xref: /aosp_15_r20/frameworks/av/services/audioflinger/IAfThread.h (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  * Copyright (C) 2023 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker  *
4*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker  *
8*ec779b8eSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker  *
10*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker  */
16*ec779b8eSAndroid Build Coastguard Worker 
17*ec779b8eSAndroid Build Coastguard Worker #pragma once
18*ec779b8eSAndroid Build Coastguard Worker 
19*ec779b8eSAndroid Build Coastguard Worker #include <android/media/IAudioTrackCallback.h>
20*ec779b8eSAndroid Build Coastguard Worker #include <android/media/IEffectClient.h>
21*ec779b8eSAndroid Build Coastguard Worker #include <audiomanager/IAudioManager.h>
22*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/DeferredExecutor.h>
23*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/MelProcessor.h>
24*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/mutex.h>
25*ec779b8eSAndroid Build Coastguard Worker #include <binder/MemoryDealer.h>
26*ec779b8eSAndroid Build Coastguard Worker #include <datapath/AudioStreamIn.h>
27*ec779b8eSAndroid Build Coastguard Worker #include <datapath/AudioStreamOut.h>
28*ec779b8eSAndroid Build Coastguard Worker #include <datapath/VolumeInterface.h>
29*ec779b8eSAndroid Build Coastguard Worker #include <datapath/VolumePortInterface.h>
30*ec779b8eSAndroid Build Coastguard Worker #include <fastpath/FastMixerDumpState.h>
31*ec779b8eSAndroid Build Coastguard Worker #include <media/DeviceDescriptorBase.h>
32*ec779b8eSAndroid Build Coastguard Worker #include <media/MmapStreamInterface.h>
33*ec779b8eSAndroid Build Coastguard Worker #include <media/audiohal/StreamHalInterface.h>
34*ec779b8eSAndroid Build Coastguard Worker #include <media/nblog/NBLog.h>
35*ec779b8eSAndroid Build Coastguard Worker #include <timing/SyncEvent.h>
36*ec779b8eSAndroid Build Coastguard Worker #include <utils/RefBase.h>
37*ec779b8eSAndroid Build Coastguard Worker #include <vibrator/ExternalVibration.h>
38*ec779b8eSAndroid Build Coastguard Worker 
39*ec779b8eSAndroid Build Coastguard Worker #include <optional>
40*ec779b8eSAndroid Build Coastguard Worker 
41*ec779b8eSAndroid Build Coastguard Worker namespace com::android::media::permission {
42*ec779b8eSAndroid Build Coastguard Worker     class IPermissionProvider;
43*ec779b8eSAndroid Build Coastguard Worker }
44*ec779b8eSAndroid Build Coastguard Worker 
45*ec779b8eSAndroid Build Coastguard Worker namespace android {
46*ec779b8eSAndroid Build Coastguard Worker 
47*ec779b8eSAndroid Build Coastguard Worker class IAfDirectOutputThread;
48*ec779b8eSAndroid Build Coastguard Worker class IAfDuplicatingThread;
49*ec779b8eSAndroid Build Coastguard Worker class IAfMmapCaptureThread;
50*ec779b8eSAndroid Build Coastguard Worker class IAfMmapPlaybackThread;
51*ec779b8eSAndroid Build Coastguard Worker class IAfPlaybackThread;
52*ec779b8eSAndroid Build Coastguard Worker class IAfRecordThread;
53*ec779b8eSAndroid Build Coastguard Worker 
54*ec779b8eSAndroid Build Coastguard Worker class IAfEffectChain;
55*ec779b8eSAndroid Build Coastguard Worker class IAfEffectHandle;
56*ec779b8eSAndroid Build Coastguard Worker class IAfEffectModule;
57*ec779b8eSAndroid Build Coastguard Worker class IAfPatchPanel;
58*ec779b8eSAndroid Build Coastguard Worker class IAfPatchRecord;
59*ec779b8eSAndroid Build Coastguard Worker class IAfPatchTrack;
60*ec779b8eSAndroid Build Coastguard Worker class IAfRecordTrack;
61*ec779b8eSAndroid Build Coastguard Worker class IAfTrack;
62*ec779b8eSAndroid Build Coastguard Worker class IAfTrackBase;
63*ec779b8eSAndroid Build Coastguard Worker class Client;
64*ec779b8eSAndroid Build Coastguard Worker class MelReporter;
65*ec779b8eSAndroid Build Coastguard Worker 
66*ec779b8eSAndroid Build Coastguard Worker // Used internally for Threads.cpp and AudioFlinger.cpp
67*ec779b8eSAndroid Build Coastguard Worker struct stream_type_t {
68*ec779b8eSAndroid Build Coastguard Worker     float volume = 1.f;
69*ec779b8eSAndroid Build Coastguard Worker     bool mute = false;
70*ec779b8eSAndroid Build Coastguard Worker };
71*ec779b8eSAndroid Build Coastguard Worker 
72*ec779b8eSAndroid Build Coastguard Worker // Note this is exposed through IAfThreadBase::afThreadCallback()
73*ec779b8eSAndroid Build Coastguard Worker // and hence may be used by the Effect / Track framework.
74*ec779b8eSAndroid Build Coastguard Worker class IAfThreadCallback : public virtual RefBase {
75*ec779b8eSAndroid Build Coastguard Worker public:
76*ec779b8eSAndroid Build Coastguard Worker     virtual audio_utils::mutex& mutex() const
77*ec779b8eSAndroid Build Coastguard Worker             RETURN_CAPABILITY(audio_utils::AudioFlinger_Mutex) = 0;
78*ec779b8eSAndroid Build Coastguard Worker     virtual bool isNonOffloadableGlobalEffectEnabled_l() const
79*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) EXCLUDES_ThreadBase_Mutex = 0;  // Tracks
80*ec779b8eSAndroid Build Coastguard Worker     virtual audio_unique_id_t nextUniqueId(audio_unique_id_use_t use) = 0;
81*ec779b8eSAndroid Build Coastguard Worker     virtual bool btNrecIsOff() const = 0;
82*ec779b8eSAndroid Build Coastguard Worker     virtual float masterVolume_l() const
83*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
84*ec779b8eSAndroid Build Coastguard Worker     virtual bool masterMute_l() const
85*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
86*ec779b8eSAndroid Build Coastguard Worker     virtual float getMasterBalance_l() const
87*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
88*ec779b8eSAndroid Build Coastguard Worker     virtual bool streamMute_l(audio_stream_type_t stream) const
89*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
90*ec779b8eSAndroid Build Coastguard Worker     virtual audio_mode_t getMode() const = 0;
91*ec779b8eSAndroid Build Coastguard Worker     virtual bool isLowRamDevice() const = 0;
92*ec779b8eSAndroid Build Coastguard Worker     virtual bool isAudioPolicyReady() const = 0;  // Effects
93*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t getScreenState() const = 0;
94*ec779b8eSAndroid Build Coastguard Worker     virtual std::optional<media::AudioVibratorInfo> getDefaultVibratorInfo_l() const
95*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
96*ec779b8eSAndroid Build Coastguard Worker     virtual const sp<IAfPatchPanel>& getPatchPanel() const = 0;
97*ec779b8eSAndroid Build Coastguard Worker     virtual const sp<MelReporter>& getMelReporter() const = 0;
98*ec779b8eSAndroid Build Coastguard Worker     virtual const sp<EffectsFactoryHalInterface>& getEffectsFactoryHal() const = 0;
99*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAudioManager> getOrCreateAudioManager() = 0;  // Tracks
100*ec779b8eSAndroid Build Coastguard Worker 
101*ec779b8eSAndroid Build Coastguard Worker     virtual bool updateOrphanEffectChains(const sp<IAfEffectModule>& effect)
102*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_AudioFlinger_Mutex = 0;
103*ec779b8eSAndroid Build Coastguard Worker     virtual status_t moveEffectChain_ll(audio_session_t sessionId,
104*ec779b8eSAndroid Build Coastguard Worker             IAfPlaybackThread* srcThread, IAfPlaybackThread* dstThread,
105*ec779b8eSAndroid Build Coastguard Worker             IAfEffectChain* srcChain = nullptr)
106*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex(), audio_utils::ThreadBase_Mutex) = 0;
107*ec779b8eSAndroid Build Coastguard Worker 
108*ec779b8eSAndroid Build Coastguard Worker     virtual void requestLogMerge() = 0;
109*ec779b8eSAndroid Build Coastguard Worker     virtual sp<NBLog::Writer> newWriter_l(size_t size, const char *name)
110*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
