1*ec779b8eSAndroid Build Coastguard Worker /*
2*ec779b8eSAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project
3*ec779b8eSAndroid Build Coastguard Worker *
4*ec779b8eSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*ec779b8eSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*ec779b8eSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*ec779b8eSAndroid Build Coastguard Worker *
8*ec779b8eSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*ec779b8eSAndroid Build Coastguard Worker *
10*ec779b8eSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*ec779b8eSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*ec779b8eSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*ec779b8eSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*ec779b8eSAndroid Build Coastguard Worker * limitations under the License.
15*ec779b8eSAndroid Build Coastguard Worker */
16*ec779b8eSAndroid Build Coastguard Worker
17*ec779b8eSAndroid Build Coastguard Worker #define LOG_TAG "StateQueue"
18*ec779b8eSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
19*ec779b8eSAndroid Build Coastguard Worker
20*ec779b8eSAndroid Build Coastguard Worker #include "Configuration.h"
21*ec779b8eSAndroid Build Coastguard Worker #include <time.h>
22*ec779b8eSAndroid Build Coastguard Worker #include <cutils/atomic.h>
23*ec779b8eSAndroid Build Coastguard Worker #include <utils/Log.h>
24*ec779b8eSAndroid Build Coastguard Worker #include "StateQueue.h"
25*ec779b8eSAndroid Build Coastguard Worker
26*ec779b8eSAndroid Build Coastguard Worker namespace android {
27*ec779b8eSAndroid Build Coastguard Worker
28*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
dump(int fd)29*ec779b8eSAndroid Build Coastguard Worker void StateQueueObserverDump::dump(int fd)
30*ec779b8eSAndroid Build Coastguard Worker {
31*ec779b8eSAndroid Build Coastguard Worker dprintf(fd, "State queue observer: stateChanges=%u\n", mStateChanges);
32*ec779b8eSAndroid Build Coastguard Worker }
33*ec779b8eSAndroid Build Coastguard Worker
dump(int fd)34*ec779b8eSAndroid Build Coastguard Worker void StateQueueMutatorDump::dump(int fd)
35*ec779b8eSAndroid Build Coastguard Worker {
36*ec779b8eSAndroid Build Coastguard Worker dprintf(fd, "State queue mutator: pushDirty=%u pushAck=%u blockedSequence=%u\n",
37*ec779b8eSAndroid Build Coastguard Worker mPushDirty, mPushAck, mBlockedSequence);
38*ec779b8eSAndroid Build Coastguard Worker }
39*ec779b8eSAndroid Build Coastguard Worker #endif
40*ec779b8eSAndroid Build Coastguard Worker
41*ec779b8eSAndroid Build Coastguard Worker // Observer APIs
42*ec779b8eSAndroid Build Coastguard Worker
poll()43*ec779b8eSAndroid Build Coastguard Worker template<typename T> const T* StateQueue<T>::poll()
44*ec779b8eSAndroid Build Coastguard Worker {
45*ec779b8eSAndroid Build Coastguard Worker const T *next = (const T *) atomic_load_explicit(&mNext, memory_order_acquire);
46*ec779b8eSAndroid Build Coastguard Worker
47*ec779b8eSAndroid Build Coastguard Worker if (next != mCurrent) {
48*ec779b8eSAndroid Build Coastguard Worker mAck = next; // no additional barrier needed
49*ec779b8eSAndroid Build Coastguard Worker mCurrent = next;
50*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
51*ec779b8eSAndroid Build Coastguard Worker mObserverDump->mStateChanges++;
52*ec779b8eSAndroid Build Coastguard Worker #endif
53*ec779b8eSAndroid Build Coastguard Worker }
54*ec779b8eSAndroid Build Coastguard Worker return next;
55*ec779b8eSAndroid Build Coastguard Worker }
56*ec779b8eSAndroid Build Coastguard Worker
57*ec779b8eSAndroid Build Coastguard Worker // Mutator APIs
58*ec779b8eSAndroid Build Coastguard Worker
begin()59*ec779b8eSAndroid Build Coastguard Worker template<typename T> T* StateQueue<T>::begin()
60*ec779b8eSAndroid Build Coastguard Worker {
61*ec779b8eSAndroid Build Coastguard Worker ALOG_ASSERT(!mInMutation, "begin() called when in a mutation");
62*ec779b8eSAndroid Build Coastguard Worker mInMutation = true;
