1*ec779b8eSAndroid Build Coastguard Worker /* 2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2023 The Android Open Source Project 3*ec779b8eSAndroid Build Coastguard Worker * 4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*ec779b8eSAndroid Build Coastguard Worker * 8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*ec779b8eSAndroid Build Coastguard Worker * 10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License. 15*ec779b8eSAndroid Build Coastguard Worker */ 16*ec779b8eSAndroid Build Coastguard Worker 17*ec779b8eSAndroid Build Coastguard Worker #pragma once 18*ec779b8eSAndroid Build Coastguard Worker 19*ec779b8eSAndroid Build Coastguard Worker #include <android/media/IAudioTrackCallback.h> 20*ec779b8eSAndroid Build Coastguard Worker #include <android/media/IEffectClient.h> 21*ec779b8eSAndroid Build Coastguard Worker #include <audiomanager/IAudioManager.h> 22*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/DeferredExecutor.h> 23*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/MelProcessor.h> 24*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/mutex.h> 25*ec779b8eSAndroid Build Coastguard Worker #include <binder/MemoryDealer.h> 26*ec779b8eSAndroid Build Coastguard Worker #include <datapath/AudioStreamIn.h> 27*ec779b8eSAndroid Build Coastguard Worker #include <datapath/AudioStreamOut.h> 28*ec779b8eSAndroid Build Coastguard Worker #include <datapath/VolumeInterface.h> 29*ec779b8eSAndroid Build Coastguard Worker #include <datapath/VolumePortInterface.h> 30*ec779b8eSAndroid Build Coastguard Worker #include <fastpath/FastMixerDumpState.h> 31*ec779b8eSAndroid Build Coastguard Worker #include <media/DeviceDescriptorBase.h> 32*ec779b8eSAndroid Build Coastguard Worker #include <media/MmapStreamInterface.h> 33*ec779b8eSAndroid Build Coastguard Worker #include <media/audiohal/StreamHalInterface.h> 34*ec779b8eSAndroid Build Coastguard Worker #include <media/nblog/NBLog.h> 35*ec779b8eSAndroid Build Coastguard Worker #include <timing/SyncEvent.h> 36*ec779b8eSAndroid Build Coastguard Worker #include <utils/RefBase.h> 37*ec779b8eSAndroid Build Coastguard Worker #include <vibrator/ExternalVibration.h> 38*ec779b8eSAndroid Build Coastguard Worker 39*ec779b8eSAndroid Build Coastguard Worker #include <optional> 40*ec779b8eSAndroid Build Coastguard Worker 41*ec779b8eSAndroid Build Coastguard Worker namespace com::android::media::permission { 42*ec779b8eSAndroid Build Coastguard Worker class IPermissionProvider; 43*ec779b8eSAndroid Build Coastguard Worker } 44*ec779b8eSAndroid Build Coastguard Worker 45*ec779b8eSAndroid Build Coastguard Worker namespace android { 46*ec779b8eSAndroid Build Coastguard Worker 47*ec779b8eSAndroid Build Coastguard Worker class IAfDirectOutputThread; 48*ec779b8eSAndroid Build Coastguard Worker class IAfDuplicatingThread; 49*ec779b8eSAndroid Build Coastguard Worker class IAfMmapCaptureThread; 50*ec779b8eSAndroid Build Coastguard Worker class IAfMmapPlaybackThread; 51*ec779b8eSAndroid Build Coastguard Worker class IAfPlaybackThread; 52*ec779b8eSAndroid Build Coastguard Worker class IAfRecordThread; 53*ec779b8eSAndroid Build Coastguard Worker 54*ec779b8eSAndroid Build Coastguard Worker class IAfEffectChain; 55*ec779b8eSAndroid Build Coastguard Worker class IAfEffectHandle; 56*ec779b8eSAndroid Build Coastguard Worker class IAfEffectModule; 57*ec779b8eSAndroid Build Coastguard Worker class IAfPatchPanel; 58*ec779b8eSAndroid Build Coastguard Worker class IAfPatchRecord; 59*ec779b8eSAndroid Build Coastguard Worker class IAfPatchTrack; 60*ec779b8eSAndroid Build Coastguard Worker class IAfRecordTrack; 61*ec779b8eSAndroid Build Coastguard Worker class IAfTrack; 62*ec779b8eSAndroid Build Coastguard Worker class IAfTrackBase; 63*ec779b8eSAndroid Build Coastguard Worker class Client; 64*ec779b8eSAndroid Build Coastguard Worker class MelReporter; 65*ec779b8eSAndroid Build Coastguard Worker 66*ec779b8eSAndroid Build Coastguard Worker // Used internally for Threads.cpp and AudioFlinger.cpp 67*ec779b8eSAndroid Build Coastguard Worker struct stream_type_t { 68*ec779b8eSAndroid Build Coastguard Worker float volume = 1.f; 69*ec779b8eSAndroid Build Coastguard Worker bool mute = false; 70*ec779b8eSAndroid Build Coastguard Worker }; 71*ec779b8eSAndroid Build Coastguard Worker 72*ec779b8eSAndroid Build Coastguard Worker // Note this is exposed through IAfThreadBase::afThreadCallback() 73*ec779b8eSAndroid Build Coastguard Worker // and hence may be used by the Effect / Track framework. 74*ec779b8eSAndroid Build Coastguard Worker class IAfThreadCallback : public virtual RefBase { 75*ec779b8eSAndroid Build Coastguard Worker public: 76*ec779b8eSAndroid Build Coastguard Worker virtual audio_utils::mutex& mutex() const 77*ec779b8eSAndroid Build Coastguard Worker RETURN_CAPABILITY(audio_utils::AudioFlinger_Mutex) = 0; 78*ec779b8eSAndroid Build Coastguard Worker virtual bool isNonOffloadableGlobalEffectEnabled_l() const 79*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) EXCLUDES_ThreadBase_Mutex = 0; // Tracks 80*ec779b8eSAndroid Build Coastguard Worker virtual audio_unique_id_t nextUniqueId(audio_unique_id_use_t use) = 0; 81*ec779b8eSAndroid Build Coastguard Worker virtual bool btNrecIsOff() const = 0; 82*ec779b8eSAndroid Build Coastguard Worker virtual float masterVolume_l() const 83*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 84*ec779b8eSAndroid Build Coastguard Worker virtual bool masterMute_l() const 85*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 86*ec779b8eSAndroid Build Coastguard Worker virtual float getMasterBalance_l() const 87*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 88*ec779b8eSAndroid Build Coastguard Worker virtual bool streamMute_l(audio_stream_type_t stream) const 89*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 90*ec779b8eSAndroid Build Coastguard Worker virtual audio_mode_t getMode() const = 0; 91*ec779b8eSAndroid Build Coastguard Worker virtual bool isLowRamDevice() const = 0; 92*ec779b8eSAndroid Build Coastguard Worker virtual bool isAudioPolicyReady() const = 0; // Effects 93*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t getScreenState() const = 0; 94*ec779b8eSAndroid Build Coastguard Worker virtual std::optional<media::AudioVibratorInfo> getDefaultVibratorInfo_l() const 95*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 96*ec779b8eSAndroid Build Coastguard Worker virtual const sp<IAfPatchPanel>& getPatchPanel() const = 0; 97*ec779b8eSAndroid Build Coastguard Worker virtual const sp<MelReporter>& getMelReporter() const = 0; 98*ec779b8eSAndroid Build Coastguard Worker virtual const sp<EffectsFactoryHalInterface>& getEffectsFactoryHal() const = 0; 99*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAudioManager> getOrCreateAudioManager() = 0; // Tracks 100*ec779b8eSAndroid Build Coastguard Worker 101*ec779b8eSAndroid Build Coastguard Worker virtual bool updateOrphanEffectChains(const sp<IAfEffectModule>& effect) 102*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_AudioFlinger_Mutex = 0; 103*ec779b8eSAndroid Build Coastguard Worker virtual status_t moveEffectChain_ll(audio_session_t sessionId, 104*ec779b8eSAndroid Build Coastguard Worker IAfPlaybackThread* srcThread, IAfPlaybackThread* dstThread, 105*ec779b8eSAndroid Build Coastguard Worker IAfEffectChain* srcChain = nullptr) 106*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex(), audio_utils::ThreadBase_Mutex) = 0; 107*ec779b8eSAndroid Build Coastguard Worker 108*ec779b8eSAndroid Build