111*ec779b8eSAndroid Build Coastguard Worker     virtual void unregisterWriter(const sp<NBLog::Writer>& writer) = 0;
112*ec779b8eSAndroid Build Coastguard Worker 
113*ec779b8eSAndroid Build Coastguard Worker     virtual sp<audioflinger::SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
114*ec779b8eSAndroid Build Coastguard Worker             audio_session_t triggerSession,
115*ec779b8eSAndroid Build Coastguard Worker             audio_session_t listenerSession,
116*ec779b8eSAndroid Build Coastguard Worker             const audioflinger::SyncEventCallback& callBack,
117*ec779b8eSAndroid Build Coastguard Worker             const wp<IAfTrackBase>& cookie)
118*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_AudioFlinger_Mutex = 0;
119*ec779b8eSAndroid Build Coastguard Worker 
120*ec779b8eSAndroid Build Coastguard Worker     // Hold either AudioFlinger::mutex or ThreadBase::mutex
121*ec779b8eSAndroid Build Coastguard Worker     virtual void ioConfigChanged_l(audio_io_config_event_t event,
122*ec779b8eSAndroid Build Coastguard Worker             const sp<AudioIoDescriptor>& ioDesc,
123*ec779b8eSAndroid Build Coastguard Worker             pid_t pid = 0) EXCLUDES_AudioFlinger_ClientMutex = 0;
124*ec779b8eSAndroid Build Coastguard Worker     virtual void onNonOffloadableGlobalEffectEnable() EXCLUDES_AudioFlinger_Mutex = 0;
125*ec779b8eSAndroid Build Coastguard Worker     virtual void onSupportedLatencyModesChanged(audio_io_handle_t output,
126*ec779b8eSAndroid Build Coastguard Worker                                                 const std::vector<audio_latency_mode_t>& modes)
127*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_AudioFlinger_ClientMutex = 0;
128*ec779b8eSAndroid Build Coastguard Worker 
129*ec779b8eSAndroid Build Coastguard Worker     virtual void onHardError(std::set<audio_port_handle_t>& trackPortIds) = 0;
130*ec779b8eSAndroid Build Coastguard Worker 
131*ec779b8eSAndroid Build Coastguard Worker     virtual const ::com::android::media::permission::IPermissionProvider&
132*ec779b8eSAndroid Build Coastguard Worker             getPermissionProvider() = 0;
133*ec779b8eSAndroid Build Coastguard Worker };
134*ec779b8eSAndroid Build Coastguard Worker 
135*ec779b8eSAndroid Build Coastguard Worker class IAfThreadBase : public virtual RefBase {
136*ec779b8eSAndroid Build Coastguard Worker public:
137*ec779b8eSAndroid Build Coastguard Worker     enum type_t {
138*ec779b8eSAndroid Build Coastguard Worker         MIXER,          // Thread class is MixerThread
139*ec779b8eSAndroid Build Coastguard Worker         DIRECT,         // Thread class is DirectOutputThread
140*ec779b8eSAndroid Build Coastguard Worker         DUPLICATING,    // Thread class is DuplicatingThread
141*ec779b8eSAndroid Build Coastguard Worker         RECORD,         // Thread class is RecordThread
142*ec779b8eSAndroid Build Coastguard Worker         OFFLOAD,        // Thread class is OffloadThread
143*ec779b8eSAndroid Build Coastguard Worker         MMAP_PLAYBACK,  // Thread class for MMAP playback stream
144*ec779b8eSAndroid Build Coastguard Worker         MMAP_CAPTURE,   // Thread class for MMAP capture stream
145*ec779b8eSAndroid Build Coastguard Worker         SPATIALIZER,    //
146*ec779b8eSAndroid Build Coastguard Worker         BIT_PERFECT,    // Thread class for BitPerfectThread
147*ec779b8eSAndroid Build Coastguard Worker         // When adding a value, also update IAfThreadBase::threadTypeToString()
148*ec779b8eSAndroid Build Coastguard Worker     };
149*ec779b8eSAndroid Build Coastguard Worker 
150*ec779b8eSAndroid Build Coastguard Worker     static const char* threadTypeToString(type_t type);
151*ec779b8eSAndroid Build Coastguard Worker     static std::string formatToString(audio_format_t format);  // compliant for MediaMetrics
152*ec779b8eSAndroid Build Coastguard Worker     static bool isValidPcmSinkChannelMask(audio_channel_mask_t channelMask);
153*ec779b8eSAndroid Build Coastguard Worker     static bool isValidPcmSinkFormat(audio_format_t format);
154*ec779b8eSAndroid Build Coastguard Worker 
155*ec779b8eSAndroid Build Coastguard Worker     virtual status_t readyToRun() = 0;
156*ec779b8eSAndroid Build Coastguard Worker     virtual void clearPowerManager() EXCLUDES_ThreadBase_Mutex = 0;
157*ec779b8eSAndroid Build Coastguard Worker     virtual status_t initCheck() const = 0;
158*ec779b8eSAndroid Build Coastguard Worker     virtual type_t type() const = 0;
159*ec779b8eSAndroid Build Coastguard Worker     virtual bool isDuplicating() const = 0;
160*ec779b8eSAndroid Build Coastguard Worker     virtual audio_io_handle_t id() const = 0;
161*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t sampleRate() const = 0;
162*ec779b8eSAndroid Build Coastguard Worker     virtual audio_channel_mask_t channelMask() const = 0;
163*ec779b8eSAndroid Build Coastguard Worker     virtual audio_channel_mask_t mixerChannelMask() const = 0;
164*ec779b8eSAndroid Build Coastguard Worker     virtual audio_format_t format() const = 0;
165*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t channelCount() const = 0;
166*ec779b8eSAndroid Build Coastguard Worker     virtual std::string flagsAsString() const = 0;
167*ec779b8eSAndroid Build Coastguard Worker 
168*ec779b8eSAndroid Build Coastguard Worker     // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects,
169*ec779b8eSAndroid Build Coastguard Worker     // and returns the [normal mix] buffer's frame count.
170*ec779b8eSAndroid Build Coastguard Worker     virtual size_t frameCount() const = 0;
171*ec779b8eSAndroid Build Coastguard Worker     virtual audio_channel_mask_t hapticChannelMask() const = 0;
172*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t hapticChannelCount() const = 0;
173*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t latency_l() const = 0;  // NO_THREAD_SAFETY_ANALYSIS
174*ec779b8eSAndroid Build Coastguard Worker     virtual void setVolumeForOutput_l(float left, float right) const REQUIRES(mutex()) = 0;
175*ec779b8eSAndroid Build Coastguard Worker 
176*ec779b8eSAndroid Build Coastguard Worker     // Return's the HAL's frame count i.e. fast mixer buffer size.
177*ec779b8eSAndroid Build Coastguard Worker     virtual size_t frameCountHAL() const = 0;
178*ec779b8eSAndroid Build Coastguard Worker     virtual size_t frameSize() const = 0;
179*ec779b8eSAndroid Build Coastguard Worker     // Should be "virtual status_t requestExitAndWait()" and override same
180*ec779b8eSAndroid Build Coastguard Worker     // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
181*ec779b8eSAndroid Build Coastguard Worker     virtual void exit() EXCLUDES_ThreadBase_Mutex = 0;
182*ec779b8eSAndroid Build Coastguard Worker     virtual bool checkForNewParameter_l(const String8& keyValuePair, status_t& status)
183*ec779b8eSAndroid Build Coastguard Worker              REQUIRES(mutex()) = 0;
184*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setParameters(const String8& keyValuePairs) EXCLUDES_ThreadBase_Mutex = 0;
185*ec779b8eSAndroid Build Coastguard Worker     virtual String8 getParameters(const String8& keys) EXCLUDES_ThreadBase_Mutex = 0;
186*ec779b8eSAndroid Build Coastguard Worker     virtual void ioConfigChanged_l(
187*ec779b8eSAndroid Build Coastguard Worker             audio_io_config_event_t event, pid_t pid = 0,
188*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE)
189*ec779b8eSAndroid Build Coastguard Worker             /* holds either AF::mutex or TB::mutex */ = 0;
190*ec779b8eSAndroid Build Coastguard Worker 
191*ec779b8eSAndroid Build Coastguard Worker     // sendConfigEvent_l() must be called with ThreadBase::mLock held
192*ec779b8eSAndroid Build Coastguard Worker     // Can temporarily release the lock if waiting for a reply from
193*ec779b8eSAndroid Build Coastguard Worker     // processConfigEvents_l().
