xref: /aosp_15_r20/frameworks/av/media/utils/fuzzers/TimeCheckFuzz.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright 2020 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker #include <chrono>
17*ec779b8eSAndroid Build Coastguard Worker #include <thread>
18*ec779b8eSAndroid Build Coastguard Worker 
19*ec779b8eSAndroid Build Coastguard Worker #include "fuzzer/FuzzedDataProvider.h"
20*ec779b8eSAndroid Build Coastguard Worker #include "mediautils/TimeCheck.h"
21*ec779b8eSAndroid Build Coastguard Worker 
22*ec779b8eSAndroid Build Coastguard Worker static constexpr int kMaxStringLen = 256;
23*ec779b8eSAndroid Build Coastguard Worker 
24*ec779b8eSAndroid Build Coastguard Worker // While it might be interesting to test long-running
25*ec779b8eSAndroid Build Coastguard Worker // jobs, it seems unlikely it'd lead to the types of crashes
26*ec779b8eSAndroid Build Coastguard Worker // we're looking for, and would mean a significant increase in fuzzer time.
27*ec779b8eSAndroid Build Coastguard Worker // Therefore, we are setting a low cap.
28*ec779b8eSAndroid Build Coastguard Worker static constexpr uint32_t kMaxTimeoutMs = 1000;
29*ec779b8eSAndroid Build Coastguard Worker static constexpr uint32_t kMinTimeoutMs = 200;
LLVMFuzzerTestOneInput(const uint8_t * data,size_t size)30*ec779b8eSAndroid Build Coastguard Worker extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
31*ec779b8eSAndroid Build Coastguard Worker     FuzzedDataProvider data_provider(data, size);
32*ec779b8eSAndroid Build Coastguard Worker 
33*ec779b8eSAndroid Build Coastguard Worker     // There's essentially 5 operations that we can access in this class
34*ec779b8eSAndroid Build Coastguard Worker     // 1. The time it takes to run this operation. As mentioned above,
35*ec779b8eSAndroid Build Coastguard Worker     //    long-running tasks are not good for fuzzing, but there will be
36*ec779b8eSAndroid Build Coastguard Worker     //    some change in the run time.
37*ec779b8eSAndroid Build Coastguard Worker     uint32_t timeoutMs =
38*ec779b8eSAndroid Build Coastguard Worker         data_provider.ConsumeIntegralInRange<uint32_t>(kMinTimeoutMs, kMaxTimeoutMs);
39*ec779b8eSAndroid Build Coastguard Worker     uint8_t pid_size = data_provider.ConsumeIntegral<uint8_t>();
40*ec779b8eSAndroid Build Coastguard Worker     std::vector<pid_t> pids(pid_size);
41*ec779b8eSAndroid Build Coastguard Worker     for (auto& pid : pids) {
42*ec779b8eSAndroid Build Coastguard Worker         pid = data_provider.ConsumeIntegral<pid_t>();
43*ec779b8eSAndroid Build Coastguard Worker     }
44*ec779b8eSAndroid Build Coastguard Worker 
45*ec779b8eSAndroid Build Coastguard Worker     // 2. We also have setAudioHalPids, which is populated with the pids set
46*ec779b8eSAndroid Build Coastguard Worker     // above.
47*ec779b8eSAndroid Build Coastguard Worker     android::mediautils::TimeCheck::setAudioHalPids(pids);
48*ec779b8eSAndroid Build Coastguard Worker     std::string name = data_provider.ConsumeRandomLengthString(kMaxStringLen);
49*ec779b8eSAndroid Build Coastguard Worker 
50*ec779b8eSAndroid Build Coastguard Worker     // 3. The constructor, which is fuzzed here:
51*ec779b8eSAndroid Build Coastguard Worker     android::mediautils::TimeCheck timeCheck(name.c_str(), {} /* onTimer */,
52*ec779b8eSAndroid Build Coastguard Worker             std::chrono::milliseconds(timeoutMs),
53*ec779b8eSAndroid Build Coastguard Worker             {} /* secondChanceDuration */, true /* crashOnTimeout */);
54*ec779b8eSAndroid Build Coastguard Worker     // We will leave some buffer to avoid sleeping too long
55*ec779b8eSAndroid Build Coastguard Worker     uint8_t sleep_amount_ms = data_provider.ConsumeIntegralInRange<uint8_t>(0, timeoutMs / 2);
56*ec779b8eSAndroid Build Coastguard Worker 
57*ec779b8eSAndroid Build Coastguard Worker     // We want to make sure we can cover the time out functionality.
58*ec779b8eSAndroid Build Coastguard Worker     if (sleep_amount_ms) {
59*ec779b8eSAndroid Build Coastguard Worker         auto ms = std::chrono::milliseconds(sleep_amount_ms);
60*ec779b8eSAndroid Build Coastguard Worker         std::this_thread::sleep_for(ms);
61*ec779b8eSAndroid Build Coastguard Worker     }
62*ec779b8eSAndroid Build Coastguard Worker 
63*ec779b8eSAndroid Build Coastguard Worker     // 4. Finally, the destructor on timecheck. These seem to be the only factors
64*ec779b8eSAndroid Build Coastguard Worker     // in play.
65*ec779b8eSAndroid Build Coastguard Worker     return 0;
66*ec779b8eSAndroid Build Coastguard Worker }
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