Coastguard Worker virtual void requestLogMerge() = 0; 109*ec779b8eSAndroid Build Coastguard Worker virtual sp<NBLog::Writer> newWriter_l(size_t size, const char *name) 110*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 111*ec779b8eSAndroid Build Coastguard Worker virtual void unregisterWriter(const sp<NBLog::Writer>& writer) = 0; 112*ec779b8eSAndroid Build Coastguard Worker 113*ec779b8eSAndroid Build Coastguard Worker virtual sp<audioflinger::SyncEvent> createSyncEvent(AudioSystem::sync_event_t type, 114*ec779b8eSAndroid Build Coastguard Worker audio_session_t triggerSession, 115*ec779b8eSAndroid Build Coastguard Worker audio_session_t listenerSession, 116*ec779b8eSAndroid Build Coastguard Worker const audioflinger::SyncEventCallback& callBack, 117*ec779b8eSAndroid Build Coastguard Worker const wp<IAfTrackBase>& cookie) 118*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_AudioFlinger_Mutex = 0; 119*ec779b8eSAndroid Build Coastguard Worker 120*ec779b8eSAndroid Build Coastguard Worker // Hold either AudioFlinger::mutex or ThreadBase::mutex 121*ec779b8eSAndroid Build Coastguard Worker virtual void ioConfigChanged_l(audio_io_config_event_t event, 122*ec779b8eSAndroid Build Coastguard Worker const sp<AudioIoDescriptor>& ioDesc, 123*ec779b8eSAndroid Build Coastguard Worker pid_t pid = 0) EXCLUDES_AudioFlinger_ClientMutex = 0; 124*ec779b8eSAndroid Build Coastguard Worker virtual void onNonOffloadableGlobalEffectEnable() EXCLUDES_AudioFlinger_Mutex = 0; 125*ec779b8eSAndroid Build Coastguard Worker virtual void onSupportedLatencyModesChanged(audio_io_handle_t output, 126*ec779b8eSAndroid Build Coastguard Worker const std::vector<audio_latency_mode_t>& modes) 127*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_AudioFlinger_ClientMutex = 0; 128*ec779b8eSAndroid Build Coastguard Worker 129*ec779b8eSAndroid Build Coastguard Worker virtual void onHardError(std::set<audio_port_handle_t>& trackPortIds) = 0; 130*ec779b8eSAndroid Build Coastguard Worker 131*ec779b8eSAndroid Build Coastguard Worker virtual const ::com::android::media::permission::IPermissionProvider& 132*ec779b8eSAndroid Build Coastguard Worker getPermissionProvider() = 0; 133*ec779b8eSAndroid Build Coastguard Worker }; 134*ec779b8eSAndroid Build Coastguard Worker 135*ec779b8eSAndroid Build Coastguard Worker class IAfThreadBase : public virtual RefBase { 136*ec779b8eSAndroid Build Coastguard Worker public: 137*ec779b8eSAndroid Build Coastguard Worker enum type_t { 138*ec779b8eSAndroid Build Coastguard Worker MIXER, // Thread class is MixerThread 139*ec779b8eSAndroid Build Coastguard Worker DIRECT, // Thread class is DirectOutputThread 140*ec779b8eSAndroid Build Coastguard Worker DUPLICATING, // Thread class is DuplicatingThread 141*ec779b8eSAndroid Build Coastguard Worker RECORD, // Thread class is RecordThread 142*ec779b8eSAndroid Build Coastguard Worker OFFLOAD, // Thread class is OffloadThread 143*ec779b8eSAndroid Build Coastguard Worker MMAP_PLAYBACK, // Thread class for MMAP playback stream 144*ec779b8eSAndroid Build Coastguard Worker MMAP_CAPTURE, // Thread class for MMAP capture stream 145*ec779b8eSAndroid Build Coastguard Worker SPATIALIZER, // 146*ec779b8eSAndroid Build Coastguard Worker BIT_PERFECT, // Thread class for BitPerfectThread 147*ec779b8eSAndroid Build Coastguard Worker // When adding a value, also update IAfThreadBase::threadTypeToString() 148*ec779b8eSAndroid Build Coastguard Worker }; 149*ec779b8eSAndroid Build Coastguard Worker 150*ec779b8eSAndroid Build Coastguard Worker static const char* threadTypeToString(type_t type); 151*ec779b8eSAndroid Build Coastguard Worker static std::string formatToString(audio_format_t format); // compliant for MediaMetrics 152*ec779b8eSAndroid Build Coastguard Worker static bool isValidPcmSinkChannelMask(audio_channel_mask_t channelMask); 153*ec779b8eSAndroid Build Coastguard Worker static bool isValidPcmSinkFormat(audio_format_t format); 154*ec779b8eSAndroid Build Coastguard Worker 155*ec779b8eSAndroid Build Coastguard Worker virtual status_t readyToRun() = 0; 156*ec779b8eSAndroid Build Coastguard Worker virtual void clearPowerManager() EXCLUDES_ThreadBase_Mutex = 0; 157*ec779b8eSAndroid Build Coastguard Worker virtual status_t initCheck() const = 0; 158*ec779b8eSAndroid Build Coastguard Worker virtual type_t type() const = 0; 159*ec779b8eSAndroid Build Coastguard Worker virtual bool isDuplicating() const = 0; 160*ec779b8eSAndroid Build Coastguard Worker virtual audio_io_handle_t id() const = 0; 161*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t sampleRate() const = 0; 162*ec779b8eSAndroid Build Coastguard Worker virtual audio_channel_mask_t channelMask() const = 0; 163*ec779b8eSAndroid Build Coastguard Worker virtual audio_channel_mask_t mixerChannelMask() const = 0; 164*ec779b8eSAndroid Build Coastguard Worker virtual audio_format_t format() const = 0; 165*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t channelCount() const = 0; 166*ec779b8eSAndroid Build Coastguard Worker virtual std::string flagsAsString() const = 0; 167*ec779b8eSAndroid Build Coastguard Worker 168*ec779b8eSAndroid Build Coastguard Worker // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects, 169*ec779b8eSAndroid Build Coastguard Worker // and returns the [normal mix] buffer's frame count. 170*ec779b8eSAndroid Build Coastguard Worker virtual size_t frameCount() const = 0; 171*ec779b8eSAndroid Build Coastguard Worker virtual audio_channel_mask_t hapticChannelMask() const = 0; 172*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t hapticChannelCount() const = 0; 173*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t latency_l() const = 0; // NO_THREAD_SAFETY_ANALYSIS 174*ec779b8eSAndroid Build Coastguard Worker virtual void setVolumeForOutput_l(float left, float right) const REQUIRES(mutex()) = 0; 175*ec779b8eSAndroid Build Coastguard Worker 176*ec779b8eSAndroid Build Coastguard Worker // Return's the HAL's frame count i.e. fast mixer buffer size. 177*ec779b8eSAndroid Build Coastguard Worker virtual size_t frameCountHAL() const = 0; 178*ec779b8eSAndroid Build Coastguard Worker virtual size_t frameSize() const = 0; 179*ec779b8eSAndroid Build Coastguard Worker // Should be "virtual status_t requestExitAndWait()" and override same 180*ec779b8eSAndroid Build Coastguard Worker // method in Thread, but Thread::requestExitAndWait() is not yet virtual. 181*ec779b8eSAndroid Build Coastguard Worker virtual void exit() EXCLUDES_ThreadBase_Mutex = 0; 182*ec779b8eSAndroid Build Coastguard Worker virtual bool checkForNewParameter_l(const String8& keyValuePair, status_t& status) 183*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 184*ec779b8eSAndroid Build Coastguard Worker virtual status_t setParameters(const String8& keyValuePairs) EXCLUDES_ThreadBase_Mutex = 0; 185*ec779b8eSAndroid Build Coastguard Worker virtual String8 getParameters(const String8& keys) EXCLUDES_ThreadBase_Mutex = 0; 186*ec779b8eSAndroid Build Coastguard Worker virtual void ioConfigChanged_l( 187*ec779b8eSAndroid Build Coastguard Worker audio_io_config_event_t event, pid_t pid = 0, 188*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) 189*ec779b8eSAndroid Build Coastguard Worker /* holds either AF::mutex or TB::mutex */ = 0; 190*ec779b8eSAndroid Build Coastguard Worker 191*ec779b8eSAndroid Build Coastguard Worker // sendConfigEvent_l() must be called with ThreadBase::mLock held 192*ec779b8eSAndroid Build Coastguard Worker // Can temporarily release the lock if waiting for a reply from 193*ec779b8eSAndroid Build Coastguard Worker // processConfigEvents_l(). 