194*ec779b8eSAndroid Build Coastguard Worker     // status_t sendConfigEvent_l(sp<ConfigEvent>& event);
195*ec779b8eSAndroid Build Coastguard Worker     virtual void sendIoConfigEvent(
196*ec779b8eSAndroid Build Coastguard Worker             audio_io_config_event_t event, pid_t pid = 0,
197*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) EXCLUDES_ThreadBase_Mutex = 0;
198*ec779b8eSAndroid Build Coastguard Worker     virtual void sendIoConfigEvent_l(
199*ec779b8eSAndroid Build Coastguard Worker             audio_io_config_event_t event, pid_t pid = 0,
200*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) REQUIRES(mutex()) = 0;
201*ec779b8eSAndroid Build Coastguard Worker     virtual void sendPrioConfigEvent(pid_t pid, pid_t tid, int32_t prio, bool forApp)
202*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
203*ec779b8eSAndroid Build Coastguard Worker     virtual void sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio, bool forApp)
204*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
205*ec779b8eSAndroid Build Coastguard Worker     virtual status_t sendSetParameterConfigEvent_l(const String8& keyValuePair)
206*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
207*ec779b8eSAndroid Build Coastguard Worker     virtual status_t sendCreateAudioPatchConfigEvent(
208*ec779b8eSAndroid Build Coastguard Worker             const struct audio_patch* patch, audio_patch_handle_t* handle)
209*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
210*ec779b8eSAndroid Build Coastguard Worker     virtual status_t sendReleaseAudioPatchConfigEvent(audio_patch_handle_t handle)
211*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
212*ec779b8eSAndroid Build Coastguard Worker     virtual status_t sendUpdateOutDeviceConfigEvent(
213*ec779b8eSAndroid Build Coastguard Worker             const DeviceDescriptorBaseVector& outDevices) EXCLUDES_ThreadBase_Mutex = 0;
214*ec779b8eSAndroid Build Coastguard Worker     virtual void sendResizeBufferConfigEvent_l(int32_t maxSharedAudioHistoryMs)
215*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
216*ec779b8eSAndroid Build Coastguard Worker     virtual void sendCheckOutputStageEffectsEvent() EXCLUDES_ThreadBase_Mutex = 0;
217*ec779b8eSAndroid Build Coastguard Worker     virtual void sendCheckOutputStageEffectsEvent_l()
218*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
219*ec779b8eSAndroid Build Coastguard Worker     virtual void sendHalLatencyModesChangedEvent_l()
220*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
221*ec779b8eSAndroid Build Coastguard Worker 
222*ec779b8eSAndroid Build Coastguard Worker     virtual void processConfigEvents_l()
223*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
224*ec779b8eSAndroid Build Coastguard Worker     virtual void setCheckOutputStageEffects() = 0;  // no mutex needed
225*ec779b8eSAndroid Build Coastguard Worker     virtual void cacheParameters_l()
226*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
227*ec779b8eSAndroid Build Coastguard Worker     virtual status_t createAudioPatch_l(
228*ec779b8eSAndroid Build Coastguard Worker             const struct audio_patch* patch, audio_patch_handle_t* handle)
229*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
230*ec779b8eSAndroid Build Coastguard Worker     virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle)
231*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
232*ec779b8eSAndroid Build Coastguard Worker     virtual void updateOutDevices(const DeviceDescriptorBaseVector& outDevices)
233*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
234*ec779b8eSAndroid Build Coastguard Worker     virtual void toAudioPortConfig(struct audio_port_config* config)
235*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
236*ec779b8eSAndroid Build Coastguard Worker     virtual void resizeInputBuffer_l(int32_t maxSharedAudioHistoryMs)
237*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
238*ec779b8eSAndroid Build Coastguard Worker 
239*ec779b8eSAndroid Build Coastguard Worker     // see note at declaration of mStandby, mOutDevice and mInDevice
240*ec779b8eSAndroid Build Coastguard Worker     virtual bool inStandby() const = 0;
241*ec779b8eSAndroid Build Coastguard Worker     virtual const DeviceTypeSet outDeviceTypes_l() const REQUIRES(mutex()) = 0;
242*ec779b8eSAndroid Build Coastguard Worker     virtual audio_devices_t inDeviceType_l() const REQUIRES(mutex()) = 0;
243*ec779b8eSAndroid Build Coastguard Worker     virtual DeviceTypeSet getDeviceTypes_l() const REQUIRES(mutex()) = 0;
244*ec779b8eSAndroid Build Coastguard Worker     virtual const AudioDeviceTypeAddrVector& outDeviceTypeAddrs() const = 0;
245*ec779b8eSAndroid Build Coastguard Worker     virtual const AudioDeviceTypeAddr& inDeviceTypeAddr() const = 0;
246*ec779b8eSAndroid Build Coastguard Worker     virtual bool isOutput() const = 0;
247*ec779b8eSAndroid Build Coastguard Worker     virtual bool isOffloadOrMmap() const = 0;
248*ec779b8eSAndroid Build Coastguard Worker     virtual sp<StreamHalInterface> stream() const = 0;
249*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfEffectHandle> createEffect_l(
250*ec779b8eSAndroid Build Coastguard Worker             const sp<Client>& client,
251*ec779b8eSAndroid Build Coastguard Worker             const sp<media::IEffectClient>& effectClient,
252*ec779b8eSAndroid Build Coastguard Worker             int32_t priority,
253*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId,
254*ec779b8eSAndroid Build Coastguard Worker             effect_descriptor_t* desc,
255*ec779b8eSAndroid Build Coastguard Worker             int* enabled,
256*ec779b8eSAndroid Build Coastguard Worker             status_t* status /*non-NULL*/,
257*ec779b8eSAndroid Build Coastguard Worker             bool pinned,
258*ec779b8eSAndroid Build Coastguard Worker             bool probe,
259*ec779b8eSAndroid Build Coastguard Worker             bool notifyFramesProcessed)
260*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex) EXCLUDES_ThreadBase_Mutex = 0;
261*ec779b8eSAndroid Build Coastguard Worker 
262*ec779b8eSAndroid Build Coastguard Worker     // return values for hasAudioSession (bit field)
263*ec779b8eSAndroid Build Coastguard Worker     enum effect_state {
264*ec779b8eSAndroid Build Coastguard Worker         EFFECT_SESSION = 0x1,       // the audio session corresponds to at least one
265*ec779b8eSAndroid Build Coastguard Worker                                     // effect
266*ec779b8eSAndroid Build Coastguard Worker         TRACK_SESSION = 0x2,        // the audio session corresponds to at least one
267*ec779b8eSAndroid Build Coastguard Worker                                     // track
268*ec779b8eSAndroid Build Coastguard Worker         FAST_SESSION = 0x4,         // the audio session corresponds to at least one
269*ec779b8eSAndroid Build Coastguard Worker                                     // fast track
270*ec779b8eSAndroid Build Coastguard Worker         SPATIALIZED_SESSION = 0x8,  // the audio session corresponds to at least one
271*ec779b8eSAndroid Build Coastguard Worker                                     // spatialized track
272*ec779b8eSAndroid Build Coastguard Worker         BIT_PERFECT_SESSION = 0x10  // the audio session corresponds to at least one
273*ec779b8eSAndroid Build Coastguard Worker                                     // bit-perfect track
274*ec779b8eSAndroid Build Coastguard Worker     };
275*ec779b8eSAndroid Build Coastguard Worker 
276*ec779b8eSAndroid Build Coastguard Worker     // get effect chain corresponding to session Id.
