xref: /aosp_15_r20/frameworks/av/media/libheadtracking/ScreenHeadFusion.h (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2021 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker #pragma once
17*ec779b8eSAndroid Build Coastguard Worker 
18*ec779b8eSAndroid Build Coastguard Worker #include <optional>
19*ec779b8eSAndroid Build Coastguard Worker 
20*ec779b8eSAndroid Build Coastguard Worker #include "media/Pose.h"
21*ec779b8eSAndroid Build Coastguard Worker 
22*ec779b8eSAndroid Build Coastguard Worker namespace android {
23*ec779b8eSAndroid Build Coastguard Worker namespace media {
24*ec779b8eSAndroid Build Coastguard Worker 
25*ec779b8eSAndroid Build Coastguard Worker /**
26*ec779b8eSAndroid Build Coastguard Worker  * Combines world-to-head pose with world-to-screen pose to obtain screen-to-head.
27*ec779b8eSAndroid Build Coastguard Worker  *
28*ec779b8eSAndroid Build Coastguard Worker  * Input poses may arrive separately. The last pose of each kind is taken into account. The
29*ec779b8eSAndroid Build Coastguard Worker  * timestamp of the output is the ealier (older) timestamp of the two inputs.
30*ec779b8eSAndroid Build Coastguard Worker  *
31*ec779b8eSAndroid Build Coastguard Worker  * Output may be nullopt in the following cases:
32*ec779b8eSAndroid Build Coastguard Worker  * - Either one of the inputs has not yet been provided.
33*ec779b8eSAndroid Build Coastguard Worker  * - It is estimated that the user is no longer facing the screen.
34*ec779b8eSAndroid Build Coastguard Worker  *
35*ec779b8eSAndroid Build Coastguard Worker  * Typical usage:
36*ec779b8eSAndroid Build Coastguard Worker  *
37*ec779b8eSAndroid Build Coastguard Worker  * ScreenHeadFusion fusion(...);
38*ec779b8eSAndroid Build Coastguard Worker  * fusion.setWorldToHeadPose(...);
39*ec779b8eSAndroid Build Coastguard Worker  * fusion.setWorldToScreenPose(...);
40*ec779b8eSAndroid Build Coastguard Worker  * auto output = fusion.calculate();
41*ec779b8eSAndroid Build Coastguard Worker  *
42*ec779b8eSAndroid Build Coastguard Worker  * This class is not thread-safe, but thread-compatible.
43*ec779b8eSAndroid Build Coastguard Worker  */
44*ec779b8eSAndroid Build Coastguard Worker class ScreenHeadFusion {
45*ec779b8eSAndroid Build Coastguard Worker   public:
46*ec779b8eSAndroid Build Coastguard Worker     struct TimestampedPose {
47*ec779b8eSAndroid Build Coastguard Worker         int64_t timestamp;
48*ec779b8eSAndroid Build Coastguard Worker         Pose3f pose;
49*ec779b8eSAndroid Build Coastguard Worker     };
50*ec779b8eSAndroid Build Coastguard Worker 
51*ec779b8eSAndroid Build Coastguard Worker     void setWorldToHeadPose(int64_t timestamp, const Pose3f& worldToHead);
52*ec779b8eSAndroid Build Coastguard Worker 
53*ec779b8eSAndroid Build Coastguard Worker     void setWorldToScreenPose(int64_t timestamp, const Pose3f& worldToScreen);
54*ec779b8eSAndroid Build Coastguard Worker 
55*ec779b8eSAndroid Build Coastguard Worker     /**
56*ec779b8eSAndroid Build Coastguard Worker      * Returns the screen-to-head pose, or nullopt if invalid.
57*ec779b8eSAndroid Build Coastguard Worker      */
58*ec779b8eSAndroid Build Coastguard Worker     std::optional<TimestampedPose> calculate();
59*ec779b8eSAndroid Build Coastguard Worker 
60*ec779b8eSAndroid Build Coastguard Worker   private:
61*ec779b8eSAndroid Build Coastguard Worker     std::optional<TimestampedPose> mWorldToHead;
62*ec779b8eSAndroid Build Coastguard Worker     std::optional<TimestampedPose> mWorldToScreen;
63*ec779b8eSAndroid Build Coastguard Worker };
64*ec779b8eSAndroid Build Coastguard Worker 
65*ec779b8eSAndroid Build Coastguard Worker }  // namespace media
66*ec779b8eSAndroid Build Coastguard Worker }  // namespace android
67