194*ec779b8eSAndroid Build Coastguard Worker // status_t sendConfigEvent_l(sp<ConfigEvent>& event); 195*ec779b8eSAndroid Build Coastguard Worker virtual void sendIoConfigEvent( 196*ec779b8eSAndroid Build Coastguard Worker audio_io_config_event_t event, pid_t pid = 0, 197*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) EXCLUDES_ThreadBase_Mutex = 0; 198*ec779b8eSAndroid Build Coastguard Worker virtual void sendIoConfigEvent_l( 199*ec779b8eSAndroid Build Coastguard Worker audio_io_config_event_t event, pid_t pid = 0, 200*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) REQUIRES(mutex()) = 0; 201*ec779b8eSAndroid Build Coastguard Worker virtual void sendPrioConfigEvent(pid_t pid, pid_t tid, int32_t prio, bool forApp) 202*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 203*ec779b8eSAndroid Build Coastguard Worker virtual void sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio, bool forApp) 204*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 205*ec779b8eSAndroid Build Coastguard Worker virtual status_t sendSetParameterConfigEvent_l(const String8& keyValuePair) 206*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 207*ec779b8eSAndroid Build Coastguard Worker virtual status_t sendCreateAudioPatchConfigEvent( 208*ec779b8eSAndroid Build Coastguard Worker const struct audio_patch* patch, audio_patch_handle_t* handle) 209*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 210*ec779b8eSAndroid Build Coastguard Worker virtual status_t sendReleaseAudioPatchConfigEvent(audio_patch_handle_t handle) 211*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 212*ec779b8eSAndroid Build Coastguard Worker virtual status_t sendUpdateOutDeviceConfigEvent( 213*ec779b8eSAndroid Build Coastguard Worker const DeviceDescriptorBaseVector& outDevices) EXCLUDES_ThreadBase_Mutex = 0; 214*ec779b8eSAndroid Build Coastguard Worker virtual void sendResizeBufferConfigEvent_l(int32_t maxSharedAudioHistoryMs) 215*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 216*ec779b8eSAndroid Build Coastguard Worker virtual void sendCheckOutputStageEffectsEvent() EXCLUDES_ThreadBase_Mutex = 0; 217*ec779b8eSAndroid Build Coastguard Worker virtual void sendCheckOutputStageEffectsEvent_l() 218*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 219*ec779b8eSAndroid Build Coastguard Worker virtual void sendHalLatencyModesChangedEvent_l() 220*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 221*ec779b8eSAndroid Build Coastguard Worker 222*ec779b8eSAndroid Build Coastguard Worker virtual void processConfigEvents_l() 223*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 224*ec779b8eSAndroid Build Coastguard Worker virtual void setCheckOutputStageEffects() = 0; // no mutex needed 225*ec779b8eSAndroid Build Coastguard Worker virtual void cacheParameters_l() 226*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 227*ec779b8eSAndroid Build Coastguard Worker virtual status_t createAudioPatch_l( 228*ec779b8eSAndroid Build Coastguard Worker const struct audio_patch* patch, audio_patch_handle_t* handle) 229*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 230*ec779b8eSAndroid Build Coastguard Worker virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle) 231*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 232*ec779b8eSAndroid Build Coastguard Worker virtual void updateOutDevices(const DeviceDescriptorBaseVector& outDevices) 233*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 234*ec779b8eSAndroid Build Coastguard Worker virtual void toAudioPortConfig(struct audio_port_config* config) 235*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 236*ec779b8eSAndroid Build Coastguard Worker virtual void resizeInputBuffer_l(int32_t maxSharedAudioHistoryMs) 237*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 238*ec779b8eSAndroid Build Coastguard Worker 239*ec779b8eSAndroid Build Coastguard Worker // see note at declaration of mStandby, mOutDevice and mInDevice 240*ec779b8eSAndroid Build Coastguard Worker virtual bool inStandby() const = 0; 241*ec779b8eSAndroid Build Coastguard Worker virtual const DeviceTypeSet outDeviceTypes_l() const REQUIRES(mutex()) = 0; 242*ec779b8eSAndroid Build Coastguard Worker virtual audio_devices_t inDeviceType_l() const REQUIRES(mutex()) = 0; 243*ec779b8eSAndroid Build Coastguard Worker virtual DeviceTypeSet getDeviceTypes_l() const REQUIRES(mutex()) = 0; 244*ec779b8eSAndroid Build Coastguard Worker virtual const AudioDeviceTypeAddrVector& outDeviceTypeAddrs() const = 0; 245*ec779b8eSAndroid Build Coastguard Worker virtual const AudioDeviceTypeAddr& inDeviceTypeAddr() const = 0; 246*ec779b8eSAndroid Build Coastguard Worker virtual bool isOutput() const = 0; 247*ec779b8eSAndroid Build Coastguard Worker virtual bool isOffloadOrMmap() const = 0; 248*ec779b8eSAndroid Build Coastguard Worker virtual sp<StreamHalInterface> stream() const = 0; 249*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfEffectHandle> createEffect_l( 250*ec779b8eSAndroid Build Coastguard Worker const sp<Client>& client, 251*ec779b8eSAndroid Build Coastguard Worker const sp<media::IEffectClient>& effectClient, 252*ec779b8eSAndroid Build Coastguard Worker int32_t priority, 253*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, 254*ec779b8eSAndroid Build Coastguard Worker effect_descriptor_t* desc, 255*ec779b8eSAndroid Build Coastguard Worker int* enabled, 256*ec779b8eSAndroid Build Coastguard Worker status_t* status /*non-NULL*/, 257*ec779b8eSAndroid Build Coastguard Worker bool pinned, 258*ec779b8eSAndroid Build Coastguard Worker bool probe, 259*ec779b8eSAndroid Build Coastguard Worker bool notifyFramesProcessed) 260*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex) EXCLUDES_ThreadBase_Mutex = 0; 261*ec779b8eSAndroid Build Coastguard Worker 262*ec779b8eSAndroid Build Coastguard Worker // return values for hasAudioSession (bit field) 263*ec779b8eSAndroid Build Coastguard Worker enum effect_state { 264*ec779b8eSAndroid Build Coastguard Worker EFFECT_SESSION = 0x1, // the audio session corresponds to at least one 265*ec779b8eSAndroid Build Coastguard Worker // effect 266*ec779b8eSAndroid Build Coastguard Worker TRACK_SESSION = 0x2, // the audio session corresponds to at least one 267*ec779b8eSAndroid Build Coastguard Worker // track 268*ec779b8eSAndroid Build Coastguard Worker FAST_SESSION = 0x4, // the audio session corresponds to at least one 269*ec779b8eSAndroid Build Coastguard Worker // fast track 270*ec779b8eSAndroid Build Coastguard Worker SPATIALIZED_SESSION = 0x8, // the audio session corresponds to at least one 271*ec779b8eSAndroid Build Coastguard Worker // spatialized track 272*ec779b8eSAndroid Build Coastguard Worker BIT_PERFECT_SESSION = 0x10 // the audio session corresponds to at least one 273*ec779b8eSAndroid Build Coastguard Worker // bit-perfect track 274*ec779b8eSAndroid Build Coastguard Worker }; 275*ec779b8eSAndroid Build Coastguard Worker 276*ec779b8eSAndroid Build Coastguard Worker // get effect chain corresponding to session Id. 277*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfEffectChain> getEffectChain(audio_session_t sessionId) const 278*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 279*ec779b8eSAndroid Build Coastguard Worker // same as getEffectChain() but must be called with ThreadBase mutex locked 280*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfEffectChain> getEffectChain_l(audio_session_t