277*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfEffectChain> getEffectChain(audio_session_t sessionId) const
278*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
279*ec779b8eSAndroid Build Coastguard Worker     // same as getEffectChain() but must be called with ThreadBase mutex locked
280*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfEffectChain> getEffectChain_l(audio_session_t sessionId) const
281*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
282*ec779b8eSAndroid Build Coastguard Worker     virtual std::vector<int> getEffectIds_l(audio_session_t sessionId) const
283*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
284*ec779b8eSAndroid Build Coastguard Worker     // add an effect chain to the chain list (mEffectChains)
285*ec779b8eSAndroid Build Coastguard Worker     virtual status_t addEffectChain_l(const sp<IAfEffectChain>& chain)
286*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
287*ec779b8eSAndroid Build Coastguard Worker     // remove an effect chain from the chain list (mEffectChains)
288*ec779b8eSAndroid Build Coastguard Worker     virtual size_t removeEffectChain_l(const sp<IAfEffectChain>& chain)
289*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
290*ec779b8eSAndroid Build Coastguard Worker     // lock all effect chains Mutexes. Must be called before releasing the
291*ec779b8eSAndroid Build Coastguard Worker     // ThreadBase mutex before processing the mixer and effects. This guarantees the
292*ec779b8eSAndroid Build Coastguard Worker     // integrity of the chains during the process.
293*ec779b8eSAndroid Build Coastguard Worker     // Also sets the parameter 'effectChains' to current value of mEffectChains.
294*ec779b8eSAndroid Build Coastguard Worker     virtual void lockEffectChains_l(Vector<sp<IAfEffectChain>>& effectChains)
295*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) EXCLUDES_EffectChain_Mutex = 0;
296*ec779b8eSAndroid Build Coastguard Worker     // unlock effect chains after process
297*ec779b8eSAndroid Build Coastguard Worker     virtual void unlockEffectChains(const Vector<sp<IAfEffectChain>>& effectChains)
298*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
299*ec779b8eSAndroid Build Coastguard Worker     // get a copy of mEffectChains vector
300*ec779b8eSAndroid Build Coastguard Worker     virtual Vector<sp<IAfEffectChain>> getEffectChains_l() const
301*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
302*ec779b8eSAndroid Build Coastguard Worker     // set audio mode to all effect chains
303*ec779b8eSAndroid Build Coastguard Worker     virtual void setMode(audio_mode_t mode)
304*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
305*ec779b8eSAndroid Build Coastguard Worker     // get effect module with corresponding ID on specified audio session
306*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfEffectModule> getEffect(audio_session_t sessionId, int effectId) const
307*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
308*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfEffectModule> getEffect_l(audio_session_t sessionId, int effectId) const
309*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
310*ec779b8eSAndroid Build Coastguard Worker     // add and effect module. Also creates the effect chain is none exists for
311*ec779b8eSAndroid Build Coastguard Worker     // the effects audio session. Only called in a context of moving an effect
312*ec779b8eSAndroid Build Coastguard Worker     // from one thread to another
313*ec779b8eSAndroid Build Coastguard Worker     virtual status_t addEffect_ll(const sp<IAfEffectModule>& effect)
314*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex, mutex()) = 0;
315*ec779b8eSAndroid Build Coastguard Worker     // remove and effect module. Also removes the effect chain is this was the last
316*ec779b8eSAndroid Build Coastguard Worker     // effect
317*ec779b8eSAndroid Build Coastguard Worker     virtual void removeEffect_l(const sp<IAfEffectModule>& effect, bool release = false)
318*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
319*ec779b8eSAndroid Build Coastguard Worker     // disconnect an effect handle from module and destroy module if last handle
320*ec779b8eSAndroid Build Coastguard Worker     virtual void disconnectEffectHandle(IAfEffectHandle* handle, bool unpinIfLast)
321*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
322*ec779b8eSAndroid Build Coastguard Worker     // detach all tracks connected to an auxiliary effect
323*ec779b8eSAndroid Build Coastguard Worker     virtual void detachAuxEffect_l(int effectId) REQUIRES(mutex()) = 0;
324*ec779b8eSAndroid Build Coastguard Worker     // returns a combination of:
325*ec779b8eSAndroid Build Coastguard Worker     // - EFFECT_SESSION if effects on this audio session exist in one chain
326*ec779b8eSAndroid Build Coastguard Worker     // - TRACK_SESSION if tracks on this audio session exist
327*ec779b8eSAndroid Build Coastguard Worker     // - FAST_SESSION if fast tracks on this audio session exist
328*ec779b8eSAndroid Build Coastguard Worker     // - SPATIALIZED_SESSION if spatialized tracks on this audio session exist
329*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t hasAudioSession_l(audio_session_t sessionId) const REQUIRES(mutex()) = 0;
330*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t hasAudioSession(audio_session_t sessionId) const
331*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
332*ec779b8eSAndroid Build Coastguard Worker 
333*ec779b8eSAndroid Build Coastguard Worker     // the value returned by default implementation is not important as the
334*ec779b8eSAndroid Build Coastguard Worker     // strategy is only meaningful for PlaybackThread which implements this method
335*ec779b8eSAndroid Build Coastguard Worker     virtual product_strategy_t getStrategyForSession_l(audio_session_t sessionId) const
336*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
337*ec779b8eSAndroid Build Coastguard Worker 
338*ec779b8eSAndroid Build Coastguard Worker     // check if some effects must be suspended/restored when an effect is enabled
339*ec779b8eSAndroid Build Coastguard Worker     // or disabled
340*ec779b8eSAndroid Build Coastguard Worker     virtual void checkSuspendOnEffectEnabled(
341*ec779b8eSAndroid Build Coastguard Worker             bool enabled, audio_session_t sessionId, bool threadLocked)
342*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
343*ec779b8eSAndroid Build Coastguard Worker 
344*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setSyncEvent(const sp<audioflinger::SyncEvent>& event)
345*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
346*ec779b8eSAndroid Build Coastguard Worker     // internally static, perhaps make static member.
347*ec779b8eSAndroid Build Coastguard Worker     virtual bool isValidSyncEvent(const sp<audioflinger::SyncEvent>& event) const = 0;
348*ec779b8eSAndroid Build Coastguard Worker 
349*ec779b8eSAndroid Build Coastguard Worker     // Return a reference to a per-thread heap which can be used to allocate IMemory
350*ec779b8eSAndroid Build Coastguard Worker     // objects that will be read-only to client processes, read/write to mediaserver,
351*ec779b8eSAndroid Build Coastguard Worker     // and shared by all client processes of the thread.
352*ec779b8eSAndroid Build Coastguard Worker     // The heap is per-thread rather than common across all threads, because
353*ec779b8eSAndroid Build Coastguard Worker     // clients can't be trusted not to modify the offset of the IMemory they receive.
354*ec779b8eSAndroid Build Coastguard Worker     // If a thread does not have such a heap, this method returns 0.
355*ec779b8eSAndroid Build Coastguard Worker     virtual sp<MemoryDealer> readOnlyHeap() const = 0;
356*ec779b8eSAndroid Build Coastguard Worker 
357*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IMemory> pipeMemory() const = 0;
358*ec779b8eSAndroid Build Coastguard Worker 
359*ec779b8eSAndroid Build Coastguard Worker     virtual void systemReady() EXCLUDES_ThreadBase_Mutex = 0;
360*ec779b8eSAndroid Build Coastguard Worker 
361*ec779b8eSAndroid Build Coastguard Worker     // checkEffectCompatibility_l() must be called with ThreadBase::mLock held
362*ec779b8eSAndroid Build Coastguard Worker     virtual status_t checkEffectCompatibility_l(
363*ec779b8eSAndroid Build Coastguard Worker             const effect_descriptor_t* desc, audio_session_t sessionId) REQUIRES(mutex()) = 0;
364*ec779b8eSAndroid Build Coastguard Worker 
365*ec779b8eSAndroid Build Coastguard Worker     virtual void broadcast_l() REQUIRES(mutex()) = 0;
366*ec779b8eSAndroid Build Coastguard Worker 
367*ec779b8eSAndroid Build Coastguard Worker     virtual bool isTimestampCorrectionEnabled_l() const REQUIRES(mutex()) = 0;
368*ec779b8eSAndroid Build Coastguard Worker 
369*ec779b8eSAndroid Build Coastguard Worker     virtual bool isMsdDevice() const = 0;
370*ec779b8eSAndroid Build Coastguard Worker 
371*ec779b8eSAndroid Build Coastguard Worker     virtual void dump(int fd, const Vector<String16>& args) EXCLUDES_ThreadBase_Mutex = 0;
372*ec779b8eSAndroid Build Coastguard Worker 
373*ec779b8eSAndroid Build Coastguard Worker     // deliver stats to mediametrics.