63*ec779b8eSAndroid Build Coastguard Worker return mMutating;
64*ec779b8eSAndroid Build Coastguard Worker }
65*ec779b8eSAndroid Build Coastguard Worker
end(bool didModify)66*ec779b8eSAndroid Build Coastguard Worker template<typename T> void StateQueue<T>::end(bool didModify)
67*ec779b8eSAndroid Build Coastguard Worker {
68*ec779b8eSAndroid Build Coastguard Worker ALOG_ASSERT(mInMutation, "end() called when not in a mutation");
69*ec779b8eSAndroid Build Coastguard Worker ALOG_ASSERT(mIsInitialized || didModify, "first end() must modify for initialization");
70*ec779b8eSAndroid Build Coastguard Worker if (didModify) {
71*ec779b8eSAndroid Build Coastguard Worker mIsDirty = true;
72*ec779b8eSAndroid Build Coastguard Worker mIsInitialized = true;
73*ec779b8eSAndroid Build Coastguard Worker }
74*ec779b8eSAndroid Build Coastguard Worker mInMutation = false;
75*ec779b8eSAndroid Build Coastguard Worker }
76*ec779b8eSAndroid Build Coastguard Worker
push(StateQueue<T>::block_t block)77*ec779b8eSAndroid Build Coastguard Worker template<typename T> bool StateQueue<T>::push(StateQueue<T>::block_t block)
78*ec779b8eSAndroid Build Coastguard Worker {
79*ec779b8eSAndroid Build Coastguard Worker #define PUSH_BLOCK_ACK_NS 3000000L // 3 ms: time between checks for ack in push()
80*ec779b8eSAndroid Build Coastguard Worker // FIXME should be configurable
81*ec779b8eSAndroid Build Coastguard Worker static const struct timespec req = {0, PUSH_BLOCK_ACK_NS};
82*ec779b8eSAndroid Build Coastguard Worker
83*ec779b8eSAndroid Build Coastguard Worker ALOG_ASSERT(!mInMutation, "push() called when in a mutation");
84*ec779b8eSAndroid Build Coastguard Worker
85*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
86*ec779b8eSAndroid Build Coastguard Worker if (block == BLOCK_UNTIL_ACKED) {
87*ec779b8eSAndroid Build Coastguard Worker mMutatorDump->mPushAck++;
88*ec779b8eSAndroid Build Coastguard Worker }
89*ec779b8eSAndroid Build Coastguard Worker #endif
90*ec779b8eSAndroid Build Coastguard Worker
91*ec779b8eSAndroid Build Coastguard Worker if (mIsDirty) {
92*ec779b8eSAndroid Build Coastguard Worker
93*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
94*ec779b8eSAndroid Build Coastguard Worker mMutatorDump->mPushDirty++;
95*ec779b8eSAndroid Build Coastguard Worker #endif
96*ec779b8eSAndroid Build Coastguard Worker
97*ec779b8eSAndroid Build Coastguard Worker // wait for prior push to be acknowledged
98*ec779b8eSAndroid Build Coastguard Worker if (mExpecting != nullptr) {
99*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
100*ec779b8eSAndroid Build Coastguard Worker unsigned count = 0;
101*ec779b8eSAndroid Build Coastguard Worker #endif
102*ec779b8eSAndroid Build Coastguard Worker for (;;) {
103*ec779b8eSAndroid Build Coastguard Worker const T *ack = (const T *) mAck; // no additional barrier needed
104*ec779b8eSAndroid Build Coastguard Worker if (ack == mExpecting) {
105*ec779b8eSAndroid Build Coastguard Worker // unnecessary as we're about to rewrite
106*ec779b8eSAndroid Build Coastguard Worker //mExpecting = nullptr;
107*ec779b8eSAndroid Build Coastguard Worker break;
108*ec779b8eSAndroid Build Coastguard Worker }
109*ec779b8eSAndroid Build Coastguard Worker if (block == BLOCK_NEVER) {
110*ec779b8eSAndroid Build Coastguard Worker return false;
111*ec779b8eSAndroid Build Coastguard Worker }
112*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
113*ec779b8eSAndroid Build Coastguard Worker if (count == 1) {
114*ec779b8eSAndroid Build Coastguard Worker mMutatorDump->mBlockedSequence++;
115*ec779b8eSAndroid Build Coastguard Worker }
116*ec779b8eSAndroid Build Coastguard Worker ++count;
117*ec779b8eSAndroid Build Coastguard Worker #endif
118*ec779b8eSAndroid Build Coastguard Worker nanosleep(&req, nullptr);
119*ec779b8eSAndroid Build Coastguard Worker }
120*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
121*ec779b8eSAndroid Build Coastguard Worker if (count > 1) {
122*ec779b8eSAndroid Build Coastguard Worker mMutatorDump->mBlockedSequence++;