sessionId) const 281*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 282*ec779b8eSAndroid Build Coastguard Worker virtual std::vector<int> getEffectIds_l(audio_session_t sessionId) const 283*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 284*ec779b8eSAndroid Build Coastguard Worker // add an effect chain to the chain list (mEffectChains) 285*ec779b8eSAndroid Build Coastguard Worker virtual status_t addEffectChain_l(const sp<IAfEffectChain>& chain) 286*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 287*ec779b8eSAndroid Build Coastguard Worker // remove an effect chain from the chain list (mEffectChains) 288*ec779b8eSAndroid Build Coastguard Worker virtual size_t removeEffectChain_l(const sp<IAfEffectChain>& chain) 289*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 290*ec779b8eSAndroid Build Coastguard Worker // lock all effect chains Mutexes. Must be called before releasing the 291*ec779b8eSAndroid Build Coastguard Worker // ThreadBase mutex before processing the mixer and effects. This guarantees the 292*ec779b8eSAndroid Build Coastguard Worker // integrity of the chains during the process. 293*ec779b8eSAndroid Build Coastguard Worker // Also sets the parameter 'effectChains' to current value of mEffectChains. 294*ec779b8eSAndroid Build Coastguard Worker virtual void lockEffectChains_l(Vector<sp<IAfEffectChain>>& effectChains) 295*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) EXCLUDES_EffectChain_Mutex = 0; 296*ec779b8eSAndroid Build Coastguard Worker // unlock effect chains after process 297*ec779b8eSAndroid Build Coastguard Worker virtual void unlockEffectChains(const Vector<sp<IAfEffectChain>>& effectChains) 298*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 299*ec779b8eSAndroid Build Coastguard Worker // get a copy of mEffectChains vector 300*ec779b8eSAndroid Build Coastguard Worker virtual Vector<sp<IAfEffectChain>> getEffectChains_l() const 301*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 302*ec779b8eSAndroid Build Coastguard Worker // set audio mode to all effect chains 303*ec779b8eSAndroid Build Coastguard Worker virtual void setMode(audio_mode_t mode) 304*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 305*ec779b8eSAndroid Build Coastguard Worker // get effect module with corresponding ID on specified audio session 306*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfEffectModule> getEffect(audio_session_t sessionId, int effectId) const 307*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 308*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfEffectModule> getEffect_l(audio_session_t sessionId, int effectId) const 309*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 310*ec779b8eSAndroid Build Coastguard Worker // add and effect module. Also creates the effect chain is none exists for 311*ec779b8eSAndroid Build Coastguard Worker // the effects audio session. Only called in a context of moving an effect 312*ec779b8eSAndroid Build Coastguard Worker // from one thread to another 313*ec779b8eSAndroid Build Coastguard Worker virtual status_t addEffect_ll(const sp<IAfEffectModule>& effect) 314*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex, mutex()) = 0; 315*ec779b8eSAndroid Build Coastguard Worker // remove and effect module. Also removes the effect chain is this was the last 316*ec779b8eSAndroid Build Coastguard Worker // effect 317*ec779b8eSAndroid Build Coastguard Worker virtual void removeEffect_l(const sp<IAfEffectModule>& effect, bool release = false) 318*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 319*ec779b8eSAndroid Build Coastguard Worker // disconnect an effect handle from module and destroy module if last handle 320*ec779b8eSAndroid Build Coastguard Worker virtual void disconnectEffectHandle(IAfEffectHandle* handle, bool unpinIfLast) 321*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 322*ec779b8eSAndroid Build Coastguard Worker // detach all tracks connected to an auxiliary effect 323*ec779b8eSAndroid Build Coastguard Worker virtual void detachAuxEffect_l(int effectId) REQUIRES(mutex()) = 0; 324*ec779b8eSAndroid Build Coastguard Worker // returns a combination of: 325*ec779b8eSAndroid Build Coastguard Worker // - EFFECT_SESSION if effects on this audio session exist in one chain 326*ec779b8eSAndroid Build Coastguard Worker // - TRACK_SESSION if tracks on this audio session exist 327*ec779b8eSAndroid Build Coastguard Worker // - FAST_SESSION if fast tracks on this audio session exist 328*ec779b8eSAndroid Build Coastguard Worker // - SPATIALIZED_SESSION if spatialized tracks on this audio session exist 329*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t hasAudioSession_l(audio_session_t sessionId) const REQUIRES(mutex()) = 0; 330*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t hasAudioSession(audio_session_t sessionId) const 331*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 332*ec779b8eSAndroid Build Coastguard Worker 333*ec779b8eSAndroid Build Coastguard Worker // the value returned by default implementation is not important as the 334*ec779b8eSAndroid Build Coastguard Worker // strategy is only meaningful for PlaybackThread which implements this method 335*ec779b8eSAndroid Build Coastguard Worker virtual product_strategy_t getStrategyForSession_l(audio_session_t sessionId) const 336*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 337*ec779b8eSAndroid Build Coastguard Worker 338*ec779b8eSAndroid Build Coastguard Worker // check if some effects must be suspended/restored when an effect is enabled 339*ec779b8eSAndroid Build Coastguard Worker // or disabled 340*ec779b8eSAndroid Build Coastguard Worker virtual void checkSuspendOnEffectEnabled( 341*ec779b8eSAndroid Build Coastguard Worker bool enabled, audio_session_t sessionId, bool threadLocked) 342*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 343*ec779b8eSAndroid Build Coastguard Worker 344*ec779b8eSAndroid Build Coastguard Worker virtual status_t setSyncEvent(const sp<audioflinger::SyncEvent>& event) 345*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 346*ec779b8eSAndroid Build Coastguard Worker // internally static, perhaps make static member. 347*ec779b8eSAndroid Build Coastguard Worker virtual bool isValidSyncEvent(const sp<audioflinger::SyncEvent>& event) const = 0; 348*ec779b8eSAndroid Build Coastguard Worker 349*ec779b8eSAndroid Build Coastguard Worker // Return a reference to a per-thread heap which can be used to allocate IMemory 350*ec779b8eSAndroid Build Coastguard Worker // objects that will be read-only to client processes, read/write to mediaserver, 351*ec779b8eSAndroid Build Coastguard Worker // and shared by all client processes of the thread. 352*ec779b8eSAndroid Build Coastguard Worker // The heap is per-thread rather than common across all threads, because 353*ec779b8eSAndroid Build Coastguard Worker // clients can't be trusted not to modify the offset of the IMemory they receive. 354*ec779b8eSAndroid Build Coastguard Worker // If a thread does not have such a heap, this method returns 0. 