1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker *
3*ec779b8eSAndroid Build Coastguard Worker * Copyright 2015, The Android Open Source Project
4*ec779b8eSAndroid Build Coastguard Worker *
5*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
6*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
7*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at
8*ec779b8eSAndroid Build Coastguard Worker *
9*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
10*ec779b8eSAndroid Build Coastguard Worker *
11*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
12*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
13*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
15*ec779b8eSAndroid Build Coastguard Worker * limitations under the License.
16*ec779b8eSAndroid Build Coastguard Worker */
17*ec779b8eSAndroid Build Coastguard Worker
18*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "AudioFlinger"
19*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
20*ec779b8eSAndroid Build Coastguard Worker #include "Configuration.h"
21*ec779b8eSAndroid Build Coastguard Worker #include <system/audio.h>
22*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
23*ec779b8eSAndroid Build Coastguard Worker
24*ec779b8eSAndroid Build Coastguard Worker #include <audio_utils/spdif/SPDIFEncoder.h>
25*ec779b8eSAndroid Build Coastguard Worker
26*ec779b8eSAndroid Build Coastguard Worker #include "AudioHwDevice.h"
27*ec779b8eSAndroid Build Coastguard Worker #include "SpdifStreamOut.h"
28*ec779b8eSAndroid Build Coastguard Worker
29*ec779b8eSAndroid Build Coastguard Worker namespace android {
30*ec779b8eSAndroid Build Coastguard Worker
31*ec779b8eSAndroid Build Coastguard Worker /**
32*ec779b8eSAndroid Build Coastguard Worker * If the AudioFlinger is processing encoded data and the HAL expects
33*ec779b8eSAndroid Build Coastguard Worker * PCM then we need to wrap the data in an SPDIF wrapper.
34*ec779b8eSAndroid Build Coastguard Worker */
SpdifStreamOut(AudioHwDevice * dev,audio_format_t format)35*ec779b8eSAndroid Build Coastguard Worker SpdifStreamOut::SpdifStreamOut(AudioHwDevice *dev,
36*ec779b8eSAndroid Build Coastguard Worker audio_format_t format)
37*ec779b8eSAndroid Build Coastguard Worker : AudioStreamOut(dev)
38*ec779b8eSAndroid Build Coastguard Worker , mSpdifEncoder(this, format)
39*ec779b8eSAndroid Build Coastguard Worker {
40*ec779b8eSAndroid Build Coastguard Worker }
41*ec779b8eSAndroid Build Coastguard Worker
open(audio_io_handle_t handle,audio_devices_t devices,struct audio_config * config,audio_output_flags_t * flags,const char * address,const std::vector<playback_track_metadata_v7_t> & sourceMetadata)42*ec779b8eSAndroid Build Coastguard Worker status_t SpdifStreamOut::open(
43*ec779b8eSAndroid Build Coastguard Worker audio_io_handle_t handle,
44*ec779b8eSAndroid Build Coastguard Worker audio_devices_t devices,
45*ec779b8eSAndroid Build Coastguard Worker struct audio_config *config,
46*ec779b8eSAndroid Build Coastguard Worker audio_output_flags_t *flags,
47*ec779b8eSAndroid Build Coastguard Worker const char *address,
48*ec779b8eSAndroid Build Coastguard Worker const std::vector<playback_track_metadata_v7_t>& sourceMetadata)
49*ec779b8eSAndroid Build Coastguard Worker {
50*ec779b8eSAndroid Build Coastguard Worker struct audio_config customConfig = *config;
51*ec779b8eSAndroid Build Coastguard Worker
52*ec779b8eSAndroid Build Coastguard Worker mApplicationConfig.format = config->format;
53*ec779b8eSAndroid Build Coastguard Worker mApplicationConfig.sample_rate = config->sample_rate;
54*ec779b8eSAndroid Build Coastguard Worker mApplicationConfig.channel_mask = config->channel_mask;
55*ec779b8eSAndroid Build Coastguard Worker
56*ec779b8eSAndroid Build Coastguard Worker mRateMultiplier = spdif_rate_multiplier(config->format);
57*ec779b8eSAndroid Build Coastguard Worker if (mRateMultiplier <= 0) {
58*ec779b8eSAndroid Build Coastguard Worker ALOGE("ERROR SpdifStreamOut::open() unrecognized format 0x%08X\n", config->format);
59*ec779b8eSAndroid Build Coastguard Worker return BAD_VALUE;
60*ec779b8eSAndroid Build Coastguard Worker }
61*ec779b8eSAndroid Build Coastguard Worker customConfig.sample_rate = config->sample_rate * mRateMultiplier;
62*ec779b8eSAndroid Build Coastguard Worker
63*ec779b8eSAndroid Build Coastguard Worker customConfig.format = AUDIO_FORMAT_PCM_16_BIT;
64*ec779b8eSAndroid Build Coastguard Worker customConfig.channel_mask = AUDIO_CHANNEL_OUT_STEREO;
65*ec779b8eSAndroid Build Coastguard Worker // Tell the HAL that the data will be compressed audio wrapped in a data burst.
66*ec779b8eSAndroid Build Coastguard Worker *flags = (audio_output_flags_t)(*flags | AUDIO_OUTPUT_FLAG_IEC958_NONAUDIO);
67*ec779b8eSAndroid Build Coastguard Worker
68*ec779b8eSAndroid Build Coastguard Worker // Always print this because otherwise it could be very confusing if the
69*ec779b8eSAndroid Build Coastguard Worker // HAL and AudioFlinger are using different formats.
70*ec779b8eSAndroid Build Coastguard Worker // Print before open() because HAL may modify customConfig.