374*ec779b8eSAndroid Build Coastguard Worker     virtual void sendStatistics(bool force) EXCLUDES_ThreadBase_Mutex = 0;
375*ec779b8eSAndroid Build Coastguard Worker 
376*ec779b8eSAndroid Build Coastguard Worker     virtual audio_utils::mutex& mutex() const
377*ec779b8eSAndroid Build Coastguard Worker             RETURN_CAPABILITY(audio_utils::ThreadBase_Mutex) = 0;
378*ec779b8eSAndroid Build Coastguard Worker 
379*ec779b8eSAndroid Build Coastguard Worker     virtual void onEffectEnable(const sp<IAfEffectModule>& effect) EXCLUDES_ThreadBase_Mutex = 0;
380*ec779b8eSAndroid Build Coastguard Worker     virtual void onEffectDisable() EXCLUDES_ThreadBase_Mutex = 0;
381*ec779b8eSAndroid Build Coastguard Worker 
382*ec779b8eSAndroid Build Coastguard Worker     // invalidateTracksForAudioSession_l must be called with holding mLock.
383*ec779b8eSAndroid Build Coastguard Worker     virtual void invalidateTracksForAudioSession_l(audio_session_t sessionId) const
384*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
385*ec779b8eSAndroid Build Coastguard Worker     // Invalidate all the tracks with the given audio session.
386*ec779b8eSAndroid Build Coastguard Worker     virtual void invalidateTracksForAudioSession(audio_session_t sessionId) const
387*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
388*ec779b8eSAndroid Build Coastguard Worker 
389*ec779b8eSAndroid Build Coastguard Worker     virtual bool isStreamInitialized() const = 0;
390*ec779b8eSAndroid Build Coastguard Worker     virtual void startMelComputation_l(const sp<audio_utils::MelProcessor>& processor)
391*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex) = 0;
392*ec779b8eSAndroid Build Coastguard Worker     virtual void stopMelComputation_l()
393*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex) = 0;
394*ec779b8eSAndroid Build Coastguard Worker 
395*ec779b8eSAndroid Build Coastguard Worker     virtual product_strategy_t getStrategyForStream(audio_stream_type_t stream) const
396*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_AUDIO_ALL = 0;
397*ec779b8eSAndroid Build Coastguard Worker 
398*ec779b8eSAndroid Build Coastguard Worker     virtual void setEffectSuspended_l(
399*ec779b8eSAndroid Build Coastguard Worker             const effect_uuid_t* type, bool suspend, audio_session_t sessionId)
400*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
401*ec779b8eSAndroid Build Coastguard Worker 
402*ec779b8eSAndroid Build Coastguard Worker     // Wait while the Thread is busy.  This is done to ensure that
403*ec779b8eSAndroid Build Coastguard Worker     // the Thread is not busy releasing the Tracks, during which the Thread mutex
404*ec779b8eSAndroid Build Coastguard Worker     // may be temporarily unlocked.  Some Track methods will use this method to
405*ec779b8eSAndroid Build Coastguard Worker     // avoid races.
406*ec779b8eSAndroid Build Coastguard Worker     virtual void waitWhileThreadBusy_l(audio_utils::unique_lock<audio_utils::mutex>& ul)
407*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
408*ec779b8eSAndroid Build Coastguard Worker 
409*ec779b8eSAndroid Build Coastguard Worker     // The ThreadloopExecutor is used to defer functors or dtors
410*ec779b8eSAndroid Build Coastguard Worker     // to when the Threadloop does not hold any mutexes (at the end of the
411*ec779b8eSAndroid Build Coastguard Worker     // processing period cycle).
412*ec779b8eSAndroid Build Coastguard Worker     virtual audio_utils::DeferredExecutor& getThreadloopExecutor() = 0;
413*ec779b8eSAndroid Build Coastguard Worker 
414*ec779b8eSAndroid Build Coastguard Worker     // Dynamic cast to derived interface
asIAfDirectOutputThread()415*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfDirectOutputThread> asIAfDirectOutputThread() { return nullptr; }
asIAfDuplicatingThread()416*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfDuplicatingThread> asIAfDuplicatingThread() { return nullptr; }
asIAfPlaybackThread()417*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfPlaybackThread> asIAfPlaybackThread() { return nullptr; }
asIAfRecordThread()418*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfRecordThread> asIAfRecordThread() { return nullptr; }
419*ec779b8eSAndroid Build Coastguard Worker     virtual IAfThreadCallback* afThreadCallback() const = 0;
420*ec779b8eSAndroid Build Coastguard Worker };
421*ec779b8eSAndroid Build Coastguard Worker 
422*ec779b8eSAndroid Build Coastguard Worker class IAfPlaybackThread : public virtual IAfThreadBase, public virtual VolumeInterface {
423*ec779b8eSAndroid Build Coastguard Worker public:
424*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfPlaybackThread> createBitPerfectThread(
425*ec779b8eSAndroid Build Coastguard Worker             const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output,
426*ec779b8eSAndroid Build Coastguard Worker             audio_io_handle_t id, bool systemReady);
427*ec779b8eSAndroid Build Coastguard Worker 
428*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfPlaybackThread> createDirectOutputThread(
429*ec779b8eSAndroid Build Coastguard Worker             const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output,
430*ec779b8eSAndroid Build Coastguard Worker             audio_io_handle_t id, bool systemReady, const audio_offload_info_t& offloadInfo);
431*ec779b8eSAndroid Build Coastguard Worker 
432*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfPlaybackThread> createMixerThread(
433*ec779b8eSAndroid Build Coastguard Worker             const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output,
434*ec779b8eSAndroid Build Coastguard Worker             audio_io_handle_t id, bool systemReady, type_t type = MIXER,
435*ec779b8eSAndroid Build Coastguard Worker             audio_config_base_t* mixerConfig = nullptr);
436*ec779b8eSAndroid Build Coastguard Worker 
437*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfPlaybackThread> createOffloadThread(
438*ec779b8eSAndroid Build Coastguard Worker             const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output,
439*ec779b8eSAndroid Build Coastguard Worker             audio_io_handle_t id, bool systemReady, const audio_offload_info_t& offloadInfo);
440*ec779b8eSAndroid Build Coastguard Worker 
441*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfPlaybackThread> createSpatializerThread(
442*ec779b8eSAndroid Build Coastguard Worker             const sp<IAfThreadCallback>& afThreadCallback, AudioStreamOut* output,
443*ec779b8eSAndroid Build Coastguard Worker             audio_io_handle_t id, bool systemReady, audio_config_base_t* mixerConfig);
444*ec779b8eSAndroid Build Coastguard Worker 
445*ec779b8eSAndroid Build Coastguard Worker     static constexpr int8_t kMaxTrackStopRetriesOffload = 2;
446*ec779b8eSAndroid Build Coastguard Worker 
447*ec779b8eSAndroid Build Coastguard Worker     enum mixer_state {
448*ec779b8eSAndroid Build Coastguard Worker         MIXER_IDLE,            // no active tracks
449*ec779b8eSAndroid Build Coastguard Worker         MIXER_TRACKS_ENABLED,  // at least one active track, but no track has any data ready
450*ec779b8eSAndroid Build Coastguard Worker         MIXER_TRACKS_READY,    // at least one active track, and at least one track has data
451*ec779b8eSAndroid Build Coastguard Worker         MIXER_DRAIN_TRACK,     // drain currently playing track
452*ec779b8eSAndroid Build Coastguard Worker         MIXER_DRAIN_ALL,       // fully drain the hardware
453*ec779b8eSAndroid Build Coastguard Worker         // standby mode does not have an enum value
454*ec779b8eSAndroid Build Coastguard Worker         // suspend by audio policy manager is orthogonal to mixer state
455*ec779b8eSAndroid Build Coastguard Worker     };
456*ec779b8eSAndroid Build Coastguard Worker 
457*ec779b8eSAndroid Build Coastguard Worker     // return estimated latency in milliseconds, as reported by HAL
458*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t latency() const = 0;  // should be in IAfThreadBase?