355*ec779b8eSAndroid Build Coastguard Worker virtual sp<MemoryDealer> readOnlyHeap() const = 0; 356*ec779b8eSAndroid Build Coastguard Worker 357*ec779b8eSAndroid Build Coastguard Worker virtual sp<IMemory> pipeMemory() const = 0; 358*ec779b8eSAndroid Build Coastguard Worker 359*ec779b8eSAndroid Build Coastguard Worker virtual void systemReady() EXCLUDES_ThreadBase_Mutex = 0; 360*ec779b8eSAndroid Build Coastguard Worker 361*ec779b8eSAndroid Build Coastguard Worker // checkEffectCompatibility_l() must be called with ThreadBase::mLock held 362*ec779b8eSAndroid Build Coastguard Worker virtual status_t checkEffectCompatibility_l( 363*ec779b8eSAndroid Build Coastguard Worker const effect_descriptor_t* desc, audio_session_t sessionId) REQUIRES(mutex()) = 0; 364*ec779b8eSAndroid Build Coastguard Worker 365*ec779b8eSAndroid Build Coastguard Worker virtual void broadcast_l() REQUIRES(mutex()) = 0; 366*ec779b8eSAndroid Build Coastguard Worker 367*ec779b8eSAndroid Build Coastguard Worker virtual bool isTimestampCorrectionEnabled_l() const REQUIRES(mutex()) = 0; 368*ec779b8eSAndroid Build Coastguard Worker 369*ec779b8eSAndroid Build Coastguard Worker virtual bool isMsdDevice() const = 0; 370*ec779b8eSAndroid Build Coastguard Worker 371*ec779b8eSAndroid Build Coastguard Worker virtual void dump(int fd, const Vector<String16>& args) EXCLUDES_ThreadBase_Mutex = 0; 372*ec779b8eSAndroid Build Coastguard Worker 373*ec779b8eSAndroid Build Coastguard Worker // deliver stats to mediametrics. 374*ec779b8eSAndroid Build Coastguard Worker virtual void sendStatistics(bool force) EXCLUDES_ThreadBase_Mutex = 0; 375*ec779b8eSAndroid Build Coastguard Worker 376*ec779b8eSAndroid Build Coastguard Worker virtual audio_utils::mutex& mutex() const 377*ec779b8eSAndroid Build Coastguard Worker RETURN_CAPABILITY(audio_utils::ThreadBase_Mutex) = 0; 378*ec779b8eSAndroid Build Coastguard Worker 379*ec779b8eSAndroid Build Coastguard Worker virtual void onEffectEnable(const sp<IAfEffectModule>& effect) EXCLUDES_ThreadBase_Mutex = 0; 380*ec779b8eSAndroid Build Coastguard Worker virtual void onEffectDisable() EXCLUDES_ThreadBase_Mutex = 0; 381*ec779b8eSAndroid Build Coastguard Worker 382*ec779b8eSAndroid Build Coastguard Worker // invalidateTracksForAudioSession_l must be called with holding mLock. 383*ec779b8eSAndroid Build Coastguard Worker virtual void invalidateTracksForAudioSession_l(audio_session_t sessionId) const 384*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 385*ec779b8eSAndroid Build Coastguard Worker // Invalidate all the tracks with the given audio session. 386*ec779b8eSAndroid Build Coastguard Worker virtual void invalidateTracksForAudioSession(audio_session_t sessionId) const 387*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 388*ec779b8eSAndroid Build Coastguard Worker 389*ec779b8eSAndroid Build Coastguard Worker virtual bool isStreamInitialized() const = 0; 390*ec779b8eSAndroid Build Coastguard Worker virtual void startMelComputation_l(const sp<audio_utils::MelProcessor>& processor) 391*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex) = 0; 392*ec779b8eSAndroid Build Coastguard Worker virtual void stopMelComputation_l() 393*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex) = 0; 394*ec779b8eSAndroid Build Coastguard Worker 395*ec779b8eSAndroid Build Coastguard Worker virtual product_strategy_t getStrategyForStream(audio_stream_type_t stream) const 396*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_AUDIO_ALL = 0; 397*ec779b8eSAndroid Build Coastguard Worker 398*ec779b8eSAndroid Build Coastguard Worker virtual void setEffectSuspended_l( 399*ec779b8eSAndroid Build Coastguard Worker const effect_uuid_t* type, bool suspend, audio_session_t sessionId) 400*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 401*ec779b8eSAndroid Build Coastguard Worker 402*ec779b8eSAndroid Build Coastguard Worker // Wait while the Thread is busy. This is done to ensure that 403*ec779b8eSAndroid Build Coastguard Worker // the Thread is not busy releasing the Tracks, during which the Thread mutex 404*ec779b8eSAndroid Build Coastguard Worker // may be temporarily unlocked. Some Track methods will use this method to 405*ec779b8eSAndroid Build Coastguard Worker // avoid races. 406*ec779b8eSAndroid Build Coastguard Worker virtual void waitWhileThreadBusy_l(audio_utils::unique_lock<audio_utils::mutex>& ul) 407*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 408*ec779b8eSAndroid Build Coastguard Worker 409*ec779b8eSAndroid Build Coastguard Worker // The ThreadloopExecutor is used to defer functors or dtors 410*ec779b8eSAndroid Build Coastguard Worker // to when the Threadloop does not hold any mutexes (at the end of the 411*ec779b8eSAndroid Build Coastguard Worker // processing period cycle). 412*ec779b8eSAndroid Build Coastguard Worker virtual audio_utils::DeferredExecutor& getThreadloopExecutor() = 0; 413*ec779b8eSAndroid Build Coastguard Worker 414*ec779b8eSAndroid Build Coastguard Worker // Dynamic cast to derived interface asIAfDirectOutputThread()415*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfDirectOutputThread> asIAfDirectOutputThread() { return nullptr; } asIAfDuplicatingThread()416*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfDuplicatingThread> asIAfDuplicatingThread() { return nullptr; } asIAfPlaybackThread()417*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfPlaybackThread> asIAfPlaybackThread() { return nullptr; } asIAfRecordThread()418*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfRecordThread> asIAfRecordThread() { return nullptr; } 419*ec779b8eSAndroid Build Coastguard Worker virtual IAfThreadCallback* afThreadCallback() const = 0; 420*ec779b8eSAndroid Build Coastguard Worker }; 421*ec779b8eSAndroid Build Coastguard Worker 422*ec779b8eSAndroid Build Coastguard Worker class IAfPlaybackThread : public virtual IAfThreadBase, public virtual VolumeInterface { 423*ec779b8eSAndroid Build Coastguard Worker public: 424*ec779b8eSAndroid Build Coastguard Worker static sp<IAfPlaybackThread> createBitPerfectThread( 425*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output, 426*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, bool systemReady); 427*ec779b8eSAndroid Build Coastguard Worker 428*ec779b8eSAndroid Build Coastguard Worker static sp<IAfPlaybackThread> createDirectOutputThread( 429*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output, 430*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, bool systemReady, const audio_offload_info_t& offloadInfo); 431*ec779b8eSAndroid Build Coastguard Worker 432*ec779b8eSAndroid Build Coastguard Worker static sp<IAfPlaybackThread> createMixerThread( 433*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output, 434*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, bool systemReady, type_t type = MIXER, 435*ec779b8eSAndroid Build Coastguard Worker audio_config_base_t* mixerConfig = nullptr); 436*ec779b8eSAndroid Build Coastguard Worker 437*ec779b8eSAndroid Build Coastguard Worker static sp<IAfPlaybackThread> createOffloadThread( 438*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output, 439*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, bool systemReady, const audio_offload_info_t& offloadInfo); 440*ec779b8eSAndroid Build Coastguard Worker 441*ec779b8eSAndroid Build Coastguard Worker static sp<IAfPlaybackThread> createSpatializerThread( 442*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output, 443*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, bool systemReady, audio_config_base_t* mixerConfig); 444*ec779b8eSAndroid Build Coastguard Worker 445*ec779b8eSAndroid Build Coastguard Worker static constexpr int8_t kMaxTrackStopRetriesOffload = 2; 446*ec779b8eSAndroid Build Coastguard Worker 447*ec779b8eSAndroid Build Coastguard Worker enum mixer_state { 448*ec779b8eSAndroid Build Coastguard Worker MIXER_IDLE, // no active tracks 449*ec779b8eSAndroid Build Coastguard Worker MIXER_TRACKS_ENABLED, // at least one active track, but no track has any data ready 450*ec779b8eSAndroid Build Coastguard Worker MIXER_TRACKS_READY, // at least one active track, and at least one track has data 451*ec779b8eSAndroid Build Coastguard Worker MIXER_DRAIN_TRACK, // drain currently playing track 452*ec779b8eSAndroid Build Coastguard Worker MIXER_DRAIN_ALL, // fully drain the hardware 453*ec779b8eSAndroid Build Coastguard Worker // standby mode does not have an enum value 454*ec779b8eSAndroid Build Coastguard Worker // suspend by audio policy manager is orthogonal to mixer state 455*ec779b8eSAndroid Build Coastguard Worker }; 456*ec779b8eSAndroid Build Coastguard Worker 457*ec779b8eSAndroid Build Coastguard Worker // return estimated latency in milliseconds, as reported by HAL 458*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t latency() const = 0; // should be in IAfThreadBase? 