xref: /aosp_15_r20/frameworks/av/services/audioflinger/datapath/SpdifStreamIn.cpp (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker  *
3*ec779b8eSAndroid Build Coastguard Worker  * Copyright 2023, The Android Open Source Project
4*ec779b8eSAndroid Build Coastguard Worker  *
5*ec779b8eSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
6*ec779b8eSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
7*ec779b8eSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
8*ec779b8eSAndroid Build Coastguard Worker  *
9*ec779b8eSAndroid Build Coastguard Worker  *     http://www.apache.org/licenses/LICENSE-2.0
10*ec779b8eSAndroid Build Coastguard Worker  *
11*ec779b8eSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
12*ec779b8eSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
13*ec779b8eSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14*ec779b8eSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
15*ec779b8eSAndroid Build Coastguard Worker  * limitations under the License.
16*ec779b8eSAndroid Build Coastguard Worker  */
17*ec779b8eSAndroid Build Coastguard Worker 
18*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AudioFlinger"
19*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
20*ec779b8eSAndroid Build Coastguard Worker #include "Configuration.h"
21*ec779b8eSAndroid Build Coastguard Worker #include <system/audio.h>
22*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
23*ec779b8eSAndroid Build Coastguard Worker 
24*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/spdif/SPDIFDecoder.h>
25*ec779b8eSAndroid Build Coastguard Worker 
26*ec779b8eSAndroid Build Coastguard Worker #include "AudioHwDevice.h"
27*ec779b8eSAndroid Build Coastguard Worker #include "SpdifStreamIn.h"
28*ec779b8eSAndroid Build Coastguard Worker 
29*ec779b8eSAndroid Build Coastguard Worker namespace android {
30*ec779b8eSAndroid Build Coastguard Worker 
31*ec779b8eSAndroid Build Coastguard Worker /**
32*ec779b8eSAndroid Build Coastguard Worker  * If the HAL is generating IEC61937 data and AudioFlinger expects elementary stream then we need to
33*ec779b8eSAndroid Build Coastguard Worker  * extract the data using an SPDIF decoder.
34*ec779b8eSAndroid Build Coastguard Worker  */
SpdifStreamIn(AudioHwDevice * dev,audio_input_flags_t flags,audio_format_t format)35*ec779b8eSAndroid Build Coastguard Worker SpdifStreamIn::SpdifStreamIn(AudioHwDevice *dev,
36*ec779b8eSAndroid Build Coastguard Worker             audio_input_flags_t flags,
37*ec779b8eSAndroid Build Coastguard Worker             audio_format_t format)
38*ec779b8eSAndroid Build Coastguard Worker         : AudioStreamIn(dev, flags)
39*ec779b8eSAndroid Build Coastguard Worker         , mSpdifDecoder(this, format)
40*ec779b8eSAndroid Build Coastguard Worker {
41*ec779b8eSAndroid Build Coastguard Worker }
42*ec779b8eSAndroid Build Coastguard Worker 
open(audio_io_handle_t handle,audio_devices_t devices,struct audio_config * config,const char * address,audio_source_t source,audio_devices_t outputDevice,const char * outputDeviceAddress)43*ec779b8eSAndroid Build Coastguard Worker status_t SpdifStreamIn::open(
44*ec779b8eSAndroid Build Coastguard Worker         audio_io_handle_t handle,
45*ec779b8eSAndroid Build Coastguard Worker         audio_devices_t devices,
46*ec779b8eSAndroid Build Coastguard Worker         struct audio_config *config,
47*ec779b8eSAndroid Build Coastguard Worker         const char *address,
48*ec779b8eSAndroid Build Coastguard Worker         audio_source_t source,
49*ec779b8eSAndroid Build Coastguard Worker         audio_devices_t outputDevice,
50*ec779b8eSAndroid Build Coastguard Worker         const char* outputDeviceAddress)
