xref: /aosp_15_r20/frameworks/av/media/libnbaio/AudioStreamOutSink.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2012 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AudioStreamOutSink"
18*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
19*ec779b8eSAndroid Build Coastguard Worker 
20*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
21*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/clock.h>
22*ec779b8eSAndroid Build Coastguard Worker #include <media/audiohal/StreamHalInterface.h>
23*ec779b8eSAndroid Build Coastguard Worker #include <media/nbaio/AudioStreamOutSink.h>
24*ec779b8eSAndroid Build Coastguard Worker 
25*ec779b8eSAndroid Build Coastguard Worker namespace android {
26*ec779b8eSAndroid Build Coastguard Worker 
AudioStreamOutSink(sp<StreamOutHalInterface> stream)27*ec779b8eSAndroid Build Coastguard Worker AudioStreamOutSink::AudioStreamOutSink(sp<StreamOutHalInterface> stream) :
28*ec779b8eSAndroid Build Coastguard Worker         NBAIO_Sink(),
29*ec779b8eSAndroid Build Coastguard Worker         mStream(stream),
30*ec779b8eSAndroid Build Coastguard Worker         mStreamBufferSizeBytes(0)
31*ec779b8eSAndroid Build Coastguard Worker {
32*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(stream != 0);
33*ec779b8eSAndroid Build Coastguard Worker }
34*ec779b8eSAndroid Build Coastguard Worker 
~AudioStreamOutSink()35*ec779b8eSAndroid Build Coastguard Worker AudioStreamOutSink::~AudioStreamOutSink()
36*ec779b8eSAndroid Build Coastguard Worker {
37*ec779b8eSAndroid Build Coastguard Worker     mStream.clear();
38*ec779b8eSAndroid Build Coastguard Worker }
39*ec779b8eSAndroid Build Coastguard Worker 
negotiate(const NBAIO_Format offers[],size_t numOffers,NBAIO_Format counterOffers[],size_t & numCounterOffers)40*ec779b8eSAndroid Build Coastguard Worker ssize_t AudioStreamOutSink::negotiate(const NBAIO_Format offers[], size_t numOffers,
41*ec779b8eSAndroid Build Coastguard Worker                                       NBAIO_Format counterOffers[], size_t& numCounterOffers)
42*ec779b8eSAndroid Build Coastguard Worker {
43*ec779b8eSAndroid Build Coastguard Worker     if (!Format_isValid(mFormat)) {
44*ec779b8eSAndroid Build Coastguard Worker         status_t result;
45*ec779b8eSAndroid Build Coastguard Worker         result = mStream->getBufferSize(&mStreamBufferSizeBytes);
46*ec779b8eSAndroid Build Coastguard Worker         if (result != OK) return result;
47*ec779b8eSAndroid Build Coastguard Worker         audio_config_base_t config = AUDIO_CONFIG_BASE_INITIALIZER;
48*ec779b8eSAndroid Build Coastguard Worker         result = mStream->getAudioProperties(&config);
49*ec779b8eSAndroid Build Coastguard Worker         if (result != OK) return result;
50*ec779b8eSAndroid Build Coastguard Worker         mFormat = Format_from_SR_C(config.sample_rate,
51*ec779b8eSAndroid Build Coastguard Worker                 audio_channel_count_from_out_mask(config.channel_mask), config.format);
52*ec779b8eSAndroid Build Coastguard Worker         mFrameSize = Format_frameSize(mFormat);
53*ec779b8eSAndroid Build Coastguard Worker 
54*ec779b8eSAndroid Build Coastguard Worker         // update format for MEL computation
55*ec779b8eSAndroid Build Coastguard Worker         auto processor = mMelProcessor.load();
56*ec779b8eSAndroid Build Coastguard Worker         if (processor) {
57*ec779b8eSAndroid Build Coastguard Worker             processor->updateAudioFormat(config.sample_rate,
58*ec779b8eSAndroid Build Coastguard Worker                                          audio_channel_count_from_out_mask(config.channel_mask),
59*ec779b8eSAndroid Build Coastguard Worker                                          config.format);
60*ec779b8eSAndroid Build Coastguard Worker         }
61*ec779b8eSAndroid Build Coastguard Worker     }
62*ec779b8eSAndroid Build Coastguard Worker     return NBAIO_Sink::negotiate(offers, numOffers, counterOffers, numCounterOffers);
63*ec779b8eSAndroid Build Coastguard Worker }
64*ec779b8eSAndroid Build Coastguard Worker 
write(const void * buffer,size_t count)65*ec779b8eSAndroid Build Coastguard Worker ssize_t AudioStreamOutSink::write(const void *buffer, size_t count)
66*ec779b8eSAndroid Build Coastguard Worker {
67*ec779b8eSAndroid Build Coastguard Worker     if (!mNegotiated) {
68*ec779b8eSAndroid Build Coastguard Worker         return NEGOTIATE;
69*ec779b8eSAndroid Build Coastguard Worker     }
70*ec779b8eSAndroid Build Coastguard Worker     ALOG_ASSERT(Format_isValid(mFormat));
71*ec779b8eSAndroid Build Coastguard Worker     size_t written;
72*ec779b8eSAndroid Build Coastguard Worker     status_t ret = mStream->write(buffer, count * mFrameSize, &written);
73*ec779b8eSAndroid Build Coastguard Worker     if (ret == OK && written > 0) {
74*ec779b8eSAndroid Build Coastguard Worker         // Send to MelProcessor for sound dose measurement.