71*ec779b8eSAndroid Build Coastguard Worker ALOGI("SpdifStreamOut::open() AudioFlinger requested sampleRate %d, format %#x,"
72*ec779b8eSAndroid Build Coastguard Worker " channelMask %#x", config->sample_rate, config->format, config->channel_mask);
73*ec779b8eSAndroid Build Coastguard Worker ALOGI("SpdifStreamOut::open() HAL configured for sampleRate %d, format %#x, channelMask %#x",
74*ec779b8eSAndroid Build Coastguard Worker customConfig.sample_rate, customConfig.format, customConfig.channel_mask);
75*ec779b8eSAndroid Build Coastguard Worker
76*ec779b8eSAndroid Build Coastguard Worker const status_t status = AudioStreamOut::open(
77*ec779b8eSAndroid Build Coastguard Worker handle,
78*ec779b8eSAndroid Build Coastguard Worker devices,
79*ec779b8eSAndroid Build Coastguard Worker &customConfig,
80*ec779b8eSAndroid Build Coastguard Worker flags,
81*ec779b8eSAndroid Build Coastguard Worker address,
82*ec779b8eSAndroid Build Coastguard Worker sourceMetadata);
83*ec779b8eSAndroid Build Coastguard Worker
84*ec779b8eSAndroid Build Coastguard Worker // reset config back to whatever is returned by HAL
85*ec779b8eSAndroid Build Coastguard Worker config->sample_rate = customConfig.sample_rate;
86*ec779b8eSAndroid Build Coastguard Worker config->format = customConfig.format;
87*ec779b8eSAndroid Build Coastguard Worker config->channel_mask = customConfig.channel_mask;
88*ec779b8eSAndroid Build Coastguard Worker
89*ec779b8eSAndroid Build Coastguard Worker ALOGI("SpdifStreamOut::open() status = %d", status);
90*ec779b8eSAndroid Build Coastguard Worker
91*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
92*ec779b8eSAndroid Build Coastguard Worker if (status == OK) {
93*ec779b8eSAndroid Build Coastguard Worker // Don't use PCM 16-bit format to avoid WAV encoding IEC61937 data.
94*ec779b8eSAndroid Build Coastguard Worker mTee.set(customConfig.sample_rate,
95*ec779b8eSAndroid Build Coastguard Worker audio_channel_count_from_out_mask(customConfig.channel_mask),
96*ec779b8eSAndroid Build Coastguard Worker AUDIO_FORMAT_IEC61937, NBAIO_Tee::TEE_FLAG_OUTPUT_THREAD);
97*ec779b8eSAndroid Build Coastguard Worker mTee.setId(std::string("_") + std::to_string(handle) + "_D");
98*ec779b8eSAndroid Build Coastguard Worker }
99*ec779b8eSAndroid Build Coastguard Worker #endif
100*ec779b8eSAndroid Build Coastguard Worker
101*ec779b8eSAndroid Build Coastguard Worker return status;
102*ec779b8eSAndroid Build Coastguard Worker }
103*ec779b8eSAndroid Build Coastguard Worker
flush()104*ec779b8eSAndroid Build Coastguard Worker int SpdifStreamOut::flush()
105*ec779b8eSAndroid Build Coastguard Worker {
106*ec779b8eSAndroid Build Coastguard Worker mSpdifEncoder.reset();
107*ec779b8eSAndroid Build Coastguard Worker return AudioStreamOut::flush();
108*ec779b8eSAndroid Build Coastguard Worker }
109*ec779b8eSAndroid Build Coastguard Worker
standby()110*ec779b8eSAndroid Build Coastguard Worker int SpdifStreamOut::standby()
111*ec779b8eSAndroid Build Coastguard Worker {
112*ec779b8eSAndroid Build Coastguard Worker mSpdifEncoder.reset();
113*ec779b8eSAndroid Build Coastguard Worker return AudioStreamOut::standby();
114*ec779b8eSAndroid Build Coastguard Worker }
115*ec779b8eSAndroid Build Coastguard Worker
writeDataBurst(const void * buffer,size_t bytes)116*ec779b8eSAndroid Build Coastguard Worker ssize_t SpdifStreamOut::writeDataBurst(const void* buffer, size_t bytes)
117*ec779b8eSAndroid Build Coastguard Worker {
118*ec779b8eSAndroid Build Coastguard Worker const ssize_t written = AudioStreamOut::write(buffer, bytes);
119*ec779b8eSAndroid Build Coastguard Worker
120*ec779b8eSAndroid Build Coastguard Worker #ifdef TEE_SINK
121*ec779b8eSAndroid Build Coastguard Worker if (written > 0) {
122*ec779b8eSAndroid Build Coastguard Worker mTee.write(reinterpret_cast<const char *>(buffer),
123*ec779b8eSAndroid Build Coastguard Worker written / AudioStreamOut::getFrameSize());
124*ec779b8eSAndroid Build Coastguard Worker }
125*ec779b8eSAndroid Build Coastguard Worker #endif
126*ec779b8eSAndroid Build Coastguard Worker return written;
127*ec779b8eSAndroid Build Coastguard Worker }
128*ec779b8eSAndroid Build Coastguard Worker
write(const void * buffer,size_t numBytes)129*ec779b8eSAndroid Build Coastguard Worker ssize_t SpdifStreamOut::write(const void* buffer, size_t numBytes)
130*ec779b8eSAndroid Build Coastguard Worker {
131*ec779b8eSAndroid Build Coastguard Worker // Write to SPDIF wrapper. It will call back to writeDataBurst().
132*ec779b8eSAndroid Build Coastguard Worker return mSpdifEncoder.write(buffer, numBytes);
133*ec779b8eSAndroid Build Coastguard Worker }
134*ec779b8eSAndroid Build Coastguard Worker
135*ec779b8eSAndroid Build Coastguard Worker } // namespace android
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