123*ec779b8eSAndroid Build Coastguard Worker }
124*ec779b8eSAndroid Build Coastguard Worker #endif
125*ec779b8eSAndroid Build Coastguard Worker }
126*ec779b8eSAndroid Build Coastguard Worker
127*ec779b8eSAndroid Build Coastguard Worker // publish
128*ec779b8eSAndroid Build Coastguard Worker atomic_store_explicit(&mNext, (uintptr_t)mMutating, memory_order_release);
129*ec779b8eSAndroid Build Coastguard Worker mExpecting = mMutating;
130*ec779b8eSAndroid Build Coastguard Worker
131*ec779b8eSAndroid Build Coastguard Worker // copy with circular wraparound
132*ec779b8eSAndroid Build Coastguard Worker if (++mMutating >= &mStates[kN]) {
133*ec779b8eSAndroid Build Coastguard Worker mMutating = &mStates[0];
134*ec779b8eSAndroid Build Coastguard Worker }
135*ec779b8eSAndroid Build Coastguard Worker *mMutating = *mExpecting;
136*ec779b8eSAndroid Build Coastguard Worker mIsDirty = false;
137*ec779b8eSAndroid Build Coastguard Worker
138*ec779b8eSAndroid Build Coastguard Worker }
139*ec779b8eSAndroid Build Coastguard Worker
140*ec779b8eSAndroid Build Coastguard Worker // optionally wait for this push or a prior push to be acknowledged
141*ec779b8eSAndroid Build Coastguard Worker if (block == BLOCK_UNTIL_ACKED) {
142*ec779b8eSAndroid Build Coastguard Worker if (mExpecting != nullptr) {
143*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
144*ec779b8eSAndroid Build Coastguard Worker unsigned count = 0;
145*ec779b8eSAndroid Build Coastguard Worker #endif
146*ec779b8eSAndroid Build Coastguard Worker for (;;) {
147*ec779b8eSAndroid Build Coastguard Worker const T *ack = (const T *) mAck; // no additional barrier needed
148*ec779b8eSAndroid Build Coastguard Worker if (ack == mExpecting) {
149*ec779b8eSAndroid Build Coastguard Worker mExpecting = nullptr;
150*ec779b8eSAndroid Build Coastguard Worker break;
151*ec779b8eSAndroid Build Coastguard Worker }
152*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
153*ec779b8eSAndroid Build Coastguard Worker if (count == 1) {
154*ec779b8eSAndroid Build Coastguard Worker mMutatorDump->mBlockedSequence++;
155*ec779b8eSAndroid Build Coastguard Worker }
156*ec779b8eSAndroid Build Coastguard Worker ++count;
157*ec779b8eSAndroid Build Coastguard Worker #endif
158*ec779b8eSAndroid Build Coastguard Worker nanosleep(&req, nullptr);
159*ec779b8eSAndroid Build Coastguard Worker }
160*ec779b8eSAndroid Build Coastguard Worker #ifdef STATE_QUEUE_DUMP
161*ec779b8eSAndroid Build Coastguard Worker if (count > 1) {
162*ec779b8eSAndroid Build Coastguard Worker mMutatorDump->mBlockedSequence++;
163*ec779b8eSAndroid Build Coastguard Worker }
164*ec779b8eSAndroid Build Coastguard Worker #endif
165*ec779b8eSAndroid Build Coastguard Worker }
166*ec779b8eSAndroid Build Coastguard Worker }
167*ec779b8eSAndroid Build Coastguard Worker
168*ec779b8eSAndroid Build Coastguard Worker return true;
169*ec779b8eSAndroid Build Coastguard Worker }
170*ec779b8eSAndroid Build Coastguard Worker
171*ec779b8eSAndroid Build Coastguard Worker } // namespace android
172*ec779b8eSAndroid Build Coastguard Worker
173*ec779b8eSAndroid Build Coastguard Worker // Instantiate StateQueue template for the types we need.
174*ec779b8eSAndroid Build Coastguard Worker // This needs to be done in the same translation unit as the template
175*ec779b8eSAndroid Build Coastguard Worker // method definitions above.
176*ec779b8eSAndroid Build Coastguard Worker
177*ec779b8eSAndroid Build Coastguard Worker #include "FastCaptureState.h"
178*ec779b8eSAndroid Build Coastguard Worker #include "FastMixerState.h"
179*ec779b8eSAndroid Build Coastguard Worker
180*ec779b8eSAndroid Build Coastguard Worker namespace android {
181*ec779b8eSAndroid Build Coastguard Worker template class StateQueue<FastCaptureState>;
182*ec779b8eSAndroid Build Coastguard Worker template class StateQueue<FastMixerState>;
183*ec779b8eSAndroid Build Coastguard Worker } // namespace android
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