51*ec779b8eSAndroid Build Coastguard Worker {
52*ec779b8eSAndroid Build Coastguard Worker     struct audio_config customConfig = *config;
53*ec779b8eSAndroid Build Coastguard Worker 
54*ec779b8eSAndroid Build Coastguard Worker     mApplicationConfig.format = config->format;
55*ec779b8eSAndroid Build Coastguard Worker     mApplicationConfig.sample_rate = config->sample_rate;
56*ec779b8eSAndroid Build Coastguard Worker     mApplicationConfig.channel_mask = config->channel_mask;
57*ec779b8eSAndroid Build Coastguard Worker 
58*ec779b8eSAndroid Build Coastguard Worker     mRateMultiplier = spdif_rate_multiplier(config->format);
59*ec779b8eSAndroid Build Coastguard Worker     if (mRateMultiplier <= 0) {
60*ec779b8eSAndroid Build Coastguard Worker         ALOGE("ERROR SpdifStreamIn::open() unrecognized format 0x%08X\n", config->format);
61*ec779b8eSAndroid Build Coastguard Worker         return BAD_VALUE;
62*ec779b8eSAndroid Build Coastguard Worker     }
63*ec779b8eSAndroid Build Coastguard Worker     customConfig.sample_rate = config->sample_rate * mRateMultiplier;
64*ec779b8eSAndroid Build Coastguard Worker     customConfig.format = AUDIO_FORMAT_PCM_16_BIT;
65*ec779b8eSAndroid Build Coastguard Worker     customConfig.channel_mask = AUDIO_CHANNEL_IN_STEREO;
66*ec779b8eSAndroid Build Coastguard Worker 
67*ec779b8eSAndroid Build Coastguard Worker     // Always print this because otherwise it could be very confusing if the
68*ec779b8eSAndroid Build Coastguard Worker     // HAL and AudioFlinger are using different formats.
69*ec779b8eSAndroid Build Coastguard Worker     // Print before open() because HAL may modify customConfig.
70*ec779b8eSAndroid Build Coastguard Worker     ALOGI("SpdifStreamIn::open() AudioFlinger requested sampleRate %d, format %#x, channelMask %#x",
71*ec779b8eSAndroid Build Coastguard Worker             config->sample_rate, config->format, config->channel_mask);
72*ec779b8eSAndroid Build Coastguard Worker     ALOGI("SpdifStreamIn::open() HAL configured for sampleRate %d, format %#x, channelMask %#x",
73*ec779b8eSAndroid Build Coastguard Worker             customConfig.sample_rate, customConfig.format, customConfig.channel_mask);
74*ec779b8eSAndroid Build Coastguard Worker 
75*ec779b8eSAndroid Build Coastguard Worker     const status_t status = AudioStreamIn::open(
76*ec779b8eSAndroid Build Coastguard Worker             handle,
77*ec779b8eSAndroid Build Coastguard Worker             devices,
78*ec779b8eSAndroid Build Coastguard Worker             &customConfig,
79*ec779b8eSAndroid Build Coastguard Worker             address,
80*ec779b8eSAndroid Build Coastguard Worker             source,
81*ec779b8eSAndroid Build Coastguard Worker             outputDevice,
82*ec779b8eSAndroid Build Coastguard Worker             outputDeviceAddress);
83*ec779b8eSAndroid Build Coastguard Worker 
84*ec779b8eSAndroid Build Coastguard Worker     // reset config back to whatever is returned by HAL
85*ec779b8eSAndroid Build Coastguard Worker     config->sample_rate = customConfig.sample_rate;
86*ec779b8eSAndroid Build Coastguard Worker     config->format = customConfig.format;
87*ec779b8eSAndroid Build Coastguard Worker     config->channel_mask = customConfig.channel_mask;
88*ec779b8eSAndroid Build Coastguard Worker 
89*ec779b8eSAndroid Build Coastguard Worker     ALOGI("SpdifStreamIn::open() status = %d", status);
90*ec779b8eSAndroid Build Coastguard Worker 
91*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
92*ec779b8eSAndroid Build Coastguard Worker     if (status == OK) {
93*ec779b8eSAndroid Build Coastguard Worker         // Don't use PCM 16-bit format to avoid WAV encoding IEC61937 data.
