1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker *
4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker *
8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker *
10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker */
16*ec779b8eSAndroid Build Coastguard Worker
17*ec779b8eSAndroid Build Coastguard Worker #include <gtest/gtest.h>
18*ec779b8eSAndroid Build Coastguard Worker
19*ec779b8eSAndroid Build Coastguard Worker #include "ScreenHeadFusion.h"
20*ec779b8eSAndroid Build Coastguard Worker #include "TestUtil.h"
21*ec779b8eSAndroid Build Coastguard Worker
22*ec779b8eSAndroid Build Coastguard Worker using Eigen::Quaternionf;
23*ec779b8eSAndroid Build Coastguard Worker using Eigen::Vector3f;
24*ec779b8eSAndroid Build Coastguard Worker
25*ec779b8eSAndroid Build Coastguard Worker namespace android {
26*ec779b8eSAndroid Build Coastguard Worker namespace media {
27*ec779b8eSAndroid Build Coastguard Worker namespace {
28*ec779b8eSAndroid Build Coastguard Worker
TEST(ScreenHeadFusion,Init)29*ec779b8eSAndroid Build Coastguard Worker TEST(ScreenHeadFusion, Init) {
30*ec779b8eSAndroid Build Coastguard Worker ScreenHeadFusion fusion;
31*ec779b8eSAndroid Build Coastguard Worker EXPECT_FALSE(fusion.calculate().has_value());
32*ec779b8eSAndroid Build Coastguard Worker }
33*ec779b8eSAndroid Build Coastguard Worker
TEST(ScreenHeadFusion,Calculate_NoHead)34*ec779b8eSAndroid Build Coastguard Worker TEST(ScreenHeadFusion, Calculate_NoHead) {
35*ec779b8eSAndroid Build Coastguard Worker ScreenHeadFusion fusion;
36*ec779b8eSAndroid Build Coastguard Worker fusion.setWorldToScreenPose(0, Pose3f());
37*ec779b8eSAndroid Build Coastguard Worker EXPECT_FALSE(fusion.calculate().has_value());
38*ec779b8eSAndroid Build Coastguard Worker }
39*ec779b8eSAndroid Build Coastguard Worker
TEST(ScreenHeadFusion,Calculate_NoScreen)40*ec779b8eSAndroid Build Coastguard Worker TEST(ScreenHeadFusion, Calculate_NoScreen) {
41*ec779b8eSAndroid Build Coastguard Worker ScreenHeadFusion fusion;
42*ec779b8eSAndroid Build Coastguard Worker fusion.setWorldToHeadPose(0, Pose3f());
43*ec779b8eSAndroid Build Coastguard Worker EXPECT_FALSE(fusion.calculate().has_value());
44*ec779b8eSAndroid Build Coastguard Worker }
45*ec779b8eSAndroid Build Coastguard Worker
TEST(ScreenHeadFusion,Calculate)46*ec779b8eSAndroid Build Coastguard Worker TEST(ScreenHeadFusion, Calculate) {
47*ec779b8eSAndroid Build Coastguard Worker Pose3f worldToScreen1({1, 2, 3}, Quaternionf::UnitRandom());
48*ec779b8eSAndroid Build Coastguard Worker Pose3f worldToHead1({4, 5, 6}, Quaternionf::UnitRandom());
49*ec779b8eSAndroid Build Coastguard Worker Pose3f worldToScreen2({11, 12, 13}, Quaternionf::UnitRandom());
50*ec779b8eSAndroid Build Coastguard Worker Pose3f worldToHead2({14, 15, 16}, Quaternionf::UnitRandom());
51*ec779b8eSAndroid Build Coastguard Worker
52*ec779b8eSAndroid Build Coastguard Worker ScreenHeadFusion fusion;
53*ec779b8eSAndroid Build Coastguard Worker fusion.setWorldToHeadPose(123, worldToHead1);
54*ec779b8eSAndroid Build Coastguard Worker fusion.setWorldToScreenPose(456, worldToScreen1);
55*ec779b8eSAndroid Build Coastguard Worker auto result = fusion.calculate();
56*ec779b8eSAndroid Build Coastguard Worker ASSERT_TRUE(result.has_value());
57*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(123, result->timestamp);
58*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(worldToScreen1.inverse() * worldToHead1, result->pose);
59*ec779b8eSAndroid Build Coastguard Worker
60*ec779b8eSAndroid Build Coastguard Worker fusion.setWorldToHeadPose(567, worldToHead2);
61*ec779b8eSAndroid Build Coastguard Worker result = fusion.calculate();
62*ec779b8eSAndroid Build Coastguard Worker ASSERT_TRUE(result.has_value());
63*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(456, result->timestamp);
64*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(worldToScreen1.inverse() * worldToHead2, result->pose);
65*ec779b8eSAndroid Build Coastguard Worker
66*ec779b8eSAndroid Build Coastguard Worker fusion.setWorldToScreenPose(678, worldToScreen2);
67*ec779b8eSAndroid Build Coastguard Worker result = fusion.calculate();
68*ec779b8eSAndroid Build Coastguard Worker ASSERT_TRUE(result.has_value());
69*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(567, result->timestamp);
70*ec779b8eSAndroid Build Coastguard Worker EXPECT_EQ(worldToScreen2.inverse() * worldToHead2, result->pose);
71*ec779b8eSAndroid Build Coastguard Worker }
72*ec779b8eSAndroid Build Coastguard Worker
73*ec779b8eSAndroid Build Coastguard Worker } // namespace
74*ec779b8eSAndroid Build Coastguard Worker } // namespace media
75*ec779b8eSAndroid Build Coastguard Worker } // namespace android
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