1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker *
4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"){}
5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker *
8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker *
10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker */
16*ec779b8eSAndroid Build Coastguard Worker
17*ec779b8eSAndroid Build Coastguard Worker #include "ScreenHeadFusion.h"
18*ec779b8eSAndroid Build Coastguard Worker
19*ec779b8eSAndroid Build Coastguard Worker namespace android {
20*ec779b8eSAndroid Build Coastguard Worker namespace media {
21*ec779b8eSAndroid Build Coastguard Worker
setWorldToHeadPose(int64_t timestamp,const Pose3f & worldToHead)22*ec779b8eSAndroid Build Coastguard Worker void ScreenHeadFusion::setWorldToHeadPose(int64_t timestamp, const Pose3f& worldToHead) {
23*ec779b8eSAndroid Build Coastguard Worker mWorldToHead = TimestampedPose{.timestamp = timestamp, .pose = worldToHead};
24*ec779b8eSAndroid Build Coastguard Worker }
25*ec779b8eSAndroid Build Coastguard Worker
setWorldToScreenPose(int64_t timestamp,const Pose3f & worldToScreen)26*ec779b8eSAndroid Build Coastguard Worker void ScreenHeadFusion::setWorldToScreenPose(int64_t timestamp, const Pose3f& worldToScreen) {
27*ec779b8eSAndroid Build Coastguard Worker mWorldToScreen = TimestampedPose{.timestamp = timestamp, .pose = worldToScreen};
28*ec779b8eSAndroid Build Coastguard Worker }
29*ec779b8eSAndroid Build Coastguard Worker
calculate()30*ec779b8eSAndroid Build Coastguard Worker std::optional<ScreenHeadFusion::TimestampedPose> ScreenHeadFusion::calculate() {
31*ec779b8eSAndroid Build Coastguard Worker // TODO: this is temporary, simplistic logic.
32*ec779b8eSAndroid Build Coastguard Worker if (!mWorldToHead.has_value() || !mWorldToScreen.has_value()) {
33*ec779b8eSAndroid Build Coastguard Worker return std::nullopt;
34*ec779b8eSAndroid Build Coastguard Worker }
35*ec779b8eSAndroid Build Coastguard Worker return TimestampedPose{
36*ec779b8eSAndroid Build Coastguard Worker .timestamp = std::min(mWorldToHead->timestamp, mWorldToScreen->timestamp),
37*ec779b8eSAndroid Build Coastguard Worker .pose = mWorldToScreen->pose.inverse() * mWorldToHead->pose};
38*ec779b8eSAndroid Build Coastguard Worker }
39*ec779b8eSAndroid Build Coastguard Worker
40*ec779b8eSAndroid Build Coastguard Worker } // namespace media
41*ec779b8eSAndroid Build Coastguard Worker } // namespace android
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