459*ec779b8eSAndroid Build Coastguard Worker 
460*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t& fastTrackAvailMask_l() REQUIRES(mutex()) = 0;
461*ec779b8eSAndroid Build Coastguard Worker 
462*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfTrack> createTrack_l(
463*ec779b8eSAndroid Build Coastguard Worker             const sp<Client>& client,
464*ec779b8eSAndroid Build Coastguard Worker             audio_stream_type_t streamType,
465*ec779b8eSAndroid Build Coastguard Worker             const audio_attributes_t& attr,
466*ec779b8eSAndroid Build Coastguard Worker             uint32_t* sampleRate,
467*ec779b8eSAndroid Build Coastguard Worker             audio_format_t format,
468*ec779b8eSAndroid Build Coastguard Worker             audio_channel_mask_t channelMask,
469*ec779b8eSAndroid Build Coastguard Worker             size_t* pFrameCount,
470*ec779b8eSAndroid Build Coastguard Worker             size_t* pNotificationFrameCount,
471*ec779b8eSAndroid Build Coastguard Worker             uint32_t notificationsPerBuffer,
472*ec779b8eSAndroid Build Coastguard Worker             float speed,
473*ec779b8eSAndroid Build Coastguard Worker             const sp<IMemory>& sharedBuffer,
474*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId,
475*ec779b8eSAndroid Build Coastguard Worker             audio_output_flags_t* flags,
476*ec779b8eSAndroid Build Coastguard Worker             pid_t creatorPid,
477*ec779b8eSAndroid Build Coastguard Worker             const AttributionSourceState& attributionSource,
478*ec779b8eSAndroid Build Coastguard Worker             pid_t tid,
479*ec779b8eSAndroid Build Coastguard Worker             status_t* status /*non-NULL*/,
480*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId,
481*ec779b8eSAndroid Build Coastguard Worker             const sp<media::IAudioTrackCallback>& callback,
482*ec779b8eSAndroid Build Coastguard Worker             bool isSpatialized,
483*ec779b8eSAndroid Build Coastguard Worker             bool isBitPerfect,
484*ec779b8eSAndroid Build Coastguard Worker             audio_output_flags_t* afTrackFlags,
485*ec779b8eSAndroid Build Coastguard Worker             float volume,
486*ec779b8eSAndroid Build Coastguard Worker             bool muted)
487*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex) = 0;
488*ec779b8eSAndroid Build Coastguard Worker 
489*ec779b8eSAndroid Build Coastguard Worker     virtual status_t addTrack_l(const sp<IAfTrack>& track) REQUIRES(mutex()) = 0;
490*ec779b8eSAndroid Build Coastguard Worker     virtual bool destroyTrack_l(const sp<IAfTrack>& track) REQUIRES(mutex()) = 0;
491*ec779b8eSAndroid Build Coastguard Worker     virtual bool isTrackActive(const sp<IAfTrack>& track) const REQUIRES(mutex()) = 0;
492*ec779b8eSAndroid Build Coastguard Worker     virtual void addOutputTrack_l(const sp<IAfTrack>& track) REQUIRES(mutex()) = 0;
493*ec779b8eSAndroid Build Coastguard Worker 
494*ec779b8eSAndroid Build Coastguard Worker     virtual AudioStreamOut* getOutput_l() const REQUIRES(mutex()) = 0;
495*ec779b8eSAndroid Build Coastguard Worker     virtual AudioStreamOut* getOutput() const EXCLUDES_ThreadBase_Mutex = 0;
496*ec779b8eSAndroid Build Coastguard Worker     virtual AudioStreamOut* clearOutput() EXCLUDES_ThreadBase_Mutex = 0;
497*ec779b8eSAndroid Build Coastguard Worker 
498*ec779b8eSAndroid Build Coastguard Worker     // a very large number of suspend() will eventually wraparound, but unlikely
499*ec779b8eSAndroid Build Coastguard Worker     virtual void suspend() = 0;
500*ec779b8eSAndroid Build Coastguard Worker     virtual void restore() = 0;
501*ec779b8eSAndroid Build Coastguard Worker     virtual bool isSuspended() const = 0;
502*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getRenderPosition(uint32_t* halFrames, uint32_t* dspFrames) const
503*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
504*ec779b8eSAndroid Build Coastguard Worker     // Consider also removing and passing an explicit mMainBuffer initialization
505*ec779b8eSAndroid Build Coastguard Worker     // parameter to AF::IAfTrack::Track().
506*ec779b8eSAndroid Build Coastguard Worker     virtual float* sinkBuffer() const = 0;
507*ec779b8eSAndroid Build Coastguard Worker 
508*ec779b8eSAndroid Build Coastguard Worker     virtual status_t attachAuxEffect(const sp<IAfTrack>& track, int EffectId)
509*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
510*ec779b8eSAndroid Build Coastguard Worker     virtual status_t attachAuxEffect_l(const sp<IAfTrack>& track, int EffectId)
511*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(mutex()) = 0;
512*ec779b8eSAndroid Build Coastguard Worker 
513*ec779b8eSAndroid Build Coastguard Worker     // called with AudioFlinger lock held
514*ec779b8eSAndroid Build Coastguard Worker     virtual bool invalidateTracks_l(audio_stream_type_t streamType) REQUIRES(mutex()) = 0;
515*ec779b8eSAndroid Build Coastguard Worker     virtual bool invalidateTracks_l(std::set<audio_port_handle_t>& portIds) REQUIRES(mutex()) = 0;
516*ec779b8eSAndroid Build Coastguard Worker     virtual void invalidateTracks(audio_stream_type_t streamType)
517*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
518*ec779b8eSAndroid Build Coastguard Worker     // Invalidate tracks by a set of port ids. The port id will be removed from
519*ec779b8eSAndroid Build Coastguard Worker     // the given set if the corresponding track is found and invalidated.
520*ec779b8eSAndroid Build Coastguard Worker     virtual void invalidateTracks(std::set<audio_port_handle_t>& portIds)
521*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
522*ec779b8eSAndroid Build Coastguard Worker 
523*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getTimestamp_l(AudioTimestamp& timestamp) REQUIRES(mutex()) = 0;
524*ec779b8eSAndroid Build Coastguard Worker     virtual void addPatchTrack(const sp<IAfPatchTrack>& track) EXCLUDES_ThreadBase_Mutex = 0;
525*ec779b8eSAndroid Build Coastguard Worker     virtual void deletePatchTrack(const sp<IAfPatchTrack>& track) EXCLUDES_ThreadBase_Mutex = 0;
526*ec779b8eSAndroid Build Coastguard Worker 
527*ec779b8eSAndroid Build Coastguard Worker     // Return the asynchronous signal wait time.
528*ec779b8eSAndroid Build Coastguard Worker     virtual int64_t computeWaitTimeNs_l() const REQUIRES(mutex()) = 0;
529*ec779b8eSAndroid Build Coastguard Worker     // returns true if the track is allowed to be added to the thread.