459*ec779b8eSAndroid Build Coastguard Worker 460*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t& fastTrackAvailMask_l() REQUIRES(mutex()) = 0; 461*ec779b8eSAndroid Build Coastguard Worker 462*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfTrack> createTrack_l( 463*ec779b8eSAndroid Build Coastguard Worker const sp<Client>& client, 464*ec779b8eSAndroid Build Coastguard Worker audio_stream_type_t streamType, 465*ec779b8eSAndroid Build Coastguard Worker const audio_attributes_t& attr, 466*ec779b8eSAndroid Build Coastguard Worker uint32_t* sampleRate, 467*ec779b8eSAndroid Build Coastguard Worker audio_format_t format, 468*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t channelMask, 469*ec779b8eSAndroid Build Coastguard Worker size_t* pFrameCount, 470*ec779b8eSAndroid Build Coastguard Worker size_t* pNotificationFrameCount, 471*ec779b8eSAndroid Build Coastguard Worker uint32_t notificationsPerBuffer, 472*ec779b8eSAndroid Build Coastguard Worker float speed, 473*ec779b8eSAndroid Build Coastguard Worker const sp<IMemory>& sharedBuffer, 474*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, 475*ec779b8eSAndroid Build Coastguard Worker audio_output_flags_t* flags, 476*ec779b8eSAndroid Build Coastguard Worker pid_t creatorPid, 477*ec779b8eSAndroid Build Coastguard Worker const AttributionSourceState& attributionSource, 478*ec779b8eSAndroid Build Coastguard Worker pid_t tid, 479*ec779b8eSAndroid Build Coastguard Worker status_t* status /*non-NULL*/, 480*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId, 481*ec779b8eSAndroid Build Coastguard Worker const sp<media::IAudioTrackCallback>& callback, 482*ec779b8eSAndroid Build Coastguard Worker bool isSpatialized, 483*ec779b8eSAndroid Build Coastguard Worker bool isBitPerfect, 484*ec779b8eSAndroid Build Coastguard Worker audio_output_flags_t* afTrackFlags, 485*ec779b8eSAndroid Build Coastguard Worker float volume, 486*ec779b8eSAndroid Build Coastguard Worker bool muted) 487*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex) = 0; 488*ec779b8eSAndroid Build Coastguard Worker 489*ec779b8eSAndroid Build Coastguard Worker virtual status_t addTrack_l(const sp<IAfTrack>& track) REQUIRES(mutex()) = 0; 490*ec779b8eSAndroid Build Coastguard Worker virtual bool destroyTrack_l(const sp<IAfTrack>& track) REQUIRES(mutex()) = 0; 491*ec779b8eSAndroid Build Coastguard Worker virtual bool isTrackActive(const sp<IAfTrack>& track) const REQUIRES(mutex()) = 0; 492*ec779b8eSAndroid Build Coastguard Worker virtual void addOutputTrack_l(const sp<IAfTrack>& track) REQUIRES(mutex()) = 0; 493*ec779b8eSAndroid Build Coastguard Worker 494*ec779b8eSAndroid Build Coastguard Worker virtual AudioStreamOut* getOutput_l() const REQUIRES(mutex()) = 0; 495*ec779b8eSAndroid Build Coastguard Worker virtual AudioStreamOut* getOutput() const EXCLUDES_ThreadBase_Mutex = 0; 496*ec779b8eSAndroid Build Coastguard Worker virtual AudioStreamOut* clearOutput() EXCLUDES_ThreadBase_Mutex = 0; 497*ec779b8eSAndroid Build Coastguard Worker 498*ec779b8eSAndroid Build Coastguard Worker // a very large number of suspend() will eventually wraparound, but unlikely 499*ec779b8eSAndroid Build Coastguard Worker virtual void suspend() = 0; 500*ec779b8eSAndroid Build Coastguard Worker virtual void restore() = 0; 501*ec779b8eSAndroid Build Coastguard Worker virtual bool isSuspended() const = 0; 502*ec779b8eSAndroid Build Coastguard Worker virtual status_t getRenderPosition(uint32_t* halFrames, uint32_t* dspFrames) const 503*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 504*ec779b8eSAndroid Build Coastguard Worker // Consider also removing and passing an explicit mMainBuffer initialization 505*ec779b8eSAndroid Build Coastguard Worker // parameter to AF::IAfTrack::Track(). 506*ec779b8eSAndroid Build Coastguard Worker virtual float* sinkBuffer() const = 0; 507*ec779b8eSAndroid Build Coastguard Worker 508*ec779b8eSAndroid Build Coastguard Worker virtual status_t attachAuxEffect(const sp<IAfTrack>& track, int EffectId) 509*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 510*ec779b8eSAndroid Build Coastguard Worker virtual status_t attachAuxEffect_l(const sp<IAfTrack>& track, int EffectId) 511*ec779b8eSAndroid Build Coastguard Worker REQUIRES(mutex()) = 0; 512*ec779b8eSAndroid Build Coastguard Worker 513*ec779b8eSAndroid Build Coastguard Worker // called with AudioFlinger lock held 514*ec779b8eSAndroid Build Coastguard Worker virtual bool invalidateTracks_l(audio_stream_type_t streamType) REQUIRES(mutex()) = 0; 515*ec779b8eSAndroid Build Coastguard Worker virtual bool invalidateTracks_l(std::set<audio_port_handle_t>& portIds) REQUIRES(mutex()) = 0; 516*ec779b8eSAndroid Build Coastguard Worker virtual void invalidateTracks(audio_stream_type_t streamType) 517*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 518*ec779b8eSAndroid Build Coastguard Worker // Invalidate tracks by a set of port ids. The port id will be removed from 519*ec779b8eSAndroid Build Coastguard Worker // the given set if the corresponding track is found and invalidated. 520*ec779b8eSAndroid Build Coastguard Worker virtual void invalidateTracks(std::set<audio_port_handle_t>& portIds) 521*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 522*ec779b8eSAndroid Build Coastguard Worker 523*ec779b8eSAndroid Build Coastguard Worker virtual status_t getTimestamp_l(AudioTimestamp& timestamp) REQUIRES(mutex()) = 0; 524*ec779b8eSAndroid Build Coastguard Worker virtual void addPatchTrack(const sp<IAfPatchTrack>& track) EXCLUDES_ThreadBase_Mutex = 0; 525*ec779b8eSAndroid Build Coastguard Worker virtual void deletePatchTrack(const sp<IAfPatchTrack>& track) EXCLUDES_ThreadBase_Mutex = 0; 526*ec779b8eSAndroid Build Coastguard Worker 527*ec779b8eSAndroid Build Coastguard Worker // Return the asynchronous signal wait time. 528*ec779b8eSAndroid Build Coastguard Worker virtual int64_t computeWaitTimeNs_l() const REQUIRES(mutex()) = 0; 529*ec779b8eSAndroid Build Coastguard Worker // returns true if the track is allowed to be added to the thread. 530*ec779b8eSAndroid Build Coastguard Worker virtual bool isTrackAllowed_l( 531*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t channelMask, audio_format_t format, audio_session_t sessionId, 532*ec779b8eSAndroid Build Coastguard Worker uid_t uid) const REQUIRES(mutex()) = 0; 533*ec779b8eSAndroid Build Coastguard Worker 534*ec779b8eSAndroid Build Coastguard Worker virtual bool supportsHapticPlayback() const = 0; 535*ec779b8eSAndroid Build Coastguard Worker 536*ec779b8eSAndroid Build Coastguard Worker virtual void setDownStreamPatch(const struct audio_patch* patch) 537*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 538*ec779b8eSAndroid Build Coastguard Worker 539*ec779b8eSAndroid Build Coastguard Worker virtual IAfTrack* getTrackById_l(audio_port_handle_t trackId) REQUIRES(mutex()) = 0; 540*ec779b8eSAndroid Build Coastguard Worker 541*ec779b8eSAndroid Build Coastguard Worker virtual bool hasMixer() const = 0; 542*ec779b8eSAndroid Build Coastguard Worker 543*ec779b8eSAndroid Build Coastguard Worker virtual status_t setRequestedLatencyMode(audio_latency_mode_t mode) = 0; 544*ec779b8eSAndroid Build Coastguard Worker 545*ec779b8eSAndroid Build Coastguard Worker virtual status_t getSupportedLatencyModes(std::vector<audio_latency_mode_t>* modes) 546*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 547*ec779b8eSAndroid Build Coastguard Worker 548*ec779b8eSAndroid Build Coastguard Worker virtual status_t setBluetoothVariableLatencyEnabled(bool enabled) = 0; 549*ec779b8eSAndroid Build Coastguard Worker 550*ec779b8eSAndroid Build Coastguard Worker virtual void setStandby() EXCLUDES_ThreadBase_Mutex = 0; 551*ec779b8eSAndroid Build Coastguard Worker virtual void setStandby_l() REQUIRES(mutex()) = 0; 552*ec779b8eSAndroid Build Coastguard Worker virtual bool waitForHalStart() EXCLUDES_ThreadBase_Mutex = 0; 553*ec779b8eSAndroid Build Coastguard Worker 554*ec779b8eSAndroid Build Coastguard Worker virtual bool hasFastMixer() const = 0; 555*ec779b8eSAndroid Build Coastguard Worker virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const = 0; 556*ec779b8eSAndroid Build Coastguard Worker virtual const std::atomic<int64_t>& framesWritten() const = 0; 557*ec779b8eSAndroid Build Coastguard Worker 558*ec779b8eSAndroid Build Coastguard Worker virtual bool usesHwAvSync() const = 0; 559*ec779b8eSAndroid Build Coastguard Worker 560*ec779b8eSAndroid Build Coastguard Worker virtual void setTracksInternalMute(std::map<audio_port_handle_t, bool>* tracksInternalMute) 561*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 562*ec779b8eSAndroid Build Coastguard Worker 563*ec779b8eSAndroid Build Coastguard Worker virtual status_t setPortsVolume(const std::vector<audio_port_handle_t> &portIds, float volume, 564*ec779b8eSAndroid Build Coastguard Worker bool muted) EXCLUDES_ThreadBase_Mutex = 0; 565*ec779b8eSAndroid Build Coastguard Worker }; 566*ec779b8eSAndroid Build Coastguard Worker 567*ec779b8eSAndroid Build Coastguard Worker class IAfDirectOutputThread : public virtual IAfPlaybackThread { 568*ec779b8eSAndroid Build Coastguard Worker public: 569*ec779b8eSAndroid Build Coastguard Worker virtual status_t selectPresentation(int presentationId, int programId) = 0; 570*ec779b8eSAndroid Build Coastguard Worker }; 571*ec779b8eSAndroid Build Coastguard Worker 572*ec779b8eSAndroid Build Coastguard Worker class IAfDuplicatingThread : public virtual IAfPlaybackThread { 573*ec779b8eSAndroid Build Coastguard Worker public: 574*ec779b8eSAndroid Build Coastguard Worker static sp<IAfDuplicatingThread> create( 575*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadCallback>& afThreadCallback, IAfPlaybackThread* mainThread, 576*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, bool systemReady); 577*ec779b8eSAndroid Build Coastguard Worker 578*ec779b8eSAndroid Build Coastguard Worker virtual void addOutputTrack(IAfPlaybackThread* thread) EXCLUDES_ThreadBase_Mutex = 0; 579*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t waitTimeMs() const = 0; 580*ec779b8eSAndroid Build Coastguard Worker virtual void removeOutputTrack(IAfPlaybackThread* thread) EXCLUDES_ThreadBase_Mutex = 0; 581*ec779b8eSAndroid Build Coastguard Worker }; 582*ec779b8eSAndroid Build Coastguard Worker 583*ec779b8eSAndroid Build Coastguard Worker class IAfRecordThread : public virtual IAfThreadBase { 584*ec779b8eSAndroid Build Coastguard Worker public: 585*ec779b8eSAndroid Build Coastguard Worker static sp<IAfRecordThread> create( 586*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadCallback>& afThreadCallback, AudioStreamIn* input, 587*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t id, bool systemReady); 588*ec779b8eSAndroid Build Coastguard Worker 589*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfRecordTrack> createRecordTrack_l( 590*ec779b8eSAndroid Build Coastguard Worker const sp<Client>& client, 591*ec779b8eSAndroid Build Coastguard Worker const audio_attributes_t& attr, 592*ec779b8eSAndroid Build Coastguard Worker uint32_t* pSampleRate, 593*ec779b8eSAndroid Build Coastguard Worker audio_format_t format, 594*ec779b8eSAndroid Build Coastguard Worker audio_channel_mask_t channelMask, 595*ec779b8eSAndroid Build Coastguard Worker size_t* pFrameCount, 596*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, 597*ec779b8eSAndroid Build Coastguard Worker size_t* pNotificationFrameCount, 598*ec779b8eSAndroid Build Coastguard Worker pid_t creatorPid, 599*ec779b8eSAndroid Build Coastguard Worker const AttributionSourceState& attributionSource, 600*ec779b8eSAndroid Build Coastguard Worker audio_input_flags_t* flags, 601*ec779b8eSAndroid Build Coastguard Worker pid_t tid, 602*ec779b8eSAndroid Build Coastguard Worker status_t* status /*non-NULL*/, 603*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId, 604*ec779b8eSAndroid Build Coastguard Worker int32_t maxSharedAudioHistoryMs) 605*ec779b8eSAndroid Build Coastguard Worker REQUIRES(audio_utils::AudioFlinger_Mutex) EXCLUDES_ThreadBase_Mutex = 0; 606*ec779b8eSAndroid Build Coastguard Worker virtual void destroyTrack_l(const sp<IAfRecordTrack>& track) REQUIRES(mutex()) = 0; 607*ec779b8eSAndroid Build Coastguard Worker virtual void removeTrack_l(const sp<IAfRecordTrack>& track) REQUIRES(mutex()) = 0; 608*ec779b8eSAndroid Build Coastguard Worker 609*ec779b8eSAndroid Build Coastguard Worker virtual status_t start( 610*ec779b8eSAndroid Build Coastguard Worker IAfRecordTrack* recordTrack, AudioSystem::sync_event_t event, 611*ec779b8eSAndroid Build Coastguard Worker audio_session_t triggerSession) EXCLUDES_ThreadBase_Mutex = 0; 612*ec779b8eSAndroid Build Coastguard Worker 613*ec779b8eSAndroid Build Coastguard Worker // ask the thread to stop the specified track, and 614*ec779b8eSAndroid Build Coastguard Worker // return true if the caller should then do it's part of the stopping process 615*ec779b8eSAndroid Build Coastguard Worker virtual bool stop(IAfRecordTrack* recordTrack) EXCLUDES_ThreadBase_Mutex = 0; 616*ec779b8eSAndroid Build Coastguard Worker 617*ec779b8eSAndroid Build Coastguard Worker // NO_THREAD_SAFETY_ANALYSIS: consider atomics 618*ec779b8eSAndroid Build Coastguard Worker virtual AudioStreamIn* getInput() const = 0; 619*ec779b8eSAndroid Build Coastguard Worker virtual AudioStreamIn* clearInput() = 0; 620*ec779b8eSAndroid Build Coastguard Worker 621*ec779b8eSAndroid Build Coastguard Worker virtual status_t getActiveMicrophones( 622*ec779b8eSAndroid Build Coastguard Worker std::vector<media::MicrophoneInfoFw>* activeMicrophones) 623*ec779b8eSAndroid Build Coastguard Worker const EXCLUDES_ThreadBase_Mutex = 0; 624*ec779b8eSAndroid Build Coastguard Worker virtual status_t setPreferredMicrophoneDirection(audio_microphone_direction_t direction) 625*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 626*ec779b8eSAndroid Build Coastguard Worker virtual status_t setPreferredMicrophoneFieldDimension(float zoom) 627*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 628*ec779b8eSAndroid Build Coastguard Worker 629*ec779b8eSAndroid Build Coastguard Worker virtual void addPatchTrack(const sp<IAfPatchRecord>& record) 630*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 631*ec779b8eSAndroid Build Coastguard Worker virtual void deletePatchTrack(const sp<IAfPatchRecord>& record) 632*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 633*ec779b8eSAndroid Build Coastguard Worker virtual bool fastTrackAvailable() const = 0; 634*ec779b8eSAndroid Build Coastguard Worker virtual void setFastTrackAvailable(bool available) = 0; 635*ec779b8eSAndroid Build Coastguard Worker 636*ec779b8eSAndroid Build Coastguard Worker virtual void setRecordSilenced(audio_port_handle_t portId, bool silenced) 637*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 638*ec779b8eSAndroid Build Coastguard Worker virtual bool hasFastCapture() const = 0; 639*ec779b8eSAndroid Build Coastguard Worker 640*ec779b8eSAndroid Build Coastguard Worker virtual void checkBtNrec() EXCLUDES_ThreadBase_Mutex = 0; 641*ec779b8eSAndroid Build Coastguard Worker virtual uint32_t getInputFramesLost() const EXCLUDES_ThreadBase_Mutex = 0; 642*ec779b8eSAndroid Build Coastguard Worker 643*ec779b8eSAndroid Build Coastguard Worker virtual status_t shareAudioHistory( 644*ec779b8eSAndroid Build Coastguard Worker const std::string& sharedAudioPackageName, 645*ec779b8eSAndroid Build Coastguard Worker audio_session_t sharedSessionId = AUDIO_SESSION_NONE, 646*ec779b8eSAndroid Build Coastguard Worker int64_t sharedAudioStartMs = -1) EXCLUDES_ThreadBase_Mutex = 0; 647*ec779b8eSAndroid Build Coastguard Worker virtual void resetAudioHistory_l() REQUIRES(mutex()) = 0; 648*ec779b8eSAndroid Build Coastguard Worker }; 649*ec779b8eSAndroid Build Coastguard Worker 650*ec779b8eSAndroid Build Coastguard Worker class IAfMmapThread : public virtual IAfThreadBase { 651*ec779b8eSAndroid Build Coastguard Worker public: 652*ec779b8eSAndroid Build Coastguard Worker // createIAudioTrackAdapter() is a static constructor which creates an 653*ec779b8eSAndroid Build Coastguard Worker // MmapStreamInterface AIDL interface adapter from the MmapThread object that 654*ec779b8eSAndroid Build Coastguard Worker // may be passed back to the client. 655*ec779b8eSAndroid Build Coastguard Worker // 656*ec779b8eSAndroid Build Coastguard Worker // Only one AIDL MmapStreamInterface interface adapter should be created per MmapThread. 657*ec779b8eSAndroid Build Coastguard Worker static sp<MmapStreamInterface> createMmapStreamInterfaceAdapter( 658*ec779b8eSAndroid Build Coastguard Worker const sp<IAfMmapThread>& mmapThread); 659*ec779b8eSAndroid Build Coastguard Worker 660*ec779b8eSAndroid Build Coastguard Worker virtual void configure( 661*ec779b8eSAndroid Build Coastguard Worker const audio_attributes_t* attr, 662*ec779b8eSAndroid Build Coastguard Worker audio_stream_type_t streamType, 663*ec779b8eSAndroid Build Coastguard Worker audio_session_t sessionId, 664*ec779b8eSAndroid Build Coastguard Worker const sp<MmapStreamCallback>& callback, 665*ec779b8eSAndroid Build Coastguard Worker const DeviceIdVector& deviceIds, 666*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t portId) EXCLUDES_ThreadBase_Mutex = 0; 667*ec779b8eSAndroid Build Coastguard Worker virtual void disconnect() EXCLUDES_ThreadBase_Mutex = 0; 668*ec779b8eSAndroid Build Coastguard Worker 669*ec779b8eSAndroid Build Coastguard Worker // MmapStreamInterface handling (see adapter) 670*ec779b8eSAndroid Build Coastguard Worker virtual status_t createMmapBuffer( 671*ec779b8eSAndroid Build Coastguard Worker int32_t minSizeFrames, struct audio_mmap_buffer_info* info) 672*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 673*ec779b8eSAndroid Build Coastguard Worker virtual status_t getMmapPosition(struct audio_mmap_position* position) const 674*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 675*ec779b8eSAndroid Build Coastguard Worker virtual status_t start( 676*ec779b8eSAndroid Build Coastguard Worker const AudioClient& client, const audio_attributes_t* attr, 677*ec779b8eSAndroid Build Coastguard Worker audio_port_handle_t* handle) EXCLUDES_ThreadBase_Mutex = 0; 678*ec779b8eSAndroid Build Coastguard Worker virtual status_t stop(audio_port_handle_t handle) EXCLUDES_ThreadBase_Mutex = 0; 679*ec779b8eSAndroid Build Coastguard Worker virtual status_t standby() EXCLUDES_ThreadBase_Mutex = 0; 680*ec779b8eSAndroid Build Coastguard Worker virtual status_t getExternalPosition(uint64_t* position, int64_t* timeNanos) const 681*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 682*ec779b8eSAndroid Build Coastguard Worker virtual status_t reportData(const void* buffer, size_t frameCount) 683*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 684*ec779b8eSAndroid Build Coastguard Worker 685*ec779b8eSAndroid Build Coastguard Worker // TODO(b/291317898) move to IAfThreadBase? 686*ec779b8eSAndroid Build Coastguard Worker virtual void invalidateTracks(std::set<audio_port_handle_t>& portIds) 687*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 688*ec779b8eSAndroid Build Coastguard Worker 689*ec779b8eSAndroid Build Coastguard Worker // Sets the UID records silence - TODO(b/291317898) move to IAfMmapCaptureThread 690*ec779b8eSAndroid Build Coastguard Worker virtual void setRecordSilenced(audio_port_handle_t portId, bool silenced) 691*ec779b8eSAndroid Build Coastguard Worker EXCLUDES_ThreadBase_Mutex = 0; 692*ec779b8eSAndroid Build Coastguard Worker asIAfMmapPlaybackThread()693*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfMmapPlaybackThread> asIAfMmapPlaybackThread() { return nullptr; } asIAfMmapCaptureThread()694*ec779b8eSAndroid Build Coastguard Worker virtual sp<IAfMmapCaptureThread> asIAfMmapCaptureThread() { return nullptr; } 695*ec779b8eSAndroid Build Coastguard Worker }; 696*ec779b8eSAndroid Build Coastguard Worker 697*ec779b8eSAndroid Build Coastguard Worker class IAfMmapPlaybackThread : public virtual IAfMmapThread, public virtual VolumeInterface { 698*ec779b8eSAndroid Build Coastguard Worker public: 699*ec779b8eSAndroid Build Coastguard Worker static sp<IAfMmapPlaybackThread> create( 700*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id, 701*ec779b8eSAndroid Build Coastguard Worker AudioHwDevice* hwDev, AudioStreamOut* output, bool systemReady); 702*ec779b8eSAndroid Build Coastguard Worker 703*ec779b8eSAndroid Build Coastguard Worker virtual AudioStreamOut* clearOutput() EXCLUDES_ThreadBase_Mutex = 0; 704*ec779b8eSAndroid Build Coastguard Worker 705*ec779b8eSAndroid Build Coastguard Worker virtual status_t setPortsVolume(const std::vector<audio_port_handle_t>& portIds, float volume, 706*ec779b8eSAndroid Build Coastguard Worker bool muted) EXCLUDES_ThreadBase_Mutex = 0; 707*ec779b8eSAndroid Build Coastguard Worker }; 708*ec779b8eSAndroid Build Coastguard Worker 709*ec779b8eSAndroid Build Coastguard Worker class IAfMmapCaptureThread : public virtual IAfMmapThread { 710*ec779b8eSAndroid Build Coastguard Worker public: 711*ec779b8eSAndroid Build Coastguard Worker static sp<IAfMmapCaptureThread> create( 712*ec779b8eSAndroid Build Coastguard Worker const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id, 713*ec779b8eSAndroid Build Coastguard Worker AudioHwDevice* hwDev, AudioStreamIn* input, bool systemReady); 714*ec779b8eSAndroid Build Coastguard Worker 715*ec779b8eSAndroid Build Coastguard Worker virtual AudioStreamIn* clearInput() EXCLUDES_ThreadBase_Mutex = 0; 716*ec779b8eSAndroid Build Coastguard Worker }; 717*ec779b8eSAndroid Build Coastguard Worker 718*ec779b8eSAndroid Build Coastguard Worker } // namespace android 719