_zaxis)87*ec779b8eSAndroid Build Coastguard Worker TEST(QuaternionUtil, quaternionToAngles_zaxis) {
88*ec779b8eSAndroid Build Coastguard Worker     float pitch, roll, yaw;
89*ec779b8eSAndroid Build Coastguard Worker 
90*ec779b8eSAndroid Build Coastguard Worker     for (int rot_step = -10; rot_step <= 10; ++rot_step) {
91*ec779b8eSAndroid Build Coastguard Worker         const float rot_angle = M_PI * rot_step * 0.1f;
92*ec779b8eSAndroid Build Coastguard Worker         // pitch independent of world Z rotation
93*ec779b8eSAndroid Build Coastguard Worker 
94*ec779b8eSAndroid Build Coastguard Worker         // We don't test the boundaries of pitch +-M_PI/2 as roll can become
95*ec779b8eSAndroid Build Coastguard Worker         // degenerate and atan(0, 0) may report 0, PI, or -PI.
96*ec779b8eSAndroid Build Coastguard Worker         for (int step = -4; step <= 4; ++step) {
97*ec779b8eSAndroid Build Coastguard Worker             const float angle = M_PI * step * 0.1f;
98*ec779b8eSAndroid Build Coastguard Worker             auto q = rotationVectorToQuaternion({angle, 0.f, 0.f});
99*ec779b8eSAndroid Build Coastguard Worker             auto world_z = rotationVectorToQuaternion({0.f, 0.f, rot_angle});
100*ec779b8eSAndroid Build Coastguard Worker 
101*ec779b8eSAndroid Build Coastguard Worker             // Sequential active rotations (on world frame) compose as R_2 * R_1.
102*ec779b8eSAndroid Build Coastguard Worker             quaternionToAngles(world_z * q, &pitch, &roll, &yaw);
103*ec779b8eSAndroid Build Coastguard Worker 
104*ec779b8eSAndroid Build Coastguard Worker             EXPECT_NEAR(angle, pitch, NEAR);
105*ec779b8eSAndroid Build Coastguard Worker             EXPECT_NEAR(0.f, roll, NEAR);
106*ec779b8eSAndroid Build Coastguard Worker        }
107*ec779b8eSAndroid Build Coastguard Worker 
108*ec779b8eSAndroid Build Coastguard Worker         // roll independent of world Z rotation
109*ec779b8eSAndroid Build Coastguard Worker         for (int step = -5; step <= 5; ++step) {
110*ec779b8eSAndroid Build Coastguard Worker             const float angle = M_PI * step * 0.1f;
111*ec779b8eSAndroid Build Coastguard Worker             auto q = rotationVectorToQuaternion({0.f, angle, 0.f});
112*ec779b8eSAndroid Build Coastguard Worker             auto world_z = rotationVectorToQuaternion({0.f, 0.f, rot_angle});
113*ec779b8eSAndroid Build Coastguard Worker 
114*ec779b8eSAndroid Build Coastguard Worker             // Sequential active rotations (on world frame) compose as R_2 * R_1.
115*ec779b8eSAndroid Build Coastguard Worker             quaternionToAngles(world_z * q, &pitch, &roll, &yaw);
116*ec779b8eSAndroid Build Coastguard Worker 
117*ec779b8eSAndroid Build Coastguard Worker             EXPECT_NEAR(0.f, pitch, NEAR);
118*ec779b8eSAndroid Build Coastguard Worker             EXPECT_NEAR(angle, roll, NEAR);
119*ec779b8eSAndroid Build Coastguard Worker 
120*ec779b8eSAndroid Build Coastguard Worker             // Convert extrinsic (world-based) active rotations to a sequence of
121*ec779b8eSAndroid Build Coastguard Worker             // intrinsic rotations (each rotation based off of previous rotation
122*ec779b8eSAndroid Build Coastguard Worker             // frame).
123*ec779b8eSAndroid Build Coastguard Worker             //
124*ec779b8eSAndroid Build Coastguard Worker             // R_1 * R_intrinsic = R_extrinsic * R_1
125*ec779b8eSAndroid Build Coastguard Worker             //    implies
126*ec779b8eSAndroid Build Coastguard Worker             // R_intrinsic = (R_1)^-1 R_extrinsic R_1
127*ec779b8eSAndroid Build Coastguard Worker             //
128*ec779b8eSAndroid Build Coastguard Worker             auto world_z_intrinsic = rotationVectorToQuaternion(
129*ec779b8eSAndroid Build Coastguard Worker                     q.inverse() * Vector3f(0.f, 0.f, rot_angle));
130*ec779b8eSAndroid Build Coastguard Worker 
131*ec779b8eSAndroid Build Coastguard Worker             // Sequential intrinsic rotations compose as R_1 * R_2.
132*ec779b8eSAndroid Build Coastguard Worker             quaternionToAngles(q * world_z_intrinsic, &pitch, &roll, &yaw);
133*ec779b8eSAndroid Build Coastguard Worker 
134*ec779b8eSAndroid Build Coastguard Worker             EXPECT_NEAR(0.f, pitch, NEAR);
135*ec779b8eSAndroid Build Coastguard Worker             EXPECT_NEAR(angle, roll, NEAR);
136*ec779b8eSAndroid Build Coastguard Worker         }
137*ec779b8eSAndroid Build Coastguard Worker     }
138*ec779b8eSAndroid Build Coastguard Worker }
139*ec779b8eSAndroid Build Coastguard Worker 
140*ec779b8eSAndroid Build Coastguard Worker }  // namespace
141*ec779b8eSAndroid Build Coastguard Worker }  // namespace media
142*ec779b8eSAndroid Build Coastguard Worker }  // namespace android
143