530*ec779b8eSAndroid Build Coastguard Worker     virtual bool isTrackAllowed_l(
531*ec779b8eSAndroid Build Coastguard Worker             audio_channel_mask_t channelMask, audio_format_t format, audio_session_t sessionId,
532*ec779b8eSAndroid Build Coastguard Worker             uid_t uid) const REQUIRES(mutex()) = 0;
533*ec779b8eSAndroid Build Coastguard Worker 
534*ec779b8eSAndroid Build Coastguard Worker     virtual bool supportsHapticPlayback() const = 0;
535*ec779b8eSAndroid Build Coastguard Worker 
536*ec779b8eSAndroid Build Coastguard Worker     virtual void setDownStreamPatch(const struct audio_patch* patch)
537*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
538*ec779b8eSAndroid Build Coastguard Worker 
539*ec779b8eSAndroid Build Coastguard Worker     virtual IAfTrack* getTrackById_l(audio_port_handle_t trackId) REQUIRES(mutex()) = 0;
540*ec779b8eSAndroid Build Coastguard Worker 
541*ec779b8eSAndroid Build Coastguard Worker     virtual bool hasMixer() const = 0;
542*ec779b8eSAndroid Build Coastguard Worker 
543*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setRequestedLatencyMode(audio_latency_mode_t mode) = 0;
544*ec779b8eSAndroid Build Coastguard Worker 
545*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getSupportedLatencyModes(std::vector<audio_latency_mode_t>* modes)
546*ec779b8eSAndroid Build Coastguard Worker            EXCLUDES_ThreadBase_Mutex = 0;
547*ec779b8eSAndroid Build Coastguard Worker 
548*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setBluetoothVariableLatencyEnabled(bool enabled) = 0;
549*ec779b8eSAndroid Build Coastguard Worker 
550*ec779b8eSAndroid Build Coastguard Worker     virtual void setStandby() EXCLUDES_ThreadBase_Mutex = 0;
551*ec779b8eSAndroid Build Coastguard Worker     virtual void setStandby_l() REQUIRES(mutex()) = 0;
552*ec779b8eSAndroid Build Coastguard Worker     virtual bool waitForHalStart() EXCLUDES_ThreadBase_Mutex = 0;
553*ec779b8eSAndroid Build Coastguard Worker 
554*ec779b8eSAndroid Build Coastguard Worker     virtual bool hasFastMixer() const = 0;
555*ec779b8eSAndroid Build Coastguard Worker     virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const = 0;
556*ec779b8eSAndroid Build Coastguard Worker     virtual const std::atomic<int64_t>& framesWritten() const = 0;
557*ec779b8eSAndroid Build Coastguard Worker 
558*ec779b8eSAndroid Build Coastguard Worker     virtual bool usesHwAvSync() const = 0;
559*ec779b8eSAndroid Build Coastguard Worker 
560*ec779b8eSAndroid Build Coastguard Worker     virtual void setTracksInternalMute(std::map<audio_port_handle_t, bool>* tracksInternalMute)
561*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
562*ec779b8eSAndroid Build Coastguard Worker 
563*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setPortsVolume(const std::vector<audio_port_handle_t> &portIds, float volume,
564*ec779b8eSAndroid Build Coastguard Worker                                     bool muted) EXCLUDES_ThreadBase_Mutex = 0;
565*ec779b8eSAndroid Build Coastguard Worker };
566*ec779b8eSAndroid Build Coastguard Worker 
567*ec779b8eSAndroid Build Coastguard Worker class IAfDirectOutputThread : public virtual IAfPlaybackThread {
568*ec779b8eSAndroid Build Coastguard Worker public:
569*ec779b8eSAndroid Build Coastguard Worker     virtual status_t selectPresentation(int presentationId, int programId) = 0;
570*ec779b8eSAndroid Build Coastguard Worker };
571*ec779b8eSAndroid Build Coastguard Worker 
572*ec779b8eSAndroid Build Coastguard Worker class IAfDuplicatingThread : public virtual IAfPlaybackThread {
573*ec779b8eSAndroid Build Coastguard Worker public:
574*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfDuplicatingThread> create(
575*ec779b8eSAndroid Build Coastguard Worker             const sp<IAfThreadCallback>& afThreadCallback, IAfPlaybackThread* mainThread,
576*ec779b8eSAndroid Build Coastguard Worker             audio_io_handle_t id, bool systemReady);
577*ec779b8eSAndroid Build Coastguard Worker 
578*ec779b8eSAndroid Build Coastguard Worker     virtual void addOutputTrack(IAfPlaybackThread* thread) EXCLUDES_ThreadBase_Mutex = 0;
579*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t waitTimeMs() const = 0;
580*ec779b8eSAndroid Build Coastguard Worker     virtual void removeOutputTrack(IAfPlaybackThread* thread) EXCLUDES_ThreadBase_Mutex = 0;
581*ec779b8eSAndroid Build Coastguard Worker };
582*ec779b8eSAndroid Build Coastguard Worker 
583*ec779b8eSAndroid Build Coastguard Worker class IAfRecordThread : public virtual IAfThreadBase {
584*ec779b8eSAndroid Build Coastguard Worker public:
585*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfRecordThread> create(
586*ec779b8eSAndroid Build Coastguard Worker             const sp<IAfThreadCallback>& afThreadCallback, AudioStreamIn* input,
587*ec779b8eSAndroid Build Coastguard Worker             audio_io_handle_t id, bool systemReady);
588*ec779b8eSAndroid Build Coastguard Worker 
589*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfRecordTrack> createRecordTrack_l(
590*ec779b8eSAndroid Build Coastguard Worker             const sp<Client>& client,
591*ec779b8eSAndroid Build Coastguard Worker             const audio_attributes_t& attr,
592*ec779b8eSAndroid Build Coastguard Worker             uint32_t* pSampleRate,
593*ec779b8eSAndroid Build Coastguard Worker             audio_format_t format,
594*ec779b8eSAndroid Build Coastguard Worker             audio_channel_mask_t channelMask,
595*ec779b8eSAndroid Build Coastguard Worker             size_t* pFrameCount,
596*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId,
597*ec779b8eSAndroid Build Coastguard Worker             size_t* pNotificationFrameCount,
598*ec779b8eSAndroid Build Coastguard Worker             pid_t creatorPid,
599*ec779b8eSAndroid Build Coastguard Worker             const AttributionSourceState& attributionSource,
600*ec779b8eSAndroid Build Coastguard Worker             audio_input_flags_t* flags,
601*ec779b8eSAndroid Build Coastguard Worker             pid_t tid,
602*ec779b8eSAndroid Build Coastguard Worker             status_t* status /*non-NULL*/,
603*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId,
604*ec779b8eSAndroid Build Coastguard Worker             int32_t maxSharedAudioHistoryMs)
605*ec779b8eSAndroid Build Coastguard Worker             REQUIRES(audio_utils::AudioFlinger_Mutex) EXCLUDES_ThreadBase_Mutex = 0;
606*ec779b8eSAndroid Build Coastguard Worker     virtual void destroyTrack_l(const sp<IAfRecordTrack>& track) REQUIRES(mutex()) = 0;
607*ec779b8eSAndroid Build Coastguard Worker     virtual void removeTrack_l(const sp<IAfRecordTrack>& track) REQUIRES(mutex()) = 0;
608*ec779b8eSAndroid Build Coastguard Worker 
609*ec779b8eSAndroid Build Coastguard Worker     virtual status_t start(
610*ec779b8eSAndroid Build Coastguard Worker             IAfRecordTrack* recordTrack, AudioSystem::sync_event_t event,
611*ec779b8eSAndroid Build Coastguard Worker             audio_session_t triggerSession) EXCLUDES_ThreadBase_Mutex = 0;
612*ec779b8eSAndroid Build Coastguard Worker 
613*ec779b8eSAndroid Build Coastguard Worker     // ask the thread to stop the specified track, and
614*ec779b8eSAndroid Build Coastguard Worker     // return true if the caller should then do it's part of the stopping process
615*ec779b8eSAndroid Build Coastguard Worker     virtual bool stop(IAfRecordTrack* recordTrack) EXCLUDES_ThreadBase_Mutex = 0;
616*ec779b8eSAndroid Build Coastguard Worker 
617*ec779b8eSAndroid Build Coastguard Worker     // NO_THREAD_SAFETY_ANALYSIS: consider atomics
618*ec779b8eSAndroid Build Coastguard Worker     virtual AudioStreamIn* getInput() const = 0;
619*ec779b8eSAndroid Build Coastguard Worker     virtual AudioStreamIn* clearInput() = 0;
620*ec779b8eSAndroid Build Coastguard Worker 
621*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getActiveMicrophones(
622*ec779b8eSAndroid Build Coastguard Worker             std::vector<media::MicrophoneInfoFw>* activeMicrophones)
623*ec779b8eSAndroid Build Coastguard Worker             const EXCLUDES_ThreadBase_Mutex = 0;
624*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setPreferredMicrophoneDirection(audio_microphone_direction_t direction)
625*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
626*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setPreferredMicrophoneFieldDimension(float zoom)
627*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
628*ec779b8eSAndroid Build Coastguard Worker 
629*ec779b8eSAndroid Build Coastguard Worker     virtual void addPatchTrack(const sp<IAfPatchRecord>& record)
630*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
631*ec779b8eSAndroid Build Coastguard Worker     virtual void deletePatchTrack(const sp<IAfPatchRecord>& record)
632*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
633*ec779b8eSAndroid Build Coastguard Worker     virtual bool fastTrackAvailable() const = 0;
634*ec779b8eSAndroid Build Coastguard Worker     virtual void setFastTrackAvailable(bool available) = 0;
635*ec779b8eSAndroid Build Coastguard Worker 
636*ec779b8eSAndroid Build Coastguard Worker     virtual void setRecordSilenced(audio_port_handle_t portId, bool silenced)
637*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
638*ec779b8eSAndroid Build Coastguard Worker     virtual bool hasFastCapture() const = 0;
639*ec779b8eSAndroid Build Coastguard Worker 
640*ec779b8eSAndroid Build Coastguard Worker     virtual void checkBtNrec() EXCLUDES_ThreadBase_Mutex = 0;
641*ec779b8eSAndroid Build Coastguard Worker     virtual uint32_t getInputFramesLost() const EXCLUDES_ThreadBase_Mutex = 0;
642*ec779b8eSAndroid Build Coastguard Worker 
643*ec779b8eSAndroid Build Coastguard Worker     virtual status_t shareAudioHistory(
644*ec779b8eSAndroid Build Coastguard Worker             const std::string& sharedAudioPackageName,
645*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sharedSessionId = AUDIO_SESSION_NONE,
646*ec779b8eSAndroid Build Coastguard Worker             int64_t sharedAudioStartMs = -1) EXCLUDES_ThreadBase_Mutex = 0;
647*ec779b8eSAndroid Build Coastguard Worker     virtual void resetAudioHistory_l() REQUIRES(mutex()) = 0;
648*ec779b8eSAndroid Build Coastguard Worker };
649*ec779b8eSAndroid Build Coastguard Worker 
650*ec779b8eSAndroid Build Coastguard Worker class IAfMmapThread : public virtual IAfThreadBase {
651*ec779b8eSAndroid Build Coastguard Worker public:
652*ec779b8eSAndroid Build Coastguard Worker     // createIAudioTrackAdapter() is a static constructor which creates an
653*ec779b8eSAndroid Build Coastguard Worker     // MmapStreamInterface AIDL interface adapter from the MmapThread object that
654*ec779b8eSAndroid Build Coastguard Worker     // may be passed back to the client.
