1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker *
4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker *
8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker *
10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker */
16*ec779b8eSAndroid Build Coastguard Worker
17*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AudioStreamOutSink"
18*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
19*ec779b8eSAndroid Build Coastguard Worker
20*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
21*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/clock.h>
22*ec779b8eSAndroid Build Coastguard Worker #include <media/audiohal/StreamHalInterface.h>
23*ec779b8eSAndroid Build Coastguard Worker #include <media/nbaio/AudioStreamOutSink.h>
24*ec779b8eSAndroid Build Coastguard Worker
25*ec779b8eSAndroid Build Coastguard Worker namespace android {
26*ec779b8eSAndroid Build Coastguard Worker
AudioStreamOutSink(sp<StreamOutHalInterface> stream)27*ec779b8eSAndroid Build Coastguard Worker AudioStreamOutSink::AudioStreamOutSink(sp<StreamOutHalInterface> stream) :
28*ec779b8eSAndroid Build Coastguard Worker NBAIO_Sink(),
29*ec779b8eSAndroid Build Coastguard Worker mStream(stream),
30*ec779b8eSAndroid Build Coastguard Worker mStreamBufferSizeBytes(0)
31*ec779b8eSAndroid Build Coastguard Worker {
32*ec779b8eSAndroid Build Coastguard Worker ALOG_ASSERT(stream != 0);
33*ec779b8eSAndroid Build Coastguard Worker }
34*ec779b8eSAndroid Build Coastguard Worker
~AudioStreamOutSink()35*ec779b8eSAndroid Build Coastguard Worker AudioStreamOutSink::~AudioStreamOutSink()
36*ec779b8eSAndroid Build Coastguard Worker {
37*ec779b8eSAndroid Build Coastguard Worker mStream.clear();
38*ec779b8eSAndroid Build Coastguard Worker }
39*ec779b8eSAndroid Build Coastguard Worker
negotiate(const NBAIO_Format offers[],size_t numOffers,NBAIO_Format counterOffers[],size_t & numCounterOffers)40*ec779b8eSAndroid Build Coastguard Worker ssize_t AudioStreamOutSink::negotiate(const NBAIO_Format offers[], size_t numOffers,
41*ec779b8eSAndroid Build Coastguard Worker NBAIO_Format counterOffers[], size_t& numCounterOffers)
42*ec779b8eSAndroid Build Coastguard Worker {
43*ec779b8eSAndroid Build Coastguard Worker if (!Format_isValid(mFormat)) {
44*ec779b8eSAndroid Build Coastguard Worker status_t result;
45*ec779b8eSAndroid Build Coastguard Worker result = mStream->getBufferSize(&mStreamBufferSizeBytes);
46*ec779b8eSAndroid Build Coastguard Worker if (result != OK) return result;
47*ec779b8eSAndroid Build Coastguard Worker audio_config_base_t config = AUDIO_CONFIG_BASE_INITIALIZER;
48*ec779b8eSAndroid Build Coastguard Worker result = mStream->getAudioProperties(&config);
49*ec779b8eSAndroid Build Coastguard Worker if (result != OK) return result;
50*ec779b8eSAndroid Build Coastguard Worker mFormat = Format_from_SR_C(config.sample_rate,
51*ec779b8eSAndroid Build Coastguard Worker audio_channel_count_from_out_mask(config.channel_mask), config.format);
52*ec779b8eSAndroid Build Coastguard Worker mFrameSize = Format_frameSize(mFormat);
53*ec779b8eSAndroid Build Coastguard Worker
54*ec779b8eSAndroid Build Coastguard Worker // update format for MEL computation
55*ec779b8eSAndroid Build Coastguard Worker auto processor = mMelProcessor.load();
56*ec779b8eSAndroid Build Coastguard Worker if (processor) {
57*ec779b8eSAndroid Build Coastguard Worker processor->updateAudioFormat(config.sample_rate,
58*ec779b8eSAndroid Build Coastguard Worker audio_channel_count_from_out_mask(config.channel_mask),
59*ec779b8eSAndroid Build Coastguard Worker config.format);
60*ec779b8eSAndroid Build Coastguard Worker }
61*ec779b8eSAndroid Build Coastguard Worker }
62*ec779b8eSAndroid Build Coastguard Worker return NBAIO_Sink::negotiate(offers, numOffers, counterOffers, numCounterOffers);
63*ec779b8eSAndroid Build Coastguard Worker }
64*ec779b8eSAndroid Build Coastguard Worker
write(const void * buffer,size_t count)65*ec779b8eSAndroid Build Coastguard Worker ssize_t AudioStreamOutSink::write(const void *buffer, size_t count)
66*ec779b8eSAndroid Build Coastguard Worker {
67*ec779b8eSAndroid Build Coastguard Worker if (!mNegotiated) {
68*ec779b8eSAndroid Build Coastguard Worker return NEGOTIATE;
69*ec779b8eSAndroid Build Coastguard Worker }
70*ec779b8eSAndroid Build Coastguard Worker ALOG_ASSERT(Format_isValid(mFormat));
71*ec779b8eSAndroid Build Coastguard Worker size_t written;
72*ec779b8eSAndroid Build Coastguard Worker status_t ret = mStream->write(buffer, count * mFrameSize, &written);
73*ec779b8eSAndroid Build Coastguard Worker if (ret == OK && written > 0) {
74*ec779b8eSAndroid Build Coastguard Worker // Send to MelProcessor for sound dose measurement.