75*ec779b8eSAndroid Build Coastguard Worker         auto processor = mMelProcessor.load();
76*ec779b8eSAndroid Build Coastguard Worker         if (processor) {
77*ec779b8eSAndroid Build Coastguard Worker             processor->process(buffer, written);
78*ec779b8eSAndroid Build Coastguard Worker         }
79*ec779b8eSAndroid Build Coastguard Worker 
80*ec779b8eSAndroid Build Coastguard Worker         written /= mFrameSize;
81*ec779b8eSAndroid Build Coastguard Worker         mFramesWritten += written;
82*ec779b8eSAndroid Build Coastguard Worker 
83*ec779b8eSAndroid Build Coastguard Worker         return written;
84*ec779b8eSAndroid Build Coastguard Worker     } else {
85*ec779b8eSAndroid Build Coastguard Worker         // FIXME verify HAL implementations are returning the correct error codes e.g. WOULD_BLOCK
86*ec779b8eSAndroid Build Coastguard Worker         ALOGE_IF(ret != OK, "Error while writing data to HAL: %d", ret);
87*ec779b8eSAndroid Build Coastguard Worker         return ret;
88*ec779b8eSAndroid Build Coastguard Worker     }
89*ec779b8eSAndroid Build Coastguard Worker }
90*ec779b8eSAndroid Build Coastguard Worker 
getTimestamp(ExtendedTimestamp & timestamp)91*ec779b8eSAndroid Build Coastguard Worker status_t AudioStreamOutSink::getTimestamp(ExtendedTimestamp &timestamp)
92*ec779b8eSAndroid Build Coastguard Worker {
93*ec779b8eSAndroid Build Coastguard Worker     uint64_t position64;
94*ec779b8eSAndroid Build Coastguard Worker     struct timespec time;
95*ec779b8eSAndroid Build Coastguard Worker     if (mStream->getPresentationPosition(&position64, &time) != OK) {
96*ec779b8eSAndroid Build Coastguard Worker         return INVALID_OPERATION;
97*ec779b8eSAndroid Build Coastguard Worker     }
98*ec779b8eSAndroid Build Coastguard Worker     timestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL] = position64;
99*ec779b8eSAndroid Build Coastguard Worker     timestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL] = audio_utils_ns_from_timespec(&time);
100*ec779b8eSAndroid Build Coastguard Worker     return OK;
101*ec779b8eSAndroid Build Coastguard Worker }
102*ec779b8eSAndroid Build Coastguard Worker 
startMelComputation(const sp<audio_utils::MelProcessor> & processor)103*ec779b8eSAndroid Build Coastguard Worker void AudioStreamOutSink::startMelComputation(const sp<audio_utils::MelProcessor>& processor)
104*ec779b8eSAndroid Build Coastguard Worker {
105*ec779b8eSAndroid Build Coastguard Worker     ALOGV("%s start mel computation for device %d", __func__, processor->getDeviceId());
106*ec779b8eSAndroid Build Coastguard Worker 
107*ec779b8eSAndroid Build Coastguard Worker     mMelProcessor.store(processor);
108*ec779b8eSAndroid Build Coastguard Worker     if (processor) {
109*ec779b8eSAndroid Build Coastguard Worker         // update format for MEL computation
110*ec779b8eSAndroid Build Coastguard Worker         processor->updateAudioFormat(mFormat.mSampleRate,
111*ec779b8eSAndroid Build Coastguard Worker                                      mFormat.mChannelCount,
112*ec779b8eSAndroid Build Coastguard Worker                                      mFormat.mFormat);
113*ec779b8eSAndroid Build Coastguard Worker         processor->resume();
114*ec779b8eSAndroid Build Coastguard Worker     }
115*ec779b8eSAndroid Build Coastguard Worker 
116*ec779b8eSAndroid Build Coastguard Worker }
117*ec779b8eSAndroid Build Coastguard Worker 
stopMelComputation()118*ec779b8eSAndroid Build Coastguard Worker void AudioStreamOutSink::stopMelComputation()
119*ec779b8eSAndroid Build Coastguard Worker {
120*ec779b8eSAndroid Build Coastguard Worker     auto melProcessor = mMelProcessor.load();
121*ec779b8eSAndroid Build Coastguard Worker     if (melProcessor != nullptr) {
122*ec779b8eSAndroid Build Coastguard Worker         ALOGV("%s pause mel computation for device %d", __func__, melProcessor->getDeviceId());
123*ec779b8eSAndroid Build Coastguard Worker         melProcessor->pause();
124*ec779b8eSAndroid Build Coastguard Worker     }
125*ec779b8eSAndroid Build Coastguard Worker }
126*ec779b8eSAndroid Build Coastguard Worker 
127*ec779b8eSAndroid Build Coastguard Worker }   // namespace android
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