94*ec779b8eSAndroid Build Coastguard Worker         mTee.set(customConfig.sample_rate,
95*ec779b8eSAndroid Build Coastguard Worker                 audio_channel_count_from_in_mask(customConfig.channel_mask),
96*ec779b8eSAndroid Build Coastguard Worker                 AUDIO_FORMAT_IEC61937, NBAIO_Tee::TEE_FLAG_INPUT_THREAD);
97*ec779b8eSAndroid Build Coastguard Worker         mTee.setId(std::string("_") + std::to_string(handle) + "_C");
98*ec779b8eSAndroid Build Coastguard Worker     }
99*ec779b8eSAndroid Build Coastguard Worker #endif
100*ec779b8eSAndroid Build Coastguard Worker 
101*ec779b8eSAndroid Build Coastguard Worker     return status;
102*ec779b8eSAndroid Build Coastguard Worker }
103*ec779b8eSAndroid Build Coastguard Worker 
standby()104*ec779b8eSAndroid Build Coastguard Worker int SpdifStreamIn::standby()
105*ec779b8eSAndroid Build Coastguard Worker {
106*ec779b8eSAndroid Build Coastguard Worker     mSpdifDecoder.reset();
107*ec779b8eSAndroid Build Coastguard Worker     return AudioStreamIn::standby();
108*ec779b8eSAndroid Build Coastguard Worker }
109*ec779b8eSAndroid Build Coastguard Worker 
readDataBurst(void * buffer,size_t bytes,size_t * read)110*ec779b8eSAndroid Build Coastguard Worker status_t SpdifStreamIn::readDataBurst(void* buffer, size_t bytes, size_t* read)
111*ec779b8eSAndroid Build Coastguard Worker {
112*ec779b8eSAndroid Build Coastguard Worker     status_t status = AudioStreamIn::read(buffer, bytes, read);
113*ec779b8eSAndroid Build Coastguard Worker 
114*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
115*ec779b8eSAndroid Build Coastguard Worker     if (*read > 0) {
116*ec779b8eSAndroid Build Coastguard Worker         mTee.write(reinterpret_cast<const char *>(buffer), *read / AudioStreamIn::getFrameSize());
117*ec779b8eSAndroid Build Coastguard Worker     }
118*ec779b8eSAndroid Build Coastguard Worker #endif
119*ec779b8eSAndroid Build Coastguard Worker     return status;
120*ec779b8eSAndroid Build Coastguard Worker }
121*ec779b8eSAndroid Build Coastguard Worker 
read(void * buffer,size_t numBytes,size_t * read)122*ec779b8eSAndroid Build Coastguard Worker status_t SpdifStreamIn::read(void* buffer, size_t numBytes, size_t* read)
123*ec779b8eSAndroid Build Coastguard Worker {
124*ec779b8eSAndroid Build Coastguard Worker     // Read from SPDIF extractor. It will call back to readDataBurst().
125*ec779b8eSAndroid Build Coastguard Worker     const auto bytesRead = mSpdifDecoder.read(buffer, numBytes);
126*ec779b8eSAndroid Build Coastguard Worker     if (bytesRead >= 0) {
127*ec779b8eSAndroid Build Coastguard Worker         *read = bytesRead;
128*ec779b8eSAndroid Build Coastguard Worker         return OK;
129*ec779b8eSAndroid Build Coastguard Worker     }
130*ec779b8eSAndroid Build Coastguard Worker     return NOT_ENOUGH_DATA;
131*ec779b8eSAndroid Build Coastguard Worker }
132*ec779b8eSAndroid Build Coastguard Worker 
133*ec779b8eSAndroid Build Coastguard Worker } // namespace android
134