75*ec779b8eSAndroid Build Coastguard Worker auto processor = mMelProcessor.load();
76*ec779b8eSAndroid Build Coastguard Worker if (processor) {
77*ec779b8eSAndroid Build Coastguard Worker processor->process(buffer, written);
78*ec779b8eSAndroid Build Coastguard Worker }
79*ec779b8eSAndroid Build Coastguard Worker
80*ec779b8eSAndroid Build Coastguard Worker written /= mFrameSize;
81*ec779b8eSAndroid Build Coastguard Worker mFramesWritten += written;
82*ec779b8eSAndroid Build Coastguard Worker
83*ec779b8eSAndroid Build Coastguard Worker return written;
84*ec779b8eSAndroid Build Coastguard Worker } else {
85*ec779b8eSAndroid Build Coastguard Worker // FIXME verify HAL implementations are returning the correct error codes e.g. WOULD_BLOCK
86*ec779b8eSAndroid Build Coastguard Worker ALOGE_IF(ret != OK, "Error while writing data to HAL: %d", ret);
87*ec779b8eSAndroid Build Coastguard Worker return ret;
88*ec779b8eSAndroid Build Coastguard Worker }
89*ec779b8eSAndroid Build Coastguard Worker }
90*ec779b8eSAndroid Build Coastguard Worker
getTimestamp(ExtendedTimestamp & timestamp)91*ec779b8eSAndroid Build Coastguard Worker status_t AudioStreamOutSink::getTimestamp(ExtendedTimestamp ×tamp)
92*ec779b8eSAndroid Build Coastguard Worker {
93*ec779b8eSAndroid Build Coastguard Worker uint64_t position64;
94*ec779b8eSAndroid Build Coastguard Worker struct timespec time;
95*ec779b8eSAndroid Build Coastguard Worker if (mStream->getPresentationPosition(&position64, &time) != OK) {
96*ec779b8eSAndroid Build Coastguard Worker return INVALID_OPERATION;
97*ec779b8eSAndroid Build Coastguard Worker }
98*ec779b8eSAndroid Build Coastguard Worker timestamp.mPosition[ExtendedTimestamp::LOCATION_KERNEL] = position64;
99*ec779b8eSAndroid Build Coastguard Worker timestamp.mTimeNs[ExtendedTimestamp::LOCATION_KERNEL] = audio_utils_ns_from_timespec(&time);
100*ec779b8eSAndroid Build Coastguard Worker return OK;
101*ec779b8eSAndroid Build Coastguard Worker }
102*ec779b8eSAndroid Build Coastguard Worker
startMelComputation(const sp<audio_utils::MelProcessor> & processor)103*ec779b8eSAndroid Build Coastguard Worker void AudioStreamOutSink::startMelComputation(const sp<audio_utils::MelProcessor>& processor)
104*ec779b8eSAndroid Build Coastguard Worker {
105*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s start mel computation for device %d", __func__, processor->getDeviceId());
106*ec779b8eSAndroid Build Coastguard Worker
107*ec779b8eSAndroid Build Coastguard Worker mMelProcessor.store(processor);
108*ec779b8eSAndroid Build Coastguard Worker if (processor) {
109*ec779b8eSAndroid Build Coastguard Worker // update format for MEL computation
110*ec779b8eSAndroid Build Coastguard Worker processor->updateAudioFormat(mFormat.mSampleRate,
111*ec779b8eSAndroid Build Coastguard Worker mFormat.mChannelCount,
112*ec779b8eSAndroid Build Coastguard Worker mFormat.mFormat);
113*ec779b8eSAndroid Build Coastguard Worker processor->resume();
114*ec779b8eSAndroid Build Coastguard Worker }
115*ec779b8eSAndroid Build Coastguard Worker
116*ec779b8eSAndroid Build Coastguard Worker }
117*ec779b8eSAndroid Build Coastguard Worker
stopMelComputation()118*ec779b8eSAndroid Build Coastguard Worker void AudioStreamOutSink::stopMelComputation()
119*ec779b8eSAndroid Build Coastguard Worker {
120*ec779b8eSAndroid Build Coastguard Worker auto melProcessor = mMelProcessor.load();
121*ec779b8eSAndroid Build Coastguard Worker if (melProcessor != nullptr) {
122*ec779b8eSAndroid Build Coastguard Worker ALOGV("%s pause mel computation for device %d", __func__, melProcessor->getDeviceId());
123*ec779b8eSAndroid Build Coastguard Worker melProcessor->pause();
124*ec779b8eSAndroid Build Coastguard Worker }
125*ec779b8eSAndroid Build Coastguard Worker }
126*ec779b8eSAndroid Build Coastguard Worker
127*ec779b8eSAndroid Build Coastguard Worker } // namespace android
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