655*ec779b8eSAndroid Build Coastguard Worker     //
656*ec779b8eSAndroid Build Coastguard Worker     // Only one AIDL MmapStreamInterface interface adapter should be created per MmapThread.
657*ec779b8eSAndroid Build Coastguard Worker     static sp<MmapStreamInterface> createMmapStreamInterfaceAdapter(
658*ec779b8eSAndroid Build Coastguard Worker             const sp<IAfMmapThread>& mmapThread);
659*ec779b8eSAndroid Build Coastguard Worker 
660*ec779b8eSAndroid Build Coastguard Worker     virtual void configure(
661*ec779b8eSAndroid Build Coastguard Worker             const audio_attributes_t* attr,
662*ec779b8eSAndroid Build Coastguard Worker             audio_stream_type_t streamType,
663*ec779b8eSAndroid Build Coastguard Worker             audio_session_t sessionId,
664*ec779b8eSAndroid Build Coastguard Worker             const sp<MmapStreamCallback>& callback,
665*ec779b8eSAndroid Build Coastguard Worker             const DeviceIdVector& deviceIds,
666*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t portId) EXCLUDES_ThreadBase_Mutex = 0;
667*ec779b8eSAndroid Build Coastguard Worker     virtual void disconnect() EXCLUDES_ThreadBase_Mutex = 0;
668*ec779b8eSAndroid Build Coastguard Worker 
669*ec779b8eSAndroid Build Coastguard Worker     // MmapStreamInterface handling (see adapter)
670*ec779b8eSAndroid Build Coastguard Worker     virtual status_t createMmapBuffer(
671*ec779b8eSAndroid Build Coastguard Worker             int32_t minSizeFrames, struct audio_mmap_buffer_info* info)
672*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
673*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getMmapPosition(struct audio_mmap_position* position) const
674*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
675*ec779b8eSAndroid Build Coastguard Worker     virtual status_t start(
676*ec779b8eSAndroid Build Coastguard Worker             const AudioClient& client, const audio_attributes_t* attr,
677*ec779b8eSAndroid Build Coastguard Worker             audio_port_handle_t* handle) EXCLUDES_ThreadBase_Mutex = 0;
678*ec779b8eSAndroid Build Coastguard Worker     virtual status_t stop(audio_port_handle_t handle) EXCLUDES_ThreadBase_Mutex = 0;
679*ec779b8eSAndroid Build Coastguard Worker     virtual status_t standby() EXCLUDES_ThreadBase_Mutex = 0;
680*ec779b8eSAndroid Build Coastguard Worker     virtual status_t getExternalPosition(uint64_t* position, int64_t* timeNanos) const
681*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
682*ec779b8eSAndroid Build Coastguard Worker     virtual status_t reportData(const void* buffer, size_t frameCount)
683*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
684*ec779b8eSAndroid Build Coastguard Worker 
685*ec779b8eSAndroid Build Coastguard Worker     // TODO(b/291317898)  move to IAfThreadBase?
686*ec779b8eSAndroid Build Coastguard Worker     virtual void invalidateTracks(std::set<audio_port_handle_t>& portIds)
687*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
688*ec779b8eSAndroid Build Coastguard Worker 
689*ec779b8eSAndroid Build Coastguard Worker     // Sets the UID records silence - TODO(b/291317898)  move to IAfMmapCaptureThread
690*ec779b8eSAndroid Build Coastguard Worker     virtual void setRecordSilenced(audio_port_handle_t portId, bool silenced)
691*ec779b8eSAndroid Build Coastguard Worker             EXCLUDES_ThreadBase_Mutex = 0;
692*ec779b8eSAndroid Build Coastguard Worker 
asIAfMmapPlaybackThread()693*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfMmapPlaybackThread> asIAfMmapPlaybackThread() { return nullptr; }
asIAfMmapCaptureThread()694*ec779b8eSAndroid Build Coastguard Worker     virtual sp<IAfMmapCaptureThread> asIAfMmapCaptureThread() { return nullptr; }
695*ec779b8eSAndroid Build Coastguard Worker };
696*ec779b8eSAndroid Build Coastguard Worker 
697*ec779b8eSAndroid Build Coastguard Worker class IAfMmapPlaybackThread : public virtual IAfMmapThread, public virtual VolumeInterface {
698*ec779b8eSAndroid Build Coastguard Worker public:
699*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfMmapPlaybackThread> create(
700*ec779b8eSAndroid Build Coastguard Worker             const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id,
701*ec779b8eSAndroid Build Coastguard Worker             AudioHwDevice* hwDev, AudioStreamOut* output, bool systemReady);
702*ec779b8eSAndroid Build Coastguard Worker 
703*ec779b8eSAndroid Build Coastguard Worker     virtual AudioStreamOut* clearOutput() EXCLUDES_ThreadBase_Mutex = 0;
704*ec779b8eSAndroid Build Coastguard Worker 
705*ec779b8eSAndroid Build Coastguard Worker     virtual status_t setPortsVolume(const std::vector<audio_port_handle_t>& portIds, float volume,
706*ec779b8eSAndroid Build Coastguard Worker                                     bool muted) EXCLUDES_ThreadBase_Mutex = 0;
707*ec779b8eSAndroid Build Coastguard Worker };
708*ec779b8eSAndroid Build Coastguard Worker 
709*ec779b8eSAndroid Build Coastguard Worker class IAfMmapCaptureThread : public virtual IAfMmapThread {
710*ec779b8eSAndroid Build Coastguard Worker public:
711*ec779b8eSAndroid Build Coastguard Worker     static sp<IAfMmapCaptureThread> create(
712*ec779b8eSAndroid Build Coastguard Worker             const sp<IAfThreadCallback>& afThreadCallback, audio_io_handle_t id,
713*ec779b8eSAndroid Build Coastguard Worker             AudioHwDevice* hwDev, AudioStreamIn* input, bool systemReady);
714*ec779b8eSAndroid Build Coastguard Worker 
715*ec779b8eSAndroid Build Coastguard Worker     virtual AudioStreamIn* clearInput() EXCLUDES_ThreadBase_Mutex = 0;
716*ec779b8eSAndroid Build Coastguard Worker };
717*ec779b8eSAndroid Build Coastguard Worker 
718*ec779b8eSAndroid Build Coastguard